• 제목/요약/키워드: Development procedures model

검색결과 435건 처리시간 0.026초

자동 코드생성을 이용한 무인기용 OFP의 검증에 관한 연구 (A Study on Validation of OFP for UAV using Auto Code Generation)

  • 조상욱;최기영
    • 한국항공우주학회지
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    • 제37권4호
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    • pp.359-366
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    • 2009
  • 자동 코드생성이란 MATLAB의 Simulink 환경에서 설계한 블록 다이어그램을 c 코드로 변환시켜 주는 기능으로 MATLAB과의 연동을 통해 소프트웨어 설계부터 검증까지의 통합된 개발환경을 제공함으로서 개발 시간을 크게 줄일 수 있다. 하지만 생성된 c 프로그램을 무인기에 탑재하기 위해서는 소프트웨어의 신뢰성 확보가 필요하며 특히 원본이 되는 Simulink 블록의 검증이 중요하다. 본 연구에서는 자동 코드생성 기능을 고려하여 Simulink 환경에서 구성한 무인기용 자동비행 프로그램을 DO-178B에 명시된 소프트웨어 시험 과정에 따라 검증하였다. 이 과정을 통해 최종 프로그램은 기능 요구사항에 대한 만족함을 확인했을 뿐 아니라 Decision Coverage 93%, Condition Coverage 95% 그리고 MC/DC 90%로 구조적 측면에서 검증을 수행했다.

Cost optimization of reinforced high strength concrete T-sections in flexure

  • Tiliouine, B.;Fedghouche, F.
    • Structural Engineering and Mechanics
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    • 제49권1호
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    • pp.65-80
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    • 2014
  • This paper reports on the development of a minimum cost design model and its application for obtaining economic designs for reinforced High Strength Concrete (HSC) T-sections in bending under ultimate limit state conditions. Cost objective functions, behavior constraint including material nonlinearities of steel and HSC, conditions on strain compatibility in steel and concrete and geometric design variable constraints are derived and implemented within the Conjugate Gradient optimization algorithm. Particular attention is paid to problem formulation, solution behavior and economic considerations. A typical example problem is considered to illustrate the applicability of the minimum cost design model and solution methodology. Results are confronted to design solutions derived from conventional design office methods to evaluate the performance of the cost model and its sensitivity to a wide range of unit cost ratios of construction materials and various classes of HSC described in Eurocode2. It is shown, among others that optimal solutions achieved using the present approach can lead to substantial savings in the amount of construction materials to be used. In addition, the proposed approach is practically simple, reliable and computationally effective compared to standard design procedures used in current engineering practice.

건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구 (Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation)

  • 우승학;추승연;최아리나
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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수정 모래판 모형을 이용한 지표수분 함량과 비사이동의 되먹임 구조 탐색 (Exploration of Feedback Structures Between Surface Moisture and Aeolian Processes with a Modified Sand Slab Model)

  • 류호상
    • 한국지형학회지
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    • 제24권3호
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    • pp.61-81
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    • 2017
  • Traditional approaches to surface moisture problems in the context of aeolian research have focused on the initiation of sand movement, developing various models for predicting threshold velocity on a wet surface. They have been unsatisfactory, however, in explaining field observations because they have not incorporated spatiotemporal variability of surface moisture, the interactions between transported sand grains and surface, and the role of aeolian transport in controlling surface moisture. As Nield (2011) showed, a simplified numerical model can be used to investigate this issue. This research aims to explore the feedback structures between aeolian transport and surface moisture using a modified sand slab model. Key modifications are the introduction of simultaneous updating scheme for all the slabs and moisture-assigning procedures with and without aeolian transport. The major findings are as follows. Moist surface conditions suppress sand slab movement, leading to the development of smaller-scale topography. Available sands for aeolian transport are determined by the vertical patterns of moisture content with its variations from groundwater to the surface. Sand patches on a wet surface act as a localized source area. Sand movement drives immediate changes in surface moisture rather than time-lag reponses, mostly when moist conditions are dominant.

An advanced technique to predict time-dependent corrosion damage of onshore, offshore, nearshore and ship structures: Part II = Application to the ship's ballast tank

  • Kim, Do Kyun;Lim, Hui Ling;Cho, Nak-Kyun
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.645-656
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    • 2020
  • In this study (Part II), the empirical formulation of corrosion model of a ship's ballast tank was developed to predict nonlinear time-dependent corrosion wastage based on the advanced data processing technique proposed by Part I. The detail on how to propose generalised mathematical formulation of corrosion model was precisely documented in the previous paper (Part I). The statistical scatter of corrosion data at any exposure time was investigated by the refined method and formulated based on a 2-parameter Weibull distribution which selected the best fit PDF. Throughout the nine (9) steps, empirical formulation of the ship's seawater ballast tank was successfully proposed and four (4) key step results were also obtained. The proposed method in Part I was verified and confirmed by this application of seawater ballast tank, thus making it possible to predict accurate behaviours of nonlinear timedependent corrosion. Developed procedures and obtained corrosion damage model for ship's seawater ballast tank can be used for development of engineering software.

실시간-비실시간 온라인플랫폼을 통한 역량강화중심 대학영어 교수-학습 모형 개발 (Development of a college English teaching and learning model in online synchronous/asynchronous platforms to enhance Competencies)

  • 이명관
    • 문화기술의 융합
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    • 제7권4호
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    • pp.35-42
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    • 2021
  • 본 연구의 목적은 실시간-비실시간 온라인플랫폼을 통한 역량강화중심 대학영어 교수-학습 모형을 개발하는 것이다. 본 연구에서의 대학영어 교수-학습 모형은 의사소통, 자기주도성, 협동성 등의 역량증진을 위한 딕토글로스 활동을 다양한 온라인플랫폼 기능 활용을 고도화하여 효과적으로 적용하기 위한 것이다. 딕토글로스는 의사소통의 네가지 기능(듣기, 말하기, 읽기, 쓰기)을 통합하여 사용하는 언어 교수-학습 활동이다. 본 연구에서의 대학영어 수업은 의사소통 중심 통합적 영어교육에 중점을 두고 있다. 그리고 본 연구에서의 교수-학습 모형은 구성주의 이론에 입각한 온라인기반 영어통합 교수-학습 방법으로서, 각 단계별로 학습자와 교수자의 역할을 제시하였다.

Integrated CAD System for Ship and Offshore Projects

  • Suh, Heung-Won;Lee, Sung-Geun
    • International Journal of CAD/CAM
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    • 제6권1호
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    • pp.41-48
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    • 2006
  • Nowadays major shipbuilding companies are trying to expand their business not only to shipbuilding but to offshore projects as well. DSME is one of them. DSME is trying to set up a flexible design and construction environment for shipbuilding and offshore construction in a single shipyard. The shipbuilding and offshore projects, however, have their unique technology but they need to be designed and constructed in one site. To support this new requirement, DSME has developed an integrated CAD system for ship and offshore projects. In this integrated design environment, the designers can design commercial ships and offshore projects in a flexible manner. Concurrent design is very important for ship and offshore design. As compared to the complexity of the product, the design period is quite short. In effect, the design system for the ship and offshore project has to support concurrent design. One essential point of concurrent design environment is a product model based design system. DSME has developed and implemented the 3D product model concurrent design environment based on Tribon M3. Tribon is a widely used CAD system in shipbuilding area that is developed by Tribon Solutions. DSME has both customized the Tribon system and developed in-house application systems to support its own design and production procedures. All the design objects are modeled in one common database to support concurrent design and accurate production. The major in-house development focused on the modeling automation and automatic drawing generation. During the drawing generation process many of the additional production information are also extracted from the 3D product model. In addition, several applications and functionalities have been developed to apply the shipbuilding based Tribon M3 system to offshore projects. The development of shape nesting, tubular connection, isometric drawing, grating nesting systems are the typical.

제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구 (A development of creative capstone design process by product and mold design)

  • 김경아;한성렬
    • Design & Manufacturing
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    • 제13권4호
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

Deep Learning Frameworks for Cervical Mobilization Based on Website Images

  • Choi, Wansuk;Heo, Seoyoon
    • 국제물리치료학회지
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    • 제12권1호
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    • pp.2261-2266
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    • 2021
  • Background: Deep learning related research works on website medical images have been actively conducted in the field of health care, however, articles related to the musculoskeletal system have been introduced insufficiently, deep learning-based studies on classifying orthopedic manual therapy images would also just be entered. Objectives: To create a deep learning model that categorizes cervical mobilization images and establish a web application to find out its clinical utility. Design: Research and development. Methods: Three types of cervical mobilization images (central posteroanterior (CPA) mobilization, unilateral posteroanterior (UPA) mobilization, and anteroposterior (AP) mobilization) were obtained using functions of 'Download All Images' and a web crawler. Unnecessary images were filtered from 'Auslogics Duplicate File Finder' to obtain the final 144 data (CPA=62, UPA=46, AP=36). Training classified into 3 classes was conducted in Teachable Machine. The next procedures, the trained model source was uploaded to the web application cloud integrated development environment (https://ide.goorm.io/) and the frame was built. The trained model was tested in three environments: Teachable Machine File Upload (TMFU), Teachable Machine Webcam (TMW), and Web Service webcam (WSW). Results: In three environments (TMFU, TMW, WSW), the accuracy of CPA mobilization images was 81-96%. The accuracy of the UPA mobilization image was 43~94%, and the accuracy deviation was greater than that of CPA. The accuracy of the AP mobilization image was 65-75%, and the deviation was not large compared to the other groups. In the three environments, the average accuracy of CPA was 92%, and the accuracy of UPA and AP was similar up to 70%. Conclusion: This study suggests that training of images of orthopedic manual therapy using machine learning open software is possible, and that web applications made using this training model can be used clinically.

컴포넌트 기반 게임엔진 개발을 지원하는 컴포넌트 저장소의 설계 및 구현 (Design and Implementation of Component Storages for Developing Component-Based Game Engines)

  • 송의철;김정종
    • 정보처리학회논문지D
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    • 제12D권2호
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    • pp.267-274
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    • 2005
  • 게임엔진에서 처리하는 속성과 절차에 있어 많은 유사성을 가지는 게임 소프트웨어들이 새로운 게임을 개발할 때 다른 게임에서 참조하거나 재사용하지 않고 다양한 소프트웨어 개발 프로세스를 사용하고 있어 게임엔진 부분에 대한 중복투자 문제가 발생한다. 또한 게임엔진에 대한 프로세스의 표준화가 되어있지 않아 다른 소프트웨어 개발과정에서 생성된 산출물을 이해하고 재사용 할 수가 없다. 그러므로 게임 소프트웨어 개발사가 특정 게임을 개발할 때 다른 게임 소프트웨어와 동일한 게임엔진 처리에 대하여 새롭게 분석${\cdot}$설계하고 있다. 본 논문에서는 컴포넌트 기반 개발방법을 적용할 수 있도록 게임엔진 개발에 대한 공정개선, 구조와 관계성 분석, 계층별 모듈별 분류와 조합 방법, 저장소 구현, 프로세서 모형을 제시하였다.