• Title/Summary/Keyword: Design revolution

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A Study on the Digital Materiality in Office dA's Architectural Design Process (Office dA의 디자인 프로세스에 나타나는 디지털 물성에 관한 연구)

  • Yu, Yong-Hyun
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.24-34
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    • 2016
  • The notion of materiality in architecture has existed throughout its history, and it has begun to discussed in earnest as an important architectural discourse since early twentieth century, when the Industrial Revolution and its consequent mass-production system has fundamentally changed the means and methods of architectural production. However, this traditional notion of materiality is not fully engaged with today's digital paradigm, and not able to inquire into the complex aspects of contemporary architectural process, because their theoretical and perceptional bases are still remaining in modern era. In this shifting context, this study is intended to develop a new concept of digital materiality which corresponding to contemporary digital and material culture. This paper speculates and argues digital materiality as an active ingredients of contemporary design process as well as a comprehensive logical system that negotiate with various geometric conditions. The purpose of this study is to analyze and investigates the distinctive characteristics of Office dA's architectural design process in the digital realm.

A Study on the Creation of Originality in the interior Design of Korea (실내디자인의 새로운 방안모색에 관한 소고-한국적 실내디자인의 독창성 창출에 관한 내용-)

  • 권영성;황세민
    • Archives of design research
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    • v.5 no.1
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    • pp.37-44
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    • 1992
  • Today, the art and the architecture face up to the problem of loss of direction. So, the derection of post have been lost. This phenomina cause the second loss of direction, because the mode of pre-modernism is underestimated. After all, the mode and philosophy of after-modernism face up to the new crisis of derection. Present artists, archtectures and designers have to acnieve new trial and study for estimation of aestetics and directions. Ultimately, constant exercise and study of philosophy, morpholophy, morphology, current mode and new materials is necessary to search a methodology. This all have to be accomplished by the clear philosophy. The original identity is formed in environmental basis. So, first, architectures, designers, and artist understand native identity, second, we sho have acadenical and practical faculties impose significance. In case of Europe, the change of mode have led paradigm of culture. The great change of social culture have come out the wave of revolution that cross in design, architecture and art. 1920's of modernism evolve 1960's completion. In the change of life style, functionalism have evolved postmodernnism. But, in this change we do not suggest the new derection that form concrete idea and sympathy. This phenomina appear in the end of a centry, and nowaday is that day. This trends effect on artists, architectures, and designers, and design and will be changed. Finally, we need to study of concrete and new direction in this circumstance.

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A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

Development of AI education program based on Design Thinking (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.31-36
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    • 2021
  • In the era of the 4th industrial revolution represented by AI technology, various AI education is being conducted in the education field. However, AI education in the educational field is mostly one-off project education or teacher-centered education. In order to practice student-centered, field-oriented education, an artificial intelligence education program was developed based on design thinking. The AI education program based on design thinking will improve understanding and ability to use AI through the process of solving everyday problems with AI, and will develop the ability to create new values beyond understanding AI. It is expected that various AI education will take place in the educational field through design thinking-based artificial intelligence education programs.

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A Study on Analysis of Curriculum for Maker Education using 3D Printer at Elementary School Classroom

  • Kim, Woo Yeol
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.60-66
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    • 2017
  • The advent of the 4th industrial revolution made the importance of software education to be emphasized, and thus, the Maker Education is attracting attention. This paper analyzes the curriculum to find contents suitable for Maker Education and proposes a workbook design using the results. The curriculum analysis data and workbook examples are expected to contribute to design elementary school curriculum for Maker Education using 3D printer. The workbook-based creative Making activities are, in addition, also expected to improve the computational thinking ability and to provide the insufficient instruction hours of SW education with an expandability.

Design and Implementation of Agent-Recruitment Service System for the Intelligent Head Hunting Service (지능형 헤드헌팅 서비스를 위한 중개 채용 서비스 시스템 설계 및 구현)

  • Lee, Wonjin;Cho, Kangmin
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.224-231
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    • 2018
  • Recently, the importance of intelligent personalized services is increasing in the era of the 4th Industrial Revolution. In this paper, we proposes design and implementation of the agent recruitment service system for the intelligent headhunting service. The proposed service system has designed and implemented an intelligent service system to efficiently recruit and manage applicants(job seekers). In addition, we develops the modules that can analyze the profile information of the applicant(job seeker), and implement the algorithm to predict the talent verification and analyze the talent type. The proposed service system is expected to contribute to designing the innovative and new service models for the intelligent agent recruitment service system.

The fashion Design of the Avantgarde Artists during the Early Twentieth Century - Focus on the Constructivism - (20세기 초반 러시아 아방가르드 미술가의 의상디자인 활동 - 구성주의를 중심으로 -)

  • 오선희
    • Journal of the Korean Society of Costume
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    • v.51 no.3
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    • pp.59-73
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    • 2001
  • This paper is to examine the meaning of activities of a number of artists who belong to Constructivism in the fashion design area during early twentieth century. After Russian Revolution, the artists like Nadeshda Lamanowa, Ljubow Popowa and Warwara Stepanova decided to devote to practical art area for many People. It's very meaningful for them to jump into real work places like a textile mill and a clothing workshop instead of staying in fine art area. Constructivism is more related to social interest rather than individual thing. The artists tried to apply their modeling principles in fine art to dress making. We can see the geometrical lines and shapes and big differences In colors and material in their dress. The artists had also shown personal tastes to dress works. This idea of togetherness with their time and even to create the style of it. was very renovative at that time and gave an influence on the later styles.

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Development of High Speed Machining Technology (고속절삭가공기술개발)

  • 이춘만;최치혁;정원지;정종윤;고태조;김태형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.266-272
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    • 2002
  • High-speed machining is one of the most effective technology to improve productivity. Because of the high speed and hugh fried rate, high-speed machining can alive great advantages for the machining of dies and molds. This paper describes on the improvement of machining accuracy in high-speed machining. Depth of cut, feed rate and spindle revolution are control factors. The effect of the control factors on machining accuracy is discussed fur the results of surface roughness and machining error in Z-direction of the high speed machining.

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Design Characteristics of Mariano Fortuny's Works (Mariano Fortuny작품의 조형적 특성)

  • 채금석
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.1
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    • pp.49-60
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    • 1998
  • This study found through that Fortuny's art world with design aesthetics was devided into historicism, purism, exoticism and mysticism of color. \circled1 Fortuny's aesthetic observation dazzled at that time and he apply well-grounded opinion in historicism of his all creation and then accomplish on the whole mysticism of art and technique dwelled creativity, \circled2 Fortuny's Delphos gown realized new creation of beauty intact by that the simplicity and contingency was inquired into the art at that time. He revived that aesthetic was included in the drapery of ancient Greece, so indirectly express outline of the human body and realized pure image used a natural curved line of the human body. \circled3 Fortuny's creations included a exotic special quality. His clothes expected so many characteristics of 20C fashion and exotic, visionary fashion revolution in addition influenced on stage costume. ㉧ Fortune created new color specially "Tempera" and expressed mysticism of color that found a harmonious color character and texture through the ancient techniques included experimental mind of a multilateral try.teral try.

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A Study on the Characteristics of the Experimental House in the Mid-twentieth Century -focused on he Case Study Houses- (20세기 중반 실험주택의 특성에 관한 연구 -케이스 스터디 하우스를 중심으로-)

  • 안은희;이정욱
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.143-149
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    • 1998
  • After the Industrial Revolution. most of experimental houses were had focused on the way of construction structure and material of buildings. Especially the Case Study Houses among experimental house of the mid-twentieth century were appreciated as an important case in a viewpoint of technology space and aesthetics. The Case Study Houses program was started by the sponsorship of magazinein California 1945 after the World War II. From 1945 to 1966. for about 20years more than 36 house projects were progressed by the Case study House Program This research divided and organized the expression characteristics of the Case Study Houses' technical spacious and artistic aspects. As a result the experimental housing concept that was established within the Case Study Houses became the remarkable concept of the modern architecture that is successfully accomplished within the frame of housing.

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