• Title/Summary/Keyword: Design education method

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Design Plan for Muti-Purpose Concert Hall in the 'D' Church ('D' 교회 다목적 콘서트홀 계획안)

  • Chang, Kyung-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.223-226
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    • 2006
  • The purpose of this design plan is a method for opening the church to regional society to contribute to make up the community within regional society and to achieve the desirable common society of christianity like following. 1)For opening churchs to regional society, the church has to make up exterior spaces sufficiently. 2)The main chapel has to planned with mutipurpose for fiexibility and various functions of contemporary church. 3)The whole facilities have to be organized with a kind of the complex or multifunctional building which can accommodate activities of education, recreation and culture, therefore, content with the community's requirements. 4)The architectural form of the church has to planned with human scale, considering harmonization with regional environment. Modern church architecture needs a centralized plan, a variety of shapes such as square, round oval and polygon rather then a rectangular which is able to bring about a closer reationship between the priest and the congregation in the church.

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A study on the image design PBL class that can be used for e-Digital contents production

  • Ahn, In-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.2
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    • pp.77-82
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    • 2018
  • In this paper, we propose an improvement plan to increase the learning effect and satisfaction through the PBL - related video design class. PBL To prepare for the Fourth Industrial Revolution era, we must acquire diverse knowledge and skills to discover problems and solve them creatively. Therefore, various learning methods are being studied, and one of them is PBL learning. PBL is a learner-centered education that explores problems that may arise from specific topics other than existing curriculum-based education methods and finds solutions to problems. In this study, two lectures on video design related to video contents and image contents were taught in PBL class, and PBL class problem was analyzed and the improvement plan was studied.

Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

A Case study on Intensive Semester of Graduation Design (졸업설계 집중학기제 운영 사례 연구)

  • Kim, Kyeong-Eon;Kang, Seung-Chan
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.151-158
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    • 2019
  • As the competitiveness of university education and the demand for innovation have increased, a flexible educational system considering the characteristics of universities has become necessary. In particular, in the case of K-university, the intensive semester of Graduation Design, which dramatically improves the educational purpose, content, evaluation, and operation method of the graduate design subject, in order to cultivate a creative engineer capable of actively responding to technological change and solving practical problems. K University's intensive semester of graduation design was operated in two majors in the first semester in 2018, and three majors in the first semester in 2019. A result of survey on the status and effectiveness of intensive semester of graduation design was conducted for participating instructors and students, it was shown that the purpose of introducing intensive semester of graduation design, such as improving the instruction time, the quality of the graduation work and cultivating the competency of the student, was effective.

AREL(AR based E-Learning) for PBE(Practice-Based Education) Framework Design in the Field of Art and Design Major (미술·디자인계열 전공 실습교육을 위한 증강현실기반 이러닝(AREL: AR based e-Learning) 프레임워크 디자인)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.43
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    • pp.363-386
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    • 2016
  • This research is to design basic framework for developing teaching and learning method in the field of art and design major in university. Especially taking off from oneway e-learning teaching method, it is focused on increasing reality of student learning situation with applying AR contents process to augment virtual condition on reality condition. The processing of framework design and developing teaching and learning method are about practice education based on AR for model experiment research which was published "The E-Learning for Practice Training Using Augmented Reality in the College Education". This thesis is supposed to be a precedent study of the pre-published, and the purpose of those two studies were for experiment test in earnest in studying effect research. The classification of learning method divided basically as Face-to-Face Learning(FFL), Blended Learning(BL), fully E-Learning(EL), and Augmented Reality based E-Learning(AREL). This research compares and analyzes each frame of FFL, BL, and EL. And then, designed framework lead to the over-all conclusion with the type of AREL. Additionally, AREL for PBE suggests the ways of advanced teaching learning.

Implementation of a Class Analysis Tool Based On Linguistic Interaction Analysis Method (언어 상호 작용을 기반으로 한 수업 분석 도구의 구현)

  • Kwon, Oh-Sung
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.475-482
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    • 2012
  • A class is a complex and interactive process between a teacher and students. This paper describes a software design and implementation of the tool easily to analyze and quantize teaching ability. Our proposed software is implemented based on Flanders linguistic method. The software can easily represent the linguistic analysis results by abstracted graphic drawings. We carry out the performance test of our implemented software targeting incumbent teachers. In the experimental, we could demonstrate the effectiveness and practicality of our implemented software.

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Design of a Curriculum Model for Information Ethics Education in College of Education on Students View (학습자 입장에서 살펴본 교원양성 대학에서의 정보윤리교육을 위한 교육과정 모델 설계)

  • Kim, Seong-Sik;Cho, Seong-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.33-41
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    • 2008
  • To solve the problems of lack of professional knowledge and teaching method for Information Ethics in the school, In this study we designed a curriculum model on point of students of educational colleges for Information Ethics Education(IEE) in the college that many researchers had mentioned. The contents in IEE curriculum included opinions of them who will be teachers of elementary or middle, high schools in the future. Also, For imbalance of reverse functions-oriented contents of information society in present, In the first, we made up 5 content fields: "In formation Society", "In formation Ethics", "Cyber-Etiquette", "Reverse Functions and Conquest", "Teaching method". In the second, we reflected opinions and demands of active teachers. Finally, In oder to check the validity of curriculum that designed in this study, we had expert group of education examine the validity of IEE curriculum design.

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Research on Effects of Three Different Designs and Implementations on Cyber Education (정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및 구현의 차이에 대한 연구)

  • Ha, Tai-Hyun;Kang, Jung-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.71-83
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    • 2003
  • This study is aimed to develop and evaluate different approaches for cyber education. The project involved the development of sample cyber education programs using different design approaches, with built-in evaluation mechanisms. The different design approaches depend on what delivery technologies are involved. In the First Generation, the delivery technologies use text, flash and animation, whereas the synchronized content to video and audio are used in the Second and the Third Generations but the difference is the delivery method used by the videoclip. Tests were carried out through self-assessment to measure and analyze the efficient teaching. The results show that the Third generation technologies were the most effective method for cyber education. However, since the Third generation program is developed in multimedia, it tends 10 require higher development costs, and more advanced hardware and software as well as a higher bandwidth for network. Therefore, the research indicates that the development of technical supports, like loading speed, has to be solved simultaneously with the development of multimedia products for effective cyber education.

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User Experience Measurement for Senior Friendly Product

  • Jung, Kwang Tae;Chun, Keyoung Jin;Won, Byeong Hee
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.6
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    • pp.557-563
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    • 2013
  • Objective: This study introduces user experience measurement and its application for senior friendly products. Background: Measuring user experience for senior friendly product is very important for its design, but the measurement is not easy. Method: This study was focused on case studies for user experience measurement and its application for senior friendly product. Mobile patient lift and four wheeled walker that assist the old's mobility were studied. User experience was measured through interview and observation method. Result: From measuring the user experience, some usability issues were identified for the products. A method to apply QFD(quality function deployment) in design process was proposed. A design prototype was also developed considering user experience. Conclusion: User experience measurement for senior friendly products is key process for user centered design. Application: The method and result of this study can be applied to user experience measurement and design of senior friendly product.

Effects of 3S-BIS (3S Business Intelligence Systems) for Nurses (간호사를 위한 3S-BIS (Business Intelligence Systems) 교육 프로그램 효과)

  • Lim, Ji Young;Kim, Juhang;Kim, Seulki
    • Journal of Korean Academic Society of Home Health Care Nursing
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    • v.30 no.3
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    • pp.287-297
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    • 2023
  • Purpose: This study aimed to investigate the impact of the 3S-Smart, Simple & Speed Business Intelligence Systems(3S-BIS) program on various aspects including simulation design assessment, simulation education assessment, satisfaction among education participants, academic self-efficacy, entrepreneurship, and entrepreneurial competency for nurses. Method: This research was a non-equivalent control trial design study using two groups. 23 participants in experimental group, and 22 in the control group. Data were collected three intervals: before program, immediately after the program, four weeks later. Results: The experimental group showed significantly higher values across parameters, including simulation design assessment, simulation education assessment, satisfaction among education participants, academic self-efficacy, entrepreneurship, and entrepreneurial competency. Conclusion: The 3S-BIS program has shown a positive impact on improving nursing start-up competency. Applying 3S-BIS can be effectively used across all ranges of nurses and is recommended.