• Title/Summary/Keyword: Design Convergence

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Consideration at the idea to utilize educational cm1mts under digital convergence environment (디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰)

  • Oh, Moon Seok;Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

A Study on the Transition and Characteristics of Convergence Design Furniture (융합디자인 가구의 변천과 특성에 관한 연구)

  • Kim, Mi-Sook;Kang, Hwa-Seon
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.137-143
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    • 2018
  • The 4th industrial revolution will have brought smart furniture integrated with IT technology and provide a convenient and comfortable environment for our lives. Therefore, this study analyzed the design characteristics of fusion integrated furniture based on changes of the times. In 20th centuries, characteristic of fusion design was based on architectural structure, new material and function. In 21st centuries, smart home furniture and network system was developed based on IT technology. In addition, due to the increase of single-person households and various consumer purchasing patterns, combined functions for small spaces and multi-function furniture was also developed. In conclusion, the trends of convergence design furniture from 20 to 21st century showed that furniture industry has a significant potential for high-tech technology. This study may be a useful information in developing convergence design furniture industry.

Development of 3D CAD/CAE Interface in Initial Structural Design Phase of Shipbuilding (조선 기본구조설계 단계에서의 3D CAD/CAE 인터페이스 개발)

  • Son, Myeong-Jo;Lee, Jeong-Youl;Park, Ho Gyun;Kim, Jong-Oh;Woo, Jengjae;Lee, JoungHyun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.186-195
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    • 2016
  • The finite element modeling of a ship for hull structural analysis on the basis of new harmonized common structural rules (CSR-H) is to be extended to the cargo holds in fore and after body of a ship. Unlike the parallel middle-body where the external and internal features of hull are equal along to the longitudinal direction of a ship, in fore and after body, the external and internal features of hull vary linearly or even irregularly in forms of a surface or a curve along to the longitudinal direction of a ship. Thus, it needs lots of design man-hours for the modeling for structural analysis. In order to save man-hours in initial structural design phase of a ship, the specified 3D CAD system has been adopted in shipbuilding industry. Through the interface between CAD and CAE (rule scantling and direct strength assessment), design man-hour in initial design phase can be saved even under the environment of CSR-H.

A Study on the Utilization of Public Interaction Design Convergence (공공성 구현을 위한 인터랙션을 활용한 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-Seok;Ro, Hae-Sin
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.449-455
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    • 2015
  • This paper is about the utilization of public interaction design in terms of design convergence study. As there are different perspectives about public character in various academic fields, it is not simple to define the concept of it. In Korea, since 1960's, the public art which considered only about places has received more and more people's attention. But, there still remain disputes over the residents' participation and communication problems. It is more important to debate mainly on the value judgments of the public design considering artistic experience, ease, functionality, and utility in the interaction rather than a focus on user's experience. On the basis of this, it is suggested bench design which includes flower motif to access and utilize freely to necessary information and the bench design will be helpful to provoke interaction and design convergence in the era of new media technology.

Learning Outcomes of Design and Software Convergence Major for Engineering Education Accreditation (공학교육인증을 위한 디자인과 소프트웨어 융합전공의 학습성과)

  • Choi, Ji-Eun;Jin, Sung-Hee
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.51-63
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    • 2019
  • In the rapidly changing society since the Fourth Industrial Revolution, the cultivation of convergence talents that can solve complex problems is emerging as an important issue. The purpose of this study is to propose the core competencies required to establish the program learning outcomes of the engineering and education curriculum, which is the accreditation standard of engineering education proposed by ABEEK(Accreditation Board for Engineering Education of Korea). Case study methodology was applied to achieve the purpose of the study. The case of analysis is design and software convergence majors of domestic and foreign universities. The educational objectives and course syllabi were analyzed. As a result of the research, four core competencies to be achieved in the design and software convergence majors were derived in addition to the ten program outcomes presented by ABEEK. New core competencies are convergence ability, creative thinking, entrepreneurship, and design ability. The result of this study is expected to contribute to the development of the evaluation system for the convergence engineering education field.

A Study on the Improvement of the Education System of Craft Design according to Convergence (융복합에 따른 공예디자인의 교육시스템 개선에 관한 연구)

  • Chun, Jung-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.291-297
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    • 2021
  • The current formal and memorized design repetition training and practice is wandering in the uniform flat design thinking expression. To change these two-dimensional current issues into a three-dimensional design method, set the direction for each grade level under the integrated convergence educational goal and carry out projects step by step to understand design, the principle of spatial composition, the introduction of traditional design history, and the overall design of craft design. Creative and practical skills such as approach should be cultivated. Designers can only be produced through systematic education and training. In order to lead society and succeed, a designer who has experienced solutions and countermeasures on how to adapt themselves to the demands of various changes in the times must come to the field. Education experts insisted on innovation of the organizational structure and subject of the education system, and emphasized the importance of education in response to the rapid pace of change in the 21st century. This study aims to propose an educational system that combines academic research with a structural approach to tasks by setting a project that reflects the needs of society for convergence practice in which design and adjacent disciplines are linked through understanding and analysis of these issues.

T—S Fuzzy Model-based Sampled-data Observer Design for Detecting Internal Oil Leakage in Single-rod Hydraulic Cylinder: LMI Approach (편로드 유압실린더 내부 누유 검출을 위한 T—S 퍼지 모델 기반 샘플치 관측기 설계: LMI 접근법)

  • Jee, Sung Chul;Kim, Hyogon;Park, Jeongwoo;Lee, Mun-Jik;Kang, Hyungjoo;Li, Ji-Hong
    • Journal of Ocean Engineering and Technology
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    • v.30 no.5
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    • pp.405-414
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    • 2016
  • This paper presents an internal oil leakage detection problem for a hydraulic single-rod cylinder. We derive the dynamics of the hydraulic cylinder as a state space model, and then design a T—S fuzzy model-based fault detection observer. We adopt an H observer design scheme so that the observer is robust against disturbance and relatively sensitive to the leakage fault. Sufficient design conditions are derived in the form of linear matrix inequalities. A numerical example is provided to verify the proposed techniques.

Optimum Design of Retaining Wall with Seismic Constraints (내진제약조건(耐震制約條件)을 갖는 옹벽(擁壁)의 최적설계(最適設計))

  • Kim, Kee-Dae
    • Journal of the Korean Society of Industry Convergence
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    • v.6 no.2
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    • pp.95-102
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    • 2003
  • In this paper, optimum design is considered over the retaining wall with seismic constraints. The sequential linear programming method(SLP) is used as a rational approach to this optimum design. To make a comparison between the seismic design and the normal design, retaining wall with 4~7m height were adopted. It is shown that the seismic design is more expensive (over 30%) than the normal design for the construction cost.

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An Introductory Study on Convergence of Traditional Chinese Paper-cutting Art and Contemporary Ceramic Decoration (중국전통 전지공예와 현대도자장식의 융합에 대한 연구)

  • Xinqing, Li;Zhengqi, Wei;Peng, Yan;Kim, Won-Suk;Ro, Hae-Sin;Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.351-356
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    • 2020
  • This study is an introductory study on Convergence of Traditional Chinese Paper-cutting Art and Contemporary Ceramic Decoration. As a part of Chinese folk art, now newly developed by the convergence of contemporary ceramic ar, today it promotes artists' creativity and find a alternative way for ceramic art. This mainly explore transition of 2 dimentional paper-cutting art into ceramic art. As a part of convergence art, this study suggest combination of 4 elements yin-yang-true-false with understanding of its history and contemporary status, and towards aesthetic values.

Nail Art Convergence Design Using Mosaic Technique (모자이크 기법을 적용한 네일아트 융합 디자인)

  • Yun, Woo-Ri;Kang, Eun-Ju
    • Journal of Convergence for Information Technology
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    • v.7 no.4
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    • pp.11-17
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    • 2017
  • As nailists do not pay much attention to development of new designs while repeating existing or variated designs, nail design is not developed further and just simple design is repeated. In this perspective, this study is to suggest nail art designs grafted on Mosaic technique using diverse objets to overcome the problems of lacking materials and design skills. For the purposes, this study analysed the concept and characteristics of Mosaic technique based on bibliographical data, Internet web-sites and previous studies, and presented 4 pieces of UV gel nail art design using diverse materials of cellophane paper, gel, hologram and stone as a convergence design. As a result, this study discovered that there is a possibility that more materials would be used and the limitation of existing nail art can be overcome through a suggestion of new convergence nail art. It is expected that further research would be conducted on satisfaction of clients in the developed skills and the result will be helpful to more sale in nail shops.