• Title/Summary/Keyword: Cyber-education

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Development of a Web-based On-line Digital Simulator Using ActiveX Control Technology (엑티브엑스 컨트롤 기법을 이용한 웹기반 온라인 디지털 시뮬레이터의 개발)

  • Han, Kyu-In;Kim, Dong-Sik;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3112-3114
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    • 2000
  • Recently. internet applications for efficient cyber education have drawn much interests. The world-wide web provides new opportunities for cyber education over the internet. In this paper, we developed the internet-based educational simulator for design and virtual experiment of the digital logic circuits. The proposed simulator provides the improved learning methods which can enhance the educational efficiency in digital theory. If the students execute the Digital simulator on the web. they can simulate in digital circuits through simple mouse manipulation. The proposed digital simulator can be used so that the students can easily understand the well-known digital principles.

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Effectiveness of Blended Learning Method on Digital Logic Circuit

  • Lim, Se-Young;Lim, Dong-Kyun;Lee, Ji-Eun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.34-37
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    • 2015
  • An ideal teaching-learning method, such as the blended learning method, is to motivate interests in education and to allow active class participation of students. Students exposed to this method are hypothesized to be dedicated in learning and their school life. A research was conducted on $11^{th}$ graders in Daejeon city high school specialized in industry; the blended learning method was applied to a course, digital logic circuit and the effects on the students' learning were monitored. The result shows that compared with a common leaning method, the blended learning method is very effective in terms of increasing educational interest, class participation, the level of concentration in class and academic achievement of students. Also, it shows positive feedbacks from the students on the educational videos and the usage of the contents. Conclusively, the blended learning method effectively increases academic achievements through improved educational motivation and active class participation which positively affect the overall satisfaction of participants.

A Method Using the Cyber Education System of Air & Correspondence High School for the Disabled (장애인을 위한 방송고 사이버교육시스템 활용 방안)

  • Ahn, Seonghun;Yang, Heein;Jeong, Youngsik;Kim, Silhee;Kim, Youngcheon;Kim, Youngjik;Lee, Yeonsil;Choi, Geoyeon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.390-393
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    • 2008
  • It is presumed about 940,000 that the disabled couldn't graduate the high school. Therefore, It need the method that the cyber education system of Air & Correspondence High School use for the disabled.

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Design of Cyber-Educational System for Self-directed Learning (자기주도형 학습을 위한 가상교육 시스템 설계)

  • 임승린
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.3
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    • pp.17-22
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    • 2001
  • All of the students must trace to the predetermined course of curriculum in traditional education system. There are some absurdity that nearly the same subjects, which are different each other, are treating partially the same contents. Therefore This paper proposes the cyber-educational system which constructs curriculum divided to modular parts for efficient self-directed learning in performing internet-based remote education. The preliminary experiment for two subjects shows that the proposed system gives about 9.4% of time reduction than traditional system.

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Web-based PBL (Problem Based Learning) in Graduate School of Public Health Courses (보건대학원 사이버 수업에서의 문제중심학습)

  • Yoon, Soo-Jin;Hokama, Tomiko;Ho, Seung-Hee;Kim, Min-Kyung;Chae, Young-Moon
    • Korean Journal of Health Education and Promotion
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    • v.24 no.3
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    • pp.129-142
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    • 2007
  • Objectives: This paper is aimed to study the satisfaction level and course effects of web-based PBL of the Graduate school of Public Health. Methods: Web-based PBL was implemented from March 1 to June 22 on 19 students and a survey on the satisfaction level of the lessons was taken and analyzed. For the analysis, SAS 9.1 was carried out. Results: The relation of effectiveness of the lessons according to the satisfaction level of each evaluation items, shows a significance according to satisfaction of professors, whether or not the students were satisfied in evaluating themselves (correlation, p<0.05). The satisfaction level of the evaluation on teachers and whether or not the students were satisfied in evaluating themselves shows significant influence on the effectiveness of the lessons (simple regression, p<0.05), more specifically in active class participation and understanding by the students themselves (stepwise multiple regression, p<0.05). Conclusions: In this study the attitudes of professors and students toward the lessons are major influences on the effectiveness of the lessons. Specifically, active class participation and understanding by the students themselves are the most important influences.

A Usability Evaluation Study for Improving the Quality of e-Learning Contents User Interface in a Cyber University (사이버대학에서 이러닝콘텐츠 사용자 인터페이스의 질 개선을 위한 사용성 평가연구)

  • Sim, Hwa-Young;Song, Hae-Deok
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.13-23
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    • 2014
  • In the process of development the e-learning course at Cyber University, one important factor to be considered for the effective e-learning contents is the User Interface(UI) of the e-Learning content platform. The User Interface is important because the well-designed UI can help students to perform effectively and easily learning activities. Despite the importance of the usability, few attempts have been carried out to design the e-learning contents UI from the usability perspectives. Thus, the purpose of this study is to explore the usability design elements for the e-learning contents UI. For this purpose, a usability evaluation study on the e-learning contents UI of a cyber university at Seoul was conducted. Implications for the improvement of the current e-Learning contents UI was presented.

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A Study on the relationship between Psychological stress, Compassion fatigue, Compassion satisfaction, and burnout of cyber counselors (사이버상담자의 심리스트레스, 공감피로 및 공감만족, 소진의 관계에 대한 연구)

  • Sung, Mi-Kyoung;Park, Sung-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.231-242
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    • 2021
  • The purpose of this study was to investigate the degree to which cyber counselors' psychological stress, Compassion fatigue and Compassion satisfaction affect exhaustion. 82 cyber counselors were surveyed, and 5 interviews were conducted. As a result of analysis to find out the degree of influence on exhaustion, it was found that Compassion satisfaction was a variable. In-depth interviews looked at the causes, consequences, and ways of overcoming exhaustion, and increased Compassion satisfaction, a positive emotion in the process of helping clients, lowers exhaustion, and shows that Compassion satisfaction is a protective factor to prevent exhaustion. Based on the research results, implications and limitations were discussed.

The Analysis of Internet Literacy Effect through Education of Producing and Using Multimedia UCC (동영상 UCC 제작 및 활용 교육을 통한 인터넷 리터러시 효과 분석)

  • Ju, Yong-Wan;Hwang, Yong-Suok;Kim, Yang-Eun;Cho, Yeong-Ki
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.27-39
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    • 2010
  • Internet is taking up as a new culture on the cyber-space beyond a simple hobby as its utilization ratio is rapidly being spread throughout the world. However most education for internet media has been focused on cyber ethics education and internet addiction. Therefore it arises to need to educate internet literacy for positive and desirable usage of internet media raises. Previous research on media eduction doesn't have been analyzed the outcome of media education. In this study, we show the result of internet media education which performed for fostering internet literacy. For the analysis of education result we observed emotional attitude about internet, internet media recognition, efficacy of using internet, and consciousness of internet ethics for middle school student. As a result, there are many changes for emotional attitude about internet, ability of using internet media, and consciousness of internet ethics.

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Design and Implementation of Web-Based Cyber Training System (웹기반 가상연수 시스템 설계 및 구현)

  • Lee, Yong-Hoon;Han, Pan-Am
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.2920-2929
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    • 2000
  • In this paper, a cyber training institute system suitable for teachers' training is designed and implemented, and it is applied to and evaluated on the actual spot. While general purpose cyber education systems have too much unnecessary functions and are inconvenient to operate, this system removes the unnecessary functions and has only useful functions. This system is much concerned with the interaction among learners, instructors, administrators and contents. This system is characterized by having menu items such as Searching Learners, Taking Attendance, Information for Learners, Assignment Hand out, Group Debate, Cyber Cafe and Access Statistic to promote the interaction. The result of the application of this system to 554 teachers for two years is that the ratio of completion was 95%.

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Student-Centered Discrete Mathematics Class with Cyber Lab (학생중심의 대학 이산수학 강의 운영사례)

  • Lee, Sang-Gu;Lee, Jae Hwa
    • Communications of Mathematical Education
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    • v.33 no.1
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    • pp.1-19
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    • 2019
  • This study deals with the case of student-centered discrete mathematics class with cyber lab. First, we provided lecture notes and cyber labs we developed. In particular, discrete mathematics is a course that covers the principles of algorithms. The purpose of this study is to provide students with basic mathematics, aiming to actively participate in the learning process, to improve their abilities and to reach the ultimate goal of student success with confidence. Second, based on interactions, students were able to prepare for the lectures, review, question, answer, and discussion through an usual learning management system of the school. Third, all the students generated materials through one semester, which were reported, submitted, presented and evaluated. It was possible to improve the learning effectiveness through the discussions and implementation of using some easy open source programming language and codes. Our discrete math laboratory could be practiced without any special knowledge of coding. These lecture models allow students to develop critical thinking skills while describing and presenting their learning and problem-solving processes. We share our experience and our materials including lecture note and cyber lab as well as a possible model of student-centered mathematics class that does not give too much of work load for instructors. This study shares a model that demonstrates that any professor will be able to have an individualized, customized, and creative discrete education without spending much of extra time and assistant, unlike previous research.