• Title/Summary/Keyword: Customized education

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Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment (VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼)

  • Kim, Hee Ju;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.

Recommendations on the Public Library Services for Older Adults (공공도서관 노인 서비스를 위한 제언)

  • Kim, Eunji;Lee, Seongsin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.2
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    • pp.59-76
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    • 2014
  • The purpose of this study is to recommend on the public library service for older adults through the analysis of the perceptions of older adults and librarians. To achieve the study purpose, interview method was employed. The interview questions are composed based on the ALA guidelines. According to the study results, the following ten factors were recommended by older adults: 1) various customized life long learning programs for older adults, 2) highly qualified staff for the public library life long learning programs and regular evaluation for the staff, 3) provision of various and new information resources, 4) promotion of public library services and programs, 5) public library staff's kindness and professionalism, 6) regular reeducation of the public library staff, 7) library user education, 8) customized resources, facilities, and equipments for older adults, 9) provision of the library space, and 10) customized library services for older adults. In addition, the following four factors were mentioned by librarians: 1) customized services and programs for older adults, 2) customized collection, facilities, and equipments, 3) adequate budget for public library service for older adults, 4) professionals for the public library service for older adults. The followings were recommended by both the older adults and librarians: 1) Customized library services, programs, collection, equipments, facilities for older adults, 2) Professionals for the public library service for older adults and Regular reeducation for them.

A Case Study on the Development of Curriculum for Dept. of Game Programming in University Customized to Online Game Industry (대학(게임 프로그래밍 계약학과)의 게임산업계 맞춤형 교육과정 개발을 위한 사례 연구1))

  • Yoon, Hyung-Sup;WhangBo, Taeg-Keun
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.89-97
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    • 2010
  • Still there is a quality mismatch between required manpower of game companies and supplied one from universities in Korean game industry. The demand-oriented workforce training project is being implemented by KOCCA(Korea Creative Content Agency) for reducing the gap. This paper is focused on the development of training course for students of the game programming department in K University. This paper derived a education training course customized to online game industry by surveying 35 companies to find their needs for recruiting. Additionally some advice is suggested for successful education training. This paper not only will contribute to verify the required competence of people force in game industry but also offer a guideline for designing curriculum for game programmer.

Analysis of Impact on ERP Customization Module Using CSR Data

  • Yoo, Byung-Keun;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.473-488
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    • 2021
  • The enterprise resource planning (ERP) system is a standardized and advanced business process that many companies are implementing now-a-days through customization. However, it affects the efficiency of operations as these customizations are based on uniqueness. In this study, we analyzed the impact of customized modules and processing time on customer service request (CSR), by utilizing the stacked CSR data during the construction and operation of ERP, focusing on small and medium-sized enterprises (SMEs). As a result, a positive correlation was found between unit companies and the length of ERP implementation; ERP modules and the length of ERP implementation; ERP modules and unit companies; and the type of ERP implementation and ERP module. In terms of CSR, a comparison of CSR processing time of CBO (customized business object) module and STD (standard) module revealed that while the five modules did not display statistically significant differences, one module demonstrated a statistically very significant difference. In sum, the analysis indicates that the CBO-type CSR and its processing cost are higher than those of STD-type CSR. These results indicate that companies planning to implement an ERP system should consider the ERP module and their customization ratio and level. It not only gives the theoretical validity that should be considered as an indicator for decision making when ERP is constructed, but also its implications on the impact of processing time suggesting that the maintenance costs and project scheduling of ERP software must also be considered. This study is the first to present the degree of impact on the operation and maintenance of customized modules based on actual data and can provide a theoretical basis for applying SW change ratio in the cost estimation of ERP system maintenance.

Dialogue System for User Customized Lecture Recommendation (사용자 맞춤형 강의 추천을 위한 대화 시스템 연구)

  • Choi, Yerin;Yeen, Yeen-heui;Kim, Dong-Geun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.84-86
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    • 2022
  • Task-oriented chatbots prevail in various filed with the artificial intelligent dialogue system. The need for chatbots in customer services is growing, especially in education businesses given that there are many user inquiries and consultation requests. However, current dialogue systems only function as simple reactions or predetermined and frequently used actions. Meanwhile, the research about customized recommendation systems through artificial intelligence is very active with a wide variety of educational content. Although a dialogue system and a recommendation system is a core element in this domain, it has a limitation in that it is being conducted separately. Therefore, we present a study on a recommendation system that can recommend user-customized lectures combined with a dialogue system. With this combination, our system can respond to additional functions beyond these limitations. Through our research, we expect that work efficiency and user satisfaction will be improved by applying chatbots in education domains that are becoming more diversified and personalized.

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A Study on e-Learning environment and contents in higher education (고등교육에서의 이러닝 환경 및 콘텐츠 현황에 관한 연구)

  • Kim, Sangwoo;Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.3
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    • pp.103-113
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    • 2018
  • The purpose of this study supports the establishment of national e-learning policy by analyzing e-learning status and current status of higher education. Enhance the competitiveness of higher education through sharing information between universities. And to improve e-learning quality management. We surveyed the current status of e-learning in 341 universities and questionnaires about e-learning content, e-learning application form, e-learning platform status was surveyed through each school's learning management system. As a result, the infrastructure of e-learning, the rate of platforms secured, and the contents are increasing gradually each year; however, still, not all students can receive the services equally. Dedicated servers and learning management systems were secured by more than 70% of general universities. In the current development status of e-learning content, multimedia, animation, and text forms are gradually decreasing, but video contents are increasing every year. Most of the online contents were used in the e-learning contents by application type, and blended learning, flipped learning, and mooc is not yet actively used since they are still in the beginning stage. Learning analysis techniques should be supported in order to easily use online learning contents such as flipped learning and mooc. We suggest that the effectiveness of e-learning should be measured and the current state of learning analysis for customized learning should be done. This study aims to contribute to the improvement of competitiveness of higher education by sharing information about e-learning among universities as a basis for improvement of e-learning policy. Future tasks are to improve the customized learning environment by adding whether the system environment for learning analysis is provided at the time of the survey.

A Study on the Data Collection and Analysis System for Learning Experiences in Learner-Centered Customized Education (학습자 중심의 맞춤형 교육을 위한 학습 경험 데이터 수집 및 분석 체계 연구)

  • Sang-woo Kim;Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.159-165
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    • 2024
  • This study investigates the comprehensive system for collecting intelligent learning activity data tailored to learner-centered personalized education. We compared and analyzed the characteristics of xAPI, Caliper analytics, and cmi5, which are learning activity data collection standards, and established a system that allows not only standardized data but also non-standardized learning activity data to be stored as big data for artificial intelligence learning analysis. As a result, the system was structured into five stages: defining data types, standardizing learning data using xAPI, storing big data, conducting learning analysis (statistical and AI-based), and providing learner-tailored services. The aim was to establish a foundation for analyzing learning data using artificial intelligence technology. In future research, we will divide the entire system into three stages, implement and execute it, and correct and supplement any shortcomings in the design.

Research of customized feedback methods using student model (학습자 모델을 이용한 맞춤형 피드백 방법 연구)

  • An, Jin-Hyeon;Seon, Dong-Eeon;Kim, Hyeon-Cheol
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.125-127
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    • 2017
  • 학습이 진행될 때 주어지는 학습자 맞춤형 피드백은 학습자의 성취도를 높이는 부분에서 중요한 요소 중 하나이다. 많은 연구가 맞춤형 피드백에 관련되어 진행되었지만, 각 연구 결과는 특정 도메인과 시스템에만 적합하도록 연구되었다. 따라서, 본 논문에서는 프로그래밍 교육을 위한 데이터 기반의 학습자 맞춤형 문제 제공 및 피드백 방법을 연구하고 지능형 코딩 학습 시스템 Everycoding에 적용하였다.

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A Study on the Defined and Realized Attributes of SMART Education (스마트교육의 속성과 구현 실태에 관한 연구)

  • Yun, Ga-Yeong;LEE, Hyojin;Park, Innwoo
    • (The)Korea Educational Review
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    • v.23 no.1
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    • pp.183-204
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    • 2017
  • Since the development of Smart technology and the advent of various Smart media, a learning environment for individual learners and the school has been changing. In the stream of changing learning environments, in 2011, the government announced SMART education strategies, introducing the term officially, "SMART education." With the governments' efforts to develop and implement SMART education in school, many policies has been enacted and many research has been conducted and increased gradually. However, as policies of SMART education have initiated in situation where there is no clear understanding in regard of SMART education, many researchers and teachers confused of SMART education and its identity and attributes, even though it has been 6 years since the concept was introduced. Unfortunately, SMART education has been implemented as one type of instructional methodology as utilizing Smart technology. Thus, in this research, we tried to build theoretical foundation of SMART education through analyzing former research on SMART education to define the attributes of SMART education. To examine how SMART education has been implemented in terms of its attributes, also, we analyzed research that conducted instructional design and implementation on SMART education in actual learning environments. As the results of former research analysis, the attributes of SMART education include Information and Communication Technology, open learning environment, self-directed learning, customized learning, and social learning. In majority of research, SMART education focused on utilizing Smart technology and media in teaching and learning environments but self-directed, and customized learning were less adapted in SMART learning environments. In the following research, how to improve educational benefits of SMART education through adapting original attributes of SMART education need to be examined.

Development and Intervention Effect of Customized Instructional Program for Underachievers in Middle School Science (중학교 과학학습 부진 유형별 맞춤형 프로그램의 개발 및 적용 효과)

  • Lee, Kyung-Hee;Han, Mi-Jung;Kim, Min-Jeong;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.34 no.5
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    • pp.421-436
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    • 2014
  • The purposes of this study were to develop the customized instructional programs by the causes of science underachievement and to identify the effectiveness of these programs. For these, we analyzed the characteristics of underachievers and causes of science underachievement and classified 22 7th grade science underachievers into three different types such as lack of science process skill, lack of science learning motivation, and lack of science learning strategy. They then were divided into the experimental and comparative groups. Instructional programs treated for both groups covered the same topics and were conducted once a week for 60 minutes each time for 15 weeks. Eleven students in the comparative group were treated with an activity-centered science program that dealt with basic science concepts. Unlike science underachievers in the comparative group, those in the experimental group were given customized instructional program. After the treatment, students were administered several tests including a test on awareness of the program, science process skill test, science learning motivation and strategy test, and academic science achievement test. In addition to the results of those tests, worksheets, daily activity reports, and interviews were used to evaluate a customized instructional program that was applied to the experimental group. Results of the study showed that these programs relieved science underachievers from the cause of poor achievement and accordingly help them achieve better performance in academics. In addition, both lack of learning motivation and lack of learning strategy types tended to relieve the other causes of science underachievement. Also, the experimental group showed a high level of satisfaction with the customized instructional programs.