• Title/Summary/Keyword: Creativity improvement

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Effects of Teachers' Creative personality and Self-efficacy on Their Role for Young Children's Creativity Improvement (교사의 창의적 인성과 자기효능감이 유아의 창의성 증진을 위한 교사 역할에 미치는 영향)

  • Kim, Young-Shil;Kim, Youn-Hwa;Han, Sae-Young
    • Korean Journal of Human Ecology
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    • v.18 no.3
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    • pp.557-570
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    • 2009
  • The purpose of this study is to examine the effects of teachers' creative personality and self-efficacy on their role for young children's creativity improvement. The subjects were 269 teachers who were working at the public or private kindergartens. Measurements consisted of teachers' creativity personality(Park & You, 2000), self-efficacy(Lim, 1999), and teachers' role for young children's creativity improvement(Guliford, 1956). The data were analyzed by t-test, ANOVA, Duncan's post-analysis, Pearson's correlation, hierarchical regression using SPSS 11.0 Program. The results of this research are as follows: first, teachers' creativity personality, teacher's self-efficacy on self-regulation, and the teacher's role for children's creativity improvement had significant differences according to teachers' general background. Second, it appeared that teacher's creativity personality and self-efficacy meaningfully influenced the teacher's role for children's creativity improvement. Teacher's curiosity, and self-efficacy on self-regulation affects teacher's role in improving children's immersion/ durability, flexibility and delicacy.

The Effect of Science Activity Activating Spatial Ability on Elementary School Students' Spatial Ability and Creativity Improvement (공간 능력을 활성화하는 과학 활동이 초등학생의 공간 능력과 창의성에 미치는 효과)

  • Kim, Eun-Sun;Kwon, Young-Sik;Lee, Kil-Jae
    • Journal of Korean Elementary Science Education
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    • v.30 no.2
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    • pp.178-188
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    • 2011
  • This study was to find the effects of science activity activating spatial ability on spatial ability and creativity of the elementary school students. The survey was conducted with 30 second grade students in one class of "J" elementary school located in "C" City, Chungcheong-bukdo province. The students were taught with the program of science activity activating the spatial ability. According to the result, the science activity had significantly influence on the improvement of spatial ability of the elementary school students. It had also significantly influence on the improvement of spatial relationship ability. The science activity was also effective in the improvement of creativity, and especially in the subdomain of originality and sensitiveness. The students who has right brain preference showed much more improvement in the spatial ability compared to left brain preference students after science activity class. However there is no difference between the students who had the right brain preference and left brain preference in the creativity.

The Effects on Improving Creativity with a PBL-based Robot Education Program - Case of a Science High School - (문제중심학습(PBL)에 기초한 로봇교육 프로그램이 창의력 향상에 미치는 효과 - 과학고등학교사례 -)

  • Suh, Hyeong-Eob
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.93-122
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    • 2007
  • The purpose of this study is to develop a systematic and effective PBL-based robot education program for improving creativity, and to analyze its effect on improving creativity of students in a science high school. The programs for 22 classes, designed to be used in a science high school, were developed and implemented. 8 teams got the abilities to independently build their own robots throughout all the process. The resultant improvement in creativity was analyzed in terms of gender and academic achievements. In the TTCT test, there was a significant improvement in creativity, especially the greatest in a subcategory 'originality.' While there was no significant difference in creativity by gender, there was a little difference in creativity by academic achievement. Especially the lowest group (Ha) showed the greatest improvement in creativity. This robot education program is expected to be used as an introductory one for the college of engineering.

The Effects of Advertisement-Making Activities on Young Children's Language Ability and Creativity (광고 만들기 활동이 유아의 언어능력 및 창의성에 미치는 영향)

  • Choi, Yeon-Wook;Choi, Mi-Sook
    • Korean Journal of Child Studies
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    • v.27 no.5
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    • pp.35-48
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    • 2006
  • The purpose of this study was to examine the effects of advertisement-making activities on young children's language ability and creativity. The subjects of this study were 47 five-years-old children from child care center located in Gwangju City. The collected data were analyzed by idependent t-test using SPSS Program.The results of this study were as follows; First, experimental group which conducted the advertisement-making activities showed significantly higher improvement in sub-factors of language abilities, common sense, comprehension, vocabulary ability, commonness than comparative group. Second, experimental group which conducted the advertisement-making activities showed significantly higher improvement in sub-factors of creativity, fluency, uniqueness, elaboration than comparative group. It means that the advertisement-making activities improve young children's language ability and creativity.

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A Study on Effect Verification of Verbal and Visual Analogy for Creativity Enhancement - Experimental Study Focused on the Comparison of Experimental Group and Comparative Group - (창의성 증진을 위한 언어적.시각적 유추의 효과검증 - 실험집단과 비교집단의 비교를 중심으로 한 실험연구 -)

  • Choi, Eun-Hee
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.30-38
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    • 2011
  • Personal creativity could be promoted and improved through many experience, training and various prior knowledge. This researcher had proceeded several preceding studies to find effective using methods of analogy for creativity enhancement. This study, following work of preceding studies aims to verify the effects of verbal and visual analogy for creativity improvement. Effect verification had been progressed by comparing the residential design results of two groups which are classified an experimental group consisted of sophomore college students with a comparative group consisted of sophomore university students. Consequently, the experimental group that had undergone many training on verbal and visual analogy in several preceding studies is superior to the comparative group in terms of creative design rate, sketch rate with high quality. Through this result it is verified that the using methods of verbal and visual analogy is very effective on creativity enhancement in interior design process. But the limitation of this study is that there were a few populations. Nevertheless, interdisciplinary this study will be used as a practical one to suggest a model on a teaching method and a theory for creativity improvement in interior design education.

A Study of Developing Teaching Material to Improve Creativity with Program Elements (프로그램 요소를 이용한 창의성 신장 교재 개발 연구)

  • Kim, Jong-Hoon;Kim, Jong-Jin;Jeong, Won Hee
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.17-30
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    • 2005
  • The education has changed from the memory education for knowledge to the creativity education. Education of computer has attached importance to teach the creativity. But it till now developed materials are short improvement of the creativity. Especially studies of computer program education are no more than studies of education for genius. Hereupon I developed the teaching material for elementary students with computer program elements by matters in daily life. It has 20 subject in program elements, the aim is improvement of the creativity. After I taught students with developed teaching material, prove the creativity of students has improved.

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The Effects of Science Writing Heuristic Class on the Metacognition and Scientific Creativity (탐구적 과학 글쓰기 활용 수업이 메타인지와 과학적 창의성에 미치는 효과)

  • Lee, Eun-A;Kim, Young-Gwon
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.1
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    • pp.54-63
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    • 2014
  • This study explored the effect of using the inquiry-based science writing heuristic approach in class on metacognition and scientific creativity to enhance the ability of solving problems in science classrooms of elementary students. The results of this study were as follows. First, the science writing heuristic had a positive influence on the usage of metacognition necessary for learners to solve the problem with science. Second, the science writing heuristic contributed to the improvement of scientific creativity. In the process of inquiry-based approach, learners used scientific knowledge to come up with ideas and produce outcomes, therefore they could seek sanswers to scientific problems for themselves. Third, the science writing heuristic produced a positive awareness of science process skill because learners had more opportunities to think on their own than an existing passive class. In conclusion, this study found that the inquiry-based science writing heuristic approach encouraged learners to do inquiring activities in school classrooms, therefore contributing to the application of metacognition and the improvement of scientific creativity.

The effect of e-PBL based Scientific Writing Program for the Science Gifted Children on Creativity and Scientific Attitude (e-PBL을 활용한 과학 독서 논술 프로그램이 초등과학영재의 창의성 및 과학적 태도에 미치는 효과)

  • Cho, Hye-Jin;Kim, Eun-Jin;Lee, Hyeong-Chul
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.1
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    • pp.74-82
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    • 2011
  • The purpose of this study is to examine the effect of the science gifted children's creativity and scientific attitude development by e-PBL based scientific writing program. This program is composed of 4 instructions (13 hours), and its learning contents are made up to guide reading the related science books and understanding the contents through mind map to find out a solution by themselves, also, making an independent problem into group issue and setting up the plan for solution through small group cooperative learning, finally, performing activities like writing, presentation, evaluation and discussion according to the plan for solution. To examine the effect of creativity and scientific attitude by the program, 40 students of elementary science gifted children group in the Busan national university of education were selected for an experimental group. The review result is that, Firstly, the program affected positively creativity improvement of elementary science gifted children, Secondly, the program affects positively scientific attitude improvement of them as well. In conclusion, the program affects positively their creativity and scientific attitude.

A Study on the Effect of Creativity Education Program on Creative Self-Efficacy of Engineering College Students (창의성 교육 프로그램이 공학계열 대학생들의 창의적 자기효능감에 미치는 영향에 관한 연구)

  • Shin, Jongho
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.3-11
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    • 2022
  • The effects and factors of the creativity education program on the creative self-efficacy of engineering college students were analyzed. As a result of the analysis, the creative self-efficacy of students who took the creativity education program was improved, and the effect was statistically significant. The learning contents factors affecting the improvement of creative self-efficacy was 'creativity development attribute and creative attitude' and the learning activity factor was 'taking theoretical lectures' about creativity.

Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language (초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여)

  • SEO, Youngho;JUNG, Seungbum;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.