• Title/Summary/Keyword: Creative Problem Solving Ability

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Metacognitive Learning Methods to Improve Mathematical Thinking (메타인지 전략 학습을 통한 수학적 사고력 신장 방안 연구)

  • Park, Hey-Yeun;Jung, Soon-Mo;Kim, Yunghwan
    • Journal of the Korean School Mathematics Society
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    • v.17 no.4
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    • pp.717-746
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    • 2014
  • The study aimed to explore how to improve mathematical thinking through metacognitive learning by stressing metacognitive abilities as a core strategy to increase mathematical creativity and problem-solving abilities. Theoretical exploration was followed by an analysis of correlations between metacognitive abilities and various ways of mathematical thinking. Various metacognitive teaching and learning methods used by many teachers at school were integrated for sharing. Also, the methods of learning application and assessment of metacognitive thinking were explored. The results are as follows: First, metacognitive abilities were positively related to 'reasoning, communication, creative problem solving and commitment' with direct and indirect effects on mathematical thinking. Second, various megacognitive ability-applied teaching and learning methods had positive impacts on definitive areas such as 'anxiety over Mathematics, self-efficacy, learning habit, interest, confidence and trust' as well as cognitive areas such as 'learning performance, reasoning, problem solving, metacognitive ability, communication and expression', which is a result applicable to top, middle and low-performance students at primary and secondary education facilities. Third, 'metacognitive activities, metaproblem-solving process, personal strength and weakness management project, metacognitive notes, observation tables and metacognitive checklists' for metacognitive learning were suggested as alternatives to performance assessment covering problem-solving and thinking processes. Various metacognitive learning methods helped to improve creative and systemic problem solving and increase mathematical thinking. They did not only imitate uniform problem-solving methods suggested by a teacher but also induced direct experiences of mathematical thinking as well as adjustment and control of the thinking process. The study will help teachers recognize the importance of metacognition, devise and apply teaching or learning models for their teaching environments, improving students' metacognitive ability as well as mathematical and creative thinking.

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Development and application of supervised learning-centered machine learning education program using micro:bit (마이크로비트를 활용한 지도학습 중심의 머신러닝 교육 프로그램의 개발과 적용)

  • Lee, Hyunguk;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.995-1003
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    • 2021
  • As the need for artificial intelligence (AI) education, which will become the core of the upcoming intelligent information society rises, the national level is also focusing attention by including artificial intelligence-related content in the curriculum. In this study, the PASPA education program was presented to enhance students' creative problem-solving ability in the process of solving problems in daily life through supervised machine learning. And Micro:bit, a physical computing tool, was used to enhance the learning effect. The teaching and learning process applied to the PASPA education program consists of five steps: Problem Recoginition, Argument, Setting data standard, Programming, Application and evaluation. As a result of applying this educational program to students, it was confirmed that the creative problem-solving ability improved, and it was confirmed that there was a significant difference in knowledge and thinking in specific areas and critical and logical thinking in detailed areas.

A Study for the Middle School Science Curriculum to Enhance Creative Problem Solving Abilities-Focusing on the 6th National Curriculum and Classroom Observations- (창의적 문제 해결력 신장을 위한 중학교 과학 교육과정 연구-현행 교육과정과 수업현장 분석을 중심으로-)

  • Choi, Kyung-Hee;Cho, Yon-Soon;Choi, Duk-Joo
    • Journal of The Korean Association For Science Education
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    • v.18 no.2
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    • pp.149-160
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    • 1998
  • The purpose of this study was to analyze the 6th national secondary science curriculum and classroom practices to collect the basic data for developing secondary science program focusing on creative problem-solving ability. The creative problem-solving ability was conceptualized as an active process of producing new solutions to problems and consisted of five components: general knowledge, domain-specific knowledge, motivation, divergent thinking and critical thinking. The research questions were generated as follows: (1) Whether creative problem-solving elements-domain specific knowledge(declarative knowledge and inquiry methods) were included or not in the 6th secondary science curriculum, textbooks and teacher's guide? If so, how are they represented? (2) Whether the teachers tried to enhance divergent and critical thinking of their students. Through content analyses, observations and interviews, these research questions were answered as follows: (1) Inquiry methods, which are important to develop creative problem-solving abilities in science, were underestimated in comparison with declarative knowledge. In other words. inquiry methods were regarded only as tools to understand the scientific concepts and principles. (2) It was hard to find the situations which teachers provided opportunities for divergent and critical thinking to their students. Based on these results, the followings were recommended: (1) Inquiry methods should be regarded as a goal not as a tool and be used to acquire inquiry methods themselves. (2) Teachers should not stick to the prescribed inquiry methods prescribed in the textbook, but to give opportunities for thinking various kinds of inquiry methods to improve divergent and critical thinking.

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The Impact of Engineering Design Based STEM Research Experience on Gifted Students' Creative Engineering Problem Solving Propensity and Attitudes Toward Engineering (영재 학생들의 공학 설계 기반 통합적 STEM 연구 활동이 창의적 공학문제해결 성향 및 공학에 대한 태도에 미치는 영향)

  • Kang, Ju-Won;Nam, Younkyeong
    • Journal of The Korean Association For Science Education
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    • v.37 no.4
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    • pp.719-730
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    • 2017
  • The purpose of this study is to investigate how engineering design-based STEM research experience affects gifted students' creative engineering problem-solving propensity and attitude toward engineering. The students' creative engineering problem-solving propensity and attitude toward engineering were measured before and after the STEM research experience. The pre-/post-tests results were analyzed by paired t-test with the significance level of p <.05. The conclusions of the study are as follows: First, the engineering design based STEM research experience had a positive effect on the students' creative engineering problem-solving propensity. Over all, the average score of the creative engineering problem-solving propensity increased significantly (p <.05) after the STEM research experience. Second, the average score of gifted-students' attitude toward engineering had increased significantly after the integrated STEM research activities (p <.05). In addition, we analyzed the difference between pre-post results of both instruments based on the gifted students' desired career paths (natural science and engineering) and gender. The result shows that the students' career paths or gender did not affect the results in most of the sub-categories in both instruments. However, the STEM research experience had more positive effect on the female students than male students in term of their 'engineering design ability', which is one of the sub-categories of the creative engineering problem-solving propensity instrument.

Suggestion for Science Education through the Analysis of Archimedes' Creative Problem Solving Process (Archimedes의 창의적 문제해결과정 분석을 통한 과학교육에의 함의 고찰)

  • Lee, Sang Hui;Paik, Seoung Hey
    • Journal of The Korean Association For Science Education
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    • v.33 no.1
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    • pp.30-45
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    • 2013
  • In this study, we developed a model for analyzing scientists' creative thinking processes, and analyzed Archimedes' thinking process in solving the golden crown problem. As results show, scientists' complex problem solving processes could be represented as a repeating circular model, and the fusion of processes of diverse thinking required for scientists' creativity could be analyzed from the case. Also in this study, we represented the role of experiments in scientists' creative discovery, and investigated the reasons for the difference between the viewpoints of textbooks and historic facts. We found the importance of abductive reasoning and advance knowledge in creative thinking. Archimedes solved the golden crown problem creatively by crossing the scientific thought of dynamics and the daily thought of baths. In this process, abductive reasoning and advance knowledge played an important role. Besides Archimedes' case, if we would reconstruct the creative discovery processes of diverse scientists' in textbooks, students could raise their creative thinking ability by experiencing these processes as educational steps.

Comparison on Effectiveness of SW Education using Robots based on Narrative-Paper Art Activities (내러티브-종이아트 활동 기반 로봇활용 SW교육 효과성 비교)

  • Sohn, Kyungjin;Han, JeongHye
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.419-425
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    • 2018
  • The national curriculum includes the problem solving process, algorithms, and programming of SW education. The education using robots is one of attractive alternatives for students who have no interest of SW or are poor at programming. We have developed a courseware using robots for SW education based on paper art activities with narrative storytelling to enhance students' creative thinking and problem solving within limitation of class time in schools. We apply the courseware and obtained the result of pre and post-test on the creative problem solving ability of third graders in the elementary school The four factors of creative problem solving have shown significantly increase. In addition, it had an significant effects for understanding robot technology and for learning attitude using robots of SW or programming.

The Longitudinal Effect of the Creative-Fostering Program for Pre-early childhood Teacher on their Problem Solving Ability and Self-Efficacy (예비유아교사를 위한 창의성교육 프로그램이 문제해결능력 및 자기효능감에 미치는 영향에 대한 단기종단연구)

  • Kim, Kyoung Eun
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.289-303
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    • 2015
  • The aim of this study was to examine the short-term longitudinal effect of creativity-fostering programs for pre-early childhood teachers on their problem solving ability and self-efficacy. The participants of this study were 67 pre-early childhood teachers (36 from the experimental group and 31 from the control group) in Seoul, Kyunggi-do, and Chungcheong-do, Korea. Pre-early childhood teachers' problem solving ability and self-efficacy was measured three times. Data were analyzed with a $2{\times}3$ ($group{\times}test$) two-way analysis of variance for repeated measures. The change in problem solving and self-efficacy appeared to be dependent on the group and test. Further statistical analysis of the data indicated that the participation of creativity-fostering programs for pre-early childhood teachers was longitudinally effective on their problem solving ability and self-efficacy.

A Study on the Software Convergence Education for Non-Majors Computer Science using Creative Robot (창작로봇을 이용한 비전공자의 소프트웨어 융합 교육에 관한 연구)

  • Ku, Jin-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.631-638
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    • 2017
  • In the age of the Fourth Industrial Revolution, lifestyle and industrial structures are faced with evolution from IT-based automation to the intelligent stage, demanding talents with software capabilities in various fields. Reflecting these demands, the government has enhanced basic software education for non-majors in elementary and secondary schools as well as universities. In this study, the software convergence education of Non-Majors is proposed to improve the general problem solving ability based on computational thinking and the software convergence ability in the field of their own by developing robot activity. The subjects of this study were 91 students, who were composed of various majors. The class was designed with computing thinking, convergence elements, and creative robot activity. The study was conducted for 13 weeks. To examine the effects of software convergence education through the creative robot activity, this study observed changes in the students' learning outcomes, satisfaction with creative robot activities, and perceptions of other disciplines after class based on pre-diagnosis surveys. The survey asked 12 questions including an understanding of the learning contents, overall satisfaction with multidisciplinary collaborative learning, understanding of other disciplines, and self-evaluation of problem solving ability through creative robot activities, which were compared with that before the class. They answered that their ability was improved.

Analysis on the Effectiveness of Learner-centered Evaluation in Software Education (소프트웨어 교육에서 학습자 중심 평가의 효과 분석)

  • Sung, Jaeho;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.165-171
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    • 2019
  • As the interest in software education grew, the Ministry of Education was also required to provide software education for practical course of grades 5-6. In this study, learner-centered evaluation was applied to software education to analyze its effectiveness. It is hoped that many teachers will apply learner-centered evaluation to software education to become more effective software education in school. In a learner-centered evaluation, students can expect positive effects by actively participating in classes and engaging in active learning activities. Through learner-centered evaluation, we have taken into account the various background variables to see how students' three aspects, creativity, problem-solving ability and information-use ability change, and how learner-centered evaluation affects these abilities in software education. The result of research have shown that in software education, learner-centered evaluations have all had significant effects on creativity, problem-solving ability and information-use ability, as well as the existence of entry/scratch study experience.

The Effect of Science Creative Problem Solving Ability and Science Process Skills Using Free Inquiry Method (자유탐구 기법을 활용한 수업이 과학 창의적 문제해결력 및 과학적 탐구능력에 미치는 효과)

  • Lee, Yong-Seob;Kim, Soon-Shik;Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.2
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    • pp.116-125
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    • 2011
  • The purpose of this study is to make a Result analysis on the Free Inquiry Method of Elementary school student. Also, this study investigates how free inquiry activities effect the science creative problem solving ability and science process skills of Elementary school student. For this study 150, third year, elementary School students from Busan City were selected. The Inquiry examined the effectiveness of each of the following free inquiry methods: the Program Based Learning method, the Project method, the Independent Investigation Method, the Small Group Inquiry Method, and the Science Notebooks Method. The students were divided into groups in which they incorporated the respective methods into their practice. Test showed the following results: First, the Science Notebooks Method activities proved to be much more effective than the Program Based Learning method, the Project method, the Independent Investigation Method, the Small Group Inquiry Method, and the Science Notebooks Method in terms of developing on science creative problem solving ability. Second, the Project method activities proved to be much more effective than the Program Based Learning method, the Independent Investigation Method, the Small Group Inquiry Method, the Science Notebooks Method in terms of developing on science process skills.