Browse > Article
http://dx.doi.org/10.14352/jkaie.2018.22.4.419

Comparison on Effectiveness of SW Education using Robots based on Narrative-Paper Art Activities  

Sohn, Kyungjin (Yeokdong Elementary School)
Han, JeongHye (Cheongju National University of Education, Dept. of Computer Education)
Publication Information
Journal of The Korean Association of Information Education / v.22, no.4, 2018 , pp. 419-425 More about this Journal
Abstract
The national curriculum includes the problem solving process, algorithms, and programming of SW education. The education using robots is one of attractive alternatives for students who have no interest of SW or are poor at programming. We have developed a courseware using robots for SW education based on paper art activities with narrative storytelling to enhance students' creative thinking and problem solving within limitation of class time in schools. We apply the courseware and obtained the result of pre and post-test on the creative problem solving ability of third graders in the elementary school The four factors of creative problem solving have shown significantly increase. In addition, it had an significant effects for understanding robot technology and for learning attitude using robots of SW or programming.
Keywords
Education using robots; SW education; Narrative; Paper art; Creative problem solving;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Ministry of education, KERIS(2015). Software training operation guidelines. Seoul: Ministry of education.
2 Jihyun, Mun, Dongtaik, Kwon(2010). The Effects of Narrative Learning Experience on Upper Grade Elementary School Children's Learning Flow and Learning Attitude. Journal of Elementary Education Studies, 17(1), 25-46.
3 Booyun, Lee(2014). A Study on STEAM Education Program through Art-Focused Curriculum Development for Elementary and Junior high school level, Korea science & art forum 16, 311-321.   DOI
4 Youngmin, Seo, Youngjun, Lee(2010). A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students, The Journal of Korean association of computer education, 13(1), 19-26.
5 Gwangryeol, Park(2011). A Review of Current Status and Direction of Education of Robot and Educational Materials in Elementary Schools, Journal of Korean Practical Arts Education, 24(3), 323-343.
6 Jiyae, Noh., Jeongmin, Lee(2017). The Effects of SW Education Using Robot on Computational thinking, Korean Journal of information Education, 21(3), 285-296.   DOI
7 Kwangwook, Kim(2008). The research on the conception of storytelling, Journal of Korean National Language and Literature, 41, 249-276.
8 Sukyeong, Jeong(2014). Design and Implement of Thematic-base Integrated Units through Narrative, Journal of Narrative and Educational Research, 2(1), 43-64.
9 Youngok Seo(2015). A Study on the The art teaching of fusion methods based on the STEAM regarding on the gang age of children-focusing on the rail way-, Journal of Korea Child Art Association, 14(1), 29-51.
10 Jeonghyo Kim(2015). Developing the Governing Principles of Art-based STEAM Curriculum, Art Education Review, 54, 101-135.
11 Taesong, Lee., Kyungjin, Sohn., Soyoung, You., & Jeonghye, Han(2017). Development and Application Teaching Materials to Improve Girls' Informatics Accessibility with Narrative Art Activity, Proceeding of the Korean Information Education, 181-185.
12 Seongkyun, Jeon., Youngmin, Seo., & Young Jun, Lee(2010). Based on the CPS Creative Programing Instruction Model, The Journal of Korean association of computer education, 14(2), 95-99.
13 Eunkyoung, Lee., Youngjun, Lee(2008). The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level, The Journal of Korean association of computer education, 11(4), 37-46.
14 Booyeun, Lim(2016). Aesthetic Dicussion on Post-Structural Curriculum : Focused on Nuri-Curriculum, Korean Society for Critical Inquiry of Childhood Education, 6(1), 1-28.
15 Jeonghye, Han, Soyoung, You(2016). Paper design with robot hamster. Seoul: Dame.
16 Choonsig, Lee(2017). High School Students’ Perception of Technology. Journal of Korean Practical Arts Education, 23(2), 113-126.
17 Bokju, Kong, Chulhyun, Lee(2015). The Effects of Project-Based Learning with a Robot on Creative Problem Solving in Elementary School, Journal of Korean practical arts education, 28(3), 125-142.