• Title/Summary/Keyword: Creative Analysis

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Analysis of the Relationship between Science-Gifted Student's Brain Dominance and Scientific Creative Problem Solving (과학영재의 뇌 활용 성향과 과학 창의적 문제해결력 간의 관계 분석)

  • Kwon, Min Jung;Cho, Sun Hee
    • Journal of Gifted/Talented Education
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    • v.24 no.6
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    • pp.961-974
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    • 2014
  • We analyzed the relationship between the brain Dominance and the scientific creative problem solving utilizing propensity to target Science-Gifted Student (n=159). Brain dominance is divided into left upper brain (LUB), left lower brain (LLB), right lower brain (RLB), and right upper brain (RUB). Creative problem solving skill in science included validity, scientific characteristics, sophistication, originality, and fluency. Analysis of the results of this study showed a high frequency among the four types of the brain dominance is the highest score of LUB in science gifted group. This point was found that the tendency of the analytical and critical thinking that is characteristic of the LUB is strong scientific gifted group. When total sample was divided into high and low groups by scientific creative problem solving scores, in the analysis of the brain dominance score difference between the two groups of students who take advantage of the results of score RUB is compared to the high fluency group score higher than the low group found (p<0.05). The analysis of the correlation between brain dominance and scientific creative problem solving showed that originality and fluency had statistically significant correlation with RUB propensity score (p<0.05). This result suggests that the imaginative and challenging RUB propensity may be related to produce many and original ideas in scientific creative problem solving.

Design of Algorithm Thinking-Based Software Basic Education for Nonmajors (비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계)

  • PARK, So-Hyun
    • The Journal of Industrial Distribution & Business
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    • v.10 no.11
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    • pp.71-80
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    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

Analysis of Correlation and Group Difference for Selection of Elementary Fusion Gifted Students (초등융합영재 선발요소의 상관관계 및 그룹 차이 분석)

  • Min, Meekyung;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.491-500
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    • 2018
  • In the era of the Fourth Industrial Revolution, talents should not be subordinated to a particular discipline, but must be able to converge a variety of disciplines. It is important to have a fused thinking because elementary school students are likely to make various changes. Therefore, when selecting elementary gifted students, they are selecting students for fusion gifted students. This study examines the effects of creative problem solving ability, document evaluation, and interview factors on student selection when selecting students for gifted students. The results show that creative problem solving ability has the most influence on selection. In the case of the fifth graders, the creative problem solving ability and the document evaluation influence the selection. In fourth graders, the creative problem solving ability and interview affect the selection. In the case of female students, it was found that creative problem solving ability and document evaluation influenced selection. In addition, there was a gender difference in the evaluation of documents in the gender difference analysis. There is no significant difference between the three groups in the grade-by-grade difference analysis.

Influence of Creative Leadership and Self-Efficacy on College Adaptability : Focused on a Nursing College (창의적 리더십, 자아효능감이 학교적응력에 미치는 영향 : 일 간호대학을 중심으로)

  • Choi, Mi-Jung;Heo, Myoung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.487-495
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    • 2019
  • The purpose of this study was to investigate the effect of creative leadership and self-efficacy on college adaptability of nursing students. For the study, 380 students of G city nursing students were subjected to creative leadership test, self-efficacy test and college adaptability test. Correlation analysis and multiple regression analysis were conducted through SPSS24.0 program. The results of this study were as follows: First, college adaptability showed a positive correlation with self-efficacy and subordinate factors of creative leadership such as personal leadership, servant leadership, and problem-solving leadership. Second, as a result of the multiple regression analysis on the factors that showed significant difference in correlation, the factors that contribute to college adaptability were personal leadership, servant leadership, and self-efficacy in order of 41.1%.

Development and Validity of Creative Problem Solving Profile Inventory (CPSPI) (창의적 문제해결 프로파일 검사(CPSPI)의 개발 및 타당화)

  • Lee, Hwasun;Pyo, Jungmin;Choe, Insoo
    • Journal of Gifted/Talented Education
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    • v.24 no.5
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    • pp.733-755
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    • 2014
  • This study aims to develop and validate Creative Problem Solving Profile Inventory (CPSPI) which is a scale to measure the creative thinking style, based on the CPS theory. For redeeming the limits of existing scales, this study developed an inventory which includes an evaluation for cognitive ability as well as cognitive preference and the stage to share an idea with others and persuade (Persuasion & communication stage). At the early stage, 7 factors (stages) and 82 items were developed and finally, 5 factors and 39 items were selected through item analysis and validation of construct validity. In conclusion, CPSPI will be used as an educational tool for self-development by knowing own's strengths and weaknesses in the creative problem-solving process, and help in displaying cooperative creativity by understanding other people and interaction, based on creative thinking profiles of group members.

Semiotics approach to one-person Creative Company (1인 창조기업의 기호학적 분석)

  • Lee, Ji-Seok;Kwon, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.470-479
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    • 2013
  • This study analyzed the features and problems of one-person creative company development policy by using the image of brand identity of one-person creative company and the model of the symbol square. In order to solve the youth unemployment and to induce youth foundation, Korean government particularly Small and Medium Business Administration (SBA) paid great attention to 'One-Person Company' followed by One-Person Knowledge Company policy in 2008. Finally, this policy became One-Person Creative Company in 2009 when SBA faced criticism. However, according to semiotics analysis, symbolic conflicts were found in the policy given that this policy was not considered the role of the co-founder in venture ecosystem. This study provides practical implications for new directions of the one-person creative company policy of government; (1) one-person knowledge company ${\rightarrow}$ (2) one-person creative company ${\rightarrow}$ (3) 1+1 creative company.

The Role of Amenity in Determining Residential Preference of Creative Workers (도시 어메니티가 창의인력 거주지 결정에 미치는 영향)

  • Kim, Hyun-Woo;Lee, Du-Heon;Lim, Hee-Sun
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.39-49
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    • 2017
  • Opening of a new economic paradigm in the transition to the Fourth Industrial Revolution, the human capital engaged in industry or occupation based on individual creativity is called creative workers. The workers of this kind regards 'quality of place', known as amenity, as an important factor in choosing a residential area. This paper analyzes how the effect of city amenity influences on residential preference of creative workers in comparison with production workers. First, as of 2014, the total number of creative workers are 5.73 million (23.2% of the total workforce), and more than half (58.6%) are concentrated in Seoul and Gyeonggi area. Second, the excess residence rate of the creative workers (number of residents/number of jobs) is high in metropolitan areas. Third, when comparing with workers in productions sector, the selection of residence location for creative workers are significantly influenced by certain city amenities such as education. The outcome of analysis is expect to be utilized as a preliminary work for making policies which promotes number of creative workers at the regional level.