• Title/Summary/Keyword: Creative Analysis

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A case study on Korea Creative Leadership - Focusing on the contribution of social benefiting (한국의 창안(創案)리더십 사례연구 - 사회편익(社會便益)의 공헌(貢獻)을 중심으로 -)

  • Lee, Kyung Nam
    • The Journal of Korean Philosophical History
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    • no.23
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    • pp.129-154
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    • 2008
  • This essay is a landscape of core values and relevant evidences about Creative Leadership in order to make sketches of Korean-style leadership framework. Glancing through this work, you can smell the distinctions of Korea creative leaders, particularly, in the aspects of procommunity pragmatism and ordinary innovation. Most Korea creative leaders were social mentors and masters who had enlarged their influences from the individual domain to social area in all the dimensions of human life. At the individual stage, the Creative Leadership suggests 'Jungki(正己)' as a core value of themselves, which is materialized as such competencies as self-assertiveness, observation and experimentation, and strong inquiry. Because most of them were technical masters dealing with new methodology and new knowledge including alchemy, medicine and weapons, the creative leaders show us very unique core values and competencies in the life sequences of the individuation, relationship, organization and community unlike other Korean-style leaderships and global practices. You can taste and compare these things: 'Kihyulsangtong(氣血相通)' as a core value and respect- for- others, style analysis, persuasion as core competencies in the stage of relationship, nextly, 'Suhshi(授時) & Jungeum(正音)' as a core value and coordination and adjustment, teamwork as core competencies in the stage of organization, finally, 'Hunmin(訓民) & Hwalin(活人)' as a core value and vision-building, social benefiting, ordinary innovation as core competencies in the stage of community. The value of this study is focused on the construction of Korean-style leadership framework based on the Creative Leadership through vivid stories about great leaders in our history.

The Effect of Creative Education Program Based on AR/VR : Focusing on the Area of Astronomy (AR/VR을 활용한 창의교육 프로그램의 효과 분석 : 천문 영역을 중심으로)

  • Seo, Youngjun;Han, Doyoon;Son, Yunjeong;Heo, Younjeong;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.310-321
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    • 2022
  • This study aimed to find out how creative education programs using AR/VR affect student's creative problem-solving skills and class satisfaction. For this purpose, a total of 179 students in 7 classes of the first grade of J High school located in the chungbuk region were the subjects of this study. The data were analyzed by performing two-dependent samples (t-test) based on the difference between the pre- and post-scores of creative problem-solving ability test, and the value of class satisfaction was analyzed and interpret using descriptive statistics and interview. The results of this study are as follows. First, except for 'execution', 'problem discovery and analysis', 'idea generation', 'execution plan', 'conviction and communication', and 'innovation tendency' showed statistically significant results. Second, in terms of class satisfaction of the creative education program, it was an average of 3.75 and it was difficult for learners to derive creative ideas, outputs, and results through groups within a given time in regular class, but generally showed a positive response. Therefore, it was confirmed that the creative education program using AR/VR increased student's learning motivation and interest in the process of generation or expanding ideas to solve problems like educational effect of STEAM.

Performance Assessment for Mathematically Gifted (수학영재교육에서의 관찰평가와 창의력평가)

  • Shin, Hui-Young;Ko, Eun-Sung;Lee, Kyung-Hwa
    • School Mathematics
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    • v.9 no.2
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    • pp.241-257
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    • 2007
  • The study aims to figure out how to improve existing examination tools to distinguish mathematically gifted children and to clarify procedures and criteria for selecting candidates. Toward this end, it examined correlations between grades of gifted children selected through evaluation by pen-and-pencil tests and their creative problem-solving capability and performance assessment, and analyzed learning activities of the gifted children. According to the analysis, results of pen-and-pencil tests turned out to have low correlations with their creative problem-solving capability and performance assessment, but it was found that their creative problem-solving capability has high correlations with results of performance assessment. The analysis also found that there were some students who participated in a program for gifted children with high marks but had difficulties in adapting themselves to it. It found that there were children who joined the program with low marks but emerged as successive performers later on. In this regard, the existing examination tools to tell the gifted students apart need to be used to the fullest extent, and other diversified tools to evaluate mathematical capabilities that include mathematical creativity need to be further studied and developed. Qualitative studies on affective development of the gifted students and their creative problem-solving processes need to be conducted.

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The Effect of 3D PRINTING and Physical Education Central STEAM Program on the Subject Interest and Creative Attitude of Middle School Students (3D 프린팅과 체육 중심 STEAM프로그램이 중학생의 교과흥미도 및 창의적 태도에 미치는 영향)

  • Ryu, Chung-Hyun;Cho, Gun-Sang
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.547-557
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    • 2017
  • The purpose of this study was to investigate the effect of 3D PRINTING and physical education central STEAM program on the subject interest and creative attitude of middle school students. In order to achieve this purpose, this research collected data from two different groups; a control group (n=98) and a comparison group (n=101) who are attending middle schools located in Gyeonggi-do. The exploratory factor analysis, reliability analysis, independent t-test and paired t-test were conducted by the IBM SPSS 20.0 program. The results are as follows; First, physical education central STEAM utilizing 3D PRINTING is efficient in the subject interest. Second, physical education central STEAM utilizing 3D PRINTING is efficient in the creative attitude.

Structural Safety Analysis and Reinforcement for Weak Area of the Coal Silo Tunnel using Finite Elements Analysis (유한요소해석을 이용한 Coal Silo Tunnel 취약부위의 구조안전성 분석 및 구조보강)

  • Lee, Hyun-Woo;Jung, Sung-Yuen;Song, Se-Arm;Kim, Min-Soo;Kim, Jin-Hyung;Kim, Chul
    • Journal of the Korean Society for Precision Engineering
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    • v.29 no.4
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    • pp.461-468
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    • 2012
  • Silo is a warehouse for storing granular materials such as grain, cement, petroleum compound and coal. When compared to other warehouses, the silo can use space efficiently. The coal silo are consists of silo, tunnel and extractor. Of these, there are not sufficient study and design data on tunnel. It depends heavily upon trial and error method by field engineers with several years of experience. Recently, silos are constructed with a large size, and tunnel becomes to be in danger of severe cracking and collapse by a huge load of coal. So it is necessary to analyze structural safety for tunnel. In this study, the problems of the tunnel are analyzed by field data, and reinforcement of structural weak area using FE analysis has been carried out to design the tunnel satisfying structural safety. From FE Analysis, the reinforced model which does not exceed the yield strength of the material has been proposed.

Nondestructive, Quantitative Synchrotron Grazing Incidence X-ray Scattering Analysis of Cylindrical Nanostructure in Supported Thin Films

  • Yoon, Jin-Hwan;Yang, Seung-Yun;Lee, Byeong-Du;Joo, Won-Chul;Heo, Kyu-Young;Kim, Jin-Kon;Ree, Moon-Hor
    • Proceedings of the Polymer Society of Korea Conference
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    • 2006.10a
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    • pp.300-300
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    • 2006
  • Nondestructive nanostructural analysis is indispensable in the development of nano-materials and nano-fabrication processes for use in nanotechnology applications. In this paper, we demonstrate for the first time a quantitative, nondestructive analysis of nanostructured thin films supported on substrates and their templated nanopores by using grazing incidence X-ray scattering and data analysis with a derived scattering theory. Our analysis disclosed that vertically oriented nanodomain cylinders had formed in 20-100 nm thick films supported on substrates consisting of a mixture of poly(styrene-b-methyl methacrylate) (PS-b-PMMA) and PMMA homopolymer, and that the PMMA nanodomains were selectively etched out by ultraviolet light exposure and a subsequent rinse with acetic acid, resulting in a structure consisting of hexagonally packed cylindrical nanopores.

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Analysis of Research Trends Using Text Mining (텍스트 마이닝을 활용한 연구 동향 분석)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.6 no.1
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    • pp.23-30
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    • 2020
  • This study used the text mining method to analyze the research trend of the Journal of Creative Information Culture(JCIC) which is the journal of convergence. The existing research trend analysis method has a limitation in that the researcher's personality is reflected using the traditional content analysis method. In order to complement the limitations of existing research trend analysis, this study used topic modeling. The English abstract of the paper was analyzed from 2015 to 2019 of the JCIC. As a result, the word that appeared most in the JCIC was "education," and eight research topics were drawn. The derived subjects were analyzed by educational subject, educational evaluation, learner's competence, software education and maker culture, information education and computer education, future education, creativity, teaching and learning methods. This study is meaningful in that it analyzes the research trend of the JCIC using text mining.

A Validation Study of the Creative School Environment Perceptions Scale and A Study of Group Differences (창의적 학교환경에 대한 인식 척도의 타당성 검증 및 집단 차이 연구)

  • Jo, Son-Mi
    • Journal of Gifted/Talented Education
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    • v.22 no.3
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    • pp.663-677
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    • 2012
  • The purpose of the study was to verify validity of Creative School Environment Perceptions (CSEP) scale developed based on the scale developed in 2010 by Mayfield and Mayfield. Factor analysis was used to assess construct validity. Another purpose of the study was to investigate factors related to students' perception of creative school environment through use of the group differences. The research participants were 203 elementary school students and all of them were 5th and 6th grade students. Factor analysis indicated that CSEP scale consist of three factors: creativity support, work characteristics, and creativity blocks. In addition the correlation between CSEP scale and the previous scale were investigated to verify the validity of CSEP scale. The results showed that the convergent validity were obtained. Independent-sample t test was performed to test for specific loci of significant between group differences in gender, grade, and the level of ideational behavior. The finding showed that 6th grade students said that their environment hinder creativity. Students with the high level of ideational behavior perceived their school environment was supportive while students with the low level of ideational behavior perceived their school environment was obstructive. Therefore teachers should understand students' perception of creative school environment using CSEP scale and should change students' perception of creative school environment through considering grade and the level of ideational behavior.

The Development and Application of Sewing Practice Program for Improvement of Middle School Students' Creative Problem Solving Ability and Collaborative Ability (중학생의 창의적 문제해결력과 협업 능력 함양을 위한 바느질실습 프로그램 개발 및 적용)

  • Kim, SangMi;Kwon, YoungSuk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.195-213
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    • 2018
  • The purpose of this study is to verify the effect by developing and applying a new program for improvement of creative problem solving ability and collaborative ability. Development of a sewing practice program was performed through the ADDIE model. The subjects of the study were 1st grade middle school students and the research plan of the study was pretest-posttest control group design. The study method was performed by mixing the quantitative and qualitative analysis methods. Results of this study are as follows. First, the students in the experimental group showed higher creative problem solving ability than the students in the control group, but the difference was not significant at the 5% significance level. Qualitative analysis results indicated that creative problem solving ability is closely related to learning experiences involving the 'generation of diverse ideas', 'rebirth of creative ideas', 'self-directed learning plan', 'active problem solving', 'immediate feedback'. Second, the students in the experimental group showed a significantly higher level of collaborative ability than the students in the control group. This demonstrated that the program developed in this study had an effect on fostering the collaborative ability of middle school students. It was found that collaborative ability is closely related to learning experiences involving 'forming a positive atmosphere', 'continuous interaction', and 'working together'.

Exploring the Trend of Korean Creative Dance by Analyzing Research Topics : Application of Text Mining (연구주제 분석을 통한 한국창작무용 경향 탐색 : 텍스트 마이닝의 적용)

  • Yoo, Ji-Young;Kim, Woo-Kyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.53-60
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    • 2020
  • The study is based on the assumption that the trend of phenomena and trends in research are contextually consistent. Therefore the purpose of this study is to explore the trend of dance through the subject analysis of the Korean creative dance study by utilizing text mining. Thus, 1,291 words were analyzed in the 616 journal title, which were established on the paper search website. The collection, refining and analysis of the data were all R 3.6.0 SW. According to the study, keywords representing the times were frequently used before the 2000s, but Korean creative dance research types were also found in terms of education and physical training. Second, the frequency of keywords related to the dance troupe's performance was high after the 2000s, but it was confirmed that Choi Seung-hee was still in an important position in the study of Korean creative dance. Third, an analysis of the overall research subjects of the Korean creative dance study showed that the research on 'Art of Choi Seung-hee in the modern era' was the highest proportion. Fourth, the Hot Topics, which are rising as of 2000, appeared as 'the performance activities of the National Dance Company' and 'the choreography expression and utilization of traditional dance'. However, since the recent trend of the National Dance Company's performance is advocating 'modernization based on tradition', it has been confirmed that the trend of Korean creative dance since the 2000s has been focused on the use of traditional dance motifs. Fifth, the Cold Topic, which has been falling as of 2000, has been shown to be a study of 'dancing expressions by age'. It was judged that interest in research also decreased due to the tendency to mix various dance styles after the establishment of the genre of Korean creative dance.