• 제목/요약/키워드: Core competence

검색결과 365건 처리시간 0.032초

신문기사에 나타난 제 4차 산업혁명의 핵심역량에 관한 사회연결망분석: 이공계 대학생을 중심으로 (Social Network Analysis of the Core Competencies of the Fourth Industrial Revolution on the Newspaper Articles : Focusing on in Engineering Students)

  • 허지숙
    • 공학교육연구
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    • 제20권5호
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    • pp.50-58
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    • 2017
  • The purpose of this study is to explore the core competencies of the Fourth Industrial Revolution in the major newspaper articles of social network analysis and to examine the core competencies required by each field and target. To do this, we reviewed prior research focusing on core competency concepts and core competencies of engineering students, and analyzed 227 articles related to core competencies of the 4th Industrial Revolution, focusing on five major newspapers. Through analysis, we analyzed social network with 118 refined core competency keywords. As a result of the research, it was found that core competencies of the 4th Industrial Revolution are the degree centrality in terms 'creativity', 'problem solving ability', 'convergence ability', 'collaboration ability', 'conductivity', 'software ability', 'human literacy', 'personality' order. Also, as a result of the analysis of the ego centric network by field and target, the required core competencies of university and industry were found to be different. Through these discussions, it is necessary to restructure the core competence of engineering students in order to nurture the engineering talents necessary for the 4th Industrial Revolution.

대형 IT서비스기업의 경영성과 요인 분석 및 성장모델 (The Analysis of the Growth Model and Performance Factors for the Large IT Service Companies in Korea)

  • 강운식;김현수;안연식
    • 한국IT서비스학회지
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    • 제9권1호
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    • pp.57-71
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    • 2010
  • The purpose of this study is to verify the competence level of IT service companies in Korea from the view point of capability of creating customers value and outcome as an independent companies which have been growing in the captive customers(market) circumstance by performance data analysis and IT specialists survey. This study presents a growth model which emphasis on the importance of the correlation between IT service companies and captive customers. It proves that the captive customers have been being the growth power and motive of the IT service company, because IT service companies have been cumulating the competence for IT service through the service for the customers, and with this competence, IT service companies have been expanding its service out to non-captive market(customers) and got good outcomes as an independent companies. And this study proves that the captive customers who served by the IT service companies which have a higher level of service capabilities have better business outcome. IT service companies contribute to improve the IT level of the captive customers and to make the customers to increase sales by conducting IT projects.

An Exploratory Study on Brand Personality : The Case of A Traditional Casual Brand in Korea

  • Lee, Mi-Young;Oh, Keun-Young
    • 패션비즈니스
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    • 제10권6호
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    • pp.79-90
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    • 2006
  • In order to build strong brand equity in the current market circumstances, it is essential to understand the core dimensions of brand image, which is brand personality. The objectives of this study were to identify the brand personality dimensions of a casual brand, "BeanPole," and to investigate the effects of the brand personality on BeanPole buyers' brand preference, satisfaction and loyalty. The data were collected via a web survey. The sample consists of 500 people between the ages of 18-45 who are familiar with Bean Pole casual clothing brand (male- 40%; female-60%). Sixty-six percent of the sample indicated that they had purchased the Bean Pole clothing during the last three years. A total of five factors were extracted from the brand personality index scale: They were excitement/sophistication, competence, sincerity, ruggedness, and smoothness. Compared to the B/P non-buyers, B/P buyers tended to rate excitement/sophistication, competence, sincerity, and the smoothness brand personality dimensions higher. Multiple regression analysis revealed that excitement/sophistication, competence, sincerity and ruggedness brand personality were significant predictors of respondents' casual clothing brand preference, satisfaction, and brand loyalty. Among these significant predictors, competence was the best predictor of casual clothing brand preference, satisfaction and brand loyalty. Based on these findings, strategic implications are discussed.

Education satisfaction and self-assessment of competency among new general dentists in Korea

  • Ji, Young-A;Kwon, Ho-Beom;Kim, Ryan JinYoung;Baek, Seungho
    • 대한치과의사협회지
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    • 제57권9호
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    • pp.504-513
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    • 2019
  • Dental education is gradually transitioning to competency-based education system, which aims to help dentists achieve certain core competencies by means of various systems, such as curriculum accreditation. This study examined satisfaction with dental school education and the differences in the perceived importance and self-assessment of competencies among general dentists, in an attempt to propose a desirable direction for dental education. A questionnaire was administered to new general dentists who graduated from a dental school within the past 10 years. The results of the survey were analyzed using the Importance-Performance Analysis to understand differences in dentists' perceptions. Overall satisfaction with education was low in terms of the curriculum's relevance to actual practice and its capacity for cultivating required competencies. Furthermore, many of the respondents strongly perceived the need to improve dental education. Additional investigations into the satisfaction with education showed no difference. Among the seven key competency domains, dentists perceived Health Promotion to be important and also assessed themselves as having high competence. However, regarding the perceived importance of the remaining domains, self-assessment of competence was low for Professionalism, Communication & Interpersonal Skills, Knowledge Base, Information Handling & Critical Thinking, Clinical Information Gathering, Diagnosis & Treatment Planning, and Establishment & Maintenance of Oral Health. The results of this study suggest that a competency-based education model should be developed and incorporated into dental education to set performance standards and to promote systematic self-assessment in order to foster the development of competence in dental students.

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학교연구보고서에 제시된 STEAM 프로그램의 핵심 역량 및 요소 분석 (An Analysis of Core Competence and Core Element on the STEAM Program in the Research Report of School)

  • 신진경;최동규;김지원;허균;박종운;주동범;원효헌
    • 수산해양교육연구
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    • 제25권4호
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    • pp.898-914
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    • 2013
  • The fusion type human resources, it is a new human resources to scientific and technical information society of the future demands, and means to enjoy life with a creativity and expertise of fusion of various fields, to communicate in consideration of others. Fusion human resource education(STEAM), of "human resources to practice respect and compassion", "human resources equipped with communication skills", "human resources to pursue creativity and innovation" "human resources to understand the knowledge of the fusion to take advantage" in training I have presented to the area of core competence of the 4C 'Creativity"," Communication","Convergence', 'Caring'. In this study, the area of c ore competency for each element by elementary, middle, and high schools around the analysis of the target can be made by each school level to develop a practical program in the sense of basic research is to conduct. The findings are as follows: First, Area of Creativity, communication area, the contents fusion region, as well as care areas, to the detailed item capacity, the design of the class that contains the entire area should be performed. Second, Elementary and secondary school level analysis, design of the class containing the entire region up to capacity detail is required. High school was required study of school full of normal. Third, In general, for STEAM class environment and teaching model was developed by applying operations. Research and methods of teaching a wider variety of form was required. Later in this study is to develop programs and organize. and It intends to become the base to be able to interest and interest in science education by structured around the status of problems that can be found in the life of around themes STEAM.

분만간호 핵심술기에 대한 시뮬레이션 실습교육의 효과 (Effects of Simulation-based Practice Education for Core Skill of Maternity Nursing)

  • 송영아;손영주
    • 부모자녀건강학회지
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    • 제16권1호
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    • pp.37-44
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    • 2013
  • Purpose: The purpose of this study is to analyze the effectiveness of maternity nursing education-knowledge, skills and attitude among the third year students who have completed maternity nursing, practice at the college, clinical practice and core skill practicum. Methods: This is the descriptive research to verify the effectiveness of simulation-based practice education for core skill of maternity nursing. Third year nursing students who have completed maternity nursing related theories and practice have been selected as population. Total of 202 surveys have been used for analysis. Data analysis is done by using SPSS/WIN 18.0. Results: Self-confidence of core skill in maternity nursing is experimental group 4.52 and control group 4.37 score (p<.05). Performance competence in childbirth care is experimental group 4.53 and control group 4.35 score (p<.05). The students who have maternity nursing related clinical practice and core skill practicum experience show high core skill evaluation score. Conclusion: Therefore, it is recommended that current maternity nursing core skill curriculum should be reviewed and improved, and the students should be provided variety of simulation techniques to gain essential knowledge and core nursing skills.

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미국 보건간호사 핵심역량과 일 지역사회의 지역사회간호학 실습교육내용 비교 연구 (A Comparative Study between American Public Health Nurse Core Competency and Community Health Nursing Practicum in a Province)

  • 이한주;최정현;현사생;김춘미;진영란
    • 지역사회간호학회지
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    • 제28권3호
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    • pp.334-346
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    • 2017
  • Purpose: This study attempts to examine the extent to which competencies were identified in a Korean community nursing practice based on the 11 core competencies required by US health nurses. Methods: This was a descriptive research study, and the subjects of this study were 11 students who were in a four-year nursing course. Data were collected by means of a questionnaire from October 19 to November 22, 2016. Results: Core competencies in total were practiced in 60.0% to 98.5% of schools in Korea. Among these, competencies corresponding to the practice level of 'high' were identified as 'communicating effectively with community nursing subjects and colleagues, and accepting various personal characteristics without criticism or prejudice'. On the other hand, competencies corresponding to the practice level of 'low' were identified as 'to comply with social justice, public good, public health principles, and leadership in a community nursing practice'. Conclusion: This study can be used as a resource to categorize the competence of nursing students expected in the field of community nursing. Based on a careful review of core competencies with low practice, it is necessary to seek specific practical strategies to strengthen these competencies in the future.

델파이 조사를 통한 놀이 전문가 핵심역량 분석 (Core Competence Evaluation Model of Play Worker Based on Delphi Technique)

  • 박혜진;김용영
    • 융합정보논문지
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    • 제9권2호
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    • pp.100-107
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    • 2019
  • 본 연구는 델파이 조사 방법을 활용하여 놀이 전문가에게 필요한 능력과 요소가 무엇인지 탐색하고, 이를 바탕으로 놀이 전문가의 핵심역량을 측정하기 위한 도구를 개발하는데 목적이 있다. 문헌조사를 토대로 연구진은 놀이 전문가에게 필요한 핵심역량으로 놀이교육지식, 프로그램 개발력, 놀이문화 이해력, 창의성, 정보공유 및 적용을 선정하였다. 각 핵심역량은 3가지 하위역량을 보유하고 있으며, 각각의 하위역량에는 2가지 행동요소를 포함하고 있다. 연구 목적을 달성하기 위해 유치원과 초등학교 등의 놀이 관련 전문가 10명을 대상으로 2차에 걸친 델파이 조사를 실시하였다. 델파이 조사를 통해 놀이 전문가에 필요한 5가지 핵심역량과 각 핵심역량에 포함되는 3가지 하위역량을 확인하였다. 본 연구는 놀이 전문가가 갖추어야 할 핵심역량을 학문적으로 도출하였으며, 이를 측정할 수 있는 역량 척도를 개발하여 기초자료를 제안하였다는 점에서 학문적 실무적 시사점이 있다. 나아가 놀이가 사회문화적 맥락에서 자율적으로 기획되고 지원될 수 있도록 연속성의 개념을 토대로 향후 연구 방향을 제시하였다.

디지털 리터러시 역량의 자기진단 평가도구 개발 (Development of Self Assessment Tool for Digital Literacy Competence)

  • 양길석;서수현;옥현진
    • 디지털융복합연구
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    • 제18권7호
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    • pp.1-8
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    • 2020
  • 이 연구에서는 디지털 리터러시 역량이 현재와 미래사회를 대비한 핵심역량의 하나라는 판단 하에 이를 자가진단하거나 교육용 프로그램에서 효과성 검증의 도구로 활용할 수 있도록 디지털 리터러시 역량의 자기보고식 평가도구를 개발하였다. 디지털 리터러시 역량에 대한 선행연구를 토대로 2개 영역, 8개 구인, 총 45개 문항으로 구성된 도구를 구성하였다. 약 3천 명의 중학생을 대상으로 평가를 실시한 후 적합성 판단을 위해 탐색적 요인분석과 확인적 요인분석을 실시하였으며, 결과는 전반적으로 만족할 만한 수준이었다. 이 연구에서 개발한 평가도구는 일차적으로 초중등학교 및 성인교육 분야에서 활용 가능하다. 이 도구를 토대로 후속 연구를 통해 누구나 온라인으로 접근 가능하도록 시스템을 개발하고 축적된 데이터를 통해 각 개인의 자기계발에 필요한 교육 정보를 제공한다면 우리 국민들의 디지털 리터러시 역량 향상에 크게 기여할 것으로 본다.

CONSTRUCTION MANAGEMENT KNOWLEDGE IN PREPARING AND RESOLVING CONSTRUCTION CLAIMS

  • Ting-ya Hsieh
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.681-686
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    • 2005
  • This paper discusses the role of construction management (CM) profession in claims management. It reviews the attitudes, psychology and practices relevant to CM knowledge. It is the purpose of this paper to highlight CM profession's knowledge in this area as this profession's core competence in contemporary construction.

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