• Title/Summary/Keyword: Core competence

Search Result 365, Processing Time 0.028 seconds

Social Network Analysis of the Core Competencies of the Fourth Industrial Revolution on the Newspaper Articles : Focusing on in Engineering Students (신문기사에 나타난 제 4차 산업혁명의 핵심역량에 관한 사회연결망분석: 이공계 대학생을 중심으로)

  • Huh, Ji-suk
    • Journal of Engineering Education Research
    • /
    • v.20 no.5
    • /
    • pp.50-58
    • /
    • 2017
  • The purpose of this study is to explore the core competencies of the Fourth Industrial Revolution in the major newspaper articles of social network analysis and to examine the core competencies required by each field and target. To do this, we reviewed prior research focusing on core competency concepts and core competencies of engineering students, and analyzed 227 articles related to core competencies of the 4th Industrial Revolution, focusing on five major newspapers. Through analysis, we analyzed social network with 118 refined core competency keywords. As a result of the research, it was found that core competencies of the 4th Industrial Revolution are the degree centrality in terms 'creativity', 'problem solving ability', 'convergence ability', 'collaboration ability', 'conductivity', 'software ability', 'human literacy', 'personality' order. Also, as a result of the analysis of the ego centric network by field and target, the required core competencies of university and industry were found to be different. Through these discussions, it is necessary to restructure the core competence of engineering students in order to nurture the engineering talents necessary for the 4th Industrial Revolution.

The Analysis of the Growth Model and Performance Factors for the Large IT Service Companies in Korea (대형 IT서비스기업의 경영성과 요인 분석 및 성장모델)

  • Kang, Un-Sik;Kim, Hyun-Soo;Ahn, Yeon-S.
    • Journal of Information Technology Services
    • /
    • v.9 no.1
    • /
    • pp.57-71
    • /
    • 2010
  • The purpose of this study is to verify the competence level of IT service companies in Korea from the view point of capability of creating customers value and outcome as an independent companies which have been growing in the captive customers(market) circumstance by performance data analysis and IT specialists survey. This study presents a growth model which emphasis on the importance of the correlation between IT service companies and captive customers. It proves that the captive customers have been being the growth power and motive of the IT service company, because IT service companies have been cumulating the competence for IT service through the service for the customers, and with this competence, IT service companies have been expanding its service out to non-captive market(customers) and got good outcomes as an independent companies. And this study proves that the captive customers who served by the IT service companies which have a higher level of service capabilities have better business outcome. IT service companies contribute to improve the IT level of the captive customers and to make the customers to increase sales by conducting IT projects.

An Exploratory Study on Brand Personality : The Case of A Traditional Casual Brand in Korea

  • Lee, Mi-Young;Oh, Keun-Young
    • Journal of Fashion Business
    • /
    • v.10 no.6
    • /
    • pp.79-90
    • /
    • 2006
  • In order to build strong brand equity in the current market circumstances, it is essential to understand the core dimensions of brand image, which is brand personality. The objectives of this study were to identify the brand personality dimensions of a casual brand, "BeanPole," and to investigate the effects of the brand personality on BeanPole buyers' brand preference, satisfaction and loyalty. The data were collected via a web survey. The sample consists of 500 people between the ages of 18-45 who are familiar with Bean Pole casual clothing brand (male- 40%; female-60%). Sixty-six percent of the sample indicated that they had purchased the Bean Pole clothing during the last three years. A total of five factors were extracted from the brand personality index scale: They were excitement/sophistication, competence, sincerity, ruggedness, and smoothness. Compared to the B/P non-buyers, B/P buyers tended to rate excitement/sophistication, competence, sincerity, and the smoothness brand personality dimensions higher. Multiple regression analysis revealed that excitement/sophistication, competence, sincerity and ruggedness brand personality were significant predictors of respondents' casual clothing brand preference, satisfaction, and brand loyalty. Among these significant predictors, competence was the best predictor of casual clothing brand preference, satisfaction and brand loyalty. Based on these findings, strategic implications are discussed.

Education satisfaction and self-assessment of competency among new general dentists in Korea

  • Ji, Young-A;Kwon, Ho-Beom;Kim, Ryan JinYoung;Baek, Seungho
    • The Journal of the Korean dental association
    • /
    • v.57 no.9
    • /
    • pp.504-513
    • /
    • 2019
  • Dental education is gradually transitioning to competency-based education system, which aims to help dentists achieve certain core competencies by means of various systems, such as curriculum accreditation. This study examined satisfaction with dental school education and the differences in the perceived importance and self-assessment of competencies among general dentists, in an attempt to propose a desirable direction for dental education. A questionnaire was administered to new general dentists who graduated from a dental school within the past 10 years. The results of the survey were analyzed using the Importance-Performance Analysis to understand differences in dentists' perceptions. Overall satisfaction with education was low in terms of the curriculum's relevance to actual practice and its capacity for cultivating required competencies. Furthermore, many of the respondents strongly perceived the need to improve dental education. Additional investigations into the satisfaction with education showed no difference. Among the seven key competency domains, dentists perceived Health Promotion to be important and also assessed themselves as having high competence. However, regarding the perceived importance of the remaining domains, self-assessment of competence was low for Professionalism, Communication & Interpersonal Skills, Knowledge Base, Information Handling & Critical Thinking, Clinical Information Gathering, Diagnosis & Treatment Planning, and Establishment & Maintenance of Oral Health. The results of this study suggest that a competency-based education model should be developed and incorporated into dental education to set performance standards and to promote systematic self-assessment in order to foster the development of competence in dental students.

  • PDF

An Analysis of Core Competence and Core Element on the STEAM Program in the Research Report of School (학교연구보고서에 제시된 STEAM 프로그램의 핵심 역량 및 요소 분석)

  • Shin, Jin-Kyung;Choi, Dong-Kyu;Kim, Ji-Won;Heo, Gyun;Park, Jong-Un;Ju, Dong-Beom;Won, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
    • /
    • v.25 no.4
    • /
    • pp.898-914
    • /
    • 2013
  • The fusion type human resources, it is a new human resources to scientific and technical information society of the future demands, and means to enjoy life with a creativity and expertise of fusion of various fields, to communicate in consideration of others. Fusion human resource education(STEAM), of "human resources to practice respect and compassion", "human resources equipped with communication skills", "human resources to pursue creativity and innovation" "human resources to understand the knowledge of the fusion to take advantage" in training I have presented to the area of core competence of the 4C 'Creativity"," Communication","Convergence', 'Caring'. In this study, the area of c ore competency for each element by elementary, middle, and high schools around the analysis of the target can be made by each school level to develop a practical program in the sense of basic research is to conduct. The findings are as follows: First, Area of Creativity, communication area, the contents fusion region, as well as care areas, to the detailed item capacity, the design of the class that contains the entire area should be performed. Second, Elementary and secondary school level analysis, design of the class containing the entire region up to capacity detail is required. High school was required study of school full of normal. Third, In general, for STEAM class environment and teaching model was developed by applying operations. Research and methods of teaching a wider variety of form was required. Later in this study is to develop programs and organize. and It intends to become the base to be able to interest and interest in science education by structured around the status of problems that can be found in the life of around themes STEAM.

Effects of Simulation-based Practice Education for Core Skill of Maternity Nursing (분만간호 핵심술기에 대한 시뮬레이션 실습교육의 효과)

  • Song, Young A;Son, Young Ju
    • Korean Parent-Child Health Journal
    • /
    • v.16 no.1
    • /
    • pp.37-44
    • /
    • 2013
  • Purpose: The purpose of this study is to analyze the effectiveness of maternity nursing education-knowledge, skills and attitude among the third year students who have completed maternity nursing, practice at the college, clinical practice and core skill practicum. Methods: This is the descriptive research to verify the effectiveness of simulation-based practice education for core skill of maternity nursing. Third year nursing students who have completed maternity nursing related theories and practice have been selected as population. Total of 202 surveys have been used for analysis. Data analysis is done by using SPSS/WIN 18.0. Results: Self-confidence of core skill in maternity nursing is experimental group 4.52 and control group 4.37 score (p<.05). Performance competence in childbirth care is experimental group 4.53 and control group 4.35 score (p<.05). The students who have maternity nursing related clinical practice and core skill practicum experience show high core skill evaluation score. Conclusion: Therefore, it is recommended that current maternity nursing core skill curriculum should be reviewed and improved, and the students should be provided variety of simulation techniques to gain essential knowledge and core nursing skills.

  • PDF

A Comparative Study between American Public Health Nurse Core Competency and Community Health Nursing Practicum in a Province (미국 보건간호사 핵심역량과 일 지역사회의 지역사회간호학 실습교육내용 비교 연구)

  • Lee, Hanju;Choi, Junghyun;Hyeon, Sa Saeng;Kim, Chun Mi;Chin, Young Ran
    • Research in Community and Public Health Nursing
    • /
    • v.28 no.3
    • /
    • pp.334-346
    • /
    • 2017
  • Purpose: This study attempts to examine the extent to which competencies were identified in a Korean community nursing practice based on the 11 core competencies required by US health nurses. Methods: This was a descriptive research study, and the subjects of this study were 11 students who were in a four-year nursing course. Data were collected by means of a questionnaire from October 19 to November 22, 2016. Results: Core competencies in total were practiced in 60.0% to 98.5% of schools in Korea. Among these, competencies corresponding to the practice level of 'high' were identified as 'communicating effectively with community nursing subjects and colleagues, and accepting various personal characteristics without criticism or prejudice'. On the other hand, competencies corresponding to the practice level of 'low' were identified as 'to comply with social justice, public good, public health principles, and leadership in a community nursing practice'. Conclusion: This study can be used as a resource to categorize the competence of nursing students expected in the field of community nursing. Based on a careful review of core competencies with low practice, it is necessary to seek specific practical strategies to strengthen these competencies in the future.

Core Competence Evaluation Model of Play Worker Based on Delphi Technique (델파이 조사를 통한 놀이 전문가 핵심역량 분석)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.2
    • /
    • pp.100-107
    • /
    • 2019
  • The purpose of this study is to develop an evaluation model to measure the core competences of actual play workers by exploring what competences are necessary for them to provide quality play. Based on literature review, we selected five core competences : knowledge of play, program development, understanding play culture, creativity, and information sharing & applying. In order to achieve the research purpose end, a two-round Delphi survey was conducted on 10 play and education experts. The findings drew scholarly consensus on the competences of play workers to have and proposed basic data by developing competences evaluation model to measure them. Each of the key competences has three sub-conpetences, each of which included two behavior elements. Furthermore, this study presented future research directions so that play can be voluntarily planned and supported in a social and cultural context.

Development of Self Assessment Tool for Digital Literacy Competence (디지털 리터러시 역량의 자기진단 평가도구 개발)

  • Yang, Kilseok;Seo, Soohyun;Ok, Hyounjin
    • Journal of Digital Convergence
    • /
    • v.18 no.7
    • /
    • pp.1-8
    • /
    • 2020
  • This study aimed to develop a self-reporting assessment tool for digital literacy competence to use it as a tool for self-diagnosis or effectiveness verification in educational programs, considering that digital literacy competence is one of the core competencies for the present and future society. Based on the previous research on digital literacy competence, the tool was developed with 45 question items of 2 areas and 8 factors. The results of an exploratory factor analysis and confirmatory factor analysis conducted to determine suitability were generally satisfactory based on the assessment data from about 3,000 middle school students. The assessment tools developed in this study are primarily applicable to primary and secondary school and adult education. In future research, if the system is developed to be accessible to anyone online based on this tool, and the accumulated data provide educational information for each individual's self-development, it will greatly contribute to improving the digital literacy competence of the people.

CONSTRUCTION MANAGEMENT KNOWLEDGE IN PREPARING AND RESOLVING CONSTRUCTION CLAIMS

  • Ting-ya Hsieh
    • International conference on construction engineering and project management
    • /
    • 2005.10a
    • /
    • pp.681-686
    • /
    • 2005
  • This paper discusses the role of construction management (CM) profession in claims management. It reviews the attitudes, psychology and practices relevant to CM knowledge. It is the purpose of this paper to highlight CM profession's knowledge in this area as this profession's core competence in contemporary construction.

  • PDF