• Title/Summary/Keyword: Conversation

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WS-CPP (Web Services Conversation Preference Profile)

  • Lee, Kang-Chan;Lee, Won-Suk;Jeon, Jong-Hong;Lee, Seung-Yun;Park, Jong-Hun
    • Proceedings of the CALSEC Conference
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    • 2005.03a
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    • pp.272-277
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    • 2005
  • The Web Services Choreogaphy Description Language (WS-CDL) is an XML-based language that describes peer-to-peer collaborations of parties by defining, from a global viewpoint, their common and complementary observable behavior; where ordered message exchanges result in accomplishing a common business goal. In this paper, we survey and analysis the functionality of the WS-CDL, and propose new language, which enhance the WS-CDL for the conversation the message between entities.

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Topic conversation performance improvement technology through game domain entity name recognition and deep learning intention classification (게임 도메인 개체명인식과 딥러닝 의도분류를 통한 주제대화 성능향상 기술)

  • Yun, Jae-Min;Jee, Min-Seong;Shin, Dong-Chun;Ko, Yeon-Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.241-242
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    • 2021
  • 대화시스템에서 게임설명요청과 같은 주제대화의 경우, 입력문장의 의도를 정확하게 분류하는 것이 대화시스템 성능과 직결되므로 매우 중요하다. 본 논문에서는 개체명 인식 방법과 머신러닝 방법을 결합한 하이브리드 방법을 제안하여, 머신러닝 방법을 단독으로 사용하는 방법보다 주제대화의 의도 분류 성능을 향상시켰다.

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Conversation Context Annotation using Speaker Detection (화자인식을 이용한 대화 상황정보 어노테이션)

  • Park, Seung-Bo;Kim, Yoo-Won;Jo, Geun-Sik
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1252-1261
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    • 2009
  • One notable challenge in video searching and summarizing is extracting semantic from video contents and annotating context for video contents. Video semantic or context could be obtained by two methods to extract objects and contexts between objects from video. However, the method that use just to extracts objects do not express enough semantic for shot or scene as it does not describe relation and interaction between objects. To be more effective, after extracting some objects, context like relation and interaction between objects needs to be extracted from conversation situation. This paper is a study for how to detect speaker and how to compose context for talking to annotate conversation context. For this, based on this study, we proposed the methods that characters are recognized through face recognition technology, speaker is detected through mouth motion, conversation context is extracted using the rule that is composed of speaker existing, the number of characters and subtitles existing and, finally, scene context is changed to xml file and saved.

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Example-based Dialog System for English Conversation Tutoring (영어 회화 교육을 위한 예제 기반 대화 시스템)

  • Lee, Sung-Jin;Lee, Cheong-Jae;Lee, Geun-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.129-136
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    • 2010
  • In this paper, we present an Example-based Dialogue System for English conversation tutoring. It aims to provide intelligent one-to-one English conversation tutoring instead of old fashioned language education with static multimedia materials. This system can understand poor expressions of students and it enables green hands to engage in a dialogue in spite of their poor linguistic ability, which gives students interesting motivation to learn a foreign language. And this system also has educational functionalities to improve the linguistic ability. To achieve these goals, we have developed a statistical natural language understanding module for understanding poor expressions and an example-based dialogue manager with high domain scalability and several effective tutoring methods.

A Study on Language Anxiety and Learning Achievement through Immersive Virtual Reality English Conversation Learning Program (몰입형 가상현실 영어 회화 학습 프로그램을 통한 언어불안감과 학습성취도에 대한 연구)

  • Jeong, Ji-Yeon;Seo, Su-Jong;Han, Ye-Jin;Jeong, Heisawn
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.119-130
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    • 2020
  • This study developed an English conversation learning program in immersive virtual reality (VR) environments and compared its effects with non-immersive VR environment using a computer monitor. The effects of the program was assessed using language anxiety and learning achievement. The results indicated that students' language anxiety decreased significantly after learning English conversation in VR environment, but there was no difference between immersive and non-immersive VR. The two VR conditions also produced similar learning outcomes. Future research on immersive VR need to address cyber sickness problems and develop effective learning contents in order to realize its potential for learning.

Identifying Social Relationships using Text Analysis for Social Chatbots (소셜챗봇 구축에 필요한 관계성 추론을 위한 텍스트마이닝 방법)

  • Kim, Jeonghun;Kwon, Ohbyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.4
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    • pp.85-110
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    • 2018
  • A chatbot is an interactive assistant that utilizes many communication modes: voice, images, video, or text. It is an artificial intelligence-based application that responds to users' needs or solves problems during user-friendly conversation. However, the current version of the chatbot is focused on understanding and performing tasks requested by the user; its ability to generate personalized conversation suitable for relationship-building is limited. Recognizing the need to build a relationship and making suitable conversation is more important for social chatbots who require social skills similar to those of problem-solving chatbots like the intelligent personal assistant. The purpose of this study is to propose a text analysis method that evaluates relationships between chatbots and users based on content input by the user and adapted to the communication situation, enabling the chatbot to conduct suitable conversations. To evaluate the performance of this method, we examined learning and verified the results using actual SNS conversation records. The results of the analysis will aid in implementation of the social chatbot, as this method yields excellent results even when the private profile information of the user is excluded for privacy reasons.

An Approach to Chinese Conversations in the Textbook based on Social Units of Communication (중국어 회화문에 대한 의사소통 분석단위에 기초한 접근)

  • Park, Chan-Wook
    • Cross-Cultural Studies
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    • v.49
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    • pp.127-150
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    • 2017
  • The objective of this study is to classify the conversations in Chinese textbooks into four social units (speech community, speech situation, speech event, speech act) adopted by Dell Hymes (1972), and suggest application of the results involving the conversation to the curriculum of Chinese education. Towards this end, this study assumes every conversation in the Chinese textbooks as coordination of specific speech events and acts under specific situations. This study introduces the concept of social unit adopted by Dell Hymes (1972), and elucidates their role in conversation. Thus, this study reconsiders the conversations recorded in the textbooks not from a morphological or syntactic viewpoint but from a speech perspective. Finally, this study suggests effective use of the results in the Chinese conversation classes.

A Study on the In-Vehicle Voice Interaction Structure Considering Implicit context with Persistence of Conversation (대화 지속성 암묵적 단서를 고려한 차량 내 음성 인터랙션 구조 연구)

  • Namkung, Kiechan
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.179-184
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    • 2021
  • In this study, the conversation behavior of users is investigated by using in-vehicle voice interaction system. The purpose of this study is to identify the elements of conversations that the users expect in voice interactions with systems and present the structural improvements to enable the voice interactions similar to those between people. To observe the users' behavior of voice interaction in the vehicle, the data through contextual inquiry are collected and the interview contents are analyzed by using the open coding. We have been able to explore the usefulness of voice interaction features, which are of great importance in that they increase the user's satisfaction with the features and their usage persistence. This study is meaningful in analyzing the user's empirical needs for the technology of interpersonal model from the perspective of conversation.

The Effect of Preceding Utterance on the User Experience in the Voice Agent Interactions - Focus on the Conversational Types in the Smart Home Context - (음성 에이전트 상호작용에서 선행 발화가 사용자 경험에 미치는 영향 - 스마트홈 맥락에서 대화 유형 조건을 중심으로 -)

  • Kang, Yeseul;Na, Gyounghwa;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.620-631
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    • 2021
  • The study aim to test the effect of voice agent's preceding utterance type on the user experience in the smart home contexts by conversation types. Based on two types of conversation (task-oriented vs. relationship-oriented conversations) and two types of utterance (preceding vs. response utterances), four different scenarios were designed for experimental study. A total of 62 participants were divided into two groups by utterance type, and exposed to two scenarios of the conversation types. Likeability, psychological reactance, and perceived intelligence were measured for the user experience of conversational agent. The result showed main effects of likeability in task-oriented conversations, and of psychological reactance in preceding utterances. The interaction effect demonstrated that preceding conversation improved the likeabilitty and perceived intelligence in the task-oriented conversations.

Development and application of a Teaching and Learning Plan and Practical Performance Assessment Tools to Promote Communication Between Teenagers Children and Their Parents: focusing on conversation analysis of real conversation in UCC video projects (청소년 자녀와 부모간 의사소통 개선을 위한 교수학습 과정안과 실제 상황적 수행평가 개발 및 적용 - 부모자녀의 실제대화 UCC동영상을 활용한 대화분석을 토대로 -)

  • You, Hye-Jung;Cho, Byung-Eun
    • Journal of Korean Home Economics Education Association
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    • v.23 no.3
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    • pp.139-160
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    • 2011
  • The purpose of this study is twofold: (i) to develop a teaching and learning plan and practical performance assessment tools for the improvement of teenager-parent communication and relationships as well as explore their effects on the communication in the everyday family life; and (ii) to find the underlying problems of teenager- parent communication through conversation analysis and to provide a improved dialogue model. We provided the experimental group with a performance task of communication training between teenagers and their parents in the real family situation while the control group practiced communication skills in a learning situation. However for both classes, before and after performance tasks were equally provided. The experimental group exhibited a longer conversation time with their parents, better communication skills, and higher degrees of relational satisfaction than the control group. Conversation analysis revealed that the experimental group reduced the use of blocking techniques in the teenager-parent conversations more than the control group, and all so raised the frequency of functional communications more than the control group. In both areas of communication in the experimental group was significantly improved, Most notably, a problem-solving case through no-lose conflict resolution methods was effective, succeeding by 70% in the e experimental group and 43.3% in the control group. Parents use blocking techniques like admonition, lecturing, blaming. sarcastic remarking, ordering and so forth, while teenagers use dispute, avoidance, blaming, and teasing in this order. The communication problems during the conversation process, teenagers' evasive and rebellious way of speaking instigates adverse communication responses from parents, so their conversation tends to unfold as ambiguous evasion opposed to: inquiring or evasion by short answers vs. ordering-preaching, or disputing vs. criticizing-making sarcastic, disputing vs. disputing-teaching, and criticizing vs. criticizing.

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