• Title/Summary/Keyword: Convergence motive

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The Effects of online shopping mall Usage Motives in e-commerce on Repurchase Intention: Centered on international Chinese students (온라인 쇼핑몰의 이용동기가 재구매 의도에 미치는 영향에 관한 연구: 중국 유학생을 중심으로)

  • Fang, Luqi;Lee, Yoon-koo
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.207-223
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    • 2021
  • The purpose of this research is to study the influence of online shopping motives on repurchase intentions with Chinese students studying in South Korea. To this end, a questionnaire survey was conducted with 255 Chinese students studying abroad. The SPSS 23.0 analysis clarified the structural relationship between the online shopping mall's motivation and customer satisfaction, and repurchase intentions. First, in the motivation of online shopping, product perception, customer service and shopping experience have a positive impact on customer satisfaction. Second, in the motivation of use, product perception, customer service, and shopping experience have a positive impact on repurchase intentions. Third, satisfaction has a positive effect on repurchase intentions. The results show that the motivation of using online shopping for Chinese students in South Korea is an important factor affecting satisfaction and repurchase intentions. In future research, further research is needed according to the type of online shopping mall.

A study on the natural history virtual reality contents using depaysement (데페이즈망 기법을 활용한 자연사VR 콘텐츠 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.365-371
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    • 2019
  • In this study, VR contents were produced by using the rose which is the material of the tomb of the surrealistic work wrestler of Rene Magritte, an artistic genre, as a motive. In conclusion, the distortion (spatial modulation) of the image scale is connected to the dynamic-curve and texture-soft areas, and the superposition (combination of contradictory images) is called the big-size, irregular-depth area, Are connected to the positions of big-size and irregular-space regions. The theme of the work was Dream, and the plants and roses patterns were produced in each timeline, and overlap, scale, distortion, overlap, distortion, and scale were used.

The Influence of Major Satisfaction of Nursing Students on Major Commitment and the Mediating Role of Motivation for Major Selection (간호대학생의 전공 만족도가 전공몰입에 미치는 영향과 전공선택 동기의 매개역할)

  • Shin, Seung-Ho;Shin, So-Hong;Kim, You-Jeong;Lee, Sook-Yeon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.203-213
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    • 2021
  • This study involves descriptive research designed to understand the level of major satisfaction, the motivation for major selection, and major commitment of undergraduate nursing students, as well as the factors influencing major commitment and the mediating role of major selection motives. Data collection was conducted with 228 people enrolled in nursing colleges located in Daegu and North Gyeongsang Province, and proceeded from November 7th to November 16th, 2020. The collected data was analyzed with the SPSS/WIN 22.0 program. The analysis found that the level of major satisfaction was high and that the motivation for major selection and the major commitment were strong. Major satisfaction and motivation for major selection were predicted as factors influencing major commitment. Major satisfaction and major commitment were partially mediated by the motive for major selection, and specifically, they were partially mediated by personal motives. These results provide basic information to improve the undergraduate nursing students' major commitment, and suggests the importance of the process in which nursing is selected as a major.

Analysis of Game Video Production in Streaming Media Environment (스트리밍 환경에서 게임 영상 제작 분석)

  • Lee, JianBo;Ryu, Seuc-Ho;Hyun, Seung-Hoon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.69-76
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    • 2022
  • This paper summarizes the features and functions of game video on each platform through a study on streaming technology. Game videos have a high relationship with game content itself for the purpose of marketing and disseminating game play methods using games as the subject matter. The video length is short and it is easy to spread. The main types of game video content are game commentary, game strategy, funny, imitative, music video, and game information. As a game promotion video function, etc., it is used as a direct or indirect publicity for the game by the producer and the user for each reason. This article analyzed the production subject and production conditions of game videos, focusing on the production process. The production subject is divided into professional creators, non-professional creators, and general users. The motive for producing game videos is mainly to obtain economic benefits. The production process was extracted and presented through examples of game videos.

A Study on Relationship among Positive Psychological Capital, Physical Health Status, Depression, Interpersonal Relationship and Learning Flow in Nursing Students (간호대학생의 긍정심리자본과 신체적 건강상태, 우울, 대인관계 및 학습몰입의 관련성 연구)

  • Kim, Dong-Ok;Lee, Hae Jin;Lee, A Yeong
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.349-357
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    • 2020
  • This study is a descriptive study designed to identify the relationships among positive psychological capital, physical health status, depression, interpersonal relationship and learning flow. The subjects were 181 nursing students and the data collection was from May 8 to June 20, 2019. Data analysis methods were descriptive statistics, t-tests, ANOVA, Pearson's correlation coefficients, and stepwise multiple regression, using the SPSS 22.0 program. Positive psychological capital showed statistical differences according to age, grade, motive for major choice, major satisfaction and subjective health status. Positive psychological capital was correlated with depression(r=-.454, p<.001), interpersonal relationship(r=.611, p<.001) and learning flow(r=.452, p<.001). The factors affecting learning flow were positive psychological capital(β=.414, p<.001), major satisfaction(β=.177, p=.014), and grade(β=-.150, p=.026), which explained 24.4% of the variance. Therefore, it is necessary to develop and apply educational programs that can promote positive psychological capital in nursing students.

Mozi's View on Social Responsibility of Corporation (묵가적(墨家的) 입장에서 바라본 기업의 사회적 책임과 역할)

  • Seo, Yong-Mo;Kim, Ha-Yun
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.245-252
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    • 2018
  • This study interprets the corporate social responsibility and its management through analysis of philosophical view of Mozi(墨子). Mozi was a chinese philosopher during the Hundred Schools of Thought period. He advocated Universal love(兼愛), which stresses that people should care for everyone equally. This principle is in accord with the sustainable management strategy for global market environments. The realization of the value that the company pursues in the rapid growth of such enterprises is an important issue. The pursuit of corporate value in its own interest under the rapidly changing business environment is perceived very negative. And it has demanded a different philosophy as a new management philosophy. The philosophical strategies of these companies were centered around the core philosophy of the ancient Chinese philosopher, Mozi. It is not merely an outcome approach as the act or moral principle but the inner motive to love each other and the principle of sharing the profits of each other. In order to pursue the sustainable value of the enterprise, We would like to suggest a way to pursue the existing absolute value, and to suggest a philosophical strategy based on the philosophy of Mozi.

A study on undergraduate students' self-growth experiences in a counseling skills training course (상담실습 수업을 통한 대학생들의 자기성장 경험 연구 : 융합적 교육방법을 활용한 수업사례 연구)

  • Kim, Youngeun;Lee, Hyun-Jung
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.315-328
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    • 2015
  • The purpose of this study is to explore undergraduate students' self-growth experiences in a counseling skills training course. Participants of this study were seven students who completed the counseling skills course in a university. The analysis was done on the weekly reflective journals they had written during the course using Colaizzi's phenomenological qualitative method. As a result, 26 themes and 11 theme clusters which emerged: projecting oneself onto client, exploring interpersonal dynamics, approaching one's emotions, discovering oneself that he was not conscious of, examining connection between the present and the past, experiencing difficulties due to facing self, feeling concerned about performing a role as counselor, increasing growth motive, finding value of self-awareness, trying new actions, expanding acceptance of oneself and others. Likewise, undergraduate students were experiencing self-growth in a variety of aspects. This study has implications in that it shed a rich light on the self-growth of a counselor that has not received much attention so far. In the future, this study can be utilized in the development of holistic counseling training programs that would systematically facilitate counselors' self-growth.

The Daily Life of University Student Athletes (대학 운동부 특기자 학생들의 일상 경험)

  • Kim, Dong-Kee
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.359-369
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    • 2018
  • This study tried to illustrate the process of the experiences of university student athletes in campus who are engaged in study and sports. it is aimed to interpret and describe the everyday life of athlete students, and establishing a desirable human talent and to set the right necessary direction for the education of athlete students. For this, it selected 10 research participants as student athletes in J University located in Chungcheongnam-do and collected data through an in-depth interview. As for the data analysis, concepts were derived according to the grounded theory analysis method suggested by [10] and the research results composing the coding paradigm to clarify the relations between concepts are as following. First, 120 concepts, 17 subcategories, and 10 upper categories were deducted in the open coding. Second, the contextual factors of the campus life motive were "participation in sports" and "participation in study" and the central phenomena were regarded as "the significance of campus life in which study and sports run parallel. The conditions of arbitration were summarized as 'formation of my relations" and "ability improvement" in sports and study, and the operation/interaction strategy were categorized as "importance of study" and "negative thinking." As for the last result, "reflecting campus life", "my own identity", and "planning future" were categorized, and it is judged that the application of the policy to improve the ability of student athletes that comprehend all study and sports.

Collaboration between Artists and Engineers: 'Experiments in Art and Technology' Group (예술가와 공학자의 협업 모델: '예술과 기술의 실험' 그룹)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.79-85
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    • 2019
  • 'Experiments in Art and Technology' Group was established in the mid-20th century, and then developed the larger interdisciplinary experiments into the range of art world and its outside field. The motive power of group's activities was the collaboration between artists and engineers traversing the boundary between old different disciplinary conventions. E.A.T was officially launched in 1967 by the engineers Billy $Kl{\ddot{u}}ver$ and Fred Waldhauer and the artists Robert Raushenberg and Robert Whitman. They performed various possibility of material, technology, and engineering available to contemporary art. By reflecting the function of art and technology in society, eventually they developed the methodology of new aesthetics which had organic relationship with contemporary world. In this sense, this research have its academic significance. This paper firstly examined the socio-cultural context of emerging the E.A.T. group as a representative model for convergent practice, and verified the fact that the collaboration between artists and engineers had produced the expansion of artistic expression as well as new relationship among art, engineering, and society by considering E.A.T's various projects. Therefore, I will refer the E.A.T. group as an exemplary model for concrete method of collaboration that contemporary discourses about convergence need.

Analysis of SMEs Internationalization theory through Systematic Literature Review (체계적 문헌고찰을 통한 중소기업 국제화 연구 이론분석)

  • Kim, Sang-Gil;Hyun, Byung-Hwan
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.88-99
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    • 2019
  • The objectives of this study is to Systematic literature review of internationalization of SMEs. Due to the economic characteristics of Korea, which depends on economic growth by exports, internationalization has become an essential management activity, not an option for SMEs. As a result, more than 400 studies related to the overseas expansion and internationalization of SMEs have been published in the past 20 years, focusing on major academic journals (such as KCI). Accordingly, the research trends used as advance research in internationalization research were analyzed of SMEs. Research targets were defined as the internationalization of SMEs and searched through 'RISS' (Research Information Sharing Service) as 'internationalization', 'global ', 'export', 'overseas expansion' and 'theory'. The analysis was carried out using a Systematic literature review. It was selected as the 76 studies and According to international research subjects and characteristics, the four areas of internationalization motive, process, outcomes, and support were analyzed. The results of the study confirmed that the most active research is focused on internationalization outcomes. This study could provide a support and the parties concerned in the ecosystem of SMEs in Korea with implications for the SMEs overseas market.