Browse > Article
http://dx.doi.org/10.14400/JDC.2019.17.6.365

A study on the natural history virtual reality contents using depaysement  

Park, Ki-Deok (National Science Museum)
Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Publication Information
Journal of Digital Convergence / v.17, no.6, 2019 , pp. 365-371 More about this Journal
Abstract
In this study, VR contents were produced by using the rose which is the material of the tomb of the surrealistic work wrestler of Rene Magritte, an artistic genre, as a motive. In conclusion, the distortion (spatial modulation) of the image scale is connected to the dynamic-curve and texture-soft areas, and the superposition (combination of contradictory images) is called the big-size, irregular-depth area, Are connected to the positions of big-size and irregular-space regions. The theme of the work was Dream, and the plants and roses patterns were produced in each timeline, and overlap, scale, distortion, overlap, distortion, and scale were used.
Keywords
VR; Depaysement; Optical Illusion; Rene Magritte; National history;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 S. Y. Kim. (2018). A Study of Textile Surface Design using Fractal Pattern. Journal of Korean Society of Basic Design & Art. 19(5), 106.
2 Y. H. Jeong. (2015). The Case Study of Design Art Works on Depaysement Technique. Journal of Korea Design Knowledge Society, 1(33), 247.
3 Y. J. Hwang (2014). A study of interface with affordance theory for museum education mobile application improvement. Journal of Korean association of computer education, 17(5), 27.
4 T.S. Kim (2018). Affordance Types and Importance by Design Elements and Properties. Journal of Product Research, 36(2), 154.
5 S. K. Han. (2017). The Role of HCI in the Fourth Industrial Revolution Era: Through HCI-Technology Roadmap Using Future Prediction Techniques. Journal of the HCI Society of Korea, 1(2), 326.
6 S. Y. Kim.(2017). Application of Affordance to Screen Designs in Cognitive Perspectives. Journal of the HCI Society of Korea, 1(2), 314.
7 H. D. Song. (2009). Exploring Factors that Affect the Usability of Digital Textbook based on Affordance Perspectives. Journal of Educational Technology, 25(3), 141.
8 J. Y. Kim. (2015). The Affordance-based Approach of the Patterns of Participation in Interactive Art. Master's dissertation. Graduate School of Culture Technology Kaist, Daejeon.
9 K. D. Park, T. H. Kim & J. H. Chung (2013). TA study on the transparent screen projection mapping using depaysement. Journal of Digital Policy & Management, 11(8), 333.
10 http://binsworld.tistory.com/178.
11 M. H. Yun. (2012). A Study of the Expressive Possibilities of Modern Formative Arts Using Fractal Geometry. Journal of the korean society design culture, 18(4), 305.
12 E. S. Park. (2013). Research of Rene Magritte paintings through study on dépaysement. Master's dissertation. The Graduate School of Education Kangwon National University, Kangwon.
13 N. Y. Kyung. (2017). A Study on Preference according to Affordance Design Elements in Digital Media Exhibition Environment. Journal of Korean institute of interior design, 26(5), 138.
14 K. H. Eom & B. R. Jeong. (2012). A Case Study on the Textile Design Product Applied by Fractal Geometry. Journal of Korean Society of Design Culture, 18(2), 245.
15 L. L. Park. (2016). A Study on Fusion Art Make-Up Using Depaysement Surrealism. Journal of Korea Convergence Society, 7(3), 36.