• Title/Summary/Keyword: Converged education

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The Development and Application Effects of Convergence Program for Field Trip and STEAM Education related Geology (지질 관련 야외 학습과 STEAM 교육을 융합한 프로그램 개발 및 적용 효과)

  • Kim, Deok-Ho;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.33 no.2
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    • pp.364-379
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    • 2014
  • In this study, a theme-centered STEAM program converged with field trip was developed in the 'The stratum and fossils' unit of elementary science. The objectives were to find the influences on academic achievement, creative problem solving abilities and scientific attitude of elementary school students. The STEAM education program was composed of content which can be applied effectively by converging field trip and STEAM elements. As the results applied the STEAM program to elementary school students, the experimental group improved effectively in the academic achievement, creative problem solving abilities and scientific attitude compared to the control group, which took the theoretical lesson. In conclusion, it is necessary to develop systematically and continuously programs converging STEAM and field trip in various units of science subject which field trip is possible.

Strategic Plan for Application of Geospatial Information Technology in the Field of Education (공간정보의 교육분야 활용을 위한 전략연구)

  • Kang, Youngok;Cho, Nahye;Kang, Aetti;Park, Jiyoung
    • Spatial Information Research
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    • v.22 no.2
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    • pp.19-29
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    • 2014
  • As Geoweb is continuously developing, today it is possible for the public to utilize geospatial information technology, whereas only a few experts could apply this technology in the past. The examples that utilize the geospatial information technology creatively in the field of education have been increasing. Google, USGS and NASA, etc. presented various strategies to attract participation from people as they construct the related web-sites and suggest practical examples so that the existing spatial data in public institutions can be utilized in the field of education. In this study, we presented the strategies that converged education and exploratory learning can be vitalized on the primary, middle and high schools by using geospatial information technology. We took a literature review of researches that geospatial information technology had applied in the field of education according to the changes of schools' environments, analyzed internal and foreign web-sites which applied geospatial information technology to the field of education, and finally presented the strategies for application of geospatial information technology in the field of education. The strategies we presented are divided into four parts: 1) construction of course modules, 2) construction of educational database based on geospatial information technology, 3) construction of authoring environments for course modules, and 4) provision of supporting services for vitalizing the education based on geospatial information technology.

Art based STEAM Education Program using EPL (EPL을 활용한 예술 중심의 STEAM 교육 프로그램)

  • Jeon, SeongKyun;Lee, YoungJun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.149-158
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    • 2014
  • The rapidly changing 21st-century knowledge and information society is emphasizing converged education that crosses various academic fields. In particular, the society expected the cultivation of the talent who balance scientific creativity and artistic sensitivity by adding arts to the existing converged education revolving around science and technology. However, at present, most STEAM education has been actively conducted with a focus on science and technology, whereas the subject of arts has been regarded or utilized as a supplementary means. Its problem is that the educational characteristics and values of art education have not been effectively utilized in educational terms and this could lead to superficial integrated education. In this respect, this study had the knowledge of various fields, such as science, technology, and mathematics, utilized usefully during the process of experiencing and creating arts. Accordingly, this study designed an education programs as with the case of Nam-Jun Baek who expanded the dominion of arts by creatively utilizing his own time's scientific technologies. In this educational process, the target program was developed in a manner that enables EPL to be utilized essentially as the study's knowledge-based tool and medium. The results of applying this educational program in 5th-grade elementary school students showed that the program has positive effects on the creative attributes of the students.

Effect of Education Experience (Home, School, and Mass Media) on Reducing Practice Behavior of Food-related Wastes (가정, 학교, 대중매체의 교육경험이 식품쓰레기 감량 실천 행동에 미치는 영향)

  • Choi, Kyoung Sook;Kim, Ji Eun
    • Journal of the Korean Society of Food Culture
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    • v.36 no.3
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    • pp.256-264
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    • 2021
  • The purpose of this study is to observe the influence education experience (home, school, and mass media) on reducing practice behavior(purchasing, using, disposing and leading) of food-related wastes. The study also sought to promote strategy and suggest effective activation plans for the vitalization of behavior of reducing food-related wastes. The study subjects were 412 adult consumers who answered a structured questionnaire. The main findings are as follows: First, the scores of home education experience were 3.61±0.71, which was the highest, and 3.45±0.74 for school education experience, which was the lowest. Second, according to factor analysis, the reducing practice behavior of food-related wastes was converged purchasing, using, disposing and leading behavior. The scores of disposing behavior were 3.79±0.67, which was the highest, and 2.87±0.82 for leading behavior, which was the lowest. Third, the common variables influencing the reducing practice behavior(purchasing, using, disposing and leading) of food-related wastes were home education and mass media and the powerful variable influencing was home education. The results of this study can be used as basic data for the development of educational programs for effective food-related waste reduction.

Development of an Infographic-Based STEAM Program (인포그래픽 기반 STEAM 프로그램 개발 및 효과성 검증)

  • Hyun, Eun Ryung;Kim, Jeong Hyun;Shin, Tae Seob
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.68-74
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    • 2022
  • The purpose of this study was to develop an infographic-based STEAM program for high school students and test its effectiveness. In this study, we converged high school 'art' education with 'Korean language' and 'mathematics.' The program was divided into four phases. The effectiveness of the program was analyzed by conducting matched pair t-test for 377 students at a girl's high school in Seoul before and after the program. The study found that the students' self-concept on mathematics and their attitude towards choosing science and engineering career showed significant increases after the program. By connecting high school courses through data visualization based on cognitive information design, findings from this study suggest that our infographic-based STEAM program should be implemented more frequently at high schools.

Analysis of the Relation between Exhibitions in Busan National Science Museum and 2015 Revised Curriculum - Focusing on the Key Competencies and the 3rd-6th Grades - (국립부산과학관 전시물과 2015 개정 교육과정과의 연계성 분석 - 핵심역량과 3~6학년을 중심으로 -)

  • Jeong, Hae-Lyun;Shin, Dong-hoon
    • Journal of Korean Elementary Science Education
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    • v.37 no.4
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    • pp.352-362
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    • 2018
  • With the advent of the 4th industrial revolution, the educational innovation focusing on the key competencies is occurring in the whole world. In September 2015, the Ministry of Education suggested six key competencies such as self-management competency, knowledge/information processing competency, creative thinking competency, aesthetic sensibility competency, communication competency, and community competency for the 2015 revised national curriculum. Also, this era requires for diverse lessons like subject integrated/converged lesson and intramural/extramural education. Thus, the objective of this study is to research/analyze exhibitions of Busan National Science Museum as extramural educational institute and to relate between the 2015 revised curriculum and exhibitions of science museum. First, the exhibitions of permanent exhibition hall in Busan National Science Museum were researched/analyzed. It analyzed the current status, display type, and explained contents of exhibitions. Second, it analyzed the relations between contents of the exhibition and key competencies in the 2015 revised curriculum. Third, the 2015 revised curriculum for the 3rd and 6th grade related to the selected exhibition contents was analyzed. The analysis on the exhibition contents performed by this study would be helpful for follow-up researches connected to exhibitions of Busan National Science Museum.

A Study on the Key Competency of Converged Contents : Focused on the ICT and Eco-system Viewpoints (융합형콘텐츠의 핵심요소 연구 : ICT·가치사슬 관점을 중심으로)

  • Lee, Tae-Min;Jang, Hong-Jun;Jung, Young-hee;Kim, Ja-Mee;Jung, Soon-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1281-1283
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    • 2012
  • 향후 도래할 융합시대의 국가적 발전을 위하여 6T 첨단기술 간의 융합기술을 예측하고 지원하기 위한 거버넌스 체계의 구축이 필요하며, 전략 산업 발굴 및 R&D 지원을 위해서 새로이 발생할 융합기술의 분류체계 분석이 필요하다. 본 연구에서는 6T중 문화(Culture)와 기술이 상호적으로 융합하여 만들어지는 CT(Culture Technology)를 기준으로 연구를 진행하며, 구체적으로 CT를 통해 생성되는 융합형 콘텐츠의 분류체계의 핵심요소 도출에 관하여 연구를 진행한다. ICT 관점에서 융합형콘텐츠의 핵심요소로서 시장성, 응용성, 독창성, 핵심성을 도출하였으며, 생태계적 가치사슬 관점에서 창작성, 가공성, 창출성을 핵심요소로 도출하였다. 또한 융합형콘텐츠의 융합 단계를 창의 혁신 단계로 바라보았으며, 이러한 단계에 따라 ICT 및 생태계적 가치사슬 관점에서 가지는 핵심요소가 다름을 볼 수 있었다. 본 논문은 융합형콘텐츠의 발전 단계로 구분하여 다양한 관점에서 융합형콘텐츠의 발전방향을 바라보아야 하는 시사점을 제시하는데 의의를 가진다.

Nonlocal Formulation for Numerical Analysis of Post-Blast Behavior of RC Columns

  • Li, Zhong-Xian;Zhong, Bo;Shi, Yanchao;Yan, Jia-Bao
    • International Journal of Concrete Structures and Materials
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    • v.11 no.2
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    • pp.403-413
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    • 2017
  • Residual axial capacity from numerical analysis was widely used as a critical indicator for damage assessment of reinforced concrete (RC) columns subjected to blast loads. However, the convergence of the numerical result was generally based on the displacement response, which might not necessarily generate the correct post-blast results in case that the strain softening behavior of concrete was considered. In this paper, two widely used concrete models are adopted for post-blast analysis of a RC column under blast loading, while the calculated results show a pathological mesh size dependence even though the displacement response is converged. As a consequence, a nonlocal integral formulation is implemented in a concrete damage model to ensure mesh size independent objectivity of the local and global responses. Two numerical examples, one to a RC column with strain softening response and the other one to a RC column with post-blast response, are conducted by the nonlocal damage model, and the results indicate that both the two cases obtain objective response in the post-peak stage.

: A Case Study of English Class as Liberal Education, Converged on Literature and Theatrical Performances for Cultivating Humanities (<연극영화로 배우는 영어> : 문학과 인성을 접목한 융·복합 교양영어 수업 사례)

  • Choi, Jeong Mee;Lee, Ho Sun
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.536-545
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    • 2016
  • Most universities have been concerned about Liberal Education; whether is it on universal truth, or on training job-specialists? In consequence, the curricula have been reformed and promoted diversely. In this aspect, has been developed as convergence education. I selected two easy and short texts and tried to make the students practice and memorize the dialogues as many as possible. At the end of the class, the students presented given assignments, with theatrical performance. This study carried out the research of students' presentation and theatrical performances on the basis of group study, together with a survey of the results of questionnaires and lecture evaluation. Therefore it was a exploratory study to check out significance of variables through the correlation analysis. The students' questionnaires showed the improvement of their English ability, together with their knowledge about literature and drama, cultivating humanities through the theatrical performance. It may be said that has achieved multi-functional effects of English class converged literature, theatre and humanities even for one semester.

The Effects of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy (고등학교 과학탐구실험 교과에 피지컬 컴퓨팅을 융합한 수업이 SW 교육 인식 및 융합 소양에 미치는 영향)

  • Lee, Yura;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.69-78
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    • 2020
  • In the era of the 4th industrial revolution and convergence, various discussions and studies have been conducted to develop future social talents, and through this, the need for creative convergence talents is increasing. In line with the change to a software-oriented society, countries around the world are trying to strengthen SW education, but high school students' awareness of the necessity of information subject and SW education that is the center of convergence is insufficient. Therefore, opportunities for convergence of the information subject and various fields should be provided. In this study, information education was converged to the science exploration experiment subject to construct an educational program that can develop creative convergence, and a convergence class using physical computing were applied to high school students for 9 hours. As a result of the experiment, the recognition of SW education of the experimental group was improved, and it was confirmed that the learner's convergence literacy of the experimental group was statistically different from that of the control group that conducted the general science experiment class.