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An Ontology-Based Method for Calculating the Difficulty of a Learning Content (온톨로지 기반 학습 콘텐츠의 난이도 계산 방법)

  • Park, Jae-Wook;Park, Mee-Hwa;Lee, Yong-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.83-91
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    • 2011
  • Much research has been conducted on the e-learning systems for recommending a learning content to a student based on the difficulty of it. The difficulty is one of the most important factors for selecting a learning content. In the existing learning content recommendation systems, the difficulty of a learning content is determined by the creator. Therefore, it is not easy to apply a standard rule to the difficulty as it is determined by a subjective method. In this paper, we propose an ontology-based method for determining the difficulty of a learning content in order to provide an objective measurement. Previously, ontologies and knowledge maps have been used to recommend a learning content. However, their methods have the same problem because the difficulty is also determined by the creator. In this research, we use an ontology representing the IS-A relationships between words. The difficulty of a learning content is the sum of the weighted path lengths of the words in the learning content. By using this kind of difficulty, we can provide an objective measurement and recommend the proper learning content most suitable for the student's current level.

The Content Analysis of Informatics Education as a General Education Course in Universities in terms of Information Technology (IT) Fluency (IT 유창성의 관점에서 대학 교양과정의 정보교육 내용 분석)

  • Noh, Hyun-A;Kim, Ja-Mee;Lee, Won-Gyu
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.41-49
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    • 2012
  • It is required that university students acquire information technology in order to adapt to the information society. Therefore, it is inevitable for universities to provide students with an effective curriculum to improve IT fluency. The purpose of this study is to analyze the content of the informatics learning programs in universities in Korea in terms of IT fluency which is defined by National Academy of Science NRC99. Based on the information that the Academy Information Center announced, the content analysis was carried out from September 2010 to June 2011. According to the result of the analysis, 84 of 201 universities provide the informatics education as a mandatory course. 29 of them mainly provide the programs about word processors, spreadsheet, and presentation that are regarded as contemporary skills. These programs cover the fundamental concept, but the contents which require intellectual capabilities are rarely addressed. Moreover, the informatics education has mainly focused on elementary and secondary education. In this sense, it is valid to analyze the contents and current states of the informatics learning programs required in higher education.

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Hybrid Web Content Management System Implementation (하이브리드 웹 콘텐츠 관리 시스템 구현)

  • Park, Seon-Gyeong;Mun, Hyung-Jin
    • Journal of Industrial Convergence
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    • v.17 no.2
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    • pp.15-20
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    • 2019
  • The purpose of this study is to provide customized experience learning service platform that enables consumers to easily search for various content information about on - site experiential learning, exhibitions, events, and culture, and to provide services. To provide customized experiential learning information that meets the requirements of the consumer. Beacon technology implemented through this study is a BLE technology that broadcasts a URL in Eddystone format developed by Google. This means that even if a user does not install a separate application, Making it easier and faster to access. Based on this, when the database of local cultural contents is completed, it will be expanded to the whole country, and it is expected that more diverse and high quality self - directed cultural contents experiential learning activity education programs will be provided to consumers by diversifying contents and expanding the market.

Flow Properties of Water Additive Corn-Cob-Mix for Handling by Pump (수분(水分)첨가된 옥수수(Corn-Cob-Mix)의 펌프 운송(運送) 시(時)의 유체성질(流體性質) 구명(究明))

  • Oh, I.H.;Heege, H.J.
    • Journal of Biosystems Engineering
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    • v.14 no.1
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    • pp.33-40
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    • 1989
  • The flow properties of water added com-cob-mix(CCM) were studied in order to provide basic information for designing its pumping system. For the study, a model system similar to actual situation was constructed. From the experiment, it can be concluded that the flow properties of the water added CCM has close relationship with its moisture content as follows; 1. The pressure drop caused by friction was very low when the moisture content of water added CCM was more than 70%. However, when the moisture content of the material is about 60%, the pressure drop increases up to 10 kPa/m at low pumping speed, and 20 kPa/m at high pumping speed, respectively. 2. The water added CCM having about 65% moisture content showed pseudo-plastic flow characteristics. 3. As the moisture content of the material decreases, the shear stress increases more rapidly than the shear rate does. Finally, below approximately 60% moisture, the shear stress becomes a linear relationship with the shear rate. 4. It was possible to pump the material having the moisture content down to 58% through a pipe having 80 mm diameter by a pump operating at 234 rpm. However, by either increasing the diameter of the pipe or decreasing the pumping speed, it can be possible to pump the material having lower moisture content than 55%.

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A Study on Streaming Service for Content Protection (컨텐츠 보호를 위한 스트리밍 서비스 방안 연구)

  • 박지현;윤기송;전경표
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.198-201
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    • 2003
  • Changes in internet and network environment make it possible to provide high-quality content services in real time. As demand for digital content is increased, problems related to intellectual property rights are getting more important. Streaming service like video-on-demand solved this problem by preventing content from being saved. But, as the advent of several tools able to save streamed content, the streamed content is not free from these problems any more. So, with security countermeasure like access control, new technologies to control and manage rights for content are needed. One of the solutions is DRM In this paper, we describe a DRM-based streaming service that can send the ASF stream which is the multimedia file format of Microsoft.

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An Analysis of Literacy Textbooks for Adult Learners Developed by Adult Literary Education Institutes (성인 문해교육 기관의 자체 개발 교과서의 내용 제시 방식 분석 연구)

  • Gim, Chae-Chun;Byeon, Hyo-jong;Park, Eun-young
    • Journal of Fisheries and Marine Sciences Education
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    • v.19 no.3
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    • pp.457-466
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    • 2007
  • This study is to analyze literacy textbooks for adult learners developed by adult literacy education institutes. In the study, six different kinds of literacy textbooks are collected and analyzed on the basis of five evaluation criteria.: unit organization, presentation way of Hangeul, type of content, level of content, and degree of subject integration. The results of literacy textbook analysis are as follows. First, literacy textbooks carry different forms of unit organization in different textbooks. Most textbooks are composed of lessons, without a hierarchical organization of lessons, whereas some textbooks carry a hierarchical structure of 'unit + lessons'. Second, Hangeul is mostly presented in the form of reading and writing and literacy textbooks tend to present Hangeul as constructing letter through combining vowels and consonants rather than as whole language. Third, literacy textbooks contain life-adjustment situations which would help adult learners to lead everyday lives more efficiently. Fourth, literacy textbooks carry different levels of educational content, ranging from 'basic Hangeul' through 'expanded content' to high level of Hangeul writing. Fifth, literacy textbooks appear to integrate educational content from different subjects in order to provide more relevant content for adult learners.

A Content Analysis of Sex Education in High School Textbooks Based on Gender Equality (고등학교 성교육 관련 교과 내용 분석 - SIECUS의 양성평등 관점 중심-)

  • Kim, Sun-Ock;Heo, Gyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.1
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    • pp.1-11
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    • 2008
  • The purposes of this study are to analyze sex education content in high school textbooks and to suggest new guidelines for high school sex education content from a gender equality standpoint. The study analyzes sex-related content from high school textbooks based on the 7th curriculum, including subject areas such as Technical/Home Economics, Sciences, Physical Education, Social Studies and Moral Studies. The analysis relies on the framework of Sexuality Information and Education Council of the United States that covers 4 levels and 6 categories as well as the framework of Choi (2005) that includes 36 themes in 6 different categories. The results of this study are as follows: First, high school sex-related textbooks are focused mainly on human development and human relations. Secondly, there is a lot of level 3 sex education content within the analyzed textbooks. Third, there are gender inequality issues in the coverage of such topics as pregnancy, contraception and sexual violence. Fourth, there are also gender inequality problems caused by content level. This study recommends that gender inequality issues be included in high school sex education guidelines in the future in order to provide improved and appropriate content for high school level sex education.

Experience Type Applications by the Behavior of Food-Content Creators

  • Yu, Chaelin;Ryu, Gihwan;Moon, Seok-Jae;Yoo, Kyoungmi
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.247-253
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    • 2020
  • It has emerged Food-content among various forms of 1-person media through social media. Food-content influencer also market products through 1-person media, generating revenue through increased views and subscribers of 1-person media. It also sells products through sponsorship. In general, there is a profit structure through 1-person media viewing, but research on how restaurant companies generate profits directly through food-content is insufficient. In addition, research on converting subscribers to consumers through food-contents is minimal. In this paper, we propose an experiential application system based on the behavior of food-content creators. The proposed system collects and categorizes food-content information, and maps between highly related words to organize into keyword categories. The ontology tag-based concept network applied to the proposed system connects representative information by pre-extracting/mapping information related to information requests among a wide range of data. This method maps relevant food-content information to provide the user with data collected/storage in the form of an application. The user uses the application while watching the food eaten by the influencer and creator. And, it is meaningful that the user could be provided is provided with information about the food they want to eat.

The Effect of Facial Embedding Therapy on Skin Elasticity and Moisture Content (안면 매선요법이 피부 탄력도 및 수분 유지도에 미치는 영향)

  • Lee, Ki-Su;Ko, Min-Kyung;Lee, Jeong-Hwan;Kim, Min-Jung;Hong, Kwon-Eui
    • Journal of Acupuncture Research
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    • v.28 no.5
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    • pp.111-119
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    • 2011
  • Objective : Facial embedding therapy is a korean medical treatment technique for face lifting. The authors aimed to evaluate the effects of embedding therapy on facial skin elasticity and moisture content. This paper was written to provide objective datas about Facial embedding therapy. Results : Mean elasticity of both $ST_3$ increased after facial embedding therapy. skin elasticity of both $ST_3$ showed significant improvement. Mean moisture content of both $ST_3$ increased after facial embedding therapy. skin moisture content of both $ST_3$ showed significant improvement. Conclusion : Mean elasticity and moisture content of both $ST_3$ increased after facial embedding therapy. Facial embedding therapy may be an effictive treatment for improving elasticity and moisture content of skin in clinic.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.