• Title/Summary/Keyword: Construction of Reality

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Automation of BIM Material Mapping to Activate Virtual Construction (가상건설 활성화를 위한 BIM 재질 매핑 자동화 기술)

  • Seo, Myoung Bae
    • Smart Media Journal
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    • v.9 no.3
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    • pp.107-115
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    • 2020
  • Recently, BIM has become mandatory in the construction field, research on various use cases is increasing. In particular, when virtual reality technology, one of the core technologies of the 4th industrial revolution, and BIM are combined, it can be used in various fields such as preliminary design review and construction simulation. Until now, however, virtual reality grafting technology is only used as a simple prototype or as a model house. Also, it is difficult to activate virtual construction because it is expensive to produce high-quality virtual reality contents. Therefore, in this paper, in order to increase the utilization and quality of the virtual construction field, a study was conducted to shorten the material mapping time, which takes a lot of time when producing virtual reality contents using BIM. To this end, object properties were assigned to enable material mapping in the BIM model, and materials most used in the construction field were configured, and automated material function development and final tests were conducted that automatically map properties and materials. For the test, 10 models were used and the test was repeated three times, and the productivity improvement of about 50.16% was finally achieved. In the future, we plan to conduct research on physical data weight reduction based on the advanced material mapping automation function and the large-capacity BIM model.

Exploring the Combined Use of LiDAR and Augmented Reality for Enhanced Vertical and Horizontal Measurements of Structural Frames (골조 수직, 수평 측정작업 시 LiDAR 및 AR 기술 적용방안 제시)

  • Park, Inae;Kim, Sangyong
    • Journal of the Korea Institute of Building Construction
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    • v.23 no.3
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    • pp.273-284
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    • 2023
  • This study is centered on the combined use of LiDAR(Light Detection and Ranging) and AR(Augmented Reality) technologies during vertical and horizontal frame measurements in construction projects. The intention is to enhance the quality control procedure, elevate accuracy, and curtail manual labor along with time expenditure. Present methods for accuracy inspection in frame construction often grapple with reliability concerns due to subjective interpretation and the scope for human error. This research recommends the application of LiDAR and AR technologies to counter these issues and augment the efficiency of the inspection process, along with facilitating the dissemination of results. The suggested technique involves the collection of 3D point cloud data of the frame utilizing LiDAR and leveraging this data for checks on construction accuracy. Furthermore, the inspection outcomes are fed into a BIM (Building Information Modeling) model, and the results are visualized via AR. Upon juxtaposing this methodology with the current approach, it is evident that it offers benefits in terms of objective inspection, speed, precise result sharing, and potential enhancements to the overall quality and productivity of construction projects.

A Study on the Application State of the Fenestration Energy Consumption Efficiency Rating System in Construction Field (소규모 민간건축 시공현장에 있어서 창호에너지 소비효율등급제의 적용 현황에 관한 연구)

  • Kang, Suk-Pyo;Jin, Eun-Mi;Yun, Yeo-Myun;Park, Sang-Eun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2014.05a
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    • pp.24-25
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    • 2014
  • Up to now, most the fenestration industry is consisted of glazing and window frame in Korea. According to the Fenestration Energy Consumption Efficiency Rating System and Energy Saving Design Standards of Buildings, u-value of fenestration is defined as the value of calculation with glazing and frame. For this reason, when applying for a building permit, in most cases, the official approval test report of the set of windows and doors is used. Nevertheless, in windows construction progresses, most construction manager take delivery of the glazing and frame separately. For those reason, windows and doors are constructed regardless of the report of the Fenestration Energy Consumption Efficiency Rating System in most construction fields. From now on, the research of the connection method between reality of policy and reality of construction fields should be carried out.

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Development of 4D System Linking AR and 3D Printing Objects for Construction Porject (AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구)

  • Park, Sang Mi;Kim, Hyeon Seung;Moon, Hyoun Seok;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.2
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    • pp.181-189
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    • 2021
  • In order to increase the practical usability of the virtual reality(VR)-based BIM object in the construction site, the difference between the virtual image and the real image should be resolved, and when it is applied to the construction schedule management function, it is necessary to reduce the image gap between the virtual completion and the actual completion. In this study, in order to solve this problem, a prototype of 4D model is developed in which augmented reality (AR) and 3D printing technologies are linked, and the practical usability of a 4D model linked with two technologies is verified. When a schedule simulation is implemented by combining a three-dimensional output and an AR object, it is possible to provide more intuitive information as a tangible image-based schedule information when compared to a simple VR-based 4D model. In this study, a methodology and system development of an AR implementation system in which subsequent activities are simulated in 4D model using markers on 3D printing outputs are attempted.

Improved Link System of Schedule and 3D Object for VR-base Construction Project (가상건설기반의 건설공사 일정 및 3D객체 연동시스템의 개선된 구축방안)

  • Kwon, Jung-Hui;Moon, Hyoun-Seok;Park, Seo-Young;Gi, Sang-Bok;Kang, Leen-Seok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.289-294
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    • 2007
  • Virtual reality (VR) technology for construction project includes 3D CAD application and 4D CAD system for visualizing construction schedule data. 3D CAD application is more important in the design phase and 4D CAD system is effective tool in the construction phase. This study suggests a methodology to develop VR functions that can be used for project life cycle. The results of this study includes composition algorithms to make VR systems such as bird's eye view system, VR drawings system, VR telepresence system and VR risk management system. Those methodologies can be used for integrated VR system with nD CAD object.

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Constructing Virtual Environment for Flight Simulators based on Digital Map (지리정보를 이용한 비행 시뮬레이터의 가상환경 구축)

  • 유병헌;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

Development of Layer Object Simulation System for Construction Project based on Virtual Reality (가상현실기반 건설공사의 레이어 객체 시뮬레이션 시스템 구축 연구)

  • Kang, Leen-Seok;Ji, Sang-Bok;Kim, Seol-Gi;Moon, Jin-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.957-960
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    • 2007
  • The construction information used in the design and construction phases are being gradually changed by 3D objects based on virtual reality (VR). This study developed an algorithm and computerized system to visualize layer object simulation that can be used in the pre-design phase. Layer object simulation enables designer to review expecting problems, which can reappear in real construction site, by building construction structures in a VR system. This function can be used as an important tool of virtual construction system.

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Infrastructure of the Simulation System Based on Virtual Reality in Predesign Phase (기획단계에서의 VA기반 시뮬레이션 시스템 기반구축에 관한 기초연구)

  • Sim, Jin-Kyu;Lee, Yoon-Sun;Kim, Ju-Hyung;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.787-790
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    • 2007
  • Currently, the complication and large scale of the construction project have caused a lot of problems of cooperation and information sharing. Therefore, for solving this problems, the research based on techniques of the virtual construction system are actively advanced all over the world. This paper is one of the researches about the virtual construction system and infrastructure of the simulation system that is one of the virtual construction system. This paper should analyze the needs about the simulation system through analysing proceeding researches and a lot of solutions, such as AutoCAD and ArchiCAD. Also this paper should drive functions of simulation system, and suggest the concept of this system

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Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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Analysis of Applicability of Visual SLAM for Indoor Positioning in the Building Construction Site (Visual SLAM의 건설현장 실내 측위 활용성 분석)

  • Kim, Taejin;Park, Jiwon;Lee, Byoungmin;Bae, Kangmin;Yoon, Sebeen;Kim, Taehoon
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.11a
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    • pp.47-48
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    • 2022
  • The positioning technology that measures the position of a person or object is a key technology to deal with the location of the real coordinate system or converge the real and virtual worlds, such as digital twins, augmented reality, virtual reality, and autonomous driving. In estimating the location of a person or object at an indoor construction site, there are restrictions that it is impossible to receive location information from the outside, the communication infrastructure is insufficient, and it is difficult to install additional devices. Therefore, this study tested the direct sparse odometry algorithm, one of the visual Simultaneous Localization and Mapping (vSLAM) that estimate the current location and surrounding map using only image information, at an indoor construction site and analyzed its applicability as an indoor positioning technology. As a result, it was found that it is possible to properly estimate the surrounding map and the current location even in the indoor construction site, which has relatively few feature points. The results of this study can be used as reference data for researchers related to indoor positioning technology for construction sites in the future.

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