• Title/Summary/Keyword: Computing time-delay

Search Result 222, Processing Time 0.024 seconds

A Modified-PLFS Packet Scheduling Algorithm for Supporting Real-time traffic in IEEE 802.22 WRAN Systems (IEEE 802.22 WRAN 시스템에서 실시간 트래픽 지원을 위한 Modified-PLFS 패킷 알고리즘)

  • Lee, Young-Du;Koo, In-Soo;Ko, Gwang-Zeen
    • Journal of Internet Computing and Services
    • /
    • v.9 no.4
    • /
    • pp.1-10
    • /
    • 2008
  • In this paper, a packet scheduling algorithm, called the modified PLFS, is proposed for real-time traffic in IEEE 802.22 WRAN systems. The modified PLFS(Packet Loss Fair Scheduling) algorithm utilizes not only the delay of the Head of Line(HOL) packets in buffer of each user but also the amount of expected loss packets in the next-next frame when a service will not be given in the next frame. The performances of the modified PLFS are compared with those of PLFS and M-LWDF in terms of the average packet loss rate and throughput. The simulation results show that the proposed scheduling algorithm performs much better than the PLFS and M-LWDF algorithms.

  • PDF

A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
    • /
    • v.7 no.6
    • /
    • pp.143-155
    • /
    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

  • PDF

Versatile UPQC Control System with a Modified Repetitive Controller under Nonlinear and Unbalanced Loads

  • Trinh, Quoc-Nam;Lee, Hong-Hee
    • Journal of Power Electronics
    • /
    • v.15 no.4
    • /
    • pp.1093-1104
    • /
    • 2015
  • A standard repetitive controller (RC) is theoretically able to replace a bank of resonant controllers in harmonic signals tracking applications. However, the traditional RC has some drawbacks such as a poor dynamic response and a complex structure to compensate grid frequency deviations for an effective unified power quality conditioner (UPQC) control scheme. In order to solve these problems, an improved RC with an outstanding dynamic response and a simplified grid frequency adaptive scheme is proposed for UPQC control systems in this paper. The control strategy developed for the UPQC has delay time, i.e., one-sixth of a fundamental period (Tp/6), repetitive controllers. As a result, the UPQC system can provide a fast dynamic response along with good compensation performance under both nonlinear and unbalanced loads. Furthermore, to guarantee the excellent performance of the UPQC under grid frequency deviations, a grid frequency adaptive scheme was developed for the RC using a simple first order Padé's approximation. When compared with other approaches, the proposed control method is simpler in structure and requires little computing time. Moreover, the entire control strategy can be easily implemented with a low-cost DSP. The effectiveness of the proposed control method is verified through various experimental tests.

Implementation Method for DASH-based Free-viewpoint Video Streaming System (DASH 기반 자유시점 비디오 스트리밍 시스템 구현)

  • Seo, Minjae;Paik, Jong-ho
    • Journal of Internet Computing and Services
    • /
    • v.20 no.1
    • /
    • pp.47-55
    • /
    • 2019
  • Free-viewpoint video (FVV) service provides multi viewpoints of contents and synthesizes intermediate video files which are not captured on some view angles so that enables users to watch as they choose wherever they want. Synthesizing video is necessary technique to provide FVV video service, because every video of the FVV contents for different view angles cannot be stored to the content server physically. For the reason, fast view synthesis can improve the quality of video service and increase user's satisfaction. One of the studies for FVV service, a method was proposed to transmit FVV service based on DASH (Dynamic Adaptive Streaming over HTTP). There is big advantage on using DASH that it is commonly used to transport video service. However, the method was only a conceptual proposal, so it is difficult to implement the system using the proposal. In this paper, we propose an implementation method to provide real-time FVV service smoothly. We suggest a system structure and operation method on the server and client side in detail, which is to be applicable to synthesize video quickly. Also, we suggest generating FVV service map additionally which controls a FVV service overall. We manage real-time information of the whole service through the service map. The service can be controlled by reducing the possible delay from network situation.

High Throughput Multiplier Architecture for Elliptic Cryptographic Applications

  • Swetha, Gutti Naga;Sandi, Anuradha M.
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.9
    • /
    • pp.414-426
    • /
    • 2022
  • Elliptic Curve Cryptography (ECC) is one of the finest cryptographic technique of recent time due to its lower key length and satisfactory performance with different hardware structures. In this paper, a High Throughput Multiplier architecture is introduced for Elliptic Cryptographic applications based on concurrent computations. With the aid of the concurrent computing approach, the High Throughput Concurrent Computation (HTCC) technology that was just presented improves the processing speed as well as the overall efficiency of the point-multiplier architecture. Here, first and second distinct group operation of point multiplier are combined together and synthesised concurrently. The synthesis of proposed HTCC technique is performed in Xilinx Virtex - 5 and Xilinx Virtex - 7 of Field-programmable gate array (FPGA) family. In terms of slices, flip flops, time delay, maximum frequency, and efficiency, the advantages of the proposed HTCC point multiplier architecture are outlined, and a comparison of these advantages with those of existing state-of-the-art point multiplier approaches is provided over GF(2163), GF(2233) and GF(2283). The efficiency using proposed HTCC technique is enhanced by 30.22% and 75.31% for Xilinx Virtex-5 and by 25.13% and 47.75% for Xilinx Virtex-7 in comparison according to the LC design as well as the LL design, in their respective fashions. The experimental results for Virtex - 5 and Virtex - 7 over GF(2233) and GF(2283)are also very satisfactory.

User Modeling based Time-Series Analysis for Context Prediction in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서 컨텍스트 예측을 위한 시계열 분석 기반 사용자 모델링)

  • Choi, Young-Hwan;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.19 no.5
    • /
    • pp.655-660
    • /
    • 2009
  • The context prediction algorithms are not suitable to provide real-time personalized service for users in context-awareness environment. The algorithms have problems like time delay in training data processing and the difficulties of implementation in real-time environment. In this paper, we propose a prediction algorithm with user modeling to shorten of processing time and to improve the prediction accuracy in the context prediction algorithm. The algorithm uses moving path of user contexts for context prediction and generates user model by time-series analysis of user's moving path. And that predicts the user context with the user model by sequence matching method. We compared our algorithms with the prediction algorithms by processing time and prediction accuracy. As the result, the prediction accuracy of our algorithm is similar to the prediction algorithms, and processing time is reduced by 40% in real time service environment.

Moving Object Tracking using Query Relaying in Wireless Sensor Networks (무선 센서 네트워크에서 질의 중계를 이용한 이동 객체의 위치 추적 방안)

  • Kim, Sangdae;Kim, Cheonyong;Cho, Hyunchong;Yim, Yongbin;Kim, Sang-Ha
    • KIISE Transactions on Computing Practices
    • /
    • v.20 no.11
    • /
    • pp.598-603
    • /
    • 2014
  • In wireless sensor networks, two methods have been generally used to track continuously moving object: a user query-based method and a periodic report-based method. Although the former method generates more overhead as a result of the user queries, the former one is also an energy-efficient method that does not transfer unnecessary information. For the user query-based method, a virtual tree that consist of sensor nodes is used to perform the user query and the sensor reporting. The tree stores the information of the mobile objects, and the stored information triggers a report b the user query. However, in case of a fast-moving object, the tracking accuracy decreases as a result of the time delay of the end-to-end repeated query. In order to solve this problem, we propose a query-relay method that reduces the time delay for mobile object tracking. In the proposed method, the nodes in the tree relay the query to adjacent nodes according to the movement of mobile object that is tracked. When the query messages are relayed. The end-to-end querying time delay is reduced. and a simulation shows that our method is superior to existing ones in terms of tracking accuracy.

Queuing Time Computation Algorithm for Sensor Data Processing in Real-time Ubiquitous Environment (실시간 유비쿼터스 환경에서 센서 데이터 처리를 위한 대기시간 산출 알고리즘)

  • Kang, Kyung-Woo;Kwon, Oh-Byung
    • Journal of Intelligence and Information Systems
    • /
    • v.17 no.1
    • /
    • pp.1-16
    • /
    • 2011
  • The real-time ubiquitous environment is required to be able to process a series of sensor data within limited time. The whole sensor data processing consists of several phases : getting data out of sensor, acquiring context and responding to users. The ubiquitous computing middleware is aware of the context using the input sensor data and a series of data from database or knowledge-base, makes a decision suitable for the context and shows a response according to the decision. When the real-time ubiquitous environment gets a set of sensor data as its input, it needs to be able to estimate the delay-time of the sensor data considering the available resource and the priority of it for scheduling a series of sensor data. Also the sensor data of higher priority can stop the processing of proceeding sensor data. The research field for such a decision making is not yet vibrant. In this paper, we propose a queuing time computation algorithm for sensor data processing in real-time ubiquitous environment.

Update Frequency Cache Consistency for Reducing Wait Time in Mobile Computing (이동 컴퓨팅 환경에서 대기 시간을 감소시키는 갱신 빈도 캐쉬 일관성 기법)

  • Lee, Chan-Seob;Kim, Dong-Hyuk;Baek, Joo-Hyun;Choi, Eui-In
    • The KIPS Transactions:PartD
    • /
    • v.9D no.6
    • /
    • pp.1017-1024
    • /
    • 2002
  • According as mobile computing environment is generalized by development of wireless networking technology and communication device, mobile host uses local cache for extensibility and early response time. and reduction of limited bandwidth. This time, between mobile host and mobile support station cache need consistency interested person of done data accordingly much techniqueses propose. Existent consistency techniques because detection based techniqueses are used mainly and broadcast periodic invalid message considering frequent disconnection. However, these techniqueses increase abort step through increase or delay of transmission message number by accuracy examination of data. Therefore, because mobile host deletes cached data, and extensity are decreased. Techniques that is proposed in this paper did to perform refering update frequency about object that page request or when complete update operation happens to solve these problem. Therefore, have advantage that response is fast because could run write intention declaration or update by update frequency electively asynchronously when update operation consists and abort step decreases. Also, improved extensity running delete or propagation electively according to update frequency about periodic invalid message gone since disconnection.

CR-SeMMS: Cost-Reduced Secure Mobility Management Scheme Based on SIP in NEMO Environments (CR-SeMMS : NEMO환경에서 SIP에 기반한 비용절감의 안전한 이동성관리 기법)

  • Cho, Chul-Hee;Jong, Jong-Pil
    • Journal of Internet Computing and Services
    • /
    • v.13 no.3
    • /
    • pp.31-47
    • /
    • 2012
  • The mobile Virtual Private Network (MVPN) of Internet Engineering Task Force (IETF) is not designed to support NEwork MObility (NEMO) and is not suitable for real-time applications. Therefore, an architecture and protocol which supports VPN in NEMO are needed. In this paper, we proposed the cost-reduced secure mobility management scheme (CR-SeMMS) which is designed for real-time applications in conjunction with VPN and also which is based on the session initiation protocol (SIP). Our scheme is to support MVPN in NEMO, so that the session is well maintained while the entire network is moved. Further, in order to reduce the authentication delay time which considers as a delaying factor in hands-off operations, the signaling time which occurs to maintain the session is shortened through proposing the hands-off scheme adopting an authentication method based on HMAC based One Time Password (HOTP). Finally, our simulation results show the improvement of the average hands-off performance time between our proposed scheme and the existing schemes.