• Title/Summary/Keyword: Computer Creativity

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Study on the Preliminary Teachers' Perception for the Development of Curriculum of the Robot-based Software Education in the Universities of Education (교육대학교 로봇 활용 소프트웨어 교육 과정 개발을 위한 예비 교사의 인식 조사 연구)

  • Jeong, Inkee
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.277-284
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    • 2017
  • Software Education will be implemented at elementary, middle and high schools starting in 2018. The goal of software education is to help students develop Computational thinking skills. Especially, using robots in software education increases student interest and helps to increase creativity. In order for software education using robots to be effective, education for teachers should be effective. The development of effective education contents for preliminary teachers can be said to be the success of software education. By the way, effective education can be said to begin with an accurate analysis of the subjects. In order to develop an effective curriculum for preliminary teachers, it is necessary to grasp the level of preliminary teachers who will carry out the software education using robots. Therefore, in this paper, we surveyed the experiences, levels and perceptions of preliminary teachers to help develop software education curriculum using robots.

Correlation between Car Accident and Car Color for Intelligent Service (지능형서비스를 위한 자동차사고와 자동차색깔의 상관관계)

  • Shin, Seong-Yoon;Lee, Sangwon
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.11-20
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    • 2013
  • In designing Intelligent Traffic Systems, it should be necessary to consider telecommunications, appearance, environment, auxiliary functions, safety, and so on. Also, in choosing a car, a consumer considers those properties. This paper tried to elucidate the fact that car color has a very significant meaning for car safety when administrating intelligent traffic services and making car-purchasing decision. We first studied on occurrence probability of car accident according to car color that has something to do with car safety. Then, we studied on the concepts of advancing color and receding color. Advancing color causes less accidents since the color looks closer than it actually is. And receding color causes more accidents since the color looks farther than it actually is. And we classified car colors into eight classes and assign their ranking to each class, considering the number of car accidents. We tried to verify our research by use of telephone questionnaire for residents in Kunsan, Republic of Korea.

3D Special Makeup Mask Program Development and Utilization (Ver. 2) (3D 특수 분장 마스크 시뮬레이션 프로그램 개발과 활용 (제2보))

  • Barng, Kee-Jung;Kim, Jin-Seo
    • Journal of Fashion Business
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    • v.19 no.5
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    • pp.63-76
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    • 2015
  • The purpose of this study was to design a training program for utilization of 3D special makeup mask program. This study was conducted with a 3D computer graphics software program, for special makeup mask using a variety of creative educational models and case study with comparative analysis. The makeup program applied to the majors and liberal arts classes for program design. Inthis study, the selected major courses included ' stage make up ', make up application', and illustrations and color '. Students were required to take a class targeted to questionnaire completion and analysis. The research method included literature search, and Internet navigation, of experimental research. The research targeted select college students attending a 4-year university located in Dae-jeon, Korea. ETRI's "3D mask special makeup simulation program" was used in support. A survey of the study conducted from September 1, 2013, to August 30, 2014, showed a total of 94 additional statistical analyses. First, grade 3 44.6% was attained by 91.7% of the first year student majoring in liberal arts classes, Second, students' in the 3D special dress up mask program Interestingly, attained high recognition in its mastering, usability, and creativity. Furthermore, the major student satisfaction was higher for the '3D special makeup mask program. Third, students '3D special dress up was one of the biggest advantages of the program', the mask ' that models 3D ' faces. In addition, the student's delicate dress called for critical technology skills. It is thought to be suitable for practical training and improving the efficiency and performance if applied to universities and beauty schools, such as the regular high school curriculum through research.

Survey the Researches of "Programming Curriculum" and Evaluation with Outcome Criterion (「프로그래밍 교육 과정」 연구에 대한 분석과 성취기준 부합도 평가)

  • Kim, JiSoo;Kim, JeongAh
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.5
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    • pp.235-244
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    • 2017
  • As creativity and problem-solving ability become core competencies, the main objectives of programming subjects in the elementary and secondary educational curriculum is 'computational thinking'. This goal can not be achieved at the level of understanding the characteristics of the programming language and the simple utilization abilities of the computer. The abilities to write algorithms and solve problems in real life situations using programming languages are required. In order to cultivate these abilities, the curriculum of the programming area was strengthened in the elementary and middle education curriculum, and the criteria for evaluating the achievement level were also prepared. However, the curriculum that can be used in actual education field is not yet established. In this study, we analyzed the researches on the existing programming curriculum and evaluated how well the curriculum meets the achievement criteria. Also, we can suggest the aspects to be considered in the study of programming curriculum and to verify whether the results of curriculum operation are in line with achievement criteria. In addition, future directions in elementary and middle school programming curriculum are suggested.

Proposal about Convergence Education for Creative Manpower Training - Focused on Foreign Language Department's students (창의적 인력 양성을 위한 융합적 교육 방안 - 외국어 계열 학생을 중심으로)

  • Lee, Jungwon;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.8
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    • pp.1987-1994
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    • 2014
  • The purpose of this paper is to propose convergence education for creative manpower training between foreign language and Information technology department's students. Academia and industry, and government have attempted a number of changes and efforts for the employment of university graduated students and they have also promoted various projects and plans to suggest a better way. But the graduates employment rate is still left as serious social problem. To solve this problem, we seek to propose convergence education plan to enhance the employment rate of foreign language department that is relatively low unlike other departments. This proposal will make a new paradigm in education - Creativity, Difference, Locality, and Convergence. Based on these paradigms, it is expected to overcome the limitation of labor market.

Feature Selection for Creative People Based on Big 5 Personality traits and Machine Learning Algorithms (Big 5 성격 요소와 머신 러닝 알고리즘을 통한 창의적인 사람들의 특징 연구)

  • Kim, Yong-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.97-102
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    • 2019
  • There are many difficulties to define because there is no systematic classification and analysis method using accurate criteria or numerical values for creative people. In order to solve this problem, this study attempts to analyze how to distinguish creative people and what kind of personality they have when distinguishing creative people. In this study, I first survey the Big 5 personality trait, classify and analyze the data set using the data mining tool WEKA, and then analyze the data set related to the creativity The goal is to analyze the features using various machine learning techniques. I use seven feature selection algorithms, select feature groups classified by feature selection algorithms, apply them to machine learning algorithms to find out the accuracy, and derive the results.

Development and application of SW fusion safety education program applying Novel Engineering (Novel Engineering을 적용한 SW융합 안전교육 프로그램 개발 및 적용)

  • Hong, Ji-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.193-200
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    • 2019
  • The 2015 revised curriculum aims to cultivate a 'creative fusion talent' capable of creating new knowledge and fusing various knowledge to create new value. Therefore, it is strengthening reading education to raise humanistic imagination and software education to promote scientific creativity. In addition, we have created [Safe Living] textbooks based on experiential activities as a way to strengthen safety education that is becoming a social issue. And we use it to conduct safety education at creative activity time. Novel Engineering believes that it can develop thinking skills in the process of reading books and finding and solving problems in life in them. Therefore, in this study, we will develop software education programs for safety education that are applied with Novel Engineering and apply them to actual classes to verify the educational effectiveness of students' creative problem solving skills and safety education.

Analysis of Class Effects by Creativity and Convergence Extracurricular Program Activities (창의융합 비교과프로그램 활동에 따른 수업효과 분석)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.11-21
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    • 2021
  • The aim of this study is to examine the effectiveness of learning by running an extracurricular program to make effective learning of unfamiliar and difficult programming education possible for students in the humanities. Analysis of learning-related data for one semester of lectures that were collected from 70 humanities students in departments A and B, data collected from a creative convergence app development contest extracurricular program, and data obtained through a questionnaire show that extracurricular program activities affect academic performance. The results of the core competency diagnosis test for students that was conducted before and after participating in the curriculum showed that core competencies improved for both A and B departments after participating in the curriculum. This study shows that extracurricular program activities can help individuals improve their abilities, while also providing customized guidance to reclusive students to improve their academic performance. By carrying out customized coaching for each department to develop apps related to the major field rather than general apps, we hope for improvements in ability to solve problems by converging with the major field, computational thinking, and creative thinking, in the future.

Development and evaluation of virtual world-based elementary education programs (가상세계 기반 초등 교육 프로그램 개발 및 평가)

  • Nam, Choongmo;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.219-227
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    • 2022
  • Students are always preparing for remote classes while taking face-to-face classes due to COVID-19. However, it is true that the class satisfaction with distance learning is not high for students and teachers. The idea that even if remote classes are conducted at home, it would be nice to have classes together like real ones, the need for a virtual world education program that utilizes augmented reality and virtual reality based on the metaverse has emerged. However, there are very few studies that teachers try to apply them to their classes. In this study, a metaverse application curriculum was presented for elementary science and 'space' domains. To implement the metaverse, ZEPETO and COSPACIS EDU were used. In the analysis of content creation with students and evaluation with schoolmates, this study showed that the concentration of learning was increased and creativity improved in the 'real', 'individual', and 'society' domains.

Analysis of Research Trends Using Text Mining (텍스트 마이닝을 활용한 연구 동향 분석)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.6 no.1
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    • pp.23-30
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    • 2020
  • This study used the text mining method to analyze the research trend of the Journal of Creative Information Culture(JCIC) which is the journal of convergence. The existing research trend analysis method has a limitation in that the researcher's personality is reflected using the traditional content analysis method. In order to complement the limitations of existing research trend analysis, this study used topic modeling. The English abstract of the paper was analyzed from 2015 to 2019 of the JCIC. As a result, the word that appeared most in the JCIC was "education," and eight research topics were drawn. The derived subjects were analyzed by educational subject, educational evaluation, learner's competence, software education and maker culture, information education and computer education, future education, creativity, teaching and learning methods. This study is meaningful in that it analyzes the research trend of the JCIC using text mining.