Browse > Article
http://dx.doi.org/10.3745/KTSDE.2017.6.5.235

Survey the Researches of "Programming Curriculum" and Evaluation with Outcome Criterion  

Kim, JiSoo (가톨릭관동대학교 컴퓨터교육과)
Kim, JeongAh (가톨릭관동대학교 컴퓨터교육과)
Publication Information
KIPS Transactions on Software and Data Engineering / v.6, no.5, 2017 , pp. 235-244 More about this Journal
Abstract
As creativity and problem-solving ability become core competencies, the main objectives of programming subjects in the elementary and secondary educational curriculum is 'computational thinking'. This goal can not be achieved at the level of understanding the characteristics of the programming language and the simple utilization abilities of the computer. The abilities to write algorithms and solve problems in real life situations using programming languages are required. In order to cultivate these abilities, the curriculum of the programming area was strengthened in the elementary and middle education curriculum, and the criteria for evaluating the achievement level were also prepared. However, the curriculum that can be used in actual education field is not yet established. In this study, we analyzed the researches on the existing programming curriculum and evaluated how well the curriculum meets the achievement criteria. Also, we can suggest the aspects to be considered in the study of programming curriculum and to verify whether the results of curriculum operation are in line with achievement criteria. In addition, future directions in elementary and middle school programming curriculum are suggested.
Keywords
Programming Education; Computational Thinking; Educational Curriculum; Achievement Criteria; Elementary and Secondary School;
Citations & Related Records
Times Cited By KSCI : 13  (Citation Analysis)
연도 인용수 순위
1 Y. Kim, T. Kim and J. Kim, "Development and Application of Programming Education Program of Robot for Improvement of Elementary School Girls' Creativity," Journal of the Korean Association of information Education, Vol.19, No.1 pp.31-44, 2015.   DOI
2 Y. Kim, Y. Jang, I. Yoon, J. Kim and W. Lee, "A Case Study on Course Game Based Elements for Learning Object- Oriented Concept," The Journal of Korean Association of Computer Education, Vol.17, No.5, pp.1-13, 2014.
3 J. Kim and J. Kim, "Design of Kodu programming Education for Improving Logical Thinking of Primary School Students," in Proceedings of the Korean Association of Computer Education, pp. 67-71, 2013.
4 J. Kim, "Effects of Pair Programming on Creative Problem- Solving Ability and Efficiency," Journal of the Korean Association of Information Education, Vol.20, No.1, pp. 21-28, 2016.   DOI
5 J. Kim, "Designing Content Elements of the Programming Curriculum as a Instrumental Subject for Gifted Science High School," The Journal of Korean Association of Computer Education, Vol.17, No.4, pp.1-11, 2014.
6 MOE, "General Theory of Curriculum from the elementary to high school and Curriculum of each subject," Notification No. 2015-74 of the Ministry of Education, 2015.
7 D. Shim, "Effects of Learning of Visual Basic and Scratch Programming on the Logical Thinking and Problem Solving Ability," M.S Thesis of Korea National University of Education, Korea, 2012.
8 H. Bae, "The Elementary school programming teaching model by problem-based learning," M.S Thesis, Korea National University of Education, Korea, 2009.
9 H. Lee, "Effects of using scratch on the fundamental programming concepts learning of professional high school," M.S Thesis, Dissertation, Korea National University of Education, Korea, 2009.
10 J. Kim, Y. Lee, and W. Jung, "New pedagogy," KyoYook Book, 1993.
11 H. Kim and H. Lee, "Creative Robot Education Program for Elementary School," in Proceedings of the Korean Association of Computer Education, pp.285-288, 2013.
12 C. Yhu and C. Lee, "Effects that Scratch Programming has on Creative Problem-solving for Gifted Elementary Students," Journal of Korean Practical Arts Education, Vol. 25, No.1, pp.149-169, 2012.
13 W. Moon, "The Application of the Scratch2.0 and the Sensor Board to the Programming Education of Elementary School," Journal of the Korean Association of Information Education, Vol.19, No.1 pp.149-158, 2015.   DOI
14 S. Park and D. Koo, "Development of Learning Model for Elementary School Students Using Education Robots," in Proceedings of the Korean Society for Internet and Information, No.10, pp.177-178, 2015.
15 Y. Park, S. Ahn and Y. Lee, "A Differentiated Instruction Model for Elementary School Student on Programming Education Using Scratch," in Proceedings of the Korean Association of Computer Education, No.2, pp.167-170, 2013.
16 J. Park, J. Choi, Y. Seo and Y. Lee, "Designing Robot Programming Lesson Using Leaning Cycle Model," in Proceedings of the Korean Association of Computer Education, No.2, pp.213-216, 2012.
17 J. Park, J. Choi, Y. Lee, "Programming education plan for elementary informatics gifted using Scratch 2.0," in Proceedings of the Korea Society of Computer Information, No. 2, pp.219-222, 2013.
18 Y. Seo, M. Yeom and J. Kim, "Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education," Journal of the Korean Association of information Education, Vol.20, No.3, pp.219-234, 2015.
19 J. Seo, Y. Kim, J. Kim, B. Jeong and Y. Kim, "Development and Analysis of Creativity,Personality-integrated Programming Education Model for Nurturing Holistic IT Human Resources," The Journal of Korean Association of Computer Education, Vol.18, No.3, pp.79-91, 2015.
20 H. Song and Y. Lee, "Object-Oriented Programming Learning using Robots," in Proceedings of the Korean Association of Computer Education, No.1, pp.111-115, 2013.
21 S. An and Y. Lee, "Elementary and Secondary Programming Education Plan Using App Inventor," The Journal of Korean Association of Computer Education, Vol.17, No.5, pp.79-88, 2014.
22 S. Ah, E. Lee and Y. Lee, "Design of Cooperative Programming Learning Environment Using Scratch 2.0," in Proceedings of the Korean Association of Computer Education, No.2, pp. 171-174, 2013.
23 I. Yoo, "Design a Plan of Robot Programming Education Using Tools of Web 2.0," Journal of the Korean Association of Information Education, Vol.18, No.4, pp.499-508, 2014.   DOI
24 Y. Lee and Y. Seo, "The Robot Education Program Based on Schoolwide Enrichment Model for Elementary School Students," The Journal of Korean Association of Computer Education, Vol.15, No.5, pp.33-41, 2012.
25 E. Lee and T. Lee, "Design and Application of Elementary School SW Education Model with Utilizing Entry," in Proceedings of the Korean Association of Computer Education, No.1, pp.43-46, 2015.
26 S. Jeon and Y. Lee, "Design of Programming Education with App Inventor," in Proceedings of the Korea Society of Computer Information, No.1, pp.237-240, 2014.
27 S. Jeon and Y. Lee, "The Effect of CPS Programming Model on promoting Elementary school students' divergent thinking," The Journal of Korean Association of Computer Education, Vol.15, No.2, pp.1-8, 2012.
28 J. Jwon and I. Woo, "The Instructional Model for Robot Programming Using Web2.0 Tools," Journal of the Korean Association of information Education, Vol.18. No.2, pp.345- 356, 2014.   DOI
29 K. Chae, J. Kim, and T. Kim, "The Instructional Design of Programming based on Discovery Learning Model for Elementary School Students," in Proceedings of the Korean Association of Computer Education, No.1, pp.52-56, 2012.
30 T. Hong and S. Jeon, "The Effects of Programming Education with KODU on Problem-Solving Abilities in an Elementary School," Journal of the Korean Association of Information Education, Vol.19, No.1, pp.1-10, 2015.   DOI
31 S, Hwang, J. Choi, and Y. Lee, "The Development of Training Programs for Improving Informatics Gifted Elementary Students' Creative Problem Solving Abilities," Vol.22, No.2, pp.165-168, 2014.
32 Y. Chang, "Effects of Pedagogical Robots with Scratch Programming on Creativity and Logical Thinking Ability in Elementary School Environments," M.S Thesis of KunKuk University, 2015.
33 H. Song, "Practical Model of Teaching-Learning in context of Constructivism," Journal of Educational Psychology, Vol. 17, No.4, pp.1-22, 2003.
34 S. Lee, "Curriculum & Evaluation," YSWPUB, 2013
35 K Kwon, Y. Seo, and Y. Lee, "Teaching-Learning System of Problem Based Programming Learning Using Robot for Specialized High School Students," Korean Journal of Teacher Education, Vol.28, No.3, pp.53-65, 2012.
36 K. Kim and J. Lee, "Analysis of the Effectiveness of Computational Thinking-Based Programming Learning," The Journal of Korean Association of Computer Education, Vol. 19, No.1, pp.27-39, 2016.
37 K. Kim and T. Lee, "The Effect of the Object-Oriented Programming Education Using Storytelling Technique on Gifted Children's Logical Thinking Ability," in Proceedings of the Korean Association of Computer Education, pp.27-34, 2013.