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http://dx.doi.org/10.14400/JDC.2021.19.6.011

Analysis of Class Effects by Creativity and Convergence Extracurricular Program Activities  

Pi, Su-Young (Dept. of Computer Software, Catholic University of Daegu)
Publication Information
Journal of Digital Convergence / v.19, no.6, 2021 , pp. 11-21 More about this Journal
Abstract
The aim of this study is to examine the effectiveness of learning by running an extracurricular program to make effective learning of unfamiliar and difficult programming education possible for students in the humanities. Analysis of learning-related data for one semester of lectures that were collected from 70 humanities students in departments A and B, data collected from a creative convergence app development contest extracurricular program, and data obtained through a questionnaire show that extracurricular program activities affect academic performance. The results of the core competency diagnosis test for students that was conducted before and after participating in the curriculum showed that core competencies improved for both A and B departments after participating in the curriculum. This study shows that extracurricular program activities can help individuals improve their abilities, while also providing customized guidance to reclusive students to improve their academic performance. By carrying out customized coaching for each department to develop apps related to the major field rather than general apps, we hope for improvements in ability to solve problems by converging with the major field, computational thinking, and creative thinking, in the future.
Keywords
Programming Education; Extracurricular Program; Educational Programming Language; Core Competencies; Academic Achievement;
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Times Cited By KSCI : 2  (Citation Analysis)
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