• Title/Summary/Keyword: Classroom Culture

Search Result 170, Processing Time 0.025 seconds

A Study on the Design of Framework for Activating the Making Education and Constructing of the Making Space (메이킹 교육 활성화를 위한 프레임워크 설계 및 메이킹 스페이스 구성 방안 연구)

  • Shin, Seungki;Lee, Hyonyong;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.2
    • /
    • pp.263-274
    • /
    • 2018
  • Maker movement is a part of open source making that originated from DIY culture and means production activity through combination of hardware and software as information and communication technology develops. The purpose of this study is to analyze the status and trends of the making movement in the world and to design a framework for the activation of making education. In this study, we developed the framework to spread the making culture by analyzing the current status and trends of making education, and suggested how to adapt the framework for making eduction in classroom. In addition, we analyzed the cases to suggest how making space should be constructed, and pointed the ideal way out to organize the making space.

A Survey of Dietary Attitude and Recognition of Leftover Foods-Free Day in Elementary School Students of Chungnam Area (충남 일부지역 초등학생의 식생활 태도 및 잔반없는 날 인식에 대한 조사)

  • Chae, Song-Hui;Lee, Je-Hyuk;Kim, Myung Hee
    • Journal of the Korean Society of Food Culture
    • /
    • v.30 no.3
    • /
    • pp.345-361
    • /
    • 2015
  • The aim of this study was to investigate the awareness and attitudes for leftover foods and the relationship between gender/number of family members on the effect of leftover foods-free day in elementary school students. The reasons for school lunch leftover foods were 'too much amount (38.3%)' and 'disliked menu (33.6%)', and the preferred ways for reduction of leftover food was 'to cook deliciously (34%)'. In the case of students who received nutrition education for reduction of leftover lunch, approximately 33.8% of subjects received nutrition education by administered by nutrition teachers during lunch time. The reason for reducing the amount of leftover foods was 'not to waste the foods (35.5%)'. After a leftover food-free day, approximately 62.3% of subjects responded that they ate their whole meal, except for soup. The subjects wanted 'twice per week for leftover food-free day' and had positive attitudes for that program. Proportion of practicing reduction of leftover foods in families was 55.9% of subjects, and 40.5% of subjects preferred dietary education by nutrition teachers in the classroom. For effective reduction of leftover lunch in school, nutrition teachers should attract interest on the environment and foods through after-school activities.

Analyses of Female Engineering Education Programs Abroad (해외 여성 공학교육 프로그램의 분석)

  • Park, Ji-Eun;Kim, Ji-Hyeon;Jeong, Yoon-Kyung;Oh, Myong-Sook
    • Journal of Engineering Education Research
    • /
    • v.12 no.3
    • /
    • pp.79-95
    • /
    • 2009
  • Women engineering education programs in the United States, Europe and Australia were analyzed. From 1970s, these countries focused on the low representation of women in engineering, and carried out extensive research and programs. Numerous studies identified the causes of low representation as low interests in mathematics and science during K-12 years, classroom environments which treat women differently (often referred as chilly climate), and the masculine culture in engineering. Comprehensive approaches were taken in the development of the programs: the programs utilized the schools and universities as well as various local institutes, and the programs were designed not only for female students from elementary to graduate levels, but also for parents, teachers, professors, and school administrators. In order to adopt these programs in Korea, the problems that Korean female engineering students are facing in the education environment must be investigated first. Then, unified efforts to change the educational system, environments and culture are needed by all in engineering fields, along with nation-wide policies and funding.

Analysis of Social Studies Textbooks Application for Universal Design for Learning for Students with Disabilities (장애학생 통합교육 사회과 교수·학습자료의 보편적 학습설계 적용 분석)

  • Lee, Okin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.1-8
    • /
    • 2022
  • This study examined whether the integrated education social studies textbooks developed for students with disabilities were properly implemented in terms of universal design for learning. For analysis, "Teaching and learning materials for inclusive education of students with disabilities: grade 3~6 social studies textbooks", which were instructional adaptation, were selected for students with disabilities who are unable to learn the contents of general textbooks for the 3rd to 6th grade of the elementary school social course in the 2015 revised curriculum. The social curriculum grades are composed of 20 units, including general public, geography and history. The content analysis standard was based on detailed items of 9 definitions according to the 3 principles of UDL presented in CAST (2018). Overall, the aspect of providing multiple means of action and expression was the most frequently observed, followed by providing multiple means of representation and providing multiple means of engagement. Special education teachers and textbook developers can use these results as a resource for designing curricula and lessons for students with disabilities in the inclusive classroom.

Factors which Hinder Attention in Online Classes and Solutions (온라인 수업에서 주의 집중을 저해하는 요인과 해결방안)

  • Shin, Soo-Bum
    • Journal of Creative Information Culture
    • /
    • v.6 no.3
    • /
    • pp.159-168
    • /
    • 2020
  • Unlike in-person classes, such as classroom classes, various variables affect learning effectiveness in online classes. In online classes, the teacher must recognize various variables of learners in advance, and if there are variables that hinder learning, students can increase the concentration of learning attention by removing them. Therefore, it is necessary to study which variables distract attention. In this study, factors that inhibit attentional attention that may occur in online classes were selected, and factors analysis was conducted through questionnaires. As a result of the study, the factors of class progression, environment and device manipulation were indicated as the factors that hinder the attention in online classes. According to the results of this study, plans to increase attention in on-line classes were suggested.

Investigation into Longitudinal Writing Development Using Linear Mixed Effects Model (선형 혼합 모형을 통해 살펴본 쓰기 능력의 장기적인 발전 양상 탐색)

  • Lee, Young-Ju
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.315-319
    • /
    • 2022
  • This study investigates longitudinal writing development in terms of syntactic complexity using linear mixed effects (LME) model. This study employs essays written by four case study participants. Participants voluntarily wrote essays outside of the classroom and submitted the first and second drafts, after reflecting on the automated writing evaluation feedback (i.e., Criterion) every month over one year. A total of 48 first drafts were analyzed and syntactic complexity features were selected from Syntactic Complexity Analyzer. Results of LME showed that there was a significant positive linear relationship between time and mean length of T-unit and also between time and the ratio of dependent clauses to independent clauses, indicating that case study participants wrote longer T-units and also a higher proportion of dependent clauses over one year.

A case study on the application of flipped learning to nail beauty class - Focusing on the analysis of learner perception - (네일미용 수업의 플립러닝 적용 사례 연구 - 학습자 인식실태 분석 중심으로 -)

  • Seol, Hyun Jin
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.4
    • /
    • pp.594-607
    • /
    • 2022
  • This study is a follow-up paper on "Development of flipped learning class model for nail beauty education" published by Seol (2022). This model was conducted from March to June 2022 for 70 students taking the "Nail color design 1" course. After 15 weeks of class, a survey of the students' perceptions of flipped learning and their self-evaluation of goal achievement was conducted, which was composed of questionnaires using a 5-step Likert scale. 15 questions were designed to evaluate the students' satisfaction with their experience and class operations; 4 questions to evaluate whether the class goal had been reached through flipped learning; and 9 questions to evaluate the students' perceptions of flipped learning. As a result of applying this model to theoretical and practical nail beauty classes, it was confirmed that flipped learning helped students better understand the content and had a positive effect on learning, while the subject's educational goals were also achieved. By evaluating the students' perceptions of flipped learning, we may conclude that they experienced learning satisfaction and perceived the approach positively. Moreover, they have expressed a desire for additional flipped learning. This study is thus meaningful in confirming the procedure's effectiveness by applying the flipped classroom model to theoretical and practical subjects with a focus on the nail beauty field, and showing how it achieved students' positive perceptions and educational goals.

A Case Study of Using Creative Teaching Methods: 'National Threats' Learning Task (창의적 교수법 활용 사례: '국가 위협요인' 학습 과제)

  • Jin-Wook Baek;Ju-Ho Jug
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.373-379
    • /
    • 2023
  • Creative teaching methods can be beneficial in enhancing creativity and self-directed learning abilities in the classroom. However, there may be some specific learning tasks where applying creative teaching methods can be difficult. This is because students may not have completed the necessary prerequisite learning before performing the learning task, leading to low reliability of task results or meaninglessness. This study aims to propose teaching methods that enhance creativity and self-directed learning ability when performing learning tasks that may not have sufficient prior learning. To achieve this, we present a case of applying creative teaching methods to a learning task called "national threats". As a research procedure, we provide a suitable teaching method model and detailed procedures for the given learning task, and apply them in actual classes. The results showed that applying the presented teaching methods for the learning task produced meaningful academic achievements. This study can be valuable not only for enhancing creativity in education but also for interdisciplinary research in fields such as education and national security.

Research on Career Education Game Development Utilizing the Concept of Digital Transformation (디지털 전환 개념을 활용한 진로 교육용 게임 개발 연구)

  • Kwang-Hee Cho;Su-In Kim;Sung-Ho Ahn;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.543-548
    • /
    • 2023
  • This study emphasizes the need to understand digital transformation and addresses the development process of functional mobile games with the theme of digital transformation. Through previous research, we found that existing mobile games do not reflect the changes in industries and jobs in the future. In this study, we designed and developed an educational mobile game that can help young people develop digital literacy skills and understand core skills for future changes in industrial structure and jobs due to digital transformation. It utilizes Unity 3D and combines the best features of puzzle, card, and board games. While there may be limitations in terms of expertise in developing educational content, it is important to note that we have presented content that can provide a futuristic view of careers through a game that is highly preferred by students. Considering the direct and indirect educational effects of the game, it is expected to be useful as a vocational education content in the classroom through tablet devices that have recently been distributed in schools.

The Development of information sharing Application of Android based on the Google Map (구글맵 기반 안드로이드 정보 공유 애플리케이션 개발)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
    • /
    • 2011.01a
    • /
    • pp.153-158
    • /
    • 2011
  • The idea that the mobile phone could be used in the education field recently comes from it's strengths. They have mobility, on-the-spot-study, portablity, immediacy and they are easy to connect to educational information. The application which I developed in this study is using Google-Map API and is based on GPS. It can share the information about the area where user is located like text data and pictures of geography, culture, and historical remains. This application makes the best use of the mobile phone's strengths. It's more effective and we can expect that users could manage resources of learning and do self-directed study in spite of being outside of the classroom or after regular classtime.

  • PDF