• Title/Summary/Keyword: Character making

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Visual Interaction between the Stereotype of Women's Body Image and Its Internalization - with the Analysis of Images on the Advertising of Body-line Care Company - (여성 몸 이미지의 전형과 내면화 과정의 시각 체계적 상호작용 - 몸매관리산업 광고 이미지 분석을 중심으로 -)

  • Lee, Suan
    • Women's Studies Review
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    • v.26 no.1
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    • pp.73-108
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    • 2009
  • In the post-industrial society, concerns about the body have devoted to extend the concept of body from its physical level to the spiritual and corporeal level. Now body is not only an instrument which expresses one's personal character, but also an abstract concept which shows one's identity. Through this tendency, body image as a representation becomes notable as much as physical body itself. This tendency has been exaggerated especially for women and the socio-cultural common notion is forcing them to internalize it by presenting several stereotypes of body image. The concept of body image, a rising academic subject becoming a socio-cultural matter of interest, bears an epistemological base about spirit, body, and individual/social character. As the discussion about body develops in the field of women's studies, deepened discussions about body image are in progress. In this article interaction between the making of stereotypes of the female body in the socio-cultural circumstance and the process of internalization of these stereotypes is analyzed. For the analysis, the hypothesis was established that this interaction constructs the making process of body image. The analyzed materials are images and texts for advertisements, and other materials for public relations which are posted on the homepage of body-line consulting company M. The results of this analysis are to summarize as follows; the stereotypes of the female body image in Korea are very similar to those of westerners, and male gaze plays a big role in the construction of female body image through the internationalization of the gaze by women. According to these results, it is necessary to consider the effort that women should strive to produce and to develop healthy female body images.

Psychological Dynamics of Fears and Crooked Desires inherent in Characters of (<겨울왕국> 캐릭터에 나타난 두려움과 왜곡된 욕망의 정신역동)

  • Yang, Se-Hyeok
    • Cartoon and Animation Studies
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    • s.37
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    • pp.159-195
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    • 2014
  • An animation film, , is a work that declared a perfect revival of Disney. It is considered that the success was the result of its impressive theme song and characters working influentially. The main characters let audience experience empathy as well as catharsis by building the image of women making their own future without relying on men, and among the characters, Elsa is still popular even if one year has passed since its premiere in Korea. In the narrative genre, the character's degree of completion is regarded to be so important that it can even determine the work's success or failure. Accordingly, to analyze the personality structure among the major components of character rising, this study focuses on the psychodynamics of fear and desire which determines the directions of thought or behavior. Fear is the emotion attributed not to a real threat but to an ominous assumption about the future. Because fear that is originated from the memory of any deficit or suppression distorts our sound needs, escaping from fear means facing the reality. To verify the unique psychodynamics of the characters, the researcher analyzed the hierarchy of their attitudes, psychological dispositions, and psychic functions by using 'MBTI Personality Typology'. According to the results, (1) Elsa and Anna are in a conflicting relationship in terms of psychic functions. Although they are the combination that shows the highest possibility of conflict, the two sisters overcome it basically grounded on fellowship and family love. (2) Although Hans and Kristoff, too, are against each other in terms of psychic functions, the two male characters do not interact with each other in the work. (3) Hans is a person equipped with psychic functions that can complement both Elsa and Anna the most effectively, but he abuses it and turns into the most fatal opponent to them. (4) Olaf is a type of person combining Anna's attitudes with Elsa's psychological dispositions. And according to the results of analyzing the frequency of expressing fear and desire, (1) Elsa employs overwhelming fear and Anna and others characters use desire as the major drive of their behavior. (2) Fear is the underlying deficit internalized in every character and is attributed to 'the deficit of family love', and as a result, they all share the pain of 'loneliness and isolation'. It is thought that analyzing psychodynamics will help us understand the character's growth tale, that is, the narration that they distort their desire for the first motive to avoid fear and end up being ruled by it, and also, they realize the underlying reason for the distorted desire in the process of getting rid of their own fear and reach self-healing. Lastly, regarding character rising in the animation, it is expected that the directions and analysis results of this research will be referred to as a database in creating characters and setting up relations among them.

Flipped Learning in Socioscientific Issues Instruction: Its Impact on Middle School Students' Key Competencies and Character Development as Citizens (플립러닝 기반 SSI 수업이 중학생의 과학기술 사회 시민으로서의 역량 및 인성 함양에 미치는 효과)

  • Park, Donghwa;Ko, Yeonjoo;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.467-480
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    • 2018
  • This study aims to investigate how flipped learning-based socioscientific issue instruction (FL-SSI instruction) affected middle school students' key competencies and character development. Traditional classrooms are constrained in terms of time and resources for exploring the issues and making decision on SSI. To address these concerns, we designed and implemented an SSI instruction adopting flipped learning. Seventy-three 8th graders participated in an SSI program on four topics for over 12 class periods. Two questionnaires were used as a main data source to measure students' key competencies and character development before and after the SSI instruction. In addition, student responses and shared experience from focus group interviews after the instruction were collected and analyzed. The results indicate that the students significantly improved their key competencies and experienced character development after the SSI instruction. The students presented statistically significant improvement in the key competencies (i.e., collaboration, information and technology, critical thinking and problem-solving, and communication skills) and in two out of three factors in character and values as global citizens (social and moral compassion, and socio-scientific accountability). Interview data supports the quantitative results indicating that SSI instruction with a flipped learning strategy provided students in-depth and rich learning opportunities. The students responded that watching web-based videos prior to class enabled them to deeply understand the issue and actively engage in discussion and debate once class began. Furthermore, the resulting gains in available class time deriving from a flipped learning approach allowed the students to examine the issue from diverse perspectives.

An Analysis on the Personality and Relation according to he Blood Types of Characters in the Comics (만화 <나루토> 속 캐릭터의 혈액형에 따른 성격과 관계 분석)

  • Park, Keong-Cheol
    • Cartoon and Animation Studies
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    • s.39
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    • pp.233-259
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    • 2015
  • Comics is a medium that characters lead a story as words are combined with pictures. Despite characters are simple and exaggerated fictive ones, readers empathize with personality of the character through outer appearance of face and clothes, expression, behavior lines etc. Personality of a character is established by the author or story writer of the comics. Basically, established personality must be maintained through the comics without being broken. To establish personality of a character, understanding of human personality is important. One method for the foregoing is to refer to the framework used for analyzing human personality. As for personality type by blood type, it is considered that there is a specific type of personality according to blood type, and human personality is analyzed by four blood types of A, B, AB and O. Personality type by blood type is convenient to access in the way that it is easy and simple without complexity. The process of establishing personality of a character may be easier by referring to the personality according to blood type. Kishimoto Masashi, the author of the comics is establishing blood types for each character. This study aims to analyze personality depending on the blood types and relations according to blood types among of main and surrounding characters appearing in . As for research methods, this study, first, analyzed how blood type is related to personality in 'the relation between blood type and personality'. Second, this study analyzed blood type and personality in 'personality by blood type of characters in comics '. Third, in the 'personality and relations according to the blood types of characters in the comics ', this study analyzed personality and relations according to the blood type by using a 'caring relationship' which is a like-minded relation according to the blood type. Relations that this study analyzed include '1) Relation between team manager and team member in a team Naruto is belonging', '2) Naruto's eternal triangle and family relations', '3) Naruto's teacher-pupil relations and team manager relation', '4) Main rivalries in ' and '5) change in Naruto and Sasuke's relationship from adversarial to cooperator relationship'. From the relations according to blood types between personality and character established by the author, it is possible to infer that the author referred to the personality of each blood type. Like this, establishing personality of characters and making relations among characters based on the personality type by blood type may be one of useful methods for creating a story.

A Study on Methods of Environmental Education in the Geographic Section of Elementary School Social Studies (초등 사회과 지리 영역에 있어서 환경교육의 방안)

  • 홍기대
    • Hwankyungkyoyuk
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    • v.9 no.1
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    • pp.39-57
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    • 1996
  • All kinds of environmental problems are related to each local and geographical environment. For this reason, it is necessary for schools in each region to provide environmental education which suits the geographical character of their particular region. In order to provide solutions to the environmental problems of each school's geographic region, the goal of this research is as follows: 1. We can make students realize the relationship between the human race and the environment by teaching according to the environmental conditions in each local area. 2. By teaching students about the problems in their own local environment, we can increase their concern about the state of their local surroundings. 3. When teaching about the environment, it is useful to use educational material which suits the character of each local region. 4. Students' interest in environmental preservation can be aroused through extracurricular environmental activities. The ares concerned are Chonnam and Kwangju City, which are divided into urban, industrial, rural, coastal, and mountainous areas. The conclusion about considering environmental education in environmental school social studies is as follows: 1. Kwangju and Chonnam should be divided into five sections, each with similar geographical environments. This will be an improvement over the old uniform approach to environmental studies in which all regions were treated as being the same each region will now receive special attention. 2. It is necessary to maximize the efficient use of the Environmental Education Building. When Media, environmental data and special materials for environmental education are used effectively, teachers can lead class effectively and students will be more interested in the class. 3. We can detect the cause of pollution, increase interest in the environment and easily solve environmental problems by collecting and displaying environmental educational materials. 4. An environmental education corner could boost students' interest in environmental problems and could act as a kind of bridge between theoretical and practical education. 5. Media and environmental data must be specialized according to the geographic character of each region. In this way, we can expect to improve the quality of environmental education over the simplistic environmental education of previous years. 6. Students will become interested in the problems of the region in which they live through social studies, and primarily through the environmental curriculum. 7. We can prevent learning deficiencies by making a consistent teaching plan. The teaching and learning methods will be improved and the teachers will be proud of what they teach. 8. The purpose of the Education Procedure Content Analysis is to make teaching and learning concise and easy by systematizing environmental and related subjects. This can be done by adding an environmental unit to the geographic section of social studies. 9. Citizens' interest in their own residential environment can be increased through action by sustaining environmental preservation movements to local region people.

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A Study of the Sulmunhaejaikjing ("설문 해자익징" 연구)

  • Kim Soon-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.30 no.1
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    • pp.69-88
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    • 1996
  • This dissertation evaluate3 the Sulmunhaejaikjing, published in 1912, by Sun-Soo Park, an ideographic scholar of the late on Korean Chosun Dynasty. This study first explores the compilation, structure andmethodology of the Chinese written characters in Sulmunhaejaikjing. Second, it studies the Sulmunhaejaikjing's distinctive features by means of a comparison with some works of Sulmunhak of the Chung Period in China. Since the motivation of writing of his work was to correct the errors of Sulmunhaeja, Sun-Soo Park attempted several independent interpretations. The interpretive stucture of Sulmunhaejaikjing exactly follows the 14 Books and 540 Parts of Sulmunhaeja, but Park's work differs in interpretation methodology and content Huh Shin made Sojun characters the subject of the investigation, Sun-Soo Park corrected Huh Shin's errors by making the Pre-Sojun older Chinese characters the object of his investigation. Sulmunhaejaju by Tan Ok-Jae, the most distinguished work of spoken literature in the Chung period, adopted Huh Shin's interpretation and added notes, sothat. Tan Ok-Jae, like Huh Shit did not take into account the Pre-Sojun old Chinese character. Therefore, Sun-Soo Park's interpretation greatly differ from Tan Ok-Jae's. Among the scholars of Sulmunhak in the Chung Dynasty, it is Oh Dae-Jing, the writer of Sulmunhaejubo, that accomplished the most noticeable achievement in Sulmunhaeja, Oh Dae-Jing aimed to collect all the Chinese characters which were confirmable in the interpretation of Sulmunhaeja. This, Oh Dae-Jing in a nut neglected the independent interpretation of characters. Sun Soo Park however, demonstrated a pregressive character in basing his independent interpretation upon reliable resesources, even though he offered fewer character in number than did Oh Dae-Jing.

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Main Issues in Korean Moral Education and Eastern Moral Education (도덕교육의 쟁점과 동양윤리교육)

  • Ko, Dae-Hyuk
    • (The)Study of the Eastern Classic
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    • no.36
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    • pp.333-374
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    • 2009
  • Korean traditional education emphasizes moral education than any other country or culture. Education is recognized as practical task for self-realization and self-transcendence in traditional Confucian community. This study starts from two questions. First, how moral education in Korea from late in the 19th, when the modernized schooling started, to now can be classified according to social and political circumstances? Second, what is the main issue of moral education in the progress of Korean education after independence from Japanese imperialism? Especially, this study focuses on reflecting and reviewing these issues by context of Eastern moral education. After late in the 19th century, moral education in Korea is divided into three types: "Education for loyalty and filial piety and Moral cultivation", "Citizenship education and Education for anti-communism", and "Moral education and Character education". This study mainly insists these types of moral education distort the sprit by political interests rather than inherit and develop sprit or basic value of moral education. Furthermore, this study discusses characteristic of moral education and way to improve based on important two issues in Korean society; "Nationalism in moral education" and "Western biased education" Making individual's free will into group consciousness in accordance with political power group's interests rather than developing moral community based on each one's character building, nationalism in moral education deepens self-alienation. Western biased education makes self-negation as it considers western as core, and Korea and other traditional ideas as side. This study emphasizes reanalysis Eastern moral education and need effort for understanding of Eastern moral education to overcome Western biased education in Korean moral education.

A Study for Visual Style for Feature Animation - A Case of Feature Animation - (극장 판 장편 애니메이션의 시각적 스타일에 관한 연구 -장편애니메이션 'Life is Cool'의 제작사례를 중심으로-)

  • Choi, Seung-Won
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.391-400
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    • 2007
  • The ways of expression are infinite to make animated film. When we compare to live action film, that fact is the actual power that animation only has and is one of the big weapons to appeal to the audience. Nonetheless, techniques to be chosen are monolithic like drawing, 3D computer, and clay when animation maker makes feature animation to screen in movie theatre. It's probably because feature animation must have popularity of visual style and they need to standardize technique about side of making. But popularity in expression does not mean monolithic visual style and making technique. It should be understood about side of artistic value to fascinate public audience. Audience is always eager for new subject, new directing style and new visual style. Monotonous and boring animation cannot but turn away from the audience. So if production does not have artistic value, we cannot expect commercial value and success also even it plans and makes for the feature animation. To create new visual style fnr animation is not only limited to artwork itself but also creation, which is included story and tone of the film and acting style about character. Also making process must be calculated and experimented to actualize that visual style about side of making.

The Research about the Improvement of Design Process for Improving Quality of Product - With Emphasis on Decision Making Efficiency based on AHP Technique - (제품의 품질확보를 위한 디자인 프로세스 개선에 관한 연구 - AHP기법을 통한 디자인 의사결정 효율화를 중심으로 -)

  • Lee, Jong-Suk;Shin, Soo-Gil
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.15-24
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    • 2005
  • There is a large waste of time, money, and production through the infelicitous product design process in small and medium enterprises. They don't possess enough career-manpower with respect to design. Especially, the objective and scientific approach process isn't presented very well on the 'establishment concept' of the embodiment phase or 'Sketch and Rendering' of the development phase which are the most important design processes. So, this research is applied to the conception of the AHP method. It uses the basic concept of relativity to decrease risk from the calculational quantity data, and supplement the decision making phase. Generally, human beings can conclude by relative judgement which is more influenceable than absolute judgement. So we must use the relative comparison concept rather than the comparison of two items with variable sketches based on characteristics of human beings. Thus, efficiency judgement is dependent on design sketch comparisons which help the consistency progress of variable alternative plans. We can decrease risk when we chose the final design and increase efficiency of the design decision making. That is now a perfect selection of each alternative's ranking and sensitive design result but this research will provide consistency criterion on filtering and lead to variable design alternatives. The significance of this research is the efficiency method that overcomes differences of character and sensitivity on many phases of the process. Finally, this research proposes a new ideal process that where applied improves quality and evidence of propriety through comparison to existing methods result in method application research for improvement quality.

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Composed Animation Production Pipeline using Miniature Set (미니어처 세트를 이용한합성 애니메이션 제작 공정)

  • Kim, Jaejung;Kim, Minji;Seo, Jihye;Kim, Jinmo;Jung, Seowon
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.63-73
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    • 2016
  • Animation contents are gradually growing every year, but production period and budget for making one animation contents is insufficient as of now. In particular, in case of animation series that are broadcasted on television, many episodes should be made within a short period of production term. Hence, production pipeline of full three-dimensional animation is frequently chosen in this case. However, another problem emerges as the full three-dimensional animation also requires a lot of time for making high-quality background and for rendering. Composed animation is a production pipeline that attempts to solve such problem. It is a pipeline of producing animation by composing computer graphic (CG) character and real background. It requires relatively small number of human resources compared to the full three-dimensional animation pipeline. Hence, it has an advantage in that natural-looking image can be produced under efficient structure and time for rendering can also be reduced. This paper proposes an efficient process of producing composed animation by using miniature set and three-dimensional computer graphic.