• Title/Summary/Keyword: C언어

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The traffic performance evaluation between remote server and mobile for applying to encryption protocol in the Wellness environment (웰니스 환경에서 암호화 프로토콜 적용을 위한 모바일과 원격 서버간 트래픽 성능 평가)

  • Lee, Jae-Pil;Kim, Young-Hyuk;Lee, Jae-Kwang
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.415-420
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    • 2013
  • U-WHS refers to a means of remote health monitoring service to combine fitness with wellbing. U-WHS is a system which can measure and manage biometric information of patients without any limitation on time and space. In this paper, we performed in order to look into the influence that the encryption module influences on the communication evaluation in the biometric information transmission gone to the smart mobile device and Hospital Information System.In the case of the U-WHS model, the client used the Objective-c programming language for software development of iOS Xcode environment and SEED and HIGHT encryption module was applied. In the case of HIS, the MySQL which is the Websocket API of the HTML5 and relational database management system for the client and inter-server communication was applied. Therefore, in WIFI communication environment, by using wireshark, data transfer rate of the biometric information, delay and loss rate was checked for the evaluation.

Development of a Music Score Editor based on MusicXML (MusicXML 기반의 악보 편집기 개발)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.77-90
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    • 2014
  • In the past composers used to make music with classical instruments such as piano, violin, guitar, flute, drums, and other well-known tools. With the advent of digital technology many software programs were developed which allow musicians to compose tunes using personal computers. Many file formats were introduced such as NIFF, SMDL and MIDI but none besides MIDI has been successful. Recently MusicXML has emerged as a de-facto standard for the computer representation of music. This paper presents a brief description of the structure of the MusicXML format and describes the development of a music score editor based on MusicXML. We implemented a MusicXML-based score editing software using C# language and a feasibility test showed the efficiency of our proposed method.

Hardware Design and Implementation of a Parallel Processor for High-Performance Multimedia Processing (고성능 멀티미디어 처리용 병렬프로세서 하드웨어 설계 및 구현)

  • Kim, Yong-Min;Hwang, Chul-Hee;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.1-11
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    • 2011
  • As the use of mobile multimedia devices is increasing in the recent year, the needs for high-performance multimedia processors are increasing. In this regard, we propose a SIMD (Single Instruction Multiple Data) based parallel processor that supports high-performance multimedia applications with low energy consumption. The proposed parallel processor consists of 16 processing elements (PEs) and operates on a 3-stage pipelining. Experimental results indicated that the proposed parallel processor outperforms conventional parallel processors in terms of performance. In addition, our proposed parallel processor outperforms commercial high-performance TI C6416 DSP in terms of performance (1.4-31.4x better) and energy efficiency (5.9-8.1x better) with same 130nm technology and 720 clock frequency. The proposed parallel processor was developed with verilog HDL and verified with a FPGA prototype system.

The Study of Web Services Adaptation in Ubiquitous Environments (유비쿼터스 환경에서의 웹서비스 적용 기술)

  • Lee, Won-Suk;Lee, Kang-Chan;Jeon, Jong-Hong;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.1031-1034
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    • 2005
  • The beginning of Web Services was aware of efficient technology for application integration, thus it was used to integrating the distributed enterprise applications or the applications between business partners. But, recently the usage of Web Services is spreaded out not only internet applications but also wireless network applications. The main reasons are that Web Services is the international standard of W3C, and Web Services is based on XML that has the neutralized characteristics. Currently Major company of Web Services such as MS, IBM, etc. focus on the inte In this paper, we define and explain technical issues for adapting web services to ubiquitous Environment.

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The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

A MDL Modeling Method based on RDF Modeling (RDF 모델링 기법을 기반으로 한 MDL 모델링 기법)

  • Cho, Min-Ho;Ryew, Sung-Yul
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.574-582
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    • 2002
  • Web technology for next generation, led by W3C, is focusing on overcoming of limitation of Human-oriented Web. With circumstance of dramatic increasing information flow in current existing Web, human view based HTML technology is significantly loosing its value. To overcome limitation of Human-oriented Web, new alternative method is essentially required In this context, Machine-oriented Web which machine is searching for information, has been researched as a new alternative. This thesis reviewed MDL (Meaning Definition Language) which is regarded as most generally using method for implementation of Machine-Oriented Web, and presented modeling concept and implementation method in detail. To verify tile value of this presented implementation method, this thesis includes actual cases which has based on proposed implementation method. As an end, we have tried to give a technical assistance to developer of MDL Editor by suggesting MDL Editor implementation display, which has been founded on the proposed modeling method.

Development of a Visual Simulation Tool for Object Behavior Chart based on LOTOS Formalism (객체행위챠트를 위한 LOTOS 정형기법 기반 시각적 시뮬레이션 도구의 개발)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.595-610
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    • 1999
  • This paper presents a visual simulation tool for verification and validation(V&V) of design implications of the Object Behavior Chart developed in accordance with the existing real-time object's behavior design method. This tool can simulates the dynamic interactions using the executable simulation machine, that is EFSM(Extended Finite State Machine) and can detect various logical and temporal errors in the visual object behavior charts before a concrete implementation is made. For this, a LOTOS prototype specification is automatically generated from the visual Object Behavior Chart, and is translated into an EFSM. This system is implemented in Visual C++ version 4.2 and currently runs on PC Windows 95 environment. For simulation purpose, LOTOS was chosen because of it's excellence in specifying communication protocols. Our research contributes to the support tools for seamlessly integrating methodology-based graphical models and formal-based simulation techniques, and also contributes to the automated V&V of the Visual Models.

Mean Transfer Time for SCTP and TCP in Single-homed Environment considering Packet Loss (싱글홈드 환경에서 패킷 손실을 고려한 SCTP와 TCP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.233-248
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    • 2008
  • Stream Control Transmission Protocol(SCTP) is a new transport protocol that is known to provide improved performance than Transmission Control Protocol(TCP) in multi-homing environment that is having two and more IP addresses. But currently single-homed computer is used primarily that is having one IP address. To identify whether mean transfer time for SCTP is faster that for TCP in single-homed environment considering packet loss, we make up real testbed regulating the bandwidth, delay time and packet loss rate on router and observe the transfer time. We write server and client applications to measure SCTP and TCP mean transfer time by C language. Analysis of these experimental results from the testbed implementation shows that mean transfer time of SCTP is not better than performance of TCP in single homed environment exceptional case. Main reasons of performance are that SCTP compared to TCP stops transmitting data by timeout and data transmission is often delayed when SACK congestion happens. The result of study shows that elaborate performance tuning is required in developing a new SCTP module or using a implemented SCTP module.

The Performance Evaluation for PHY-LINK Data Transfer using SPI-4.2 (SPI-4.2 프로토콜을 사용한 PHY-LINK 계층간의 데이터 전송 성능평가)

  • 박노식;손승일;최익성;이범철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.577-585
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    • 2004
  • System Packet Interface Level 4 Phase(SPI-4.2) is an interface for packet and cell transfer between a physical layer(PHY) device and a link layer device, for aggregate bandwidths of OC-192 ATM and Packet Over Sonet/SDH(POS), as well as 10Gbps Ethernet applications. In this paper, we performs the research for SPI-4.2. Also we analyze the performance of SPI-4.2 interface module after modeling using C programming language. This paper shows that SPI-4.2 interface module with 512-word FIFO depth is able to be adapted for the offered loads to 97% in random uniform traffic and 94% in bursty traffic with bursty length 32. SPI-4.2 interface module can experience an performance degradation due to heavy overhead when it massively receives small size packets less than 14-byte. SPI-4.2 interface module is suited for line cards in gigabit/terabit routers, and optical cross-connect switches, and SONET/SDH-based transmission systems.

Integration of flash memory for effective Weather monitoring system (재해예방 모니터링 시스템의 효율적인 데이터 전송을 위한 플래시 메모리의 활용)

  • Yoo, Jae-Ho;Lee, Seung-Chul;Kwon, Tae-Ha;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.223-225
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    • 2010
  • In order to minimize the casualties and damages from natural disasters, local terrain and weather phenomena need to be constantly monitored. Various weather monitoring systems are designed to collect and monitor the weather information for disaster prevention. Nowadays, wireless sensor networks have been widely used to transmit the weather information and collected by the base station at a regular interval. In this paper, disaster prevention monitoring system for efficient data transfer of weather information such as temperature, humidity and illumination are designed. Weather information is able to burst the data transmission based on storage of flash memory. Telosb sensor node are used in the research; programmed by nesC language used by TinyOS.

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