• Title/Summary/Keyword: Buffer(Memory)

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Preparation and Properties of Field Effect Transistor with (Bi,La)$Ti_3O_12/$ Ferroelectric Materials ((Bi,La)$Ti_3O_12/$ 강유전체 물질을 갖는 전계효과형 트랜지스터의 제작과 특성연구)

  • 서강모;조중연;장호정
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2003.11a
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    • pp.180-180
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    • 2003
  • FRAM (Ferroelectric Random Access Memory)은 DRAM(Dynamic Random Access Memory)in 커패시터 재료을 상유전체 물질에서 강유전체 물질로 대체하여 전원 공급이 차단되어도 정보를 기억할 수 있고, 데이터의 고속처리가 가능하고 저소비전력과 집적화가 뛰어난 차세대 메모리 소자이다. 본 연구에서는 n-Well/P-Si(100) 기판위에 $Y_2$O$_3$ 박막을 중간층 (buffer layer)으로 사용하여 (Bi,La) Ti$_3$O$_{12}$ (BLT) 강유전체 박막을 졸-겔 방법으로 형성하여 MFM(I)S(Metal Ferroelectric Metal (Insulation) Silicon) 구조의 커패시터 및 전계효과형 트랜지스터(Field Effect Transistor) 소자를 제작하였다. 제작된 소자에 대해 형상학적, 전기적 특성을 조사, 분석하였다.

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Tactile Type Hangul Identification System the Blind(1) (시각장애자용 촉각식 한글판독장치(1))

  • Kim, Hong-Oh;Min, Hong-Gi;Huh, Woong
    • Journal of Biomedical Engineering Research
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    • v.12 no.2
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    • pp.107-112
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    • 1991
  • In this paper, we have developed page level input system of the character reading aid for the blind. Input toys)ems arse consisted with 512 pixels line image sensor, optical lento, digital interface for the computer and its control software. Input buffer size of the computer memory that for the single scanning of printed matters Image is 64kB. Image patterns of the reading characters which stored in system memory are converted to tactile character patterns that would be output to the bimorph tactile sensor by software control.

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Real -Time Rule-Based System Architecture for Context-Aware Computing (실시간 상황 인식을 위한 하드웨어 룰-베이스 시스템의 구조)

  • 이승욱;김종태;손봉기;이건명;조준동;이지형;전재욱
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.17-21
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    • 2004
  • 본 논문에서는 실시간으로 상수 및 변수의 병렬 매칭이 가능한 새로운 구조의 하드웨어 기반 룰-베이스시스템 구조를 제안한다. 이 시스템은 context-aware computing 시스템에서 상황 인식을 위한 기법으로 적용될 수 있다. 제안된 구조는 기존의 하드웨어 기반의 구조가 가지는 룰의 표현 및 룰의 구성에서 발생하는 제약을 상당히 감소시킬 수 있다. 이를 위해 변형된 형태의 content addressable memory(CAM)와 crossbar switch network(CSN)가 사용되었다. 변형된 형태의 CAM으로 구성된 지식-베이스는 동적으로 데이터의 추가 및 삭제가 가능하다. 또한 CSN은 input buffer와 working memory(WM) 사이에 위치하여, 시스템 외부 및 내부에서 동적으로 생성되거나, 시스템 설정에 의해 지정된 데이터들의 조합 및 pre-processing module(PPM)을 이용한 연산을 통하여 WM을 구성하는 데이터를 생성시킨다. 이 하드웨어 룰-베이스 시스템은 SystemC 2.0을 이용하여 설계하였으며 시뮬레이션을 통하여 그 동작을 검증하였다.

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Performance of capacitorless 1T-DRAM cell on silicon-germanium-on-insulator (SGOI) substrate (SGOI 기판을 이용한 1T-DRAM에 관한 연구)

  • Jung, Seung-Min;Oh, Jun-Seok;Kim, Min-Soo;Cho, Won-Ju
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2010.06a
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    • pp.346-346
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    • 2010
  • A capacitorless one transistor dynamic random access memory (1T-DRAM) on silicon-germanium-on-insulator substrate was investigated. SGOI technology can make high effective mobility because of lattice mismatch between the Si channel and the SiGe buffer layer. To evaluate memory characteristics of 1T-DRAM, the floating body effect is generated by impact ionization (II) and gate induced drain leakage (GIDL) current. Compared with use of impact ionization current, the use of GIDL current leads to low power consumption and larger sense margin.

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Implementation of AHB1-AHB2 Multi-Bus Architecture Using Memory Selector (메모리 셀렉터를 이용한 AHB1-AHB2 다중버스 아키텍처 구조 구현)

  • Lee, Keun-Hwan;Lee, Kook-Pyo;Yoon, Yung-Sup
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.527-528
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    • 2008
  • In this paper, several cases of multi-shared bus architecture are discussed and in order to decrease the bridge latency, the architecture introducing a memory decoder is proposed. Finally, a LCD controller using DMA master is integrated in this bus architecture that is verified due to RTL simulation and FPGA board test. DMA, LCD line buffer and SDRAM controller are normally operated in the timing simulation using ModelSim tool, and the LCD image is confirmed in the real FPGA board containing LCD panel.

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VLSI design of a shared multibuffer ATM Switch for throughput enhancement in multicast environments (멀티캐스트 환경에서 향상된 처리율을 갖는 공유 다중 버퍼 ATM스위치의 VLSI 설계)

  • Lee, Jong-Ick;Lee, Moon-Key
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.383-386
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    • 2001
  • This paper presents a novel multicast architecture for shared multibuffer ATM switch, which is tailored for throughput enhancement in multicast environments. The address queues for multicast cells are separated from those for unicast cells to arbitrate multicast cells independently from unicast cells. Three read cycles are carried out during each cell slot and multicast cells have chances to be read from shared buffer memory(SBM) in the third read cycle provided that the shared memory is not accessed to read a unicast cell. In this architecture, maximum two cells are queued at each fabric output port per time slot and output mask choose only one cell. Extensive simulations are carried out and it shows that the proposed architecture has enhanced throughput comparing with other multicast schemes in shared multibuffer switch architecture.

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Inductive Switching Noise Suppression Technique for Mixed-Signal ICs Using Standard CMOS Digital Technology

  • Im, Hyungjin;Kim, Ki Hyuk
    • Journal of information and communication convergence engineering
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    • v.14 no.4
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    • pp.268-271
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    • 2016
  • An efficient inductive switching noise suppression technique for mixed-signal integrated circuits (ICs) using standard CMOS digital technology is proposed. The proposed design technique uses a parallel RC circuit, which provides a damping path for the switching noise. The proposed design technique is used for designing a mixed-signal circuit composed of a ring oscillator, a digital output buffer, and an analog noise sensor node for $0.13-{\mu}m$ CMOS digital IC technology. Simulation results show a 47% reduction in the on-chip inductive switching noise coupling from the noisy digital to the analog blocks in the same substrate without an additional propagation delay. The increased power consumption due to the damping resistor is only 67% of that of the conventional source damping technique. This design can be widely used for any kind of analog and high frequency digital mixed-signal circuits in CMOS technology

An Efficient Recovery Method for Mobile Main Memory Database System (모바일 메인메모리 데이터베이스 시스템을 위한 효율적인 복구 기법)

  • Cho, Sung-Je
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.181-195
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    • 2008
  • The rapid growth of mobile communication technology has provided the expansion of mobile internet services, particularly mobile realtime transaction takes much weight among mobile fields. There is an increasing demand for various mobile applications to process transactions in a mobile computing fields. Thus, During transmission in wireless networks a base station failure inevitably causes data loss of the base station buffer. It is required to compensate the loss for communication. The existing methods for a base station failure are not adequate because they all suffer from too much overhead and resolve only the link failure. In this paper, we study an efficient recovry systems for a mobile DBMS. We propose SLL (Segment Log List) that enables the mobile host to compensate data loss efficiently in the case of base station failure. In SLL, a base station deliveries an output information of data cells to a mobile host. when a base station fails, the mobile host can retransmit just next data cells. We also prove the efficiency of new method.

A Real-Time Rendering Algorithm of Large-Scale Point Clouds or Polygon Meshes Using GLSL (대규모 점군 및 폴리곤 모델의 GLSL 기반 실시간 렌더링 알고리즘)

  • Park, Sangkun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.294-304
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    • 2014
  • This paper presents a real-time rendering algorithm of large-scale geometric data using GLSL (OpenGL shading language). It details the VAO (vertex array object) and VBO(vertex buffer object) to be used for up-loading the large-scale point clouds and polygon meshes to a graphic video memory, and describes the shader program composed by a vertex shader and a fragment shader, which manipulates those large-scale data to be rendered by GPU. In addition, we explain the global rendering procedure that creates and runs the shader program with the VAO and VBO. Finally, a rendering performance will be measured with application examples, from which it will be demonstrated that the proposed algorithm enables a real-time rendering of large amount of geometric data, almost impossible to carry out by previous techniques.

A photonic packet switching system with contention resolution capability (충돌제어 기능을 갖는 광 패킷 스위칭 시스템 연구)

  • 이기철;이성철;이성근;정지채;강철희;박진우
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.34D no.8
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    • pp.52-61
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    • 1997
  • In this paper it is proposed a new architecture for N*N optical packet switching system. It consists of active-splitter type pf packet router, travelling type of optical buffer memory for packet contention resoltuion and an electronic controller. the BER performance of the proposed switching system is analyzed with respect to channel crosstalks and amplified spontaneous emissio noise form switching elements and optical amplifiers respectively. Operational validity of the proposed switching system is also experimentally proved by realizing 2*2 optical packet switching system.

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