• Title/Summary/Keyword: Art Education Program

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Art Education through Artwork: Focusing on the Mathematical Principle (미술작품을 통한 미술교육: 수학 원리를 중심으로)

  • Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.447-457
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    • 2010
  • Mathematical principle is present in artwork or architectural building. It is important for middle school students to find these mathematical principles in artwork. But it is difficult to achieve original purpose of art education through student activity that only looks for mathematical principle present in artwork and architectural building. Thus, it is necessary for students to have activities to find mathematical principle in artwork for themselves through artistic experience and appreciation of artwork and to create, appreciate and express new artwork to which they apply the mathematical principle. In this article, I researched a couple of artwork or architectural buildings from this point of view in which mathematical principle is present. I also developed hypothetical teacher activities and student activities for program by providing artwork of Escher in which mathematical principle is present as an example.

The Connection Program Displayed by Art Museum for a Public Cultural Life (일반인의 문화생활을 위한 미술관 전시 연계 프로그램)

  • Choi, Eun-Hui;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.179-180
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    • 2013
  • This study aims to make continuedly the community culture and art development to promote the use of a cultural facility through the art program of an art museum. This increases the satisfaction of the citizens' life by it and excavates the faithful users' culture and art. It contributes the culture and art development of Pusan in the future. We analyzed the data of the social index related Pusan's culture and leisure to investigate the basic concept of art museum education based on previous research. We reviewed the degree of use of facility for culture and art based on it. We present a community culture and art development plan through connection program displayed art museum. We expect the basis to increase the community culture level in Pusan.

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Case analysis of educational program of museum using online contents -Focusing on Jenkin's new media literacy- (온라인 콘텐츠를 활용한 미술관 교육 프로그램 사례 분석 -젠킨스의 뉴미디어리터러시로-)

  • Baek, Gun-A;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.125-134
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    • 2020
  • This study analyzed the cases of online art museum education based on the core competency of Jenkins' new media literacy to supplement the limitations of online art museum education programs. The core competency of media education suggested by Jenkins can serve as a reference point for an online art museum content. For the case analysis, 4 museums were selected as the domestic art museum, and 4 as the overseas art museum. The results of analysis based on new media literacy are as follows. In the case of overseas art museums, content for mutual communication such as video conferencing and commenting at the bottom of the site page was constructed, but domestic online art museums lacked these elements. Therefore, there is a need to improve core competency of appropriation, networking, negotiation, distributed cognition, and collective intelligence by organizing communication content.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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A Study on the Development of Art Programs for Supporting Young Children's Prosocial Behavior : Focusing on young children from Multicultural and Typical Korean Families (유아의 친사회적 행동 지원을 위한 미술 프로그램 개발 연구 : 다문화 가정 유아와 일반 유아를 대상으로)

  • Park, Hyun Sun;Kim, Ji Eun
    • Korean Journal of Childcare and Education
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    • v.9 no.2
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    • pp.143-171
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    • 2013
  • This paper aims to develop the art programs supporting prosocial behaviors of young children from multicultural and typical Korean families. On the basis of the survey results and literature review, art activities were planned. And the program was executed amongst young children from multicultural and typical Korean families to test the applicability of the program. The young children in the program showed either positive attitudes or conflicts with their peer group at the beginning. As the program continued, young children were gradually harmonized, yielding to each other and were negotiating. During the last stage of the program, young children from multicultural and typical Korean families demonstrated prosocial behaviors of sharing, helping, and cooperating with each other. These kinds of results prove that the art programs are helpful in promoting prosocial behavior among young children from multicultural and typical Korean families. Therefore, it appears that an educational institute in which young children from multicultural families are taught would be able to support prosocial behavior for young children from multicultural and typical Korean families using this program.

The Case Study of Contents Development for Online Museum Art Appreciation based on Smart Media (스마트 미디어 기반의 온라인 미술관 예술 감상 프로그램 콘텐츠 개발 사례 연구)

  • Yang, Yeon Kyoung
    • Journal of Information Technology Services
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    • v.16 no.1
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    • pp.139-162
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    • 2017
  • Museums contain a significant meaning as a place that reflects empirical knowledge that have been accumulated socially and scientifically in overall life of the public and provides the opportunity to enjoy prestigious culture, while serving as the extended place of education. The first objective of this study is to increase the accessibility of general public through the development of online museum programs as service contents and to present the ultimate direction the development of in art appreciation contents that can effectively expand the infrastructure of culture and art. Second, the effectiveness of online art appreciation programs by registered private museums, which continuously develop smart media-based online museum contents and systemization of archive as the distribution rate of smart devices is increased due to generalization of digital environments, was analyzed by each case to examine the objective distinctions strategies. Third, in terms of museum visitors and smart contents users, this study examines the expected effects of popular distribution by seeking various ways that can enhance the desired exhibit appreciation and autonomous utilization of educational programs, while not being restricted by the physical accessibility and limitation of space at the museums. The subjects of this study included cases of BoroomSan Museum, Savina Museum of Contemporary Art, Imageroot, Sangwon Museum of Art, Hello Museum, etc. and the online smarts contents art appreciation educational programs by registered private museums were analyzed. Results expected to achieve from such processes are as follows. First, the possibility to expand cultural participation in museum exhibition appreciation and museum education infrastructure became widen. Second, the educational program resources can be utilized as the culture and art asset that strengthens the museums' responsibilities in their social role. Third, museum archive can be constructed in more systematic way, and the efficiency of museum archive system can be enhanced to maintain the museum collection database in a consistent format. Fourth, the museum's smart contents users' continued access to museum's online contents may induce the exhibition effect of the site and voluntary participation in education, and can also expect an economic synergy effect as the users become potential visitors that may actually visit the museum in the future.

A Case Study of Art Counseling for the Improvement of Self-Esteem and School Adjustment of Elementary School Students from Multicultural Family (다문화가정 초등학생의 자아존중감과 학교생활적응 향상을 위한 미술상담 사례연구)

  • Kim, Young-Mi;Cho, Bung-Hwan
    • The Korean Journal of Elementary Counseling
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    • v.11 no.1
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    • pp.93-106
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    • 2012
  • This study aimed at helping elementary school students from multicultural family in boosting their self-esteem and school adjustment by conducting the program of art Counseling. The research was carried out by performing art Counseling on two first-graders from multicultural family whom I have been supervising in the class at T elementary school in G City, South Chungcheong Province. The art Counseling program employed in the study is the one the researcher developed by reorganizing the programs used in previous studies in a way that would confirm to the aim of the research. A 40 minutes session was held twice a week from August 30, 2011 to October 6, 2011, resulting in a total of 10 sessions. The researcher herself conducted the sessions during after school at the first grade classroom of T elementary school. The following analyses were performed to generate results of elementary school students from multicultural family, "the test measuring self-esteem", "the test measuring the school life adjustment", "the K-HTP test" was conducted before and after the art counseling program. The results were analyzed through comparison. The foregoing analyses revealed that the art Counseling program is effective for elementary school students from multicultural family.

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Development of Program Outcomes Evaluation System for Multidisciplinary Major in Design and Software (디자인과 소프트웨어 융합전공의 프로그램 학습성과 평가체계 개발)

  • Choi, Ji-Eun;Kim, Hakil;Jin, Sung-Hee
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.74-88
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    • 2019
  • In recent years, the design has formed and operated convergence education in conjunction with many other academic fields, and ABEEK also encourages the participation of convergence engineering programs. The purpose of this study is to require design and software convergence major to operate program that accord engineering education certification criteria to develop a program outcomes evaluation system and examine its validity. The program outcomes evaluation system was developed in accordance with development research methods and procedures. As a result, developed evaluation system program outcomes for convergence-based program outcomes: convergence ability, creative thinking ability, entrepreneur ability, and design ability. Finally, it revised and supplemented them through expert validity examine. Expert validity review included 9 experts in engineering, IT engineering, education technology, and design. The validity, usefulness, intelligibility, universality, and explanatory power of the evaluation system were reviewed. The results of this study are expected to provide practical tools for operating ABBEK of convergence programs between design and engineering.

Effectiveness of Literacy Education for Adults in Rural Area and its Implications: Focused on the Case of Chungyang County (농촌 성인 문해교육 성과와 시사점 -충남 청양군 사례를 중심으로-)

  • Chun, Eun Kyung;Choe, Yeong Chang
    • Journal of Agricultural Extension & Community Development
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    • v.19 no.4
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    • pp.859-880
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    • 2012
  • The purpose of this study were to analyze the effectiveness of literacy education and suggest the implication for the improving the literacy program in rural area. This study was conducted through an extensive review of literature related to literacy education. And Researchers developed the test questions for measuring the effectiveness of literacy program in Chungyang country. The data from 254 participants were used for analysis Some implications were summarized as followings: (1) the literacy program should be continued after three-year term, (2) the futher program must be planned and proceeded for the upgrading learners' ability, (3) various opportunities should be offered for the improving teachers' ability, (4) new programs should be developed for the male learners.

Development of personality education program for university students - Focusing on animation (대학생의 인성교육 프로그램 개발 - 애니메이션을 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.541-550
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    • 2017
  • The purpose of this study is to develop a personality education program for university students based on animation. The selection of the animation media to be used in the character education program to cultivate the eight core value virtues, eg, efficacy, honesty, responsibility, respect, consideration, communication and cooperation, Based on the eight elements of self - identity of college students, such as job, religion, politics, philosophical lifestyle, friendship, heterosexuality, gender roles and leisure activities. The process of developing personality education program model and activity based on animation of this college student is as follows. The necessity of developing personality education program for college students, Setting basic direction of character education program based on animation, Selection of animation media, Development of personality education program model based on animation, Development of personality education program activity based on animation of self identification, And finalization of personality education program based on final animation. In this study, a total of 16 characters were developed according to the sub - factors of self - identity in the personality education program of university students based on animation.