• Title/Summary/Keyword: Apps

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QoS-Aware Power Management of Mobile Games with High-Load Threads (CPU 부하가 큰 쓰레드를 가진 모바일 게임에서 QoS를 고려한 전력관리 기법)

  • Kim, Minsung;Kim, Jihong
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.328-333
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    • 2017
  • Mobile game apps, which are popular in various mobile devices, tend to be power-hungry and rapidly drain the device's battery. Since a long battery lifetime is a key design requirement of mobile devices, reducing the power consumption of mobile game apps has become an important research topic. In this paper, we investigate the power consumption characteristics of popular mobile games with multiple threads, focusing on the inter-thread. From our power measurement study of popular mobile game apps, we observed that some of these apps have abnormally high-load threads that barely affect the user's gaming experience, despite the high energy consumption. In order to reduce the wasted power from these abnormal threads, we propose a novel technique that detects such abnormal threads during run time and reduces their power consumption without degrading user experience. Our experimental results on an Android smartphone show that the proposed technique can reduce the energy consumption of mobile game apps by up to 58% without any negative impact on the user's gaming experience.

A GUI State Comparison Technique for Effective Model-based Android GUI Testing (효과적인 모델 기반 안드로이드 GUI 테스팅을 위한 GUI 상태 비교 기법)

  • Baek, Youngmin;Hong, Gwangui;Bae, Doo-hwan
    • Journal of KIISE
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    • v.42 no.11
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    • pp.1386-1396
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    • 2015
  • Graphical user interface testing (GUI testing) techniques have been widely used to test the functionality of Android applications (apps) and to detect faults for verification of the reliability and usability of apps. To adequately test the behaviors of apps, a number of studies on model-based GUI testing techniques have been performed on Android apps. However, the effectiveness of model-based techniques greatly depends on the quality of the GUI model, because model-based GUI testing techniques generate test inputs based on this model. Therefore, in order to improve testing effectiveness in model-based techniques, accurate and efficient GUI model generation has to be achieved using an improved model generation technique with concrete definition of GUI states. For accurate and efficient generation of a GUI model and test inputs, this study suggests a hierarchical GUI state comparison technique and evaluates this technique through comparison with the existing model-based techniques, considering activities as GUI states. Our results show that the proposed technique outperforms existing approaches and has the potential to improve the performance of model-based GUI testing techniques for Android apps.

Security Verification Framework for e-GOV Mobile App (전자정부 모바일 앱 보안성 검증체계)

  • Bang, Ji-Ho;Ha, Rhan;Kang, Pil-Yong;Kim, Hong-Geun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2C
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    • pp.119-131
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    • 2012
  • Recently smart phones have been proliferating widely and quickly. Since the number of mobile apps that are being developed and deployed to domestic/international app stores is rising, more apps are being installed and deleted by users without any difficulty. The deployed apps are each attested through distinct verification framework of specific app stores. However, such verification frameworks are insufficient in checking security concerns. Unfortunately, the security verification framework is necessary since the incidents of leaking privacy and confidential information are being increased in lately. The aim of this paper is to provide the security verification framework that assures security and reliability of the e-government mobile apps. In order to verify proposed verification framework, a few apps were selected and inspected through proposed framework and these inspection results are included in this paper.

A comparative study on the usability evaluation of museum smart phone applications in pre-visit setting (박물관 스마트폰 애플리케이션에 대한 사용자 평가 비교 연구)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.69-77
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    • 2013
  • This research validates the correlation between usability and functional attributes whilst comparing the degree of satisfaction of information framework used in museum mobile apps via usability evaluation in pre-visit setting. In cases of Bilbao Guggenheim and American Natural History Museum apps, the degree of satisfaction measured for information service, functional attributes, motivation for actual museum visit and during-visit usability of the apps were all highly evaluated. Such evaluation data indicates the increased usability of apps when mobile applications take user-friendly design that intuitively reflect users' interests and needs. After thorough analysis of correlation between usability and fictional attributes, data pointed to more meaning relationships existed in non-intrusiveness and personalization than other functional attributes. In conclusion, we were able to acknowledge the usability of museum mobile apps depends upon the interaction between content and functional attributes rather than entertainment factor and technology.

The Influence of Health Apps Efficacy, Satisfaction and Continued Use Intention on Wearable Device Adoption: A Convergence Perspective (헬스 앱의 효능감과 만족도, 지속적 사용의도가 웨어러블 기기의 수용에 미치는 효과: 융복합적 관점)

  • Park, Dong-Jin;Choi, Joung-Hwa;Kim, Do-Jin
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.137-145
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    • 2015
  • Mobile's health care and diagnostic capabilities are accepted as the most innovative sectors, and the combination with wearable device is being predicted as the future's most promising industries. However, the level of consumer acceptance and utilization is still insufficient compared to the development of technology. This study explores the use intention of wearable device based on previous studies about health apps. In particular, health-related use efficacy of the app, app use intention and app satisfaction are analyzed through a structural equation model. The use of health-related apps revealed that there is a statistically significant relationship with the use of the wearable device. The results suggest that the importance of app use efficacy, satisfaction, apps use should be considered for the successful diffusion of wearable health devices.

App Design Style and Usability Analysis for Smartphone Application -Focusing on the iPhone and Appstore- (스마트폰 앱 디자인 스타일 및 사용성 분석 -아이폰과 앱스토어를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.129-136
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    • 2010
  • Smartphone used to be an it item for only business people and early adaptors. However, the public interest towards Smartphone has been rapidly increased and now is spreading to the everyday life in general people. Variety of applications are introduced and registered in a day, but there are not enough apps with simple and useable interface. This is because that the applications are developed only in a view from developer and designer to match the splendor design and technical skills of apps not concerning the users. Therefore this study will analyze the value in use and design trend of registered apps in apps store to recognize the importance in use and also to discuss about a plan to apply this into the apps more effectively. In order to improve the mobile app usability, this study suggest that using intuitional icon, designing easy to use app navigation. This will lead to produce clear instruction for app developers and designers with more reliable effects in the future of Smartphone world.

Study for Utility and Improvement of Mobile Applications for Diet and Dietary Life of College Students (대학생들의 다이어트와 식생활관련 모바일 앱 활용과 개선을 위한 연구)

  • Nam, Hae-Won;Myung, Choon-Ok;Park, Young-Sim
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.231-241
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    • 2018
  • Free from limitations of time and space, diet management with smartphones can be highly useful for college students. This study aimed to improve the utility of diet related apps by efficacy and app evaluation after using the apps for 2 weeks. Results showed that the intent for continuing use apps was low, and the lack of efficacy indicated the currently developed apps had not significantly influenced their motivating healthy diet. Average app rating was $3.12{\pm}0.85$. Among 4 rating factors, convenience and contents were relatively higher than usefulness and community. Especially, there was significant difference in contents and convenience according to gender, contents and community according to BMI and previous diet experience. In the future, considering the needs and characteristics of college students, we need to find ways to enhance the usefulness of the app and to strengthen the social networking.

Malicious App Discrimination Mechanism by Measuring Sequence Similarity of Kernel Layer Events on Executing Mobile App (모바일 앱 실행시 커널 계층 이벤트 시퀀스 유사도 측정을 통한 악성 앱 판별 기법)

  • Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.4
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    • pp.25-36
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    • 2017
  • As smartphone users have increased in recent years, various applications have been developed and used especially for Android-based mobile devices. However, malicious applications developed by attackers for malicious purposes are also distributed through 3rd party open markets, and damage such as leakage of personal information or financial information of users in mobile terminals is continuously increasing. Therefore, to prevent this, a method is needed to distinguish malicious apps from normal apps for Android-based mobile terminal users. In this paper, we analyze the existing researches that detect malicious apps by extracting the system call events that occur when the app is executed. Based on this, we propose a technique to identify malicious apps by analyzing the sequence similarity of kernel layer events occurring in the process of running an app on commercial Android mobile devices.

An Automatic Extraction Scheme of Dependency Relations between Web Components and Web Resources in Java Web Applications (자바 웹 앱에서 웹 컴포넌트와 웹 자원의 의존 관계를 자동으로 추출하는 기법)

  • Oh, Jaewon;Lee, Seunghyun;Kim, Ah Hyoung;Ahn, Woo Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.458-470
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    • 2018
  • As the requirements of web apps become complex and rapidly changing, the maintenance of web apps becomes more important. However, web apps have a problem that more often than not there is not enough documentation to understand and maintain them. Thus, their effective maintenance requires models that represent their internal behavior occurring when they dynamically generate web pages. Previous works identify web components (such as JSPs and Servlets) as participants in the behavior but not web resources (such as images, CSS files, and JavaScript files). Moreover, they do not identify dependency relations between web components and web resources. This paper dynamically analyzes Java web apps to extract such dependency relations, which are included in our graph model for page generation. Case studies using open-source web apps show the applicability of the proposed approach.

Design and Implementation of Hybrid Apps Design based on Spring MVC (스프링 MVC 기반에서 하이브리드 앱 디자인 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.395-400
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    • 2019
  • The Web environment of the frontend domain is increasingly competitive to preempt the new standard of presentation layer. N-Screen, a service that enables users to seamlessly use one content in various devices in Korea, is competing for market preemption by recognizing it as a core service of the future. In the cloud computing, N-screen is a typical service type. However, most of the frontend research required for groupware in enterprise environments has been limited to responsive web design for the web and native apps for mobile. Gradually, the need for MVC design patterns is increasingly widening in enterprise environments to overcome the cultural differences of companies and to support one source multi-use strategy supporting multiple devices and development productivity. Therefore, in this study, we will analyze and design JPetStore with hybrid application design based on Spring MVC, e-government standard framework environment of next generation web standard, and provide reference model of frontend hybrid apps design in future enterprise environment.