• Title/Summary/Keyword: Analysis of User Behaviors

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Modeling of a Variable Speed Wind Turbine in Dynamic Analysis

  • Kim, Seul-Ki;Kim, Eung-Sang;Jeon, Jin-Hong
    • KIEE International Transactions on Power Engineering
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    • v.4A no.2
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    • pp.51-57
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    • 2004
  • This paper describes the dynamic performance of a variable speed wind turbine system responding to a wide variety of wind variations. Modeling of the wind generation using power electronics interface is proposed for dynamic simulation analysis. Component models and equations are addressed and their incorporations into a transient analysis program, PSCAD/EMTDC are provided. A wind model of four components is described, which enables observing dynamic behaviors of the wind turbine resulting from wind variations. Controllable power inverter strategies are intended for capturing the maximum power under variable speed operation and maintaining reactive power generation at a pre-determined level for constant power factor control or voltage regulation control. The components and control schemes are modeled by user-defined functions. Simulation case studies provide variable speed wind generator dynamic performance for changes in wind speed

Friendship Influence on Mobile Behavior of Location Based Social Network Users

  • Song, Yang;Hu, Zheng;Leng, Xiaoming;Tian, Hui;Yang, Kun;Ke, Xin
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.126-132
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    • 2015
  • In mobile computing research area, it is highly desirable to understand the characteristics of user movement so that the user friendly location aware services could be rendered effectively. Location based social networks (LBSNs) have flourished recently and are of great potential for movement behavior exploration and datadriven application design. While there have been some efforts on user check-in movement behavior in LBSNs, they lack comprehensive analysis of social influence on them. To this end, the social-spatial influence and social-temporal influence are analyzed synthetically in this paper based on the related information exposed in LBSNs. The check-in movement behaviors of users are found to be affected by their social friendships both from spatial and temporal dimensions. Furthermore, a probabilistic model of user mobile behavior is proposed, incorporating the comprehensive social influence model with extent personal preference model. The experimental results validate that our proposed model can improve prediction accuracy compared to the state-of-the-art social historical model considering temporal information (SHM+T), which mainly studies the temporal cyclic patterns and uses them to model user mobility, while being with affordable complexity.

An Effect of Gaming Behavior by Mobil Game User on Intention of Continuous Usage (모바일게임 이용자의 게임 태도가 지속사용 의도에 미치는 영향)

  • Shim, Sun-Ae;Im, Cheon-Hyuk;Jung, Hyung-Won
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.141-149
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    • 2017
  • This study is to determine the relationship between gaming behaviors by mobile game users and intention of continuous use of games. A behavior is a reaction against some subject or event, and in general, it brings consistent action and predictable reaction. For this study, the survey has been performed to adult mobile game users over 20 years old in Korea and China, and the collected data have been used in the hierarchical multiple regression analysis using SPSS 20.0, the statistical package program. As a result of study, if gaming behaviors are not concerned, more male not from Korea (from China) showed higher intention of continuous use. Furthermore, as a result of evaluating the effect of gaming behaviors of mobile game users on intention of continuous use, cognitive behaviors and behavioral attitudes also showed significant positive correlation.

A Study on the Causes of Child Loss through Behavioral Analysis of Customers Accompanied with Children in Urban Entertainment Centers (복합상업시설에서의 아동 동반 고객 행태분석을 통한 미아 발생원인 고찰)

  • Choi, Jaepil;Choi, Soyoung;Yoo, Saewon;Han, Gyu Bin
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.36 no.1
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    • pp.49-60
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    • 2020
  • Although the number of child loss in commercial facilities has been growing recently, the prevention method for child loss are still lacking in the environmental aspect. This research examines the causes of lost child in behavioral aspects in order to develop a guideline to prevent child loss in U.E.C. The observational study on the behaviors of guardians and children was conducted in the U.E.C that is visited by many customers accompanied with children. Then the results of the observational study were marked on the behavioral maps. After analyzing the behavioral maps, the causes of child loss were determined by classifying into behaviors by age and behaviors by functional space. As a result, when guardian is unable to pay attention to child by doing something else such as making a purchase, or an inquiry, child may lose guardian by going towards the interesting factors or playing around. Moreover, if the spaces related to children are located at the node with high pedestrian density and open structure or the environment that is hard for the guardians to watch over their children, it will be easy for guardians to be inattentive to their children, and get separated from each other.

Analysis of Virtual Fashion Style Preferences and Purchasing Behavior of Metaverse Platform 'Zepeto' Users (메타버스 플랫폼 '제페토' 이용자의 가상패션 스타일 선호도 및 구매행태 분석)

  • Kim, Kaya;Seong, Okjin;Kim, Sookjin
    • Journal of Fashion Business
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    • v.26 no.3
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    • pp.33-49
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    • 2022
  • In the metaverse, it is important to embellish aesthetics of user with a character called 'Avatar', a virtual representation of the user. This study provides basic data related to the fashion trend of the metaverse by studying 'Zepeto', a representative Korean platform. For empirical research, Zepeto's "Best Items" section were investigated and analyzed in the first pre-survey. Based on this, the second and main survey was conducted using a questionnaire to investigate users' style-specific preferences and purchasing behaviors for virtual fashion, comparing style preferences between virtual and real, brand preferences, and purchasing behaviors of virtual fashion. The survey found that most users were teenage girls with a high preference for pastel-toned, feminine, and cute casual styles who had a much higher interest in brands bearing idol names than in real-world luxury brands. Many responded that they felt burdened by purchasing items that had to be purchased for cash. The same can be assumed to be the reason why they preferred a suit of items that were fully coordinated rather than individual items. These results seem to reflect characteristics of teenage girls who lack cash with a high preference for idols and feminine-cute casual styles. This study suggests considerations when creating virtual fashion items. By providing basic information, more effects and developments in creating virtual fashion items that reflect consumer preferences and reactions are expected in the future.

Analyzing the Privacy Leakage Prevention Behavior of Internet Users Based on Risk Perception and Efficacy Beliefs : Using Risk Perception Attitude Framework (위험지각과 효능감에 따른 인터넷 사용자의 개인정보 유출 예방행위 분석 : 위험지각태도 프레임웍을 기반으로)

  • Jang, Ickjin;Choi, Byounggu
    • The Journal of Society for e-Business Studies
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    • v.19 no.3
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    • pp.65-89
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    • 2014
  • Although many studies have focused on the influences and outcomes of personal information leakage, few studies have investigated how the personal information leakage prevention behavior differs depending on internet user. This study attempts to supplement the existing studies' limitations with the use of risk perception attitude (RPA) framework. More specifically, this study tries to show internet user can be classified into four groups based on perceived risk of personal information leakage and efficacy beliefs of personal information protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for privacy leakage prevention. Analysis on survey data from 276 internet users reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for personal information leakage prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of personal information protection strategies and policy.

A Study on Use Behaviors of Books through Circulation Data Analysis in an Academic Library (대학도서관 대출데이터분석을 통한 장서 이용행태 및 특성에 관한 연구)

  • Yang, Ji-Ann
    • Journal of Korean Library and Information Science Society
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    • v.48 no.2
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    • pp.263-293
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    • 2017
  • The purpose of this study is to analyze user behaviors of books in detail based on circulation data in an academic library. It analyzes circulation patterns of books for ten years from 2006 to 2015, which are surprisingly similar every year. Each pattern follows 'Loan books 20/50 rule' that 20% core collection occupies 50% of its circulation every year. This clarifies users' circulation patterns are highly consistent and very expectable. Also, using the cumulative distribution of book age, it defines the half-life of books and suggests the mathematical formula to measure it. Circulation patterns of the whole loan book and core collection for ten years are very different in terms of subjects, user groups, and divisions. This indicates that core collection plays a significant role in analyzing circulation statistics and usage patterns for the efficient collection development in the future.

A Study on the Information Use Behavior of Academic Researchers Using Archival Institutions (기록관리기관 이용 학술연구자의 정보이용행태 연구)

  • Seong, Myeon-seob;Rieh, Hae-young
    • Journal of Korean Society of Archives and Records Management
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    • v.20 no.3
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    • pp.119-138
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    • 2020
  • Today's information services in most archival institutions implement the same administrative procedures for general users and academic researchers, leading to issues hindering the latter's research activities. As such, this study presents a direction for the effective provision of information services by investigating and analyzing information sources mainly used by academic researchers, who are one of the major user groups; researchers' use behaviors in archival institutions; and experiences and perceptions on the such institutions' information services. In particular, surveys and interviews were conducted, and 75 questionnaire responses and 8 interview results were analyzed. The results of the analysis were summarized into the researcher's background information, information sources used, behaviors in using archival institutions' services, information service utilization, improvement requirements, and desired services. Through the results' implications, plans for the provision of information services by archival institutions were proposed based on the researchers' needs and preferences.

Method for Preference Score Based on User Behavior (웹 사이트 이용 고객의 행동 정보를 기반으로 한 고객 선호지수 산출 방법)

  • Seo, Dong-Yal;Kim, Doo-Jin;Yun, Jeong-Ki;Kim, Jae-Hoon;Moon, Kang-Sik;Oh, Jae-Hoon
    • CRM연구
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    • v.4 no.1
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    • pp.55-68
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    • 2011
  • Recently with the development of Web services by utilizing a variety of web content, the studies on user experience and personalization based on web usage has attracted much attention. Majority of personalized analysis are have been carried out based on existing data, primarily using the database and statistical models. These approaches are difficult to reflect in a timely mannerm, and are limited to reflect the true behavioral characteristics because the data itself was just a result of customers' behaviors. However, recent studies and commercial products on web analytics try to track and analyze all of the actions from landing to exit to provide personalized service. In this study, by analyzing the customer's click-stream behaviors, we define U-Score(Usage Score), P-Score (Preference Score), M-Score(Mania Score) to indicate variety of customer preferences. With the devised three indicators, we can identify the customer's preferences more precisely, provide in-depth customer reports and customer relationship management, and utilize personalized recommender services.

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Process for Automatic Requirement Generation in Korean Requirements Documents using NLP Machine Learning (NLP 기계 학습을 사용한 한글 요구사항 문서에서의 요구사항 자동 생성 프로세스)

  • Young Yun Baek;Soo Jin Park;Young Bum Park
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.1
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    • pp.88-93
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    • 2023
  • In software engineering, requirement analysis is an important task throughout the process and takes up a high proportion. However, factors that fail to analyze requirements include communication failure, different understanding of the meaning of requirements, and failure to perform requirements normally. To solve this problem, we derived actors and behaviors using morpheme analysis and BERT algorithms in the Korean requirement document and constructed them as ontologies. A chatbot system with ontology data is constructed to derive a final system event list through Q&A with users. The chatbot system generates the derived system event list as a requirement diagram and a requirement specification and provides it to the user. Through the above system, diagrams and specifications with a level of coverage complied with Korean requirement documents were created.

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