• Title/Summary/Keyword: Agent-based model

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Measuring Industry Regulations Using an Agent-based Model: The Case of Online Games in Korea

  • Taekyung Kim;Seongmin Jeon;Jongil Kim
    • Asia pacific journal of information systems
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    • v.29 no.2
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    • pp.165-180
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    • 2019
  • As game industry prospers, the negative side of games becomes highlighted as well as its contributions to economy growth. In spite of strong arguments for the necessity to regulations as a means to decrease addiction or overindulgence, research has produced future suggestions rather than quantifiable evidence. In this paper, we propose adopting a simulation approach in addition to quantitative approaches to better understand optimal regulatory levels since a simulation approach can visualize unexpected side effects of regulations. In this study, we suggest the application of an agent-based model (ABM) as a smart service to measure the effects of regulatory policies. We review cases applying ABM in various domains and consider the possibility of using an ABM to understand the effectiveness of web board-game regulations. We find that the ABM approach would be useful in several areas, such as the analysis of regulatory effects that reflect a variety of characteristics, the measurement of micro-regulatory effects, and the simulation of regulations.

A PKI-based Secure Multiagent Engine (PKI 기반의 보안 다중 에이전트 엔진)

  • 장혜진
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.4
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    • pp.319-324
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    • 2002
  • The Integration of agent technology and security technology is needed to many application areas like electronic commerce. This paper suggests a model of extended multi-agent engine which supports privacy, integrity, authentication and non-repudiation on agent communication. Each agent which is developed with the agent engine is composed of agent engine layer and agent application layer. We describe and use the concepts self-to-self messages, secure communication channel, and distinction of KQML messages in agent application layer and messages in agent engine layer. The suggested agent engine provides an agent communication language which is extended to enable secure communication between agents without any modifications or restrictions to content layer and message layer of KQML. Also, in the model of our multi-agent engine, secure communication is expressed and processed transparently on the agent communication language.

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T-S Fuzzy Formation Controlling Phugoid Model-Based Multi-Agent Systems in Discrete Time (이산시간에서의 장주기모델에 관한 다개체시스템의 T-S 퍼지 군집제어)

  • Moon, Ji Hyun;Lee, Jaejun;Lee, Ho Jae;Kim, Moon Hwan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.308-315
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    • 2016
  • This paper addresses a formation control problem for a phugoid model-based multi-agent system in discrete time by using a Takagi-Sugeno (T-S) fuzzy model-based controller design technique. The concerned discrete-time model is obtained by Euler's method. A T-S fuzzy model is constructed through a feedback linearization. A fuzzy controller is then designed to stabilize the T-S fuzzy model. Design condition is presented in the linear matrix inequality format.

Utilizing AI Foundation Models for Language-Driven Zero-Shot Object Navigation Tasks (언어-기반 제로-샷 물체 목표 탐색 이동 작업들을 위한 인공지능 기저 모델들의 활용)

  • Jeong-Hyun Choi;Ho-Jun Baek;Chan-Sol Park;Incheol Kim
    • The Journal of Korea Robotics Society
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    • v.19 no.3
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    • pp.293-310
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    • 2024
  • In this paper, we propose an agent model for Language-Driven Zero-Shot Object Navigation (L-ZSON) tasks, which takes in a freeform language description of an unseen target object and navigates to find out the target object in an inexperienced environment. In general, an L-ZSON agent should able to visually ground the target object by understanding the freeform language description of it and recognizing the corresponding visual object in camera images. Moreover, the L-ZSON agent should be also able to build a rich spatial context map over the unknown environment and decide efficient exploration actions based on the map until the target object is present in the field of view. To address these challenging issues, we proposes AML (Agent Model for L-ZSON), a novel L-ZSON agent model to make effective use of AI foundation models such as Large Language Model (LLM) and Vision-Language model (VLM). In order to tackle the visual grounding issue of the target object description, our agent model employs GLEE, a VLM pretrained for locating and identifying arbitrary objects in images and videos in the open world scenario. To meet the exploration policy issue, the proposed agent model leverages the commonsense knowledge of LLM to make sequential navigational decisions. By conducting various quantitative and qualitative experiments with RoboTHOR, the 3D simulation platform and PASTURE, the L-ZSON benchmark dataset, we show the superior performance of the proposed agent model.

An Agent-Based Model of Team Dissolution based on Personality Traits (성격 유형을 바탕으로 하는 에이전트 기반 팀 해체 모형)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.317-325
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    • 2018
  • A satisfactory ending of the project is crucial for the students to achieve success experience. In this study, we analyze the teams' dismantling before the project deadline. We propose a team dissolution model based on the assumption that the disharmony caused by the members' personality traits is the main reason for the team break up. The Dark Triad and the Communion are introduced to build the model. We simulated the proposed model using an agent-based simulation and analyzed the results. We found that the ratio of owning DT impacts the maximum allowable size of the team and the team's rate of dissolution, but the team has been able to reduce the team's dissolution rate by increasing the team's harmony. We expect that we efficiently used the developed model with the agent-based simulation for the studies related to the dismantling of teams.

Development of Agent-based Platform for Coordinated Scheduling in Global Supply Chain (글로벌 공급사슬에서 경쟁협력 스케줄링을 위한 에이전트 기반 플랫폼 구축)

  • Lee, Jung-Seung;Choi, Seong-Woo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.213-226
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    • 2011
  • In global supply chain, the scheduling problems of large products such as ships, airplanes, space shuttles, assembled constructions, and/or automobiles are complicated by nature. New scheduling systems are often developed in order to reduce inherent computational complexity. As a result, a problem can be decomposed into small sub-problems, problems that contain independently small scheduling systems integrating into the initial problem. As one of the authors experienced, DAS (Daewoo Shipbuilding Scheduling System) has adopted a two-layered hierarchical architecture. In the hierarchical architecture, individual scheduling systems composed of a high-level dock scheduler, DAS-ERECT and low-level assembly plant schedulers, DAS-PBS, DAS-3DS, DAS-NPS, and DAS-A7 try to search the best schedules under their own constraints. Moreover, the steep growth of communication technology and logistics enables it to introduce distributed multi-nation production plants by which different parts are produced by designated plants. Therefore vertical and lateral coordination among decomposed scheduling systems is necessary. No standard coordination mechanism of multiple scheduling systems exists, even though there are various scheduling systems existing in the area of scheduling research. Previous research regarding the coordination mechanism has mainly focused on external conversation without capacity model. Prior research has heavily focuses on agent-based coordination in the area of agent research. Yet, no scheduling domain has been developed. Previous research regarding the agent-based scheduling has paid its ample attention to internal coordination of scheduling process, a process that has not been efficient. In this study, we suggest a general framework for agent-based coordination of multiple scheduling systems in global supply chain. The purpose of this study was to design a standard coordination mechanism. To do so, we first define an individual scheduling agent responsible for their own plants and a meta-level coordination agent involved with each individual scheduling agent. We then suggest variables and values describing the individual scheduling agent and meta-level coordination agent. These variables and values are represented by Backus-Naur Form. Second, we suggest scheduling agent communication protocols for each scheduling agent topology classified into the system architectures, existence or nonexistence of coordinator, and directions of coordination. If there was a coordinating agent, an individual scheduling agent could communicate with another individual agent indirectly through the coordinator. On the other hand, if there was not any coordinating agent existing, an individual scheduling agent should communicate with another individual agent directly. To apply agent communication language specifically to the scheduling coordination domain, we had to additionally define an inner language, a language that suitably expresses scheduling coordination. A scheduling agent communication language is devised for the communication among agents independent of domain. We adopt three message layers which are ACL layer, scheduling coordination layer, and industry-specific layer. The ACL layer is a domain independent outer language layer. The scheduling coordination layer has terms necessary for scheduling coordination. The industry-specific layer expresses the industry specification. Third, in order to improve the efficiency of communication among scheduling agents and avoid possible infinite loops, we suggest a look-ahead load balancing model which supports to monitor participating agents and to analyze the status of the agents. To build the look-ahead load balancing model, the status of participating agents should be monitored. Most of all, the amount of sharing information should be considered. If complete information is collected, updating and maintenance cost of sharing information will be increasing although the frequency of communication will be decreasing. Therefore the level of detail and updating period of sharing information should be decided contingently. By means of this standard coordination mechanism, we can easily model coordination processes of multiple scheduling systems into supply chain. Finally, we apply this mechanism to shipbuilding domain and develop a prototype system which consists of a dock-scheduling agent, four assembly- plant-scheduling agents, and a meta-level coordination agent. A series of experiments using the real world data are used to empirically examine this mechanism. The results of this study show that the effect of agent-based platform on coordinated scheduling is evident in terms of the number of tardy jobs, tardiness, and makespan.

Implementation of Out-of-Step Detection Algorithm based on Multi-Agent System using EMTP-MODELS (EMTP-MODELS를 이용한 Multi-Agent System 기반의 동기탈조 검출 알고리즘 구현)

  • Lee, Byung-Hyun;Yeo, Sang-Min;Lee, You-Jin;Sung, No-Kyu;Kim, Chul-Hwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.4
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    • pp.537-542
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    • 2008
  • The protection against transient instability and consequent out-of-step condition is a major concern for the utility industry. Unstable system may cause serious damage to system elements such as generators and transmission lines. Therefore, out-of-step detection is essential to operate a system safely. Also, a multi-agent system is one that consists of a number of agents, which interact with one another. Multi-agent systems(MAS) can offer the flexibility and the adaptability to the previous algorithm. In this paper, the detection algorithm of out-of-step is designed by multi-agent system and implemented by EMTP-MODELS. To verify performance of the proposed algorithm based on multi-agent system, simulations by EMTP have been carried out.

A Mobile Agent Tracking Using Distributed Event Service (분산 이벤트 서비스를 이용한 이동 에이전트 추적)

  • Bang, Dae-Wook
    • The KIPS Transactions:PartA
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    • v.10A no.1
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    • pp.35-42
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    • 2003
  • In this paper, we analyzed the known agent tracking models and proposed a new agent tracking model based on the distributed event service that always assures reliable tracking. Also we experimented the Performance of the event servers on the agent monitoring system that implements the distributed event service and showed their performance to decrement gracefully. The proposed tracking model doesn't make only several clients trace a mobile agent which moves among agent servers autonomously, but also supports two types of agent tracking agent location tracking that notifies agent location to the clients and path establishment that maintains reliable connection between agent servers for message delivery.

Agent-based SAF Modeling Tool for DEVS M&S (DEVS M&S 환경을 위한 에이전트 기반의 SAF 모델링 도구)

  • Shin, Suk-Hoon;Park, Kang-Moon;Lee, Eun-Bog;Chi, Sung-Do;Han, Seung-Jin
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.49-55
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    • 2013
  • Recently the CGF/SAF (Computer Generated Force / Semi-Automated Force) technology has been getting attention to deal with the increasing complexity in a DM&S(Defence Modeling and Simulation) environment. OneSAF is one of well-known CGF/SAF systems, however, it is not able to support the DEVS framework which is an advanced discrete event based modeling and simulation environment. Especially, most DM&S systems in Korea has been developed on the basis of the DEVS framework. In this paper, we have proposed the agent-based SAF design methodology and tool for supporting DEVS M&S environment. The proposed SAF modeling tool is divided into two parts; the agent modeling part and SAF modeling part. In the agent modeling environment, the modeler can simply create the agent model by writing down the necessary rules. It also provides the agent testing environment so that the modeler maybe conveniently verify the prescribed agent model. The SAF model is finally created by combing the individual agents based on the pre-defined structure. DM&S engineers will be able to employ our tools and modeling methodology to design the DEVS-based DM&S system to be developed.

The Rule-based Agent Modeling and Simulation considering the Evacuation Behavior Characteristics on the Passenger Ship Fire (여객선 화재시 피난행동특성을 고려한 규칙기반 에이전트 M&S)

  • Lee, Eun-Bok;Shin, Suk-Hoon;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.111-117
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    • 2011
  • This paper suggests the passenger model considered evacuation behavioral characteristics on the passenger ship fire using a rules-based agent technique. The existing evacuation simulation system was modeled only passenger speed. The speed-based model considered passenger's physical characteristics, so it couldn't consider evacuation behavioral characteristics. For solving this problem, we modeled the passenger model using a rule-based agent applied evacuation behavioral characteristics. The rule-based agent consists of knowledge base and inference engine. In knowledge base, we represented evacuation behavioral characteristics, and chose the examples of the evacuation behavioral characteristics to show various patterns of behavior. And we simulated in the IMO MSC/Circ.1238 example 8 and we proved the simulation results could represent variety patterns of human behavior.