• Title/Summary/Keyword: 3D effect

Search Result 10,990, Processing Time 0.045 seconds

Investigation of Electrical Coupling Effect by Random Dopant Fluctuation of Monolithic 3D Inverter (Monolithic 3D Inverter의 RDF에 의한 전기적 커플링 영향 조사)

  • Lee, Geun Jae;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.481-482
    • /
    • 2022
  • In this paper, effect of random dopant fluctuation (RDF) of the top-transistor in a monolithic 3D inverter composed of MOSFET transistors is investigated with 3D TCAD simulation when the gate voltage of the bottom-transistor is changed. The sampling for investigating RDF effect was conducted through the kinetic monte carlo method, and the RDF effect on the threshold voltage variation in the top-transistor was investigated, and the electrical coupling between top-transistors and bottom-transistors was investigated.

  • PDF

Design of 3-D resonator for improvement of interference in ETCS (ETCS 신호 간섭 개선을 위한 3-D 공진기 설계)

  • Kim Ho-Yong;Lee Hong-Min
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.43 no.9 s.351
    • /
    • pp.99-104
    • /
    • 2006
  • In this paper, the conventional 2 dimensional metamaterial structure has degeneration of shielding characteristic in cross polarization effect. The proposed 3-D resonator is designed for reduction of cross polarization effect. The proposed 3-D resonator using LTCC consists of 2-D parallel resonators on X-axis, Y-axis and Z-axis. The 2-D parallel resonator consists of two plate and one via. When the co-polarization electric filed is excited, the resonance frequency of 3-D resonator is 5.024GHz. The stop bandwidth is 19MHz. When the cross-polarization electric field is excited, the resonance frequency of 3-D resonator is 4.825GHz. The stop bandwidth is 19MHz. The proposed 3-D resonator achieve reduction of cross-polarization effect. The concrete consists of proposed 3-D resonator and absorbtion materials. The concrete will be applied for reduction or interference signal of ETCS(Electric Toll collection system).

The Improved Quasi-3D FE Analysis on the AFPM Motor (개선된 Quasi-3D FEM을 통한 AFPM 전동기의 해석)

  • Woo, Dong-Kyun
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.65 no.5
    • /
    • pp.773-776
    • /
    • 2016
  • In the quasi-3D finite element(FE) anlysis, the overall characteristics of axial flux permanent magnet(AFPM) motor could be composed of each computation region. However, A drawback of quasi-3D FEM is not to consider the end effect on the stack end. To address this problem, an improved quasi-3D FE analysis which considers the end effect of the AFPM motor was proposed. From results the 3D FE analysis, the validity of the proposed method is verified.

Effective expression of the caustic effect in 3D animation (3D Animation에서 효과적인 Caustic표현 연구)

  • 이순영;최유미
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.05a
    • /
    • pp.132-138
    • /
    • 2003
  • The caustic effect provides some of the most amazing indirect illuminated light patterns or scenery one could find in nature. We can perceive this in forms of twinkling stars, shimmering, visually deflected spoon in the water and other various occasions. To generate the caustic effect more realistic and effectively in 3D animation the understanding of the caustic effect and its application is very crucial. However, thor exists various factors in creating the caustic effect other than two main factors discussed in this paper and these factors will require to be studied and tested. In this report, various cases, which used the caustic effect to create more realistic scenery are studied and the role of the caustic effect played in various sceneries are analyzed. In addition to these case studies it is also experimented with changes in different conditions On the basis of the result of case studies, the report demonstrates how the caustic effect can be used to create more realistic scenery by conducting substantiate experiment and research on practicing 3D animation. With all of these researches, the paper is to present the education guide to produce more realistic scenery in 3D animation.

  • PDF

Depth perception enhancement based on chromostereopsis in a 3D display

  • Hong, JiYoung;Lee, HoYoung;Park, DuSik;Kim, ChangYeong
    • Journal of Information Display
    • /
    • v.13 no.3
    • /
    • pp.101-106
    • /
    • 2012
  • This study was conducted to enhance the cubic effect by representing an image with a sense of three-dimensional (3D) depth, using chromostereopsis, among the characteristics of human visual perception. An algorithm that enhances the cubic effect, based on the theory that the cubic effect of the chromostereoptic effect and the chromostereoptic reversal effect depends on the lightness of the background, classifies the layers of the 3D image input into the foreground, middle, and background layers according to the depth of the image input. It suits the characteristics of human visual perception because it controls the color factor that was adaptively detected through experiments on each layer; and it can achieve an enhanced cubic effect that is suitable for the characteristics of the image input.

C-Band Internally Matched GaAs Power Amplifier with Minimized Memory Effect (Memory Effect를 최소화한 C-대역 내부 정합 GaAs 전력증폭기)

  • Choi, Woon-Sung;Lee, Kyung-Hak;Eo, Yun-Seong
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.24 no.11
    • /
    • pp.1081-1090
    • /
    • 2013
  • In this paper, a C-band 10 W power amplifier with internally matched input and output matching circuit is designed and fabricated. The used power transistor for the power amplifier is GaAs pHEMT bare-chip. The wire bonding analysis considering the size of the capacitor and the position of transistor pad improves the accurate design. The matching circuit design with the package effect using EM simulation is performed. To reduce the unsymmetry of IMD3 in 2-tone measurement due to the memory effect, the bias circuit minimizing the memory effect is proposed and employed. The measured $P_{1dB}$, power gain, and power added efficiency are 39.8~40.4 dBm, 9.7~10.4 dB, and 33.4~38.0 %, respectively. Adopting the proposed bias circuit, the difference between the upper and lower IMD3 is less than 0.76 dB.

3D Panoramic Mosaiciking to Silppress the Ghost Effect at Long Distance Scene for Urban Area Visualization (도심영상 입체 가시화 중 발생하는 원거리 환영현상 해소를 위한 3차원 파노라믹 모자이크)

  • Chon, Jae-Choon;Kim, Hyong-Suk
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.4 s.304
    • /
    • pp.87-94
    • /
    • 2005
  • 3D image mosaicking is useful for 3D visualization of the roadside scene of urban area by projecting 2D images to the 3D planes. When a sequence of images are filmed from a side-looking video camera passing long distance areas, the ghost effect in which same objects appear repeatively occurs. To suppress such ghost effect, the long distance range areas are detected by using the distance between the image frame and the 3D coordinate of tracked optical flows. The ghost effects are suppressed by projecting the part of image frames onto 3D multiple planes utilizing vectors passing the focal point of frames and a virtual focal point. The virtual focal point is calculated by utilizing the first and last frames of the long distance range areas. We demonstrate algorithm that creates efficient 3D Panoramic mosaics without the ghost effect at the long distance area.

Programming Characteristics on Three-Dimensional NAND Flash Structure Using Edge Fringing Field Effect

  • Yang, Hyung Jun;Song, Yun-Heub
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.14 no.5
    • /
    • pp.537-542
    • /
    • 2014
  • The three-dimensional (3-D) NAND flash structure with fully charge storage using edge fringing field effect is presented, and its programming characteristic is evaluated. We successfully confirmed that this structure using fringing field effect provides good program characteristics showing sufficient threshold voltage ($V_T$) margin by technology computer-aided design (TCAD) simulation. From the simulation results, we expect that program speed characteristics of proposed structure have competitive compared to other 3D NAND flash structure. Moreover, it is estimated that this structural feature using edge fringing field effect gives better design scalability compared to the conventional 3D NAND flash structures by scaling of the hole size for the vertical channel. As a result, the proposed structure is one of the candidates of Terabit 3D vertical NAND flash cell with lower bit cost and design scalability.

An Experimental Study of Stereoscopic Image and Fatigue Effect for 3D Video Game: Linking Cerebral Physiologic Measure (3D게임의 입체영상효과와 피로도에 대한 실험연구: 뇌생리학 측정의 결합)

  • Jang, Han Jin;Noh, Ghee Young
    • Journal of Korea Game Society
    • /
    • v.13 no.3
    • /
    • pp.5-18
    • /
    • 2013
  • This study analyzed the effect by comparing it with 2D game using playtest experimental treatment methodology to verify the video effect, materiality and fatigue effect of 3D video game. First, for the hypothesis to verify the difference of video experience of users for 3D and 2D games, visual clarity was rejected, but materiality, tangibility and presence hypotheses were all accepted. Second, it was shown that there was no difference in eye fatigue and physical fatigue in 3D and 2D games. It was different from results of existing research which claimed that fatigue occurred due to video distortion occurring in 3D video and fatigue inducing factors. Third, the results of measurement of changes in brain wave occurring in the course of playing 3D and 2D games showed that there was no difference in average amplitude of EEG alpha wave, but EEG beta wave occurred in higher amplitude. This study proved the cerebral physiological change and difference in the process of experience to use 3D video game by complementing the methodology in measurement in EEG brain wave in the traditional experimental method.

An Implementation of a 3D Audio Production System Using Stereo Loudspeakers for Virtual Reality (가상현실을 위한 스테레오 스피커 기반 3차원 입체음향 재생 시스템 구현)

  • Kim, Yong-Guk;Lee, Young-Han;Kim, Hong-Kook
    • Proceedings of the KSPS conference
    • /
    • 2006.11a
    • /
    • pp.113-116
    • /
    • 2006
  • In this paper, we first implement an audio playback system for virtual reality by providing 3D audio effects to listeners. In general, such a 3D audio playback system utilizes a sound localization technique using head related transfer function (HRTF) to generate 3D audio effect. However, the 3D audio effect is degraded due to the crosstalk in the stereo loudspeaker environment. To enhance the 3D sound effect, we implement the crosstalk cancellation technique proposed by Atal and Schroeder and apply it to the 3D audio system.

  • PDF