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http://dx.doi.org/10.7583/JKGS.2013.13.3.5

An Experimental Study of Stereoscopic Image and Fatigue Effect for 3D Video Game: Linking Cerebral Physiologic Measure  

Jang, Han Jin (Graduate School, Dept. of Digital Contents, Hallym University)
Noh, Ghee Young (Dept. of Digital Contents, Hallym University)
Abstract
This study analyzed the effect by comparing it with 2D game using playtest experimental treatment methodology to verify the video effect, materiality and fatigue effect of 3D video game. First, for the hypothesis to verify the difference of video experience of users for 3D and 2D games, visual clarity was rejected, but materiality, tangibility and presence hypotheses were all accepted. Second, it was shown that there was no difference in eye fatigue and physical fatigue in 3D and 2D games. It was different from results of existing research which claimed that fatigue occurred due to video distortion occurring in 3D video and fatigue inducing factors. Third, the results of measurement of changes in brain wave occurring in the course of playing 3D and 2D games showed that there was no difference in average amplitude of EEG alpha wave, but EEG beta wave occurred in higher amplitude. This study proved the cerebral physiological change and difference in the process of experience to use 3D video game by complementing the methodology in measurement in EEG brain wave in the traditional experimental method.
Keywords
3D Video Game; Visual Effect; Presence; Fatigue; Cerebral Physiology; EEG;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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