• Title/Summary/Keyword: 3D digital design

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Evaluation of mechanical properties of polylactic acid and photopolymer resin processed by 3D printer fused deposition modeling and digital light processing at cryogenic temperature

  • Richard G. Pascua;Gellieca Dullas;SangHeon Lee;Hyung-Seop Shin
    • Progress in Superconductivity and Cryogenics
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    • v.26 no.2
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    • pp.19-23
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    • 2024
  • 3D printing has the advantage of being able to process various types of parts by layering materials. In addition to these advantages, 3D printing technology allows models to be processed quickly without any special work that can be used in different fields to produce workpieces for various purposes and shapes. This paper deals to not only increase the utilization of 3D printing technology, but also to revitalize 3D printing technology in applications that require similar cryogenic environments. The goal of this study is to identify the mechanical properties of polylactic acid and photopolymer resin processed by Fused Deposition Modeling (FDM) and Digital Light Processing (DLP) respectively. The entire process is meticulously examined, starting from getting the thermal contraction using an extensometer. A uniaxial tensile test is employed, which enables to obtain the mechanical properties of the samples at both room temperature (RT) and cryogenic temperature of 77 K. As the results, photopolymer resin exhibited higher tensile properties than polylactic acid at RT. However, at cryogenic temperatures (77 K), the photopolymer resin became brittle and failure occurred due to thermal contraction, while polylactic acid demonstrated superior tensile properties. Therefore, polylactic acid is more suitable for lower temperatures.

Case Studies of Precast Facade Digital Design and Fabrication Strategies (사례 분석을 통한 프리캐스트 입면 디지털 설계 및 패브리케이션 전략)

  • Kim, Jin-Ho
    • Journal of KIBIM
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    • v.9 no.3
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    • pp.8-18
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    • 2019
  • Precast concrete manufacturing has proved economies of scale through the repetitive production by means of standardization, automation, and prefabrication. Advanced digital design and fabrication technologies can empower its benefits by enabling mass customization in the building design and construction. This study analyzed five case studies in terms of 1) design intent and background, 2) module development and facade construction, 3) integrated process among project stakeholder. This article has attempted to establish the following three points in conclusion: 1) Form generating digital design tools such as Rhino, CATIA, Generative Component, and Digital Project were implemented to produce parametric surface pattern and rationalization to maximize existing precast manufacturing benefits. Also, BIM program has been used to promote coordination and communication among engineering consultants and contractors, 2) In addition to traditional precast concrete materials, GFRC, RFP, brick cladding precast and 3D printed mould have been introduced to reduce the weight and cost and to comply the code from the zoning, seismic, and fireproof requirements, 3) Design-assist contract, design-assist financial support, and co-location measures have been introduced to facilitate collaboration between architect, fabricator, and contractor from the beginning of the project.

Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence (생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발)

  • Kim, Soo-Youn;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.42 no.2
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    • pp.95-105
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    • 2018
  • The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

Design Challenges and Solutions for Ultra-High-Density Monolithic 3D ICs

  • Panth, Shreepad;Samal, Sandeep;Yu, Yun Seop;Lim, Sung Kyu
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.186-192
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    • 2014
  • Monolithic three-dimensional integrated chips (3D ICs) are an emerging technology that offers an integration density that is some orders of magnitude higher than the conventional through-silicon-via (TSV)-based 3D ICs. This is due to a sequential integration process that enables extremely small monolithic inter-tier vias (MIVs). For a monolithic 3D memory, we first explore the static random-access memory (SRAM) design. Next, for digital logic, we explore several design styles. The first is transistor-level, which is a design style unique to monolithic 3D ICs that are enabled by the ultra-high-density of MIVs. We also explore gate-level and block-level design styles, which are available for TSV-based 3D ICs. For each of these design styles, we present techniques to obtain the graphic database system (GDS) layouts, and perform a signoff-quality performance and power analysis. We also discuss various challenges facing monolithic 3D ICs, such as achieving 50% footprint reduction over two-dimensional (2D) ICs, routing congestion, power delivery network design, and thermal issues. Finally, we present design techniques to overcome these challenges.

3D Reconstruction Method for 3D Engraving Systems (3D 조각가공 시스템을 위한 3 차원 복원 방법)

  • Lee, Won-Seck;Chung, Sung-Chong
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1204-1209
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    • 2008
  • Design is important in the IT, digital appliance, and auto industries. Aesthetic and art images are being applied for better design satisfaction of the products. Various artistic image patterns are used to satisfy demand of design, but it takes much lead-time and effort to implement them for making dies and molds. In this paper, a hybrid reverse engineering method generating accurate 3D engraving models from 2D art images is proposed through image processing, 3D reconstruction, and NURBS interpolation methods. In order to generate the 3D model from the 2D artistic image, cloud points with z-depth are extracted according to intensity values of the image. An adaptive median filter and harmonic filter are used to obtain the intensity values accurately. NURBS surfaces are generated through the interpolation of the cloud points. Performance of the developed system is to be confirmed through the realization of Mona Lisa and Golden Gate Bridge.

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An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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From TMJ to 3D Digital Smile Design with Virtual Patient Dataset for diagnosis and treatment planning (가상환자 데이터세트를 기반으로 악관절과 심미를 고려한 진단 및 치료계획 수립)

  • Lee, Soo Young;Kang, Dong Huy;Lee, Doyun;Kim, Heechul
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.30 no.2
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    • pp.71-90
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    • 2021
  • The virtual patient dataset is a collection of diagnostic data from various sources acquired from a single patient into a coordinate system of three-dimensional visualization. Virtual patient dataset makes it possible to establish a treatment plan, simulate various treatment procedures, and create a treatment planning delivery device. Clinicians can design and simulate a patient's smile on the virtual patient dataset and select the optimal result from the diagnostic process. The selected treatment plan can be delivered identically to the patient using manufacturing techniques such as 3D printing, milling, and injection molding. The delivery of this treatment plan can be linked to the final prosthesis through mockup confirmation through provisional restoration fabrication and delivery in the patient's mouth. In this way, if the diagnostic data superimposition and processing accuracy during the manufacturing process are guaranteed, 3D digital smile design simulated in 3D visualization can be accurately delivered to the real patient. As a clinical application method of the virtual patient dataset, we suggest a decision-making method that can exclude occlusal adjustment treatment from the treatment plan through the digital occlusal pressure analysis. A comparative analysis of whole-body scans before and after temporomandibular joint treatment was suggested for adolescent idiopathic scoliosis patients with temporomandibular joint disease. Occlusal plane and smile aesthetic analysis based on the virtual patient dataset was presented when treating patients with complete dentures.

A Study on Collaborative Environment for Development of Submarine: Focusing on Modeling System for Digital Submarine

  • Oh, Dae-Kyun;Shin, Jong-Gye;Jeong, Yeon-Hwan
    • International Journal of Ocean System Engineering
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    • v.2 no.4
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    • pp.214-222
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    • 2012
  • The shipbuilding process is changing due to changes in the development environment and technological requirements for military ships. This would also hold true for a submarine, because its shipbuilding process includes complicated design and construction conditions. System improvement efforts for the design and construction of military ships have continued with the goal of overcoming these conditions. At present, the Korea Navy is developing a 3,000 ton-class Korean type submarine, and its design is progressing by the introduction of a full 3D-ship CAD system. Although the 3D modeling system was introduced for effective design realization through the introduction of collaborative design and active utilization of M&S (modeling and simulation), the introduction effects are not yet generally obvious, according to the characteristics of ship design. The present paper discusses the collaborative environment for developing a submarine to enhance this. This paper proposes the architecture and data structure of a system for realizing collaborative design and discusses a case system developed on the basis of this.