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Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence

생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발

  • Received : 2018.06.14
  • Accepted : 2018.07.13
  • Published : 2018.08.30

Abstract

The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

이 연구의 목적은 생체 모방 기반 융합 학습 모델을 이용하여 골격근의 구조 및 수축 메커니즘에 대한 디지털 교과서를 개발하는 것이다. 골격근의 구조 및 수축 메커니즘 단원은 고등학교 생명과학I에 포함된 내용이다. 융합 학습 모델은 3D 모델링 및 프린팅을 포함하는 3단계의 생체 모방 기반 융합 학습(Exploration-Design-Implementation)으로 설계되었다. 개발된 디지털 교재는 8차시로 구성되어 있는데, 골격근 탐색, 스케치 앱과 3D 모델링을 이용한 골격근 모방 창의적 설계 2개 차시, 3D 프린팅을 이용하여 설계안의 융합적 구현, 근수축의 탐색, 스케치 앱과 3D 모델링을 이용한 근수축 모방 창의적 설계 2개 차시, 3D 프린팅을 이용하여 설계안의 융합적 구현 등으로 구성되었다. 각 차시는 대화 형 및 모바일 학습을 위해 갤러리 위젯, 미디어 위젯, 프레젠테이션 위젯, 스케치 위젯, 클라우드, 설문 위젯 및 평가 위젯의 컨텐츠를 포함하고 있다. 개발 된 디지털 교과서를 고등학생 20 명에게 투입한 결과 학생들의 생명과학 학습에 효과가 긍정적인 것으로 나타났다. 또한 이 연구에서 개발된 생체 모방 기반 융합 학습 디지털 교재는 학생들의 창의적 설계 및 구현 능력의 향상에서 효과적인 학습자료로 평가되었다. 이러한 결과를 볼 때 디지털 교재는 학생들의 흥미와 생명과학에 대한 자기주도적 학습에 유용한 자료임을 보여주었다.

Keywords

References

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