• Title/Summary/Keyword: 3D Point Data

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New Method for Predicting the 1 dB Gain Compression Point (1dB 이득 억압점을 예측하기 위한 새로운 방법)

  • 방준호;엄순영;김석태;김동용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1793-1801
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    • 1994
  • In this paper, a new method for predicting the 1 dB gain compression point of cascaded N amplifiers is proposed. With the proposed method, the transfer function of each amplifier is derived from scalar data available from the manufacturers data sheet and all transfer functions are producted with scalar in order to also derive the overall transfer function of the subsystem under the assumption that the input and output port of each amplifier are matched. Therefore, the 1 dB gain compression point of the subsystem can be predicted or estimated, reversely, utilizing the overall transfer function obtained with the proposed method. The proposed method can be used irrespective of the number of scalar data but, in this paper, it is analyzed only with two scalar data (linear power gain and 1 dB gain compression point) and three scalar data(linear power gain, 1 dB and 0.5 dB gain compression points). With two sample amplifiers operated in Ku-band, the predicted results by the proposed and previous method, respectively, and the experimental results are together presented in order to confirm its utility.

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Conversion Method of 3D Point Cloud to Depth Image and Its Hardware Implementation (3차원 점군데이터의 깊이 영상 변환 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Jo, Gippeum;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2443-2450
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    • 2014
  • In the motion recognition system using depth image, the depth image is converted to the real world formed 3D point cloud data for efficient algorithm apply. And then, output depth image is converted by the projective world after algorithm apply. However, when coordinate conversion, rounding error and data loss by applied algorithm are occurred. In this paper, when convert 3D point cloud data to depth image, we proposed efficient conversion method and its hardware implementation without rounding error and data loss according image size change. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Automatic Registration Method for Multiple 3D Range Data Sets (다중 3차원 거리정보 데이타의 자동 정합 방법)

  • 김상훈;조청운;홍현기
    • Journal of KIISE:Software and Applications
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    • v.30 no.12
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    • pp.1239-1246
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    • 2003
  • Registration is the process aligning the range data sets from different views in a common coordinate system. In order to achieve a complete 3D model, we need to refine the data sets after coarse registration. One of the most popular refinery techniques is the iterative closest point (ICP) algorithm, which starts with pre-estimated overlapping regions. This paper presents an improved ICP algorithm that can automatically register multiple 3D data sets from unknown viewpoints. The sensor projection that represents the mapping of the 3D data into its associated range image is used to determine the overlapping region of two range data sets. By combining ICP algorithm with the sensor projection constraint, we can make an automatic registration of multiple 3D sets without pre-procedures that are prone to errors and any mechanical positioning device or manual assistance. The experimental results showed better performance of the proposed method on a couple of 3D data sets than previous methods.

Development of robot calibration method based on 3D laser scanning system for Off-Line Programming (오프라인 프로그래밍을 위한 3차원 레이저 스캐닝 시스템 기반의 로봇 캘리브레이션 방법 개발)

  • Kim, Hyun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.16-22
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    • 2019
  • Off-line programming and robot calibration through simulation are essential when setting up a robot in a robot automation production line. In this study, we developed a new robot calibration method to match the CAD data of the production line with the measurement data on the site using 3D scanner. The proposed method calibrates the robot using 3D point cloud data through Iterative Closest Point algorithm. Registration is performed in three steps. First, vertices connected by three planes are extracted from CAD data as feature points for registration. Three planes are reconstructed from the scan point data located around the extracted feature points to generate corresponding feature points. Finally, the transformation matrix is calculated by minimizing the distance between the feature points extracted through the ICP algorithm. As a result of applying the software to the automobile welding robot installation, the proposed method can calibrate the required accuracy to within 1.5mm and effectively shorten the set-up time, which took 5 hours per robot unit, to within 40 minutes. By using the developed system, it is possible to shorten the OLP working time of the car body assembly line, shorten the precision teaching time of the robot, improve the quality of the produced product and minimize the defect rate.

Design of a Floating Point Unit for 3D Graphics Geometry Engine (3D 그래픽 Geometry Engine을 위한 부동소수점 연산기의 설계)

  • Kim, Myeong Hwm;Oh, Min Seok;Lee, Kwang Yeob;Kim, Won Jong;Cho, Han Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.10 s.340
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    • pp.55-64
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    • 2005
  • In this paper, we designed floating point units to accelate real-time 3D Graphics for Geometry processing. Designed floating point units support IEEE-754 single precision format and we confirmed 100 MHz performance of floating point add/mul unit, 120 MHz performance of floating point NR inverse division unit, 200 MHz performance of floating point power unit, 120 MHz performance of floating point inverse square root unit at Xilinx-vertex2. Also, using floating point units, designed Geometry processor and confirmed 3D Graphics data processing.

3D Reconstruction of 3D Printed Medical Metal Implants (3D 출력 의료용 금속 임플란트에 대한 3D 복원)

  • Byounghun Ye;Ku-Jin Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.5
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    • pp.229-236
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    • 2023
  • Since 3D printed medical implant parts usually have surface defects, it is necessary to inspect the surface after manufacturing. In order to automate the surface inspection, it is effective to 3D scan the implant and reconstruct it as a scan model such as a point cloud. When constructing a scan model, the characteristics of the shape and material of the implant must be considered because it has characteristics different from those of general 3D printed parts. In this paper, we present a method to reconstruct the 3D scan model of a 3D printed metal bone-plate that is one kind of medical implant parts. Multiple partial scan data are produced by multi-view 3D scan, and then, we reconstruct a scan model by alignment and merging of partial data. We also present the process of the scan model reconstruction through experiments.

Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

A Study for active MMIC (능동 MMIC mixer에 관한 연구)

  • Kim, Young-Gi;Baek, Kyoung-Sik;Kim, Hyuk;Yoon, Shin-Young
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.12
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    • pp.14-24
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    • 2001
  • An active MMIC L-band down converting mixer was designed by using GaAs FET with 0.5 ${\mu}$m gate length and 300 ${\mu}$m gate width. Main circuit topology was cascoded two active FETs. It consumed only 7.5 mA with 3V DC voltage supply. Conversion gain of 6.63 dB, minumium noise figure of 5.06 dB and Input $3^{rd}$ Order Intercept Point of 6.4 dBm were obtained. The chip size is 1.86 mm ${\times}$ 1.28 mm.

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Designing a Reinforcement Learning-Based 3D Object Reconstruction Data Acquisition Simulation (강화학습 기반 3D 객체복원 데이터 획득 시뮬레이션 설계)

  • Young-Hoon Jin
    • Journal of Internet of Things and Convergence
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    • v.9 no.6
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    • pp.11-16
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    • 2023
  • The technology of 3D reconstruction, primarily relying on point cloud data, is essential for digitizing objects or spaces. This paper aims to utilize reinforcement learning to achieve the acquisition of point clouds in a given environment. To accomplish this, a simulation environment is constructed using Unity, and reinforcement learning is implemented using the Unity package known as ML-Agents. The process of point cloud acquisition involves initially setting a goal and calculating a traversable path around the goal. The traversal path is segmented at regular intervals, with rewards assigned at each step. To prevent the agent from deviating from the path, rewards are increased. Additionally, rewards are granted each time the agent fixates on the goal during traversal, facilitating the learning of optimal points for point cloud acquisition at each traversal step. Experimental results demonstrate that despite the variability in traversal paths, the approach enables the acquisition of relatively accurate point clouds.