• Title/Summary/Keyword: 효과만점

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Changes of The Epidemiologic Competences after Introductory Course of The Korea - Field Epidemiologist Training Program(K-FETP) in Epidemiologic Intelligence Servise(EIS) Officers (한국 역학조사관 기본교육(K-FETP) 전후 역량 평가)

  • Kim, Eun-Young;Lee, Moo-Sik;Lee, Tae-Jun;Lee, Kwan;Nam, Hae-Sung;Lee, Ju-Hyoung;Kim, Hong-Bin;Chun, Byung-Chul;Lee, Sang-Won;Lee, Dong-Han;Kim, Hee-Jung;Kwon, Sung-Whe;Yoon, Na-Bi;Shin, Moon-Chul;Lim, Mee-Jee
    • Journal of agricultural medicine and community health
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    • v.47 no.2
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    • pp.78-89
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    • 2022
  • 목적: 이 연구는 2019학년도 역학조사관 입문교육 과정에 참여한 29명의 수습과정생에게 참여형 자기주도 학습 역학조사관 연수 프로그램(FETP)의 효과와 만족도 등 역량 변화를 분석해 그 결과를 향후 과정 개발의 참고 자료로 활용하고자 하였다. 방법: 교육 프로그램의 만족도와 교육 후 모듈에 대한 역량 변화를 평가하는 연구가 수행되었다. 만족도와 역량의 차이 비교는 크루스칼 왈리스 검정(Kruskal-Wallis test)를 실시하였고, 역량의 차이는 윌콕슨 부호순위검정(Wilcoxon signed rank test)에 의해 이루어 졌다. 결과: 2019년 FETP에 참여한 역학조사관 중 여성은 48.3% 였으며, 40세 미만은 9.4% 였다. 역학조사관 입문교육과정 모듈(역학조사, 보건통계 및 정보통계, 감염병 국가 체계, 감염병 질환 감시 체계, 진단 및 실험실 검사, 생물 안전 및 관리, 주요 감염성질환 관리와 조사, 커뮤니케이션, 협동과 리더십, 일반과정)별 만족도는 실무적 도움, 전문성, 기능, 태도 등에서 4점(5점 만점)을 초과하였고, 전체 4.2±0.21(5점 만점)점으로 높은 수준이였다, 모듈의 교육훈련 전후 평균 점수는 2.25±0.91, 3.68±0.63점 등으로 유의한 향상이 있었으며, 모든 모듈 및 하위 주제들도 유의한 향상이 있었다(p<0.001). 그 중에서 현장역학조사 경험이 가장 높은 변화가 있었고, 표본 수집과 실무가 가장 낮은 역량 변화가 있었다. 결론: 2019년 진행된 입문교육 과정은 수료 후 학생들의 역량은 개선되었고, 만족도는 높은 편이었다. 참여형 자기주도학습의 촉진은 역량을 향상시킬 뿐만 아니라 보건 종사자들의 자신감을 높일 수 있었다.

A Study on Evaluation of Baby Boomer's Life Redesign Educational Program (베이비부머의 생애재설계교육 프로그램 평가에 관한 연구)

  • Kang, Hyun-Jung
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.493-499
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    • 2014
  • This study aims to verify the effects of the life redesign educational program based on the baby boomer (11 members of experimental group, 12 members of control group). The program was conducted for two hours two times in a week in the area of Chungnam (Total 8weeks 16sessions). First, in the result of the Wilcoxon's pairs signed-ranks test between the pre-post tests for the analysis on the program effectiveness of the experimental group of baby boomer, the baby boomer of experimental group showed an improved perception of preparing the volunteer work in the perception of preparing their old age, and there was no pre-post significant differences in the control group. In case of the experimental group, perception of the post-retirement preparation, such as a physical preparation, emotional preparation, financial preparation, volunteer work preparation and leisure activities preparation increased in average. Second, the satisfaction for the program's educational process, educational contents, educational data, educational method, instructor and the educational environment were shown to be more than 3.5 points out of 5 points in full.

Design and Development of e-Mentoring System for Information Education in Middle School (중학교 정보교과 교육을 위한 전자멘토링 시스템 설계 및 개발)

  • Yoon, Jea-Soung;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.117-123
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    • 2012
  • The purpose of this study is to design and develop the e-mentoring system which supports the effective information education and to evaluate the usability of the system. Through literature reviews of related studies, an effective e-mentoring performance model was drawn. An e-mentoring system was designed and developed based on the model. 237 middle school students who had participated in e-mentoring for the information education evaluated the usability of the system. As a result of it, the system was considered good in both category(supporting mentoring(M=3.63), technology(M=3.78). The means of subcategories of 'supporting mentoring'(instructional easiness, psychological safety, and adaptability) were scored 3.65, 3.30, 3.43 respectively. And means in the subcategories of 'technology'(usefulness, accuracy, and look & feel) were 3.90, 3.64, and 3.73. It can be concluded that the e-mentoring system developed in this study was effective in mentoring information education.

Effectiveness in the Converged relationship between human rights sensitivity and patient rights awareness through nursing students' human rights sensitivity improvement education (간호대학생의 인권감수성 향상교육을 통한 인권감수성과 환자권리 인식의 융합적 관계에서 효과성)

  • Burm, Eunae;Chun, YeolEo;Choi, Ae-Sook;Gu, Jeung-Ah
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.81-88
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    • 2020
  • In this study, an attempt was made to prepare an effective human rights sensitivity education plan for nursing students. This study was before and after a non-equal control group that identified human rights sensitivity and patient rights awareness. As a result of the study, the human rights sensitivity of the subjects averaged 40.22 out of 90 points. The effect on human rights sensitivity through case-based human rights sensitivity education showed that students who received training to improve case-based human rights sensitivity improved human rights sensitivity and patient rights awareness than those who did not(t=2.765,p=.006, t=-5.768,p=.000). As a result of this study, it is considered that the foundation of the curriculum to improve the human rights sensitivity of nursing students should be prepared. We propose a later study on the relationship between clinical practice and human rights sensitivity.

A Study on The Characteristics of Game Theme : Focusing RPGs in USA and Japan (게임 테마의 특성에 대한 연구 : 미국과 일본의 RPG를 중심으로)

  • Nam, Ki-Teok;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.41-50
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    • 2017
  • The theme is the core of the work in all media including the games. In order to develop successful games, it must effectively express the game theme. In order to express the game theme, it must be able to understand and to utilize the characteristics of the game theme. This Study extracted 11 characteristics of the game theme through the precedent literature research and found 4 core characteristics of the game theme through interviews with 11 experts. This Study conducted a survey about 4 core characteristics of the game theme in Final Fantasy X of Japan and Skyrim of USA. As a result, degree of an expression about 4 core characteristics of the game theme received high-rated in common(3.45~4.59 / 5). It may become guidelines for the theme studies in the other games. I will contribute to develop successful games through understanding and utilizing the 4 core characteristics of the game theme.

A Follow-up Study of the Effects of Mobile Serious Game Application on Diabetes (모바일 기능성 게임 앱이 당뇨환자에게 미치는 효과에 대한 추적 조사 연구)

  • Kim, Yu Jeong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.43-52
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    • 2018
  • This study was developed as a mobile serious game app (Roly Poly 160 App) based on a prototype model and then used in a public health center for diabetes patients. The mobile serious game application upgraded the mobile version of Roly Poly 160, which is a content for diabetes self-management of the existing PC version, by requesting to charge service of G city. The study period was from February 19, 2018 to May 11, 2018, and users were allowed to access the Roly Poly 160 app at least once a day for a total of 8 to 12 weeks after the preliminary investigation. As a result, HbA1C was significantly decreased(p=0.04), and diabetic knowledge was significantly higher than that before the follow-up(p=0.01). After applying Roly Poly 160 App, Satisfaction score was 3.74 out of 5 points

The Effect of the School Violence Prevention Sociodrama on the Perceptions of School Violence in Middle School Students (학교폭력예방 소시오드라마가 중학생의 학교폭력인식에 미치는 효과)

  • Lee, Soosob;Kang, Heesook
    • The Korean Journal of Psychodrama
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    • v.21 no.2
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    • pp.57-72
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    • 2018
  • The purpose of this study is to analyze the effect of the perceptions of school violence and satisfaction after violence prevention sociodrama in the first grade of middle school. This study was carried out in April, 2018, and the experimental group and the control group were 12 students in each of the first grade of middle school in S city and A city. As a result, the level of perceptions of school violence in the experimental group was 14.50 in pre-test, 11.83 in post-test, and 9.33 in average rank. The level of perceptions of school violence in the control group was 14.25 in pre test, 13.83 in post-test, and 15.67 in average rank. The Mann- Whitney U test between the two groups showed statistically significant indicating that school violence prevention programs are effective. The program has been satisfaction in the experimental group and the total average is very high as 4.71 out of five points, in particular the highest satisfaction with 'teacher's class progress'. Through this study, it is expected that the diffusion and spread of school violence prevention sociodrama for middle school students.

Effects of Parental Over Involvement on the Life Satisfaction of Youth - the Mediated Effect of Friendship and Teacher Relationship - (과잉양육이 청소년 삶의 만족도에 미치는 영향 -교우와 교사 관계의 매개효과 중심으로-)

  • Kim, Bong-Geum;Kwon, Oh-Ryoung
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.290-300
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    • 2021
  • This study is to verify the mediating effect of the relationship between peers and teachers in the effect of parental over-involvement on the life satisfaction of adolescents. The research method is analyzing 1,964 high school students in 2016 from the 4th panel survey of the Korea Children and Youth Panel Survey(2010-2016) by AMOS 22.0. First of all, The life satisfaction level of youth was 2.972 points out of 4, 2.234 points for parental over-involvement, 3.211 points for peers and 3.080 points for teacher relations, and the analysis results were as follows. First, parental over-parenting had a negative effect on the relationship between peers and teachers. Second, parental over-parenting had a negative effect on the life satisfaction of adolescents. Third, the relationship between peers and teachers had a significant positive effect on the life satisfaction of adolescents. Fourth, the relationship between peers and teachers was found to have a partial mediating effect on the effect of over-parenting on the life satisfaction of adolescents.

Study on the Effects of the Healing Programs Using Emotional Insects - Bombyx mori (Linnaeus) Case - (정서곤충을 이용한 치유프로그램의 효과 분석 - 누에나방 사례 -)

  • Kim, So-Yun;Ji, Sangmin;Kim, Wontae;Song, Jeong-Hun
    • Korean journal of applied entomology
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    • v.61 no.2
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    • pp.283-288
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    • 2022
  • The study aimed to investigate the psychological effect of the emotional insect-assisted healing program on the stress experienced by 43 children in a community child center. Silkworm (Bombyx mori [Linnaeus]) was used in the healing programs, and the stress was measured using salivary alpha-amylase levels. Saliva samples and a survey on insect preference were collected before and after the healing programs, respectively. After the program, the satisfaction score for participation was evaluated. Results indicate that the emotional insect-assisted healing programs led to statistically significant lowering of salivary alpha-amylase levels and increased the preference for insects. The children's satisfaction in the healing program activities using silkworms was 4.23 points out of 5.

Residents' Perceptions and Assessments on Impacts of the EXPO 2012 Yeosu Korea (2012여수세계박람회 개최효과에 대한 지역주민의 인식과 평가)

  • Kim, Young-Khee;Lee, Jeong-Rock
    • Journal of the Economic Geographical Society of Korea
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    • v.18 no.3
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    • pp.281-295
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    • 2015
  • The purpose of this study is to analyze the residents' perceptions and assessments of impacts of the EXPO 2012 Yeosu Korea, hosted from May 15 to August 15, 2012. Residents of Yeosu area, in general, assessed the impacts of the EXPO highly positively and showed as a high degree of satisfaction. They evaluated the urban development effects of the EXPO as a 3.61 point in a 5 point scale and a total degree of satisfaction of 65.2%. In terms of perception and satisfaction index, it showed that 79.4% of an improvement of transportation infrastructure, 72.1% of an urban environmental improvement, 70.4% of an increase in visiting tourists, 69.0% of a raising of self-esteem as Yeosu citizens, 67.8% of an improvement of city's image, 66.2% of an enhancement of inner city transportation infrastructure, 60.5% of an enhancement of infrastructure of tourism, 51.3% of an local economy vitaliation, and 49.7% of a globalization effect in order. In conclusion, through the hosting of the EXPO 2012 Yeosu Korea, residents of Yeosu area assessed, the urban development in transportation infrastructure was moved advanced by eleven years and the residential environment improvement by eight years.

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