• Title/Summary/Keyword: 획일적 표현

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A Study of Jewelry Design utilizing the masterpieces Korean and masterpieces Foreign -Focus on "Park.Soo-Keun"And"Gustav Klimt","Edgar Degas" (한국과 서양의 명화를 활용한 주얼리 디자인 연구 - 박수근(朴壽根)과 구스타프 클림트 중심으로 -)

  • Oh, Ji-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.998-1003
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    • 2009
  • The world that we live is changing by postmodernism in modernism and by woman's sensitivity in man's different nature to when diversify sensitivity enemy in unionization uniformity enemy present. Jewelry design field need to set in current of naturalness society and fashion and change at these visual point. Sensitivity design and art marketing observed in market change, and ladylike sensitivity through this and individual's character in these two fields the biggest main axis confirm to grasp the flow of present social biggest market change. Wish to chose masterpieces of 2 theme that this investigator can express my sensitivity and character as also is choice, and study new sensitivity Jewelry design because grafting together this with Jewelry design.

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Analysis of the Daily Teaching Plan and Reflective Thinking of Edu Care Teachers About Art Area (만2세 미술영역 운영현황 분석과 보육교사의 반성적 인식 탐색)

  • Park, Soo Jung;Bae, Jee Hyun
    • Korean Journal of Child Education & Care
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    • v.19 no.3
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    • pp.13-30
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    • 2019
  • Objective: The purpose of this study is to analyze the annual operational status in the filed of art shown in daily teaching plan for 2-year old, provide the analysis results helping the reflective cognition and to provide the basic data for relevant researches. Methods: This study analyzed the 1 year portion of daily teaching plan of 6 edu care teachers, provided the analysis results to the teacher in charge and promote the reflective cognition. Results: First, the operational status of the art area shown in the daily teaching plan for 2-year old was analyzed by dividing it into arts experience, expression type, art supplies, basic planar material, planar painting material, three-dimensional expression material. Second, The reflective cognition in the teacher on the analysis results of operational status in the field of art for 2-year old was shown as limits such as the infant art missing art appreciation, concentration on art supplies, ambiguity of infant art and the uniformed art activity. Conclusion/Implications: The implications of this study are the facts that it identified the operational concentration in the field of art for 2-year old, it utilized the analysis data of the teacher's daily teaching plan as reflective cognition tell, it showed the diverse teacher's cognitions on the infant-oriented art education not the uniformed art activity application.

A Study for Visual Style for Feature Animation - A Case of Feature Animation - (극장 판 장편 애니메이션의 시각적 스타일에 관한 연구 -장편애니메이션 'Life is Cool'의 제작사례를 중심으로-)

  • Choi, Seung-Won
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.391-400
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    • 2007
  • The ways of expression are infinite to make animated film. When we compare to live action film, that fact is the actual power that animation only has and is one of the big weapons to appeal to the audience. Nonetheless, techniques to be chosen are monolithic like drawing, 3D computer, and clay when animation maker makes feature animation to screen in movie theatre. It's probably because feature animation must have popularity of visual style and they need to standardize technique about side of making. But popularity in expression does not mean monolithic visual style and making technique. It should be understood about side of artistic value to fascinate public audience. Audience is always eager for new subject, new directing style and new visual style. Monotonous and boring animation cannot but turn away from the audience. So if production does not have artistic value, we cannot expect commercial value and success also even it plans and makes for the feature animation. To create new visual style fnr animation is not only limited to artwork itself but also creation, which is included story and tone of the film and acting style about character. Also making process must be calculated and experimented to actualize that visual style about side of making.

Implementation of a Context-Awareness based UoC(Ubiquitous System on Chip) for Ad-Hoc Network (Ad-Hoc Network에서 복합 멀티 센서 기반의 UoC(Ubiquitous computing on Chip)에 의한 Context-aware System Architecture 구현)

  • Doo, Kyoung-Min;Kim, Young-Sam;Chi, Sam-Hyun;Lee, Kang-Whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.509-512
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    • 2008
  • Ubiquitous Computing System란, 언제 어디서나 통신 및 컴퓨팅이 가능하고 컴퓨팅 시스템이 상호간에 정보를 공유하고 협력하는 컴퓨팅 시스템이다. 이로써 기존의 컴퓨팅 환경과 같이 사용자와 컴퓨터간의 대화형 상호작용이 아닌 물리적인 환경 상황(Context)등을 시스템이 스스로 인식하고 이를 기반으로 사용자와의 상호 작용을 지원하는 상황인식 기술이 필수적인 요소로 부각되고 있다. 또한, Ubiquitous Computing System을 위해 사용자 및 주변 환경 정보를 감지하는 센서(Sensor) 기술이 필요하다. 하지만 사용자 및 주변 환경으로부터 입력되는 불확실하거나 모호한 상황정보에 대한 표현과 추론에 대한 연구는 부족한 실정이다. 본 논문은 이런 이유에서 Rule-based System을 기반으로 CRS와 DOS의 개념을 도입한 새로운 상황인식 기반의 Architecture를 제안하고, 이를 VHDL을 통해 SoC로 구현하였다. CRS를 통해 실시간으로 다양한 센서에서 들어오는 많은 데이터에 가중치를 부여하여 각 센서마다 중요도를 달리 부여한다. 이로써, System은 Sensor 입력 값의 중요도에 따라 처리 순서를 우선적으로 부여하여 처리 속도를 높인다. 또, DOS를 통해 각양각색의 사용자에게 획일적인 서비스를 제공하는 것이 아니라 상황 변화의 패턴에 따라 개별화되고 특화된 서비스를 제공한다. 마지막으로, Ubiquitous Computing System의 향후 발전 가능성을 예상하고, 본 논문에서 제시한 Context-aware Architecture에 의해 구현된 UoC의 유용성을 짐작해 본다.

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Sketch-based Graph-Control User Interface Method for Personal Information Management (개인정보관리를 위한 스케치기반 그래프 컨트롤 사용자 인터페이스 기법)

  • Kim, Jung-Jin;Park, Tae-Jin;Jeon, Jae-Woong;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.893-902
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    • 2009
  • Many People are collecting and managing variable information(Image, Graphic, Animation, Text, music files etc.) about personal interests and holding them in common. Most users are using Microsoft Explorer to make a folder and classify many files. but It's difficult to understand the relation of the data instinctively. To resolve this problem, we adopt information visualization method (especially tree-graph control interface). We suggest an interface that all user can drawing a Graph easily and rapidly. So user can see the relations of their data instinctively and control the relation directly with our sketch-based interface.

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Example-based Dialog System for English Conversation Tutoring (영어 회화 교육을 위한 예제 기반 대화 시스템)

  • Lee, Sung-Jin;Lee, Cheong-Jae;Lee, Geun-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.129-136
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    • 2010
  • In this paper, we present an Example-based Dialogue System for English conversation tutoring. It aims to provide intelligent one-to-one English conversation tutoring instead of old fashioned language education with static multimedia materials. This system can understand poor expressions of students and it enables green hands to engage in a dialogue in spite of their poor linguistic ability, which gives students interesting motivation to learn a foreign language. And this system also has educational functionalities to improve the linguistic ability. To achieve these goals, we have developed a statistical natural language understanding module for understanding poor expressions and an example-based dialogue manager with high domain scalability and several effective tutoring methods.

A Construction of The Multimedia Expert System For Wargame Su, pp.rt (워게임 지원용 멀티미디어 전문가시스템 구축)

  • 김화수;조문희;박홍규;박경원
    • Journal of Intelligence and Information Systems
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    • v.3 no.1
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    • pp.143-160
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    • 1997
  • 현재 우리 군에서는 첨단과학무기를 이용한 전투력을 신속히 집중, 전환시키고 효과적으로 통합 운용해야하는 각급 제대의 지휘관 및 참모의 지휘통제능력 향상을 위하여 첨단 컴퓨터장비를 이용하여 시뮬레이션 기법을 통한 워게임 모델을 개발하여 이를 이용한 훈련을 실시하고 있다. 이 워게임 모델중 지상전투의 가장 기본이 되는 근접전투 시뮬레이션은 미국에서 개발도입된 "COBRA" 시스템을 이용하고 있으나 한국실정에 맞는 시스템으로 확장 및 유지보수가 어렵고, 상위시스템의 서브시스템으로만 운영되고있어 자체 교육훈련 및 전투분석을 위한 단독시스템으로 운영이 어려운 실정이다. 본 논문에서는 이러한 문제점을 극복하고, 방대한 양의 지식을 효율적이고 효과적으로 표현할 수 있으며 시스템의 확장 및 유지보수가 용이하고 우리실정에 적합한 전투 훈련을 실시하도록 지원하는 워게임(근접전투) 지원용 멀티미디어 전문가시스템을 개발하였다. 본 논문에서 개발한 전문가시스템은 쌍방이 부대들의 근접전투를 실시할 때 실전에서 나타날 수 있는 가능한 모든 상황의 데이터를 이용하여 전투상황을 분석하며, 기존의 획일적이고 단순한 형태로 결과를 판정하던 것을 전투원의 사기, 체력, 전투한계 등 심리적 요소까지 고려함으로써 새로이 변화되는 전쟁양상에 쉽게 적응할 수 있는 확장성 및 유지보수가 용이하며 시스템 단독으로 운영하여 반복적으로 전투를 분석하고 교육훈련을 실시하도록 함으로써 실전적이고 실질적인 근접전투 워게임지원이 가능하다. 본 논문에서는 전문가 시스템을 개발함에 있어서 지식베이스 모듈, 추론엔진 모듈 및 설명 모듈은 전문가 시스템 개발도구인 Smart Elements를 이용하여 구축하였으며, 사용자 인터페이스 모듈은 멀티미디어 저적도구인 툴북 3.0을 이용하였으며, 마지막으로 전체적인 모듈은 API를 이용 통합하여 하나의 응용소프트웨어를 생성하였다.

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Grouping Preferred Sensations of College Students Using Sementic Differential Methods of Sensation Words (선호감성 어휘분석을 통한 남녀 대학생의 감성 유형화)

  • 나영주;조길수
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.9-16
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    • 2002
  • This study was designed to cluster the preferred sensibilities of college students, and to distinguish the most preferred sensibility according to gender and their inter-subject differences. 98 of sensibility adjectives were composed into questionnaire with SD method and the data of 176 students were analyzed in ANOVA, Cluster and Correspondence analysis using SAS package. College students were divided into 10-sensibility clusters: the Casual(no-decoration casual, cool-dynamic casual and elaborate-clean casual), the Romantic Modem, the Simple Natural, the Classic(craft-romantic classic and monotonous classic), the Expressionless, the Gorgeous, and the Traditional Folklore. The adjectives and the sensibility clusters of students were visualized together into 2-D with two axis of static vs. dynamic and light vs. heavy.

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A Study on the Improvement of the Education System of Craft Design according to Convergence (융복합에 따른 공예디자인의 교육시스템 개선에 관한 연구)

  • Chun, Jung-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.291-297
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    • 2021
  • The current formal and memorized design repetition training and practice is wandering in the uniform flat design thinking expression. To change these two-dimensional current issues into a three-dimensional design method, set the direction for each grade level under the integrated convergence educational goal and carry out projects step by step to understand design, the principle of spatial composition, the introduction of traditional design history, and the overall design of craft design. Creative and practical skills such as approach should be cultivated. Designers can only be produced through systematic education and training. In order to lead society and succeed, a designer who has experienced solutions and countermeasures on how to adapt themselves to the demands of various changes in the times must come to the field. Education experts insisted on innovation of the organizational structure and subject of the education system, and emphasized the importance of education in response to the rapid pace of change in the 21st century. This study aims to propose an educational system that combines academic research with a structural approach to tasks by setting a project that reflects the needs of society for convergence practice in which design and adjacent disciplines are linked through understanding and analysis of these issues.

A Case of study on Children's Responses to Audie Music Activity ('오디' 음악활동에서 나타난 유아의 반응에 관한 사례 연구)

  • Yun, Eun Mi;No, Ju-Hui
    • Journal of Music and Human Behavior
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    • v.4 no.2
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    • pp.41-65
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    • 2007
  • This study examines children's responses on Audie music activity based on Gordon's Music Learning Method. Subjects of study were 3 five year old children(2 boys, 1 girl) in kindergarten. Data collection drew from participatory observation, researcher journal, the classroom teacher interview. Where more specific data were necessary, video and digital camera recorded. The data were described, analyzed, and interpreted. The main findings in this study are as follows : The children who participated in Audie music activity showed desirable changes in many ways. Their music listening attitude was the one that changed most remarkably. At the beginning activity application, the children were not naturally and could not listen attentively while researcher was singing song without words. Gradually children could listen attentively to the researcher's singing without words. Through the Audie music activity, the children began to think carefully the tone and rhythm of music and to express themselves freely and creatively. At the beginning activity application, the children who showed negative responses and blocked up activity became gradually able to show positive aptitude and to amuse. Also the children who showed passive attitude and no responses became gradually able to react spontaneously.

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