• Title/Summary/Keyword: 환경지각

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3D Virtual Engraving with Haptic Feedback (햅틱 모델을 이용한 3 차원 가상 판화 시스템)

  • Park, Se-Kil;Park, Ji-Hwan;Lee, Dong-Wook;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.219-224
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    • 2006
  • 3 차원 입력 장치는 키보드나 마우스 같은 일반적인 입력 장치로는 받아 들이기 어려운 3 차원 입력을 사용자로부터 간편하고 직관적인 방법으로 받아들일 수 있다는 측면에서 활발히 연구 및 사용되고 있다. 또한 햅틱 장치는 가상 물체의 조작에 따른 시각적인 피드백 외에 가상 물체의 느낌을 피드백 힘을 통해 사용자에게 전달해 줌으로써 컴퓨터와 사용자간의 상호 작용에 큰 도움을 준다. 본 논문은 햅틱 피드백이 적용된 실시간 가변형 모델과 효과적인 3 차원 입력에 대한 기반 연구를 하고자 한다. 그리고 이에 대한 한 가지 사례로써 햅틱 장치를 이용한 가상 판화 시스템을 제작 한다. 가상 판화 시스템은 시각 처리 부분과 촉각 처리 부분, 그리고 사용자의 3 차원 입력을 돕는 인터페이스 부분으로 구성되어 있다. 시각 처리 부분은 3 차원 공간 상에서 사용자의 조각에 따른 판화 표면의 변형을 처리하며 촉각 처리 부분은 실제 판화를 제작할 때 느끼는 촉각을 햅틱 인터페이스를 이용하여 사용자에게 전달한다. 이를 위해 먼저 시각 처리 부분에서는 NURBS 기반의 자유 형상 변형 (FFD)기법을 이용하였는데 가상 조각도에 의한 물체 표면의 지역적인 변형을 구현하기 위해 조각도가 닿는 부분에 대해 기조 격자점 (control point)을 증가시켜 원하는 부분에 대한 지역적인 변화를 용이하도록 하였고 다음으로 촉각 처리 부분에서는 S-chain 모델을 이용하였는데 S-chain 모델을 객체 전체에 적용하지 않고 접촉이 일어날 경우 그 접촉점을 기준으로 S-chain 모델을 지역적으로 적용하는 방법을 고안하여 실제 구현에 이용하였다. 인터페이스 적인 측면에서 사용자의 3 차원 입력장치를 통한 인터렉션은 사용자로 하여금 보다 자유로운 입력을 허용하지만 이에 따른 깊이 지각 문제를 발생시킨다. 이러한 문제를 최소화 시키고 사용자의 깊이 지각을 강화시키기 위해 사용자에게 제공되는 시각적 자극을 변형시키고 다양한 정보를 제공하도록 하였다. 가상 판화 시스템은 가상 환경에서 사용자의 조작에 따른 다양한 결과물을 제작 및 출력해 볼 수 있도록 해준다. 또한 가상 환경에서 이러한 기반을 제공함으로써 가상 환경의 장점인 복사, 이동 및 영구 보존 특성을 동시에 얻을 수 있다. 본 논문은 이러한 작업을 위한 기반 기술로써 햅틱 및 가변형 모델, 3 차원 입력 장치에 대한 시각적 인터페이스에 대해 다루고 이 기반 기술을 바탕으로한 가상 판화 시스템의 구현에 대하여 논하고자 한다.

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Factors Affecting Attitude to Use Devices in Watching Video through Smart Devices (스마트기기를 통한 동영상 시청 환경에서 기기 이용 태도에 영향을 미치는 요인)

  • Song, Jaemin;Kim, Dongyeon
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.46-57
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    • 2020
  • The dissemination of smart devices has made a lot of changes in overall social activities. In particular, people use various types of smart devices in their spare time, such as watching video clips, but there is a lack of research on external factors influencing the attitude toward using such devices. Therefore, in this study, the effects of video viewing environmental factors (e.g. screen size and video length) and personal factors (e.g. gender and need for entertainment) on perceived ease of use, perceived usefulness, and attitude to use devices based on technology acceptance model. As a result of analyzing 660 users having different smart devices, the attitude to use smart devices is more positive as the screen size increases, but there is no difference according to gender. In addition, while the length of video clips does not affect the attitude to use, the need for entertainment positively affects the attitude to use. Based on the results of this study, we expect that it can be used for optimized customer marketing and management strategy that integrates product development and video content production in consideration of factors such as video viewing environmental factors and personal factors.

The Relative Effects of Three Dimensions of Service Quality of Ports in the Yellow Sea Region (환황해권 항만의 서비스 품질 각 차원이 고객만족에 미치는 상대적 영향에 관한 연구)

  • Kim, Byung-Il;Yu, Hong-Seong
    • Journal of Korea Port Economic Association
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    • v.23 no.4
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    • pp.1-22
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    • 2007
  • The present study examined the effects of the factors of port service quality on customer satisfaction and surveyed customers' perception on service quality and their satisfaction with port services by comparing Incheon Port with Qingdo Port, Tianjin Port and Dalian Port. According to the results, the quality of port services can be divided into three levels-inner quality, external environment quality and interaction quality, and except the external environment quality of the Dalian Port, the three levels of service quality were found to have significant effects on customer satisfaction. In addition, according to the results of comparing customers' perception on the three levels of service quality among the ports, the Incheon Port was inferior to the Qingdo Port, the Tianjin Port and the Dalian Port in inner quality, and to the Qingdo Port and the Tianjin Port in external environment quality, but superior to the Tianjin Port and the Dalian Port in interaction quality. However, customers' satisfaction with the Incheon Port was lower than that with the Qingdo Port and the Tianjin Port.

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Relationship between Digital Contents Characteristics and Consumer's Usage Behavior in the Online Environment (온라인 환경에서 디지털콘텐츠의 특성과 소비행동의 관계)

  • Lee, Han-Suk
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.234-241
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    • 2011
  • The recent technology boom has created a new digital age. With the help of information technology consumers can have more power than ever and they use digital contents more than ever. This study relates consumer attitude to the recent digital contents using behavior about digital file-sharing. Through the use of the multimethod approach, we identify four characteristics can affect illegal digital contents using behavior. The methodology used was to take in depth look at the consumer with phenomenology as a qualitative research. We select 6 participants who have experience of digital content using. We also examine the structural configurations of the relationship between digital contents characteristics and illegal downloading intention. We surveyed 200 people who also had experience of digital content. This research gives theoretical and practical implication to the marketers related to online communication.

The effects of multiphasic components of home environment on life satisfaction (다면적 주거환경 구성요소가 삶의 만족에 미치는 영향)

  • Hong, Sun-Gwan
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.419-425
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    • 2016
  • This paper was to explore the effects of multiphasic components of home environment on life satisfaction. This survey was conducted from September, 2015 to November, 2015 and 298 responses from the survey were used for the analysis. The data was analyzed by descriptive statistics, t-test, ANOVA, pearson correlation and Multiple Regression. The research findings could be summarized as the followings. First, each of the elements of home environment was generally recognized as average level. while, the mean score of privacy was higher than average. Second, privacy, economics, high income and good health were the significant predictors to explain life satisfaction. In conclusion, privacy and economics among the multiphasic components of home environment were major variables that affect life satisfaction.

A Study on Continuity of User Experience in Multi-device Environment (멀티 디바이스 환경에서 사용자 경험의 연속성에 관한 고찰)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.495-500
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    • 2018
  • This study examined the factors that can enhance the continuity of user experience in multi - device environment. First of all, regarding the structural difference and continuity of tasks, functional differences such as OS difference according to the characteristics of cross media, use of mouse and touch gesture were found to interfere with continuity. To increase continuity, metaphor and ambience To increase relevance and visibility. In the continuity part of visual memory and cognition, familiarity was given by the identity and similarity of visual perception elements, and it was found that familiarity factors are closely related to continuity. Finally, for the continuity of the user experience, we can see that the visibility factors as well as the meaning and layout consistency of the information are factors for the continuity of the user experience. Based on this, it was found that familiarity, consistency, and correlation were significant influences on continuity dimension of user experience, but visibility did not have a significant effect on continuity when regression analysis was conducted as factors of familiarity, consistency, correlation and visibility.

Structural Controls on Crustal Fluid Redistribution and Hydrothermal Gold Deposits: A Review on the Suction Pump and Fault Valve Models (지각 내 열수 재분배와 금광상 형성의 구조적 제어: 석션 펌프 및 단층 밸브 모델에 대한 리뷰)

  • Kwak, Yujung;Park, Seung-Ik;Park, Changyun
    • Economic and Environmental Geology
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    • v.55 no.2
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    • pp.183-195
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    • 2022
  • Hydrothermal gold deposits are evidence of intensive fluid flow through fault zones, and the resultant vein structures and textures reflect the fluid redistribution mechanism. This review introduces the suction pump and fault valve models as fluid circulation mechanisms causing hydrothermal gold deposits in the frameworks of the concepts of fault mechanics. The suction pump and fault valve models describe faulting-driven heterogeneous fluid flow and related vein formation mechanisms, accompanied by the cycles of (1) stress accumulation and fluid pressure build-up and (2) seismic rupture and stress/fluid pressure release. The models are available under different geological environments (stress conditions), and the vein structures and textures representing the mechanisms have similarities and differences. The suction pump and fault valve models must help better to interpret the origins of hydrothermal gold deposits in Korea and improve the efficiency of further exploration.

The Effect of QR Information Service on Medical Service Loyalty (의료서비스충성도에 대한 QR정보서비스의 효과)

  • Kim, Mi Ra;Hwang, Yoon Yong
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.5
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    • pp.119-128
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    • 2022
  • This study investigated the influence relationship of information service using QR code on customer's service quality perception and loyalty behavior for medical service in the physical environment. As a result of the study, when medical institutions provide location information services about the physical environment by utilizing the usefulness and reliability of QR codes, the perceived quality of customers' QR information will be strengthened, and furthermore, loyalty behavior toward medical services will increase in the future. Considering the spread of smartphones as a popular digital medium today, marketers use QR codes to connect and provide four-dimensional information services without time and place restrictions, thereby strengthening the interactive experience with customers. And these efforts suggest that it can contribute to improving service image and strengthening loyalty beyond simply providing service information to companies.

The Effect of Waiting Time on a Hospital Image (한국 종합병원 이미지에 관한 연구 -대기시간 요인을 중심으로-)

  • Kang, Han Seung;Ko, Jong Weon
    • International Area Studies Review
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    • v.13 no.1
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    • pp.491-512
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    • 2009
  • The study on waiting time has been conducted from the psychological perspective since Maister (1985). In using medical institutions, especially general hospitals, it is not avoidable to wait for a long time. As a result, the waiting time gives clients psychological stress, which causes medical consumers to be more dissatisfied and decreases their rate of revisit. Accordingly, it is very urgent to study on the waiting time for hospitals' marketing and better image-making. This study is intended to find out how hospitals image and clients revisit is influenced by waiting environment and consumers' attitude, variables of waiting time perceived in medical services. Based on this study, those medical institutions are required to improve their medical service and waiting environment. Accordingly, they should convert waiting time into more efficient and comfortable recess and provide better environment for physical service and effective human services. As those medical institutions have relatively worse image than other businesses, they should actively study on ways of better image-making in the future.

The Analysis of Structural Relationships Among Self-Efficacy, Perceived Usefulness, Supervisor and Peer Support, Satisfaction, and Transfer Intentions in Corporate Mobile-Learning (기업 모바일러닝에서 자기효능감, 지각된유용성, 상사 및 동료지원, 만족도, 전이동기 간의 구조적 관계 분석)

  • Chung, Ae-Kyung;Hong, Yu-Na;Kang, Jeong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.189-196
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    • 2016
  • The purpose of this study is to investigate the causal relationships among self-efficacy, perceived usefulness, supervisor and peer support, satisfaction, and transfer intentions in the corporate mobile learning. For this study, the web survey was administered to 302 mobile learning learners of the A domestic corporation in South Korea. Structural equation modeling(SEM) analysis was conducted in order to examine the causal relationships among the variables. The results indicated that first, self-efficacy, perceived usefulness, and supervisor and peer support had positive effects on satisfaction. Second, supervisor and peer support and satisfaction had positive effects on transfer intentions. Third, satisfaction mediated the relationship between self-efficacy and perceived usefulness, while it did partially the relationship between supervisor and peer support and transfer intentions. Based on the result of the research, the study proposes organizational environment with cooperative supervisor and peer support should be made in order to improve the level of learners' transfer intentions. In addition, learning strategies that facilitate learners' self-efficacy and mobile information technology acceptance are needed to develop for enhancing the learners' satisfaction.