• Title/Summary/Keyword: 학습참여 동기

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Primary School Teachers' Use of Music for Classroom Teaching and Management (초등학급경영을 위한 교사의 음악 활용 현황 및 인식)

  • Sung, Su Jin
    • Journal of Music and Human Behavior
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    • v.13 no.2
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    • pp.1-16
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    • 2016
  • The purpose of this study was to examine how primary school teachers use music for classroom teaching and management and how they perceive the effects of using music in their classroom. A total of 190 questionnaires were collected from primary school teachers and 119 responses were analyzed after excluding four responses from music teachers who are not in charge of a classroom. The results demonstrated that a greater number of respondents reported the use of music for classroom teaching than for classroom management. With regard to music use for classroom management, teachers most often attempted to enhance positive emotions of their students by playing children's songs. For classroom teaching, music was frequently used to increase students' motivation for learning. Also, while first through third grade teachers tended to use music frequently for both classroom teaching and management, fourth through sixth grade teachers mainly used music for teaching. Although most of the respondents perceived the positive influence of music on their children, they reported difficulties in using music in their classrooms. Respondents indicated the needs for music-related training or provision of materials to support teachers for effectively using music. Future studies are needed to develop music resource materials that could be readily utilized by teachers in a variety of contexts in primary school.

Effects of an animal-assisted therapy program on social-emotional development and learning-related social skills in children with developmental disabilities (동물매개치료 프로그램이 발달장애아동의 사회정서발달 및 학습관련 사회적 기술에 미치는 영향)

  • Lee Yun Ju;Kim Ok Jin
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.11-18
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    • 2024
  • The purpose of this study was to investigate the effects of an animal-mediated therapy program on children with developmental disabilities on social skills related to social-emotional development and learning, which are important in modern society. The subjects of the study were children with developmental disabilities at a special school, and the animal-mediated therapy program consisted of 12 sessions. The study was divided into experimental and control groups and conducted pre- and post-test by measurement items. SPSS 25.0 was used to analyze the data. First, children with developmental disabilities in the experimental group who participated in the animal-mediated therapy program showed a significant difference (z=-2.20, p<.05) in the overall social-emotional development compared to the control group, and statistically significant values were found in the subfactors of non-dependence on teachers, interaction with peers, and achievement motivation. Second, the experimental group who received animal-mediated therapy showed a significant effect (z=-2.20, p<.05) in all factors of learning-related social skills. In conclusion, animal-mediated therapy was found to have a positive effect on the social-emotional development and learning-related social skills of children with developmental disabilities. Based on the results of this study, it is recommended that more specific and systematic programs should be developed and applied to enhance the social-emotional development and learning-related social skills of children with developmental disabilities for a healthy life.

CLOVES: a Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning (클로브스: 과학 탐구 학습을 위한 가상환경 저작도구)

  • Cho Yong-joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.268-276
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    • 2005
  • This paper presents the motivation, design, and a preliminary evaluation of a virtual world builder, CLOVES. CLOVES is designed to support rapid construction of data-rich virtual environments and instruments for young children's science inquiry teaming. It provides a three-tiered programming Interface: a visual design environment, scripting layer, and low-level application programming interface targeting for multiple levels of programming expertise. It is also intended to be a collaborative medium among interdisciplinary domain experts such as educators, 3D modelers and software developers. A preliminary case study was conducted to evaluate the capabilities and effectiveness of CLOVES. The results showed that designers actively participated in decision making at every stage of the design process and shared knowledge among one another.

The Effects of Response Cost Technique in the Computer Training for the Mentally Retarded Person (정신지체인의 컴퓨터 교육에서 반응대가 기법의 효과)

  • Song, Mi-Kyung;Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.147-154
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    • 2002
  • In this paper, we investigated the effects of response technique which uses free tokens in the computer training for the mentally retarded person. We set wrong line entering. wrong space number entering, wrong line-type designation and wrong cell merger as the target behaviors in the research. The experiment period of the research was 36 sessions altogether, and the period was divided into four steps such as basic period I. treatment period I, basic period II, and treatment period II. We also conducted a follow up experiment to identify whether the experiment's effect is still maintained two weeks after the experiment finished. We know that the response cost technique which uses free tokens to the mentally retarded person is efficient in the computer training.

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The Effects of Learning Participation Motivation and Self-Efficacy for Group Work on Knowledge Sharing Behavior in Online Learning Environment (온라인 학습환경에서 학습참여동기와 협력적 자기효능감이 지식공유행동에 미치는 영향)

  • Park Hyejin;Cha, Seungbong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.105-115
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    • 2023
  • This study analyzed the effects of learning participation motivation and collaborative self-efficacy on knowledge sharing behavior in an online learning environment. Collaborative learning in the online learning environment took the initiative in team formation, learning topic selection, learning planning and execution, and reflection. Collaborative learning was operated as an extracurricular program, and a survey was conducted targeting students who finally completed all learning activities. The results of the study are as follows. First, goal-oriented motivation and self-Efficacy for group work, showed significant influence on knowledge sharing behavior. Second, activity-oriented motivation did not show a statistically significant effect relationship. Interpreting the analysis results, it can be judged that the higher the goal-oriented motivation and self-Efficacy for group work of students who performed collaborative learning in an online learning environment, the higher the willingness to share knowledge, skills, and information they know. This study explored the outcomes of collaborative learning conducted in an online learning environment. It is meaningful that the learner's learning participation motivation was identified and the effect of self-Efficacy for group work, which can be expressed in collaborative learning situations, on knowledge sharing behavior, which is a necessary behavior for group performance, is significant.

The Effect of Learning Strategy, Learning Attitude, Achievement Motivation on Satisfaction of Online Extracurricular Participants (온라인 비교과 프로그램 참여자의 학습전략, 학습태도, 성취동기가 만족도에 미치는 영향)

  • Park Hyejin;Kwon Youngae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.1
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    • pp.13-21
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    • 2023
  • This study was conducted with students who participated in an online extracurricular after COVID-19 in order to analyze the effects of college students' learning strategy, learning attitude, and achievement motivation on satisfaction. After participating in the online extracurricular, an online survey was conducted, and responses from 163 students were collected. Based on the collected data, the study results were analyzed. The results of the study are as follows. First, learning strategy was found to have a positive effect on satisfaction. These results can be inferred that positive recognition worked in the process of actually applying the learning strategies acquired through the extracurricular to their own learning. Second, learning attitude had a positive effect on satisfaction. The learner's learning attitude to develop necessary skills through experience and the sense of achievement experienced in the process of participating in the online extracurricular had a positive effect on satisfaction. Third, achievement motivation was found to have a positive effect on satisfaction. It can be inferred that the learner's active behavior by participating in the program acts as a motivation for achievement and affects satisfaction. Finally, through this study, a plan for effectively operating extracurricular in an online environment was presented.

Affecting Factors of Career Satisfaction Perceived by Senior Nursing Students (일 전문대학 졸업학년 간호학생의 진로만족 영향요인)

  • Kim, Jeong-Ah
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.339-349
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    • 2013
  • This study was undertaken to investigate the degree of career satisfaction and its affecting factors for senior nursing students. The subjects were 131 senior nursing students from one college located in Seoul. The data analyzed by using SPSS-WIN 18.0 program. Career satisfaction showed a significant positive correlation with recognition of career related to major(r=.690, p<.001), learning preference related to major(r=.666, p<.001), participation of activities related to major(r=.537, p<.001), major performance(r=.231, p=.008), concentration of major(r=.508, p<.001), intrinsic motivation(r=.357, p<.001), problem solving ability(r=.452, p<.001), satisfaction of laboratorial practice(r=.476, p<.001) and satisfaction of clinical practice(r=.410, p<.001). In addition, recognition of career, learning preference, participation of activities, concentration of major, and satisfaction of laboratorial practice were significant predictors to explain career satisfaction(63%). It is necessary to develop an effective career guidance program to improve career satisfaction considering these findings.

The Effect of Free-inquiry Science Activity and Characteristics of Interaction in Each Inquiry Steps by Cognitive Level and Learning Motivational Type of the Students (학습자의 인지수준 및 학습동기 유형에 따른 자유주제 과학탐구의 효과 및 탐구 단계별 상호작용 특성)

  • Shin, Young-Min;Kim, Hyun-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.30 no.5
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    • pp.533-543
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    • 2010
  • This paper analyzed the improvement of cognitive level of the students and interactions which occurred in each step of free-topic scientific inquiry to help science teachers understand free-topic scientific inquiry better. Free-topic scientific inquiry is helpful to students with a deep strategic learning goal orientation type or a deep strategic ability goal orientation type in their transition (2B/3A) of cognitive levels. Most students have difficulties in the phase of establishing topics and hypotheses. The result says that the discussion techniques are improved through free-topic scientific inquiry, but the quality of interaction is not easily improved. The deep strategic learning goal orientation type concretizes opinion through interaction in free-topic scientific inquiry. The deep strategic ability goal orientation type are actively involve in the interaction, but they pay no attention to the process because they stick to the result. The surface strategic ability goal orientation type can not deepen a discussion due to high frequency of low level inquiry. However, the frequency of high level inquiry increases through free topic scientific inquiry operation. As a result, the characteristics of free-topic scientific inquiry were discussed and the educational implications of the progress of free-topic scientific inquiry and the organization of grouping were drawn.

Effects of Social Studies of Cyber Home Learning System on Academic Performance and Learning Attitude (사회과 사이버가정학습이 사회과 학업성취도와 학습태도에 미치는 영향)

  • Yeom, Myung-Sook;Kim, Gwang-Bok
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.509-516
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    • 2009
  • As the necessity of cyber education is being raised up recently, Cyber Home Learning System(CHLS) is increasingly adopted at all school levels ranging from elementary to high schools. The purposes of this study are to find out that how elementary social studies of CHLS influence on the academic performance and learning attitude of students and their satisfaction. Based on these suggestions on social studies of CHLS are proposed. To accomplish the purposes, comparisons were made between experimental group utilizing social studies of CHLS and control group of traditional class of 54 students(27 students each in experimental and control group) in 5th grade. The results are as follows. Utilizations in social studies of CHLS showed positive effects on academic performance and learning attitude, and students' satisfaction on social studies of CHLS were rather increased. Based on these findings, several suggestions are made. First, strategy to improve motivation and confidence for students to participate on social studies of CHLS are necessary. Second, thinking and problem-solving activities needs to be integrated to social studies of CHLS. Third, for meaningful social studies, environment that can improve communication and thinking ability through interaction needs to be facilitated. Fourth, supporting plan is advised for teachers carrying on the role of manager and facilitator.

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Factors influencing the other behaviors taken by Nursing student during online lectures (온라인 수업에 참여한 간호대학생의 딴짓에 영향을 미치는 요인)

  • Choi, Eun-Young;Yun, Ji-Yeong;Park, Shin-Young
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.433-441
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    • 2020
  • This study was conducted to identify the factors that influence the other behaviors taken by nursing students during online lectures. The study subjects were 304 nursing students in three universities. Data were collected between April 20 and 30, 2020, using by completing structured self report questionnaires. Data were analyzed using T-test, ANOVA, Pearson's correlation coefficient, and multiple regression using SPSS 26.0 program. In correlation analysis, significant negative correlations were found between other behaviors, interest(r=-17, p<.01), understanding(r=-19, p<.01), needs(r=-12, p<.05), learning motivation(r=-12, p<.05), self-regulation efficacy(r=-11, p<.05), learning confidence(r=-14, p<.05), lecture satisfaction(r=-22, p<.01), lecture flow(r=-24, p<.01). In the multiple regression analysis, learning confidence, prefer to discuss & present (β=.19), lecture flow(β=-.15), lecture satisfaction(β=-.15) were statistically significant factors that explained 10.6% of variance of other behaviors taken by nursing students during online lectures. Thus, we suggest to develop that teaching methods and programs to reduce other behaviors taken by nursing students during online lectures.