Browse > Article

CLOVES: a Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning  

Cho Yong-joo (상명대학교 미디어학부)
Abstract
This paper presents the motivation, design, and a preliminary evaluation of a virtual world builder, CLOVES. CLOVES is designed to support rapid construction of data-rich virtual environments and instruments for young children's science inquiry teaming. It provides a three-tiered programming Interface: a visual design environment, scripting layer, and low-level application programming interface targeting for multiple levels of programming expertise. It is also intended to be a collaborative medium among interdisciplinary domain experts such as educators, 3D modelers and software developers. A preliminary case study was conducted to evaluate the capabilities and effectiveness of CLOVES. The results showed that designers actively participated in decision making at every stage of the design process and shared knowledge among one another.
Keywords
가상현실;가상환경;저작도구;인터랙티브 학습 환경;
Citations & Related Records
연도 인용수 순위
  • Reference
1 C. Youngblut, Educational Uses of Virtual Reality Technology. Technical Report IDA Document D-2128, Institute for Defense Analyses, 1998
2 htttp://www.vrco.com/
3 K. Park, Y. Cho, M. Krishnaparasad, C. Scharver, M. Lewis, J. Leigh, A. Johnson, CAVERNsoft G2: a toolkit for high performance tele-immersive collabora tion, In the proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp. 8-15, 2000
4 M. J. Conway, Alice: Easy-to-Learn 3D Scripting for Novices. Ph. D. Thesis, University of Virginia, December 1997
5 C. Dede, M. Salzman, and B. Loftin, The Development of a Virtual World for Learning Newtonian Mechanics. In 'Multimedia, Hypermedia, and Virtual Reality. Models, Systems, and Applications,' P. Brusilovsky, P. Kommers, and N Streitz, Eds., Springer, pp. 87-106., 1996
6 A. Johnson, T. Moher, Y. Cho,D. Edelson.E, Russel, 'Field' work, ACM SIGGRAPH Educators Forum, 2003
7 http://www.sgi.com/software/performer/
8 D. Bowman, J. Wineman, L. Hodges, and D. Allison, Designing Animal HabitatsWithin an Immersive VE. IEEE Computer Graphics & Applications, vol. 18, no. 5, pp. 9-13, Sep/Oct 1998   DOI   ScienceOn
9 A. Johnson, T. Moher, S. Ohlsson, M. Gillingham, The Round Earth Project: Deep Learning in a Collaborative Virtual World. In Proceedings of IEEE VR. pp. 164-171, 1999
10 D. Pape, Composing Networked Virtual Environments, Ph.D. Dissertation, University of Illinois at Chicago, 2001