• Title/Summary/Keyword: 학습윤리

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Development of Standards and Instructional Model of Future Mathematics Classroom (미래 수학 교실 기준과 수업 모형의 개발)

  • Kim, Bumi;Lee, Chong Hee
    • Journal of the Korean School Mathematics Society
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    • v.15 no.4
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    • pp.673-698
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    • 2012
  • In this study, we suggest the standards for future mathematics classroom from environment, teachers, and students aspects. Future mathematics classroom should have the three environmental standards that perform responsible roles and appropriate functions of physical resources and classroom space. In the teacher standards' domain, we presented as a total of eight kinds. Concretely, we proposed the four standards for improvement of mathematical teacher's instructional expertise and the four standards for improvement of abilities of learners. The students standards consist of 4 domain a such as 3 standards of mathematical investigation and problem solving, 3 standards of cooperation and communication, 1 standard of utilization and operation of mathematical technologies and learning support systems, 2 standard of digital ethics and citizenship. Also, we developed the mathematical convergence instruction model and reported the results of its application after the lessons conducted in the classroom equipped with advanced environmental and technologies. We presented the convergence instruction model and scenarios focused on thoughts and actions of teachers and students in the future mathematics classroom.

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An Analysis of Computer Terms of Computer Textbooks in Elementary School (초등학교 컴퓨터 교과서에 사용된 컴퓨터 용어 분석)

  • Kim, Kap-Su;Hong, M.H.;Youn, Jung-Suk
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.433-446
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    • 2004
  • We must know computer terms to use, learn, and understand efficiently. It is important for the elementary school students who learn computer for the first time to understand computer terms correctly. This study investigates a computer terms in the elementary school computer textbook which have been used currently at the elementary school, selects suitable computer terms for the elementary school student, analyzes and classifies them as a 1 2th grade, a 3 4th grade, 5 6th grade by the elementary school computer curriculum, and also classifies those as information ethics, computer basic, application software, computer communication by the category. The expectations of this study are as follows. First, the result of this offers teacher to a computer terms guidance for usability which is essential to elementary school's computer class. Second, this can be used as a reference in making a elementary computer textbook or studying and training textbook for teachers. Third, this offers teachers to an important criteria when they select a computer textbook for elementary student in elementary school.

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A Study on Computer Education Curriculum in Middle School for Computer Science Education (컴퓨터과학교육을 위한 중학교 컴퓨터교육과정 연구)

  • Park, Jung-Ho;Lee, Jae-Woon;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.9 no.2
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    • pp.37-45
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    • 2006
  • Computer education currently executed at middle schools showed problems of system of education curriculum, repetition, and lack of consistent system as a result of analyzing index for information and communication technology curriculum, and related literatures, and most of the education contents have difficulty to nurture logic thinking and problem-solving ability since they are composed mainly of software function learning. Concerning this issue, this study suggests an innovated computer education curriculum with reinforced information ethics field with computer principle, algorithm, and programming, in other words, a corrected and supplemented version of former content system based on computer science guidance cases of ACM computer science curriculum model of USA, computer science curriculum of Florida state, and Unplugged Project(http://www.unplugged.canterbury.ac.nz) judging that introduction of computer science factors are desperate to improve computer education curriculum in middle schools.

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Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

The Artificial Intelligence Literacy Scale for Middle School Students

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.225-238
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    • 2022
  • Although the importance of literacy in Artificial Intelligence (AI) education is increasing, there is a lack of testing tools for measuring such competency. To address this gap, this study developed a testing tool that measures AI literacy among middle school students. This goal was achieved through the establishment of an expert group that was enlisted to determine the relevant factors and items covered by the proposed tool. To verify the reliability and validity of the developed tool, a field review, exploratory factor analysis, and confirmatory factor analysis were conducted. These procedures resulted in a testing tool comprising six domains that encompass 30 items. The domains are the social impact of AI (eight items), the understanding of AI (six items), AI execution plans (five items), problem solving with AI (five items), data literacy (four items), and AI ethics (two questions). The items are to be rated using a five-point Likert scale. The internal consistency of the tool was .970 (total), while that of the domains ranged from .861 to .939. This study can serve as reference for developing the analysis of AI literacy, teaching and learning, and evaluation in AI education.

The Possibility of Social-cultural Creativity Education: A Case Study of "Imaginative Innovator" at H University (사회문화적 창의력 교육의 가능성 제안 : H대학교 '상상력 이노베이터' 교과목 개발 및 운영 사례)

  • Lee, Jee-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.448-458
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    • 2021
  • As the fourth industrial revolution accelerates, universities have made great efforts to develop and reform creative convergence courses for improving the students' creative convergence capabilities. Although various subjects such as "Capstone" and "Design Thinking" to the improvement of students' creative convergence competences, many courses focus on creativity education in the direction of creating new products or outputs such as engineering, design, and art, so there is still a lack of systematic education and subjects on creative convergence capabilities from a humanities and sociological perspective. In order to overcome their limitations of creative courses, "H" University developed a 'Imaginative Innovators' class with the purpose of solving creative problems on social issues related to sciences, culture, politics, economics, and so on. In this study, we introduced the purpose, methodology, students' best practices etc. of the "Imaginative innovator" course. In addition, we discussed the limitations and complements as well as the advantages and possibilities of the course. These findings are expected to contribute to the development and expansion of creativity education.

A Study on The Need for AI Literacy According to The Development of Artificial Intelligence Chatbot (인공지능 챗봇 발전에 따른 AI 리터러시 필요성 연구)

  • Cheol-Seung Lee;Hye-Jin Baek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.3
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    • pp.421-426
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    • 2023
  • Among artificial intelligence convergence technologies, Chatbot is an artificial intelligence-based interactive system and refers to a system that can provide interaction with humans. Chatbots are being re-examined as chatbots develop into NLP, NLU, and NLG. However, artificial intelligence chatbots can provide biased information based on learned data and cause serious damage such as privacy infringement and cybersecurity concerns, and it is essential to understand artificial intelligence technology and foster AI literacy. With the continued evolution and universalization of artificial intelligence, AI Literacy will also expand its scope and include new areas. This study is meaningful in raising awareness of artificial intelligence technology and proposing the use of human respect technology that is not buried in technology by cultivating human AI literacy capabilities.

A Study to Design the Instructional Program based on Explainable Artificial intelligence (설명가능한 인공지능기반의 인공지능 교육 프로그램 개발)

  • Park, Dabin;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.149-157
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    • 2021
  • Ahead of the introduction of artificial intelligence education into the revised curriculum in 2022, various class cases based on artificial intelligence should be developed. In this study, we designed an artificial intelligence education program based on explainable artificial intelligence using design-based research. Artificial intelligence, which covers three areas of basic, utilization, and ethics of artificial intelligence and can be easily connected to real-life cases, is set as a key topic. In general design-based studies, more than three repetitive processes are performed, but the results of this study are based on the results of the primary design, application, and evaluation. We plan to design a program on artificial intelligence that is more complete based on the third modification and supplementation by applying it to the school later. This research will help the development of artificial intelligence education introduced at school.

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A Study of Information Literacy Curriculum Using Topic Modeling (토픽모델링을 활용한 정보활용교육 연구주제 분석 및 교육내용 제안)

  • Jihye, Yun;Yoo Kyung, Jeong
    • Journal of the Korean Society for information Management
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    • v.39 no.4
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    • pp.1-21
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    • 2022
  • The aim of this study is to identify the research topics and suggest an information literacy curriculum by analyzing research articles on information literacy. For this purpose, we applied the topic modeling technique to 97 scientific articles and identified the core contents of information literacy education, such as media literacy, information literacy instruction, and the use of information resources. Based on the analysis results, we suggested an information literacy curriculum by considering the Big 6 model, information literacy standards of American Association of School Library, and Association of College and Research Libraries's information literacy competencies. This study is significant in that it considered 'use of information resources' and 'information ethics' to suggest information literacy education.

An Analysis of Job Roles and Competency Levels Recognized by Teacher Librarians (사서교사가 인식하는 직무 역할과 역량 수준 분석)

  • Juhyeon Park;Bong-Suk Kang;Jeonghoon, Lim;Sang Woo Han
    • Journal of Korean Library and Information Science Society
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    • v.54 no.3
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    • pp.193-221
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    • 2023
  • The purpose of this study is to identify how teacher librarians perceive the importance of each job and the expected job of other teachers and students, and to obtain basic information on their job recognition and to derive their jobs to be improved. To this end, after modifying the 25 jobs selected by Lim Jeong-hoon et al.(2021), 210 librarian teachers were measured for their own importance by job, the expected importance of other teachers and students, and the level of evaluation of their own performance ability. As a result of the analysis, teacher librarians recognized 'reading education and literacy education' as the most important, but recognized 'library event' as the most important task expected of other teachers and students, and recognized that 'library usage guidance' was the most outstanding. In addition, there were nine jobs that needed to be improved.