• Title/Summary/Keyword: 학습설계

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A Design of Smart-based collaborative learning model for programming education of elementary school students (초등학생 프로그래밍 교육을 위한 스마트 기반 협력학습 모형 설계)

  • Sung, Young-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.147-159
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    • 2015
  • This paper is to design smart based collaborative learning model for programming education of fifth graders of elementary school and applies it to a class and analyze its result. Designed learning model is composed of understanding of concept, realization, learning and sharing and it includes step by step learning materials and smart based collaborative learning activities. Scratch traffic light learning materials at leaning stage classify content to be checked in programming by colors and write to support programming internalization of learners. Provision of smart based collaborative learning activities that considered learning conditions of learners makes it possible for beginners to participate in and keep study actively. This study showed that there was statistically significant difference in learners' programming interest and those who achieved over 8 out of 10 points were 60.7% at three stage evaluations for achievement level that applied learning model which suggests that satisfactory achievement level is achieved.

A Convergence Study on the Effects of Participation in teaching material Development Program Using 3D Printer on the Recognition of Universal Design of Early Childhood Special Education Pre-service Teachers (3D프린터를 활용한 교구 개발 프로그램이 예비유아특수교사의 보편적 학습설계 인식 변화에 미치는 효과에 관한 융합적 연구)

  • Yi, Seung-Hoon;Joo, Kyo Young
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.113-119
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    • 2018
  • The purpose of this study is to verify the effect of participating in teaching material development program using 3D printer on the recognition of universal design for learning of early childhood special education pre-service teachers. This study was conducted on 30 early childhood special education pre-service teachers who participated in teaching material development program using 3D printer. The results of this study showed that the early childhood special education pre-service teachers use of the 3D printer-based teaching material development program resulted in statistically significant differences in the 4 low rank factors of the universal design for learning. This research shows that direct experience in developing teaching material using 3D printers is very effective to improve universal design for learning awareness. In addition, the experience of developing teaching material for pre-service early childhood teachers is important for improving the instructional design ability, and they need the practice of the development of the teaching material using the latest technology for teaching students with various needs.

Design and Implementation of Adaptive Learning System Using Modulized Learning Objects (학습개체의 묘듈화를 이용한 적응형 학습시스템의 설계 및 구현)

  • 노일순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.707-710
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    • 2002
  • 학습시스템의 컨텐츠 제공방식은 제작된 컨텐츠를 모든 수강생에게 일괄적으로 제공하는 방식을 사용한다. 본 논문에서는 학습자의 정보를 이용하여 학습자를 분류한 후 학습자의 수준에 따라 컨텐츠를 제공하기 위해 학습자 정보를 저장하고, 또한 컨텐츠의 개별 내용을 모듈화하여 학습자에 따라 컨텐츠를 새롭게 구성할 수 있는 시스템을 구현하였다.

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Design and Implementation of a C Programming Web-based Courseware Applying Constructivism Learning Theory (구성주의 학습이론을 적용한 C 프로그래밍 웹 기반 코스웨어 설계 및 구현)

  • Song Dae-Gon;Choi Seong-Man;Yoo Cheol-Jung;Chang Ok-Bae
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.820-822
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    • 2005
  • 학습자들의 효과적인 학습을 위하여 구성주의 학습이론을 바탕으로 웹 기반 코스웨어를 설계하였다. 기존의 학습과정인 교과서, 멀티미어 타이틀, 웹을 기반으로 한 코스웨어 등이 개발되어 교육현장에서 적용되면서 학습자에게 학습 흥미유발 및 교육성취도 등에서 효과가 있는 것으로 많은 연구자료에서 검증되었다. 하지만 기존의 코스웨어들은 하나의 과정으로 순차적이며 단계적인 학습이 이루어지는 단점이 있어 본 논문에서는 이러한 점을 보완하였다. 학습자들이 각자의 경험과 지식에 바탕을 두어 여러 유형의 학습안중에서 각자에 맞는 학습안을 선택하여 학습하도록 하였다. 즉, 기존의 웹 기반 코스웨어의 장점을 살리면서 좀더 학습자에 맞는 웹 기반 코스웨어를 개발하여 적용하였다. 이러한 결과 구성주의 학습이론을 적용한 코스웨어가 학습자 중심의 능동적인 학습을 통해 학습 성취도를 높여주는 것으로 나타났다.

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A design on the Prediction of Learning Achievement System for IT Collective Intelligence Learner (IT 집단지성 학습자를 위한 학습 성취도 예측 시스템 설계)

  • Lee, Gyoung-Eun;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1502-1504
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    • 2011
  • 최근 소셜 네트워크를 이용한 학습 방법이 활발하게 연구되고 있다. 동일한 영역에 지식을 공유하고 새로운 정보를 웹에서 생성하는 등 집단지성 학습자들이 계속적으로 늘어가고 있으며, 특히 IT 학습을 위한 온라인기반 교육은 관심도와 직군에 따른 집단지성을 통한 효과적인 학습 성취도를 높일 수 있다. 따라서 본 연구는 웹 기반을 중심으로 한 IT집단지성 학습자들의 개인차를 파악하고, 각 특성에 따른 다양성을 적용하여 학습과정 중 자신에게 적합한 학습경로를 파악하여 학습의 지속적인 진행에 있어 정확한 자료를 제공하고 효율적인 학습의 진행이 이루어져 성취도를 높일 수 있도록 학습 성취도 예측 시스템을 연구 개발하는 데 그 목적이 있다. 이를 위해 먼저 IT습자들이 자신의 개인차를 파악하기 위해 학습의 유형, 학습몰입, 인지적 능력, 개인적 성향, 창의적 성향 등을 활용한 검사도구의 개발이 선행되어야 한다. 다음으로, IT 전공자 혹은 비전공자를 대상으로 예비조사를 실시하고 그 결과를 바탕으로 학습 성취도 예측을 가능하게 하기위한 시스템을 설계하고자 한다. 향후 본 연구의 결과로 학습자의 학습 성취도를 향상시키고, 예측 결과에 의한 집단지성 그룹을 좀 더 효과적으로 운영 할 수 있는 시스템을 구축할 수 있을 것으로 기대한다.

Exploration of Instructional Design Changes of Pre-service Mathematics Teachers by Restructuring the Lesson Plan (예비수학교사의 교수·학습 과정안 재구성을 통한 수업 설계 변화 탐색)

  • Choi, Heesun
    • Journal of the Korean School Mathematics Society
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    • v.23 no.1
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    • pp.159-177
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    • 2020
  • Education researchers have been continuously interested in the teacher's ability to design lessons and conducted various studies in order to improve the teacher's professionalism in determining the quality of school instruction. So, this study explored the change of instructional design through the lesson reflection of pre-service mathematics teachers who participated in practicum settings. As a result, in the lesson plan prepared by pre-service mathematics teachers, the motivation to induce learning in the introduction stage, to present the learning contents in the development stage, and to reconstruct the formative evaluation of the closing stage was the highest rate. And the categories of the reconstructed contents appeared intensively in terms of curriculum contents and teaching and learning methods. This result can be attributed to the lack of experience in designing and performing lessons by pre-service mathematics teachers, so it suggests that the opportunity to design and conduct classes that take into account the practical aspects of education should be provided in the preparation process for pre-service mathematics teachers.

Development of a New Design Course to Apply Problem Based Learning in Mechanical Engineering: Product Dissection and Design Reasoning (기계공학에서의 PBL적용 교과과정 개발: 제품해체 설계추론)

  • Hwang Sung-Ho;Kwon Oh-Chae;Kim Yong-Se
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.20-30
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    • 2005
  • Recently, a new education paradigm 'Self-directed Learning' has attracted considerable attention. Problem-Based Learning (PBL) has been recognized as methodology to help students expand scientific thinking and knowledge. improve applicability, develope critical knowledge, and creatively solve problems. There have been significant efforts to develope PBL-based courses in mechanical engineering. A new PBL-based, multi-disciplinary course 'Product Dissection and Design Reasoning' has been developed in this paper. The course examines the way in which products and machines work and is intended to show freshman or sophomore level students how fundamental physical principles relate to engineering practice through hands-on dissection experience : thus, the course emphasizes the importance of knowledge of the fundamental physics for design reasoning. The primary role of this course is to develop creative design manpower. This paper describes the philosophy and content of this course and presents results from one year of development.

The Effect of Backward Design Reflecting Process-Focused Assessment on Science Learning Achievement and Science Learning Motivation of Elementary School Students (과정 중심 평가가 반영된 백워드 설계가 초등학생의 과학 학업성취도와 과학학습 동기에 미치는 효과)

  • Son, Junho
    • Journal of the Korean Society of Earth Science Education
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    • v.11 no.2
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    • pp.90-106
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    • 2018
  • The purpose of this study is to examine the effect of the backward design reflecting the process-focused assessment on science learning achievement and science learning motivation in elementary science class. The process-focused assessment to support the growth and development of learners and the backward design that seeks a learner's complete understanding can be of great help to science learning. The results of study are as follows. First, we conducted the backward design reflecting the process-focused assessment centering on 'Earth and Moon's movement' unit, and reflecting various process-focused assessment to help achieve achievement standards. Second, as a result of science learning achievement test and science learning motivation test, there were statistically significant differences in the experimental group. It is expected that the process-focused assessment reflecting the characteristics of science subject will be utilized in the school field in conjunction with the backward design.

The Design of Web based Actual Experience Studying Management System for Elementary School Students (초등학생을 위한 웹기반 현장 체험학습 관리시스템 설계)

  • Kim, Jae-Hong;Kim, Jeong-Rang
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.438-445
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    • 2004
  • 미래 사회에서 요구하는 인성과 창의성을 지닌 인간을 육성하기 위해서는 경험, 체험 중심의 교육활동이 전개되어야 하며, 현장 체험학습은 점차 그 중요성을 더해가고 있다. 그러나 현장에서는 여러 가지 요인에 의하여 학생 개인에 대한 교사의 지도가 부족하고 교사들은 체험학습을 체계적으로 관리하지 못하고 있어 이에 대한 효율적인 대처방안이 필요하게 되었다. 이 논문에서는 현장 체험학습 관리시스템을 설계하여 실시간 상호작용을 통해 체험학습에 대한 이해를 높이고, 체험학습 계획서와 보고서를 D/B화하여 상호평가와 교사의 지도적 평가를 용이하게 하고, 멀티미디어 요소를 포함한 보고서 작성방법을 탐색하여 교사는 현장 체험학습의 과정을 체계적으로 관리하고 지도하며 학생들은 체험학습에 대한 이해와 흥미를 갖게 되어 효율적인 체험학습을 할 수 있는 방법을 모색해 보고자 한다.

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Cyber studying Systems Design and embodiment to web database base (웹 데이터베이스 기반으로 사이버 학습시스템설계 및 구현)

  • 나성원;신상민;이순애;조용환
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.1-6
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    • 2002
  • It is rising to Web service from the rapid supply of the computer, from the basis of Internet, and virtual learning which is the best use of Web is very important teaching instrument. This study was design and embody of the cyber teaming system that teaching of the specific character in mathematical fed and improving to learn-depression-student through driven out sever & client in Web, and the student direct take part in teaming through the Web data base system environment and using multimedia than abstract conception.

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