• Title/Summary/Keyword: 학년상승

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Covariational Reasoning of Ninth Graders in Reciprocal Peer Tutoring Process (상호또래교수과정에서 나타나는 중학교 3학년 학생들의 공변 추론)

  • Gil, Seung Ho;Shin, Jaehong
    • Journal of the Korean School Mathematics Society
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    • v.23 no.3
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    • pp.323-349
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    • 2020
  • In this study, we conducted eight reciprocal peer tutoring classes where each student took either role of a tutor or a tutee to study covariational reasoning in ninth graders. Students were given the opportunity to teach their peers with their covariational reasoning as tutors, and at the same time to learn covariational reasoning as tutees. A heterogeneous group was formed so that scaffolding could be provided in the teaching and learning process. A total of eight reciprocal peer tutoring worksheets were collected: four quantitative graph type questions and four questions of the qualitative graph to the group. The results of the analysis are as follows. In reciprocal peer tutoring, students who experienced a higher level of covariational reasoning than their covariational reasoning level showed an improvement in covariational reasoning levels. In addition, students enhanced the completeness of reasoning by modifying or supplementing their own covariational reasoning. Minimal teacher intervention or high-level peer mediation seems to be needed for providing feedback on problem-solving results.

The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

Development of Design thinking-based AI education program (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.723-731
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    • 2021
  • In this study, the AI education program for elementary school students was developed and applied by introducing the design thinking process, which is attracting attention as a creative problem solving process. A design thinking-based AI education program was developed in the stages of Understanding AI, Identifying sympathetic problems, Problem definition, Ideate, Prototype, Test and sharing, and the development program was applied to elementary school students in 4th-6th grade. As a result of pre- and post-testing of students' computational thinking skills to confirm the effectiveness of the program, computational thinking skills increased by grade level, and students experienced a process of collaboration for creative problem solving based on insights gained from sympathetic problem finding. In addition, it was possible to get a glimpse of the attitude of using AI technology to solve problems, and it was confirmed that ideas were generated in the prototype stage and developed through communication between team members. Through this, the design thinking-based AI education program as one of the AI education for elementary school students guarantees the continuity of learning and confirms the possibility of providing an experience of the creative problem-solving process.

Analyzes the Changes in the Curricula of Computer and Software-Related Majors in Line with the Fourth Industrial Revolution, Comparing the Periods Before and After the COVID-19 Pandemic in KOREA. (코로나19 펜데믹 전후 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교과과정 변화 분석)

  • Jin-Il Choi;Chul-Jae Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.625-632
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    • 2024
  • This paper analyzed the changes in the curriculum of computer and software-related majors that educate the core ICT technologies needed for the 4th Industrial Revolution, before and after the COVID-19 pandemic. According to the standard classification of university education units, 172 majors classified into Applied Software Engineering, Computer Science·Computer Engineering, and Artificial Intelligence Engineering were targeted, and the curricula of 2023 and 2019 were compared and analyzed. As a result of the analysis, the introduction of the related curriculum for each curriculum group increased by about 2.6%p before and after the COVID-19 pandemic (2023 84.2%, 2019 81.6%). and the 4th Industrial Revolution response index increased by 9.5 points (37.0 in 2023, 27.5 in 2019)

Development and Application of an Informal Elementary Science Education Program Emphasizing 'Participation and Action' ('참여와 실천' 차원을 강조한 비형식 초등 과학교육 프로그램의 개발 및 적용)

  • Kim, Hyunguk;Shin, Chaeyeon;Park, Jiwon;Song, Jinwoong
    • Journal of Korean Elementary Science Education
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    • v.43 no.2
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    • pp.337-352
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    • 2024
  • This study develops an informal science education program based on a creative design for the promotion of participation and action and explores the validity and effectiveness of the program. The program consists of three mini-projects, namely, The Martian: Surviving from the Mars, So Good to Have Seonjeongneung, and Designing a Sunshine Restaurant, with distinct topics focusing on the localization and contextualization of the region in which the program was implemented to encourage students' participation and action. The researchers selected three topics for each mini-project through discussions and revisions. The program is designed for 42 lessons across the three mini-projects and offers a presentation session in which students present their learnings from the program, constructed to facilitate personal contextualization. Participants included 15 elementary school students from Grades 5 and 6 who took surveys before and after the program. The pre-post surveys comprised two dimensions, 'Participation and Action' and 'Positive Experience about Science,' to examine the effectiveness of the program. At the end of the survey, we added a self-descriptive question that allows students to freely write down their feelings and thoughts. We checked the students' thoughts. The effectiveness of the program was illustrated by the largest increase in the "safe society" category, whereas there was little increase in other categories under the 'participation and Action' dimension in the Korean Science Education Standards. 'Science-related Self-concept' exhibited the largest increase, whereas the other categories displayed little increase from the 'Positive Experience about Science' dimension category.

A Study on Application of Reflective Thinking-Based Laboratory Report in General Physics Experiment (일반물리실험에서 반성적 사고를 강조한 실험보고서 적용 가능성 탐색)

  • Lee, Yoon-Hee;Choi, Hyukjoon
    • Journal of Science Education
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    • v.40 no.3
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    • pp.203-218
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    • 2016
  • The purpose of this study was to investigate the effects of reflective thinking-based laboratory report on learners' metacognition and inquiry skills. In a general physics experiment class consisting of 11 experiments, 20 college students used reflective thinking-based laboratory report, and then the changes of their metacognition and inquiry skills were compared with those of who used general laboratory report. The opinions of students used reflective thinking-based laboratory report were surveyed. The results showed that their metacognitions were increased more than those of comparison group that used common experiment report. Their inquiry skills also were increased as much as comparison group's. According to the survey results, they recognized that reflective thinking-based laboratory report helps to improve their performance, metacognitions, and inquiry skills.

Effects of a Simulation-based Program on Self-Directed Learning Ability, Metacognition and Clinical Competence in a Nursing Student (시뮬레이션 교육이 간호대학생의 자기주도 학습능력, 메타인지, 임상수행능력에 미치는 효과)

  • Chae, Myung-Ock
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6832-6838
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    • 2015
  • The purpose of this study was to identify the effect of simulation-based program on self-directed learning ability, metacognition and clinical competence for nursing students. The subjects were 88 students enrolling in the simulation-based practice. Simulation-based program included team based pre-discussion, taking a simulation and being debriefed during 12 weeks. After the subjects had participated in the simulation-based program, they showed statistically significant higher self-directed learning ability(t=4.270, p<.001), metacognition(t=4.435, p<.001) than before. However, there was no significant change in clinical competence. Therefore, facility of self-directed learning ability, metacognition and clinical competence for nursing students needs to develop and operate more systematic simulation-based program.

Effects of Psychiatric Nursing Practice Education Using Virtual Simulation for Nursing (가상간호시뮬레이션을 활용한 정신간호실습 교육의 효과)

  • Han, Mi Ra;Lee, Jihye
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.333-342
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    • 2021
  • The purpose of this study is to compare the differences in transfer motivation and learning self-efficacy before and after applying virtual simulation for nursing in psychiatric nursing practice, and to provide them as basic data for effective psychiatric practical education. This study was conducted from October to December 2020. The subjects were 41 people who were enrolled in the third year of a located in U city, and who had received psychiatric nursing practice education using virtual simulation for nursing. Data were analyzed by paired t-test and pearson's correlation coefficient. After practice compared to before psychiatric nursing practice with virtual simulation nursing applied, transfer motivation was significantly increased and learner self-efficacy increased, but it was not statistically significant. Therefore, It was confirmed that psychiatric nursing practice education using virtual simulation for nursing is partly an effective practice strategy.

청년기 여성의 의류상표선택과 가정환경과의 관계 연구

  • 이은실;이명희
    • Proceedings of the Korea Society of Costume Conference
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    • 2001.04a
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    • pp.46-47
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    • 2001
  • 본 연구의 목적은 청년기 여성의 국내 및 외국 의 류상표선태과 가정의 가치지향성 및 물리적 가정환 경과의 관계를 조사하며. 상표선택에 따른 상표결정 동기의 차이를 파악하고 의복구매 후 만족도에 영향을 주는 특성을 조사하는 데 있다. 연구방법은 질문지법을 사용하였으며, 조사대상은 서울시내 여고생과 여자대학생 408명이었다(여고생 224명, 여대생 184명). 가정환경변인 측정도구는 정원식의 '가정환경진단검사'중에서 가정의 가치지향 성을 사용하였으며. 사회상승주의, 물질주의, 전통주 의에 관한 내용을 포함하였다. 상표선택은 최근에 구 입한 캐주얼웨어의 상표에 대한 내용과 구입희망 상 표를 조사하였으며, 상표결정동기는 5점 척도의 10 문항을 사용하였다. 가정의 물리적 환경은 부모의 학력, 사회계층, 주거공간을 조사하였으며, 인구통계적인 변인으로 학년, 연령, 용돈을 조사하였다. 조사기 간은 2000년 4월이었다. 본 연구의 결과는 다음과 같다. 첫째, 여고생 및 여대생이 구입한 의류상표는 국 내상표가 24.0%. 외국 상표가 37.5%. 상표명을 기억 하지 않는 상표무관심 집단이 38.5%였다. 구입희망 상표는 외국상표가 48.8%. 국내상표가 26.0%. 무관 심집단이 25.2%로서 구입한 상표보다 구입희망상표 의 경우 외국상표가 더 높은 비율을 나타냈다. 둘째, 가정의 가치지향성은 국내 및 외국의류상표 구입집단에 따라 유의한 차이가 없었다. 그러나 가정 의 가치지향성 중에서 사회상승주의는 구입희망 집 단에 따라 유의한 차이가 있어, 외국상표 구입희망 집단은 가정의 사회상승주의가 높았고, 상표무관심 집단은 사회상승주의가 낮았다. 따라서 사회적 지위 상승을 추구하는 가치관을 지닌 가정의 청소년들은 부모의 가치관에 영향을 받아 외국상표 의류를 희망 하여 의복을 통해 신분상승을 추구하려는 정도가 높은 것으로 해석된다. 셋째, 국내 및 외국 의류상표 구입집단운 부모의 학력, 가정의 사회계층 및 주거공간과 유의 한 관계가 있었다. 아버지와 어머니의 학력이 대졸 이상의 경우 는 외국상표를 더 많이 구입하였고, 부모띄 학력이 고졸인 청소년은 상표 무관심집단이 많았다. 또 상류 층은 외국상표 및 국내상표를 구매한 비율씨 비슷하 게 높았으나 하류층은 상표 무관심집단이 더 많은 편이었다. 구입회망상표와 사회계층 및 주거공간과 는 유의한 관계가 없었다. 따라서 청년기 여성은 가정의 사회계층과 관계없이 외국상표의 구입을 희망 하는 정도가 높다고 할 수 있다. 넷째, 외국상표 구입 집단은 국내상표 구입 집단 보다 상표를 미리 결정하는 경우가 더 많았고. 백화 점에서 구입하는 정도가 더 높았다. 또한 여대생은 의류상표선택과 용돈이 유의한 관계가 없었으나 여고생은 유의한 관계가 있었다. 다섯째. 외국상표 구입집단은 국내상표 구입집단 보다 주위 사람의 상표와 상표의 명성이 더 높은 구입동기로 작용하였으나. 품질, 유행, 할인가, 디자인, 가격, 착용감은 유의한 차이가 없었다. 여섯째, 상표결정동기 중 할인가 구매는 가정의 사회상승주의 및 물질지향주의와 유의한 정적 관계 가 있었고, 적절한 가격도 물질지향주의와 정적 관계 를 나타냈다. 가정의 전통주의는 의복의 디자인과 부 정적인 관계, 상점의 위치와는 정적관계가 있었다. 따라서 전통주의적인 가치관을 지닌 가정의 자녀는 편리한 상점의 위치가 상표결정동기로 작용하는 데 영향을 주는 특성임을 알 수 있다. 일곱째, 의복만족에 동시에 영향을 주는 요인은 디자인, 면안성, 타인의 착용( - ). 상표의 명성, 외국 상표선택, 의복품질로 나타났으며. 6개 변인을 통한 설명력은 24.4%였다. 즉 상표를 결정할 때 디자인, 편안성, 상표의 명성, 의복품질을 고려하며. 주위사람들이 착용한 상표를 고려하지 않을수록 만족도가 높았으며, 외국상표를 선택한 집단일수록 만족도가 높았다. 종합적으로 볼 때 가정의 사회상승주의가 높은 청년기 여성은 외국상표 구입을 희망하는 비율이 높고 부모의 사회경제적 지위가 높을수록 외국상표 구입 빈도가 높았으며. 외국상표를 구입한 여성은 의복구 매 후 만족도가 높았다. 또한 청소년들이 외국 의류 상표를 구매하는 데에는 상표의 명성과 타인의 옷차 림이 영향을 주었으나, 타인의 착용에 영향을 받는 정도가 높을수록 의복 구매 후 만족도는 낮아진다고 할 수 있다.

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The Effect of College Students' Teaching-Friendly Learning Activities on Adaptation to College Life (대학생의 교수친교형 학습활동이 대학생활적응에 미치는 영향)

  • KIM, KYUNG HEE
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.397-404
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    • 2022
  • This study aims to examine the effects of college students' teaching-friendly learning activities on college life adaptation, and to examine whether these effects differ according to learner characteristics. To this end, 214 people who participated in the learning program of universities located in G area in the first semester of 2022 were targeted. In order to find out the effect of teaching-friendly learning activities on college students' adaptability to college life, frequency analysis, response sample t-verification, and one-way analysis of variance (one-way Anova) were conducted using SPSS 20.0. The results are as follows. First, it was found that teaching-friendly learning activities significantly increased the scores of academic adaptation, emotional adaptation, and social adaptation in college life adaptation. Second, there was no difference in adaptation to college life according to college. Third, The score of the level of attachment to universities was found to be higher in the female group than in the male group. Fourth, as a result of the analysis according to the grade, it was found that the third-grade group had a high level of attachment to universities. Conclusions and suggestions for these research results were presented.