• 제목/요약/키워드: 팀프로세스

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Quality Management Plan of Marine digital AtoN Information Management and Service System Development (해양 디지털 항로표지 정보협력시스템 개발 과제 품질 관리 방안)

  • Hae-Uk Kwon;Se-Hwan Lee;Dal-min Lee;;Bong-Won Jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.88-90
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    • 2022
  • For the quality management of software developed in Marine digital AtoN Information management and service system development project, an international standard-based quality process and a project management system-based communication and information sharing system were established. In addition, high-quality software development is achieved by monitoring the status of project output creation and supporting software quality inspection and verification.

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A Web-based Shoppingmall Implementation Process focused on User Interface Development (사용자 인터페이스 개발중심의 웹 기반 쇼핑몰 구축 프로세스)

  • 유재곤;최윤석;정기원
    • Proceedings of the CALSEC Conference
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    • 2002.01a
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    • pp.421-425
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    • 2002
  • ◈기존 방법론의 문제점 사용자 인터페이스 디자인의 중요성 과소평가 사용자 인터페이스 디자인 요구 반영 부족 개발팀과 사용자 인터페이스 디자인팀의 독립적인 작업의 어려움 사용자 인터페이스 디자인 변경 요청에 대한 유연한 대처가 어려움 사용자 인터페이스 디자인 유지보수 비용 과다(중략)

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보안팀 탐방 - 프로세스가 모든 것을 말한다 : 한국씨티은행 전산기획부 정보보호팀

  • 한국정보보호진흥원
    • 정보보호뉴스
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    • s.136
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    • pp.26-29
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    • 2009
  • 지난 2008년 말 방통위와 KISA가 주관한 정보보호대상에는 국내에서 정보보호를 잘 안다는 기업들이 대거 참가해 그 어느 해보다 심사에 어려움이 있었던 것으로 알려져 있다. 기업들의 치열한 각축전 속에 치러진 금융부문 정보보호대상에 결국 씨티은행에게 돌아갔고, 이로 인해 씨티은행의 정보보호 체계와 활동에 대해 많은 정보보호 관계자들이 다시금 관심을 갖게 됐다. 그들은 무엇을 어떻게 하고 있을까.

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The Study of Communication and Knowledge Sharing Processes for Start-up Teams Agility under Task Conflict (과업 갈등상황에서 스타트업 팀의 민첩성 향상을 위한 의사소통과 지식공유 프로세스에 관한 연구)

  • Lee, Seyoon;Park, Jun-Gi;Lee, Hyejung
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.6
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    • pp.27-37
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    • 2016
  • Startup teams should be prompt to seize an business opportunity and handle various business problems with which they has not been faced before. This research examines and compares the hypotheses about the processes of communication media usage, knowledge sharing and team agility by the level of task conflict. In order for detailed investigation, each of antecedent was divided into sub-dimensions: communication media usage into synchronous and asynchronous media usage, and knowledge sharing into speed and quantity of knowledge sharing. Team agility, the dependent variable, was proposed as an important success factor of startup teams. The research model describes that the communication media usage affects knowledge sharing and consequently team agility. The differences of media usage and relationships among variables were proposed as the level of task conflict in teams. 230 data points were collected from startup teams under 5 years and statistically processed to test research model and hypotheses. From the total sample analysis, the results indicate that the knowledge sharing speed is positively associated with the quantity, and the knowledge sharing speed and quantity have positive associations with team agility. Both synchronous and asynchronous communication media usage also has significant positive associations with knowledge sharing speed. On the other hand, media usage did not show significant direct association with knowledge sharing quantity. From the group comparisons of task conflict, it was found that the higher task conflict, the higher in media usage, knowledge sharing speed and quantity, and team agility. The process of media usage, knowledge sharing, and team agility were found to be different between the high and low task conflict. From these results, the authors discussed and proposed some implications for startup team leaders.

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Base Practice Importance Analysis by Software Process Assessors' Characteristics (소프트웨어 프로세스 심사원 특성에 따른 기본 프랙티스의 중요도 분석)

  • Lee, Jong-Moo;Yoo, Young-Kwan;Kim, Gil-Jo;Chun, In-Geol
    • Korean Business Review
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    • v.13
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    • pp.179-193
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    • 2000
  • It is not simple to manage software quality, because software development process and product itself are very complex. Recently ISO/IEC 15504- international standard for software process improvement, capability determination and development - was completed and applied to many local trials, and their results are being reported as registered local trials. The first step of software process assessment is established by examining whether its base practices are performed and which level they are achieved. And as far as assessment responsibility and credibility are concerned, assessment is generally performed by team-based assessors. Therefore assessment team construction and its preference of practice importances have a great effect on the credibility and the objectivity of assessment. In this paper, we analyse a SPICE-based software process assessment trial by comparing base practice importances of assessed processes, which are expressed through a real assessment, with its final rating results. Survey data are collected from assessors and interviewees who were engaged in the SPICE trial that was performed by ISO/IEC 15504, and final data analysis are derived from the factor analysis method. It is convinced that the result of this paper is able to enhance the credibility of software process assessment by provisions of objective and rational criteria and preference information for assessment team construction and base practice importances in future.

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효과적 성과평가시스템 구축을 위한 올바른 목표설정 접근법에 관한 연구

  • 신택현
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.984-990
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    • 2003
  • IMF 이후 연봉제의 도입과 정착과정에서 대부분 기업들이 연봉제의 연착륙과 함께 실질적인 성과창출에 많은 관심을 가지면서 효과적인 성과평가시스템의 구축에 주력하고 있지만 '전사 > 사업부 > 부서(팀) > 개인'으로 이어지는 일련의 목표연계과정과 부서(팀) 수준의 올바른 목표설정측면에서 그 방법론의 이해부족으로 혼란을 겪고 있는 실정이다. 본 연구는 효과적인 성과평가시스템이 작동되기 위한 전제조건인 부서(팀) 수준의 바람직한 목표설정방법 이 무엇인지에 초점을 두고 논의를 진행하였다. 특히 개별 부서(팀)이 궁극적으로 달성하려고 하는 본질적 성과목표인 'Value Added results'(VAR)의 개념에 초점을 맞췄다. 그리고 VAR 관점에 따라 본질적인 부서(팀) 목표를 도출하는 네 가지 방법인 고객다이어그램, 목표할당, 팀 피라미드, 프로세스맵에 대해 살펴본 후 마지막으로 실제 기업에서 이 네 가지 방법에 의해 도출된 VAR의 예를 인용하였다.

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A Study on the Collaboration of User Interface Design for Software Developments (소프트웨어개발을 위한 사용자 인터페이스 디자인 협동작업에 관한 연구)

  • 김소영
    • Archives of design research
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    • v.12 no.1
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    • pp.15-24
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    • 1999
  • The deVelopment of technologies changes the thinking of people and the ways of IMngs. The software developers as well as users are now aware of the importance of graphic user interface design, and the usage of graphic elements is getting rrore and more easier due to the technological improvements based on the windows system(Microsoft). For these reasons, people who engaged in software developments do much more efforts to get user-oentered design solutions, in other words, the usability improvements. And the interdisciplinary projects teams which consist of experts of various fields are increasing in number. But, the lack of understanding on software developments and the proceeding of design work without the consideration of entire process of a project make interface design work difficult. For exampIe, some engineers often think designers as persons who decorate their products in the final stage. In this thesis, through the investigation of user interface design and software development process, the frarnework of effective team projects is proposed. The main purposes of this thesis are to define the work area and position of designers and to propose the interface design process for the cooperative software development projects within the interdiociplinary teams.

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Development of the K-CE System to improve Product Development Process (제품개발 프로세스 개선을 위한 동시공학시스템 K-CE 개발)

  • Lee, C.H.;Park, T.H.;Kim, M.H.;Chon, C.H.;Sub, H.W.;Kwon, C.W.;Lee, S.H.;kim, Y.H.
    • IE interfaces
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    • v.8 no.3
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    • pp.25-37
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    • 1995
  • 동시공학으로의 제품개발 프로세스 개선을 위해서는 기업의 제품개발 조직 운영을 동시공학적 철학에 따라 개선하고 이를 지원하기 위한 컴퓨터 환경을 구축하는 두 가지 측면으로의 상호보완적인 접근방법이 요구된다. 한국적 기업환경에 적합한 동시공학시스템 K-CE시스템은 동시공학환경의 구현을 위해 핵심적인 제품정보 및 프로세스정보 관리, 워를로우 관리, 가상팀 지원의 동시공학 기반시스템 K-CE BASE와 프로세스의 병렬화 진행을 위한 프로세스 계획관리의 K-PMS, 네트윅을 통한 여러 부문 관계자의 설계 평가를 지원하는 제품개발 평가지원의 K-DESS로 구성된다. 이를 통해 기존의 제품개발 환경의 문제점을 극복하고 프로세스 간 지연요소를 제품개발 환경에서 설계변경의 최소화를 추구, 궁극적으로는 제품개발기간 단축과 원가 절가, 품질 향상의 동시공학 가치를 실현하고자 한다.

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A Study on the Development of the BIM Process for Improvement of the BIM Application Ability of the Construction Industry (건설산업의 BIM 적용능력 제고를 위한 BIM 프로세스 개발에 관한 연구)

  • Kim, Ji-Won;Lee, Min-Cheol;Choi, Jeong-Min;Ock, Jong-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.738-743
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    • 2008
  • Recently BIM is utilized to improve productivity for Life Cycle Cost of construction projects. Therefore, the establishment of BIM process by each construction project is a necessary element. However, cases and the pertinent researches that BIM process by each project is established are still not enough in Korea. The study proposed construction of BIM process through how to set up BIM application, how to organize a BIM team, how to set up a family and modeling method in the early stage. To achieve the purpose, the study examined application ability of BIM process by carrying out basic setting and modeling work through pilot study model, examination of the amount of materials and information interchange with IFC. The study attempted making a foundation of domestic BIM guideline construction through the above examination.

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The Impact of Underlying Attributes of Design Team Members on the Group Creativity (디자인팀 구성원의 내재적 속성이 그룹창의성에 미치는 영향에 관한 연구)

  • Cho, Hee-Young;Chung, Kyung-Won
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.43-54
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    • 2006
  • Creativity is an essential ability for a successful design task, mainly because design is an activity creating something new. As the sphere of design has expanded and become complex, the design task goes beyond an individual designer's capability. Therefore, it is necessary to organize a design team consisting of various team members with diverse expertises. The aim of this study is to find out the impact of fundamental attributes of members on the group creativity in order to establish a guideline for building a creative design team. Heterogeneous teams and homeogenous teams were created according to three main factors of group creativity namely, personality, field and experience. The group creativity of each team were evaluated through protocol analysis of design activities as well as the comparison of problem solving processes and outputs. It was identified that the impact of design teams on the group creativity was distinctively different in four phases of the design process (preparation, divergence, convergence, and execution) regarding creativity properties such as fluency, elaboration, originality, usefulness. Based on these findings, a schematic model for building a design team in order to enhance the group creativity by composing the most appropriate team members for each phases of the design process was developed.

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