• Title/Summary/Keyword: 키오스크 시스템

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A study on the increase of kiosk user experience in Non-face-to-face Era for the Elderly -Focused on the McDonald Kiosk- (비대면 시대 고령자의 키오스크 사용자 경험 증대 연구 -맥도날드 키오스크 중심으로-)

  • Ha, Jae-Hyeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.285-292
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    • 2021
  • The purpose of this study is to increase the experience of using kiosks for elderly in the non-face-to-face age. Through prior research and literature research, feature of kiosks and characteristic of elderly user were identified, and improvement were suggested through Ethnography and in-depth interviews. The research method was conducted for 13 days from April 4 to 16, 2021 for 11 senior citizens in their 60s or older living in Incheon. A total of 11 people were interviewed by adding 3 people who had experience in using kiosks. As a result of the experiment, interfaces and psychological factors were derived with paint points in the process of use of the elderly, and the five improvement plan was proposed by combining them. This study is expected to serve as a source for research on the experience of elderly kiosk users or kiosk interface design.

PLC Order Production System Based on QR Code (QR Code 기반의 PLC 주문 생산 시스템)

  • Kim, Jong-Joo;Kim, Jae-Woong;Park, Koo-Rack;Lee, Yun-Yeol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.91-92
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    • 2021
  • 소비자들의 욕구 충족을 위하여 생산 제품이 다양해지고 있는 상황으로 소비자 맞춤형 생산이 이루어지고 있으나, 제조 현장에서는 운영자 및 작업자가 신속하게 제조 작업을 할 수 있는 시스템이 필요하다. 그러나 일반적으로 HMI와 같은 별도의 GUI 장치를 통하여 생산 내용의 변경이 가능하나, 작업자들은 이를 조작하여 PLC를 통한 생산에 적용하는데 많은 어려움을 겪고 있다. 본 논문에서는 단말기가 필요하지 않는 QR 코드를 기반으로 모바일 기기를 통하여 키오스크 기능을 제안한다. 제안 시스템은 모바일 디바이스를 통하여 검증된 생산 사양만을 선택할 수 있는 키오스크 화면을 구현한 것으로, PLC와 연동하여 즉각적으로 소비자가 필요로 하는 맞춤형 주문 생산이 가능할 것으로 기대된다.

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An User-Friendly Kiosk System Based on Deep Learning (딥러닝 기반 사용자 친화형 키오스크 시스템)

  • Su Yeon Kang;Yu Jin Lee;Hyun Ah Jung;Seung A Cho;Hyung Gyu Lee
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.1-13
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    • 2024
  • This study aims to provide a customized dynamic kiosk screen that considers user characteristics to cope with changes caused by increased use of kiosks. In order to optimize the screen composition according to the characteristics of the digital vulnerable group such as the visually impaired, the elderly, children, and wheelchair users, etc., users are classified into nine categories based on real-time analysis of user characteristics (wheelchair use, visual impairment, age, etc.). The kiosk screen is dynamically adjusted according to the characteristics of the user to provide efficient services. This study shows that the system communication and operation were performed in the embedded environment, and the used object detection, gait recognition, and speech recognition technologies showed accuracy of 74%, 98.9%, and 96%, respectively. The proposed technology was verified for its effectiveness by implementing a prototype, and through this, this study showed the possibility of reducing the digital gap and providing user-friendly "barrier-free kiosk" services.

Design and implementation of kiosk system using face recognition (얼굴인식을 통한 키오스크 시스템 설계 및 구현)

  • Yeonsu Kim;Seoyeon Park;Sangjun Kim;Gooman Park
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.132-135
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    • 2022
  • 최근 비대면 사회가 지속되며 매장에서 각종 키오스크가 더 많이 사용되고 있다. 이는 위생면에서 비대면으로 자유롭게 서비스를 제공받을 수 있고, 말을 하기 어려운 사람들에게 편리함을 제공한다는 장점이 있다. 하지만 디지털 격차가 벌어진 세대에게는 불편함을 느끼게 한다. 이러한 키오스크가 개인에 맞춰 제공받을 서비스를 알려 준다면 문제점을 개선할 수 있다. 본 논문은 얼굴인식과 2차 인증수단을 통해 개인을 식별한 후 맞춤형으로 서비스를 제공하도록 만들었다. 특히 장노년층의 사용이 많은 병원을 대상으로 하여 키오스크의 장점인 높은 편리성과 효율성을 기대할 수 있도록 UI를 구성하였다.

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Design and Implementation of Order Settlement System Using Artificial Intelligence Speaker (인공지능 스피커를 활용한 주문결제 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Choi, Byung-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1181-1186
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    • 2019
  • Recently, we have been able to quickly order and pay with kiosks even at fast food restaurants, small private restaurants and cafes. However, people with disabilities who are uncomfortable with their arms and who are sitting in wheelchairs are difficult to use by pressing graphical buttons to use kiosks. Older people also feel uncomfortable to use kiosks because of their cognitive abilities to accept new information as they get older. In this paper, to solve this problem, we design and implement a order-payment system to add the voice command element of the AI speaker to the visual command element when the user interacts with the kiosk.

Ordering system for the disabled and the weak using a KIOSK with speech recognition technology (키오스크를 이용한 장애인 및 약자를 위한 음성인식 주문시스템)

  • Lee, Hyo-Jai;Hong, Changho;Cho, Sung Ho;Yoon, Chaiwon;Kim, Dongwan;Choi, Seunghwa
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.544-546
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    • 2021
  • Recently, the number of unmanned stores is increasing due to COVID-19. In unmanned stores, payments are mainly made using kiosks, but some people with physical disabilities or people with disabilities who use wheelchairs are not easy to use it. Also, young children and the elderly are also having difficulty using new technologies such as kiosks as they get older. In this study, in order to compensate for these problems, we intend to design and implement a system capable of performing order by a speech recognition function as well as a visual system when a user interacts with a kiosk.

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Implementation of golf simulator using low cost industrial camera (저가 산업용 카메라를 이용한 골프 시뮬레이터의 구현)

  • Kong, Kyung-Bae;Kwon, Jung-Jang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.5-6
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    • 2017
  • 본 논문에서는 초고속 카메라가 아닌 일반 산업용 카메라를 이용하여 기존의 초고속 카메라와 비슷한 성능을 가진 골프 시뮬레이터 시스템을 개발하였다. 골프공 인식 카메라의 특성에 관하여 분석하였고, 사용하는 조명의 특성을 비교하여 카메라특성에 맞는 할로겐 램프를 사용한 조명장치를 설계 제작하였다. 영상처리 알고리즘을 이용하여 공의 속도, 방향, 높이 및 스핀을 계산하여 모니터에 디스플레이 하였다. 또한 게임 프로그램적인 요소를 반영하여 실제 데모용 키오스크 시스템을 구현하였다.

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Sportive Kiosk Interface Design using Tangible Interaction (촉각적 인터랙션을 활용한 유희적 키오스크 인터페이스 디자인)

  • Lim, Byung-Woo;Jo, Dong-Hee;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.155-164
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    • 2008
  • Kiosk is an unmanned information system arranged in public places or commercial spaces so that a user may utilize information conveniently. Unlike a personal computer, it targets varied users' brackets, so we have to consider a user's characteristic in designing Kiosk Interface. However, in reality, the Kiosks of public places like subway stations are of Interface Design without considering users and become almost useless with serviceability falling. In this study, we attempt to point out such problems and suggest the concept as to the Interface Design in the public places for a more positive promotion method. For this purpose, we are about to look into the concept of Tangible Interaction and Interspace and the recreation experienced in the process of interaction between a human and a computer and study the sportive Kiosk Interface Design in the Interspace using the principle of the Tangible Interaction. For the conceptual Model in this study, we referred to ARTCOM(ART+COM) Project.

Hand Tracking Kiosk System Using Mediapipe. (Mediapipe를 활용한 핸드트래킹 키오스크 시스템)

  • Noh, Hyun-Soo;Kim, Jung-Jae;Won, Jong-Un;Lim, Hee-Ho;Li, Ji-Yoon;Jung, Soon-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1180-1183
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    • 2021
  • 카메라에 촬영된 이미지를 바탕으로 Mediapipe를 활용해 손을 식별하여 키오스크를 직접 만지지 않고 제어가 가능하게 함으로써, Covid-19 Pandemic 상황에 감염원을 제거하여 사용자의 코로나 감염 확률을 최소화 시킬 수 있다.

Design and Implementation of Kiosk System for Culture Heritage Restoration Education (문화원형복원교육 키오스크시스템 설계 및 구현)

  • 유인화;박선희;전병호
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.188-192
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    • 2004
  • Owing to lack of the information related history and culture which made digital contents, we need the culture system to understand sufficiently the historial culture by offer the detail heritage restoration process. We make up the course of study which is able to access and learn easily, and propagate the importance of culture heritage. The culture heritage restoration-Kiosk system was implemented by this course.

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