• Title/Summary/Keyword: 최적화 구현 디자인

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Optimized digital image fusion technology for building immersive media (디지털 영상미디어 몰입 구축을 위한 최적화된 융합기술)

  • Oh, Se-Kang;Lee, Heon-Gook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.273-274
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    • 2016
  • 현대의 디지털 영상미디어 문화는 단순하게 진화된 형태를 넘어 보다 더 수준 높은 콘텐츠의 다양성과 미적 취향이 융합된 기술적 추구를 더욱 요구하고 있다. 특히 영상미디어 콘텐츠에 있어 영상표현의 역할은 그 어느 때보다 미학과 심리적 요인에 대한 접근의 중요성과 주목성을 통해 오감을 구현해 내는 최적화된 구현방식을 표출하기에 이르렀다. 이를 위해서는 무엇보다 주목성, 감성충족, 지속성 등이 내제 되어야 영상콘텐츠. 경쟁력 확보가 가능하다. 이러한 측면이 디지털 영상콘텐츠의 핵심 기반을 이루는 감성기술이자 가장 어려운 난제이기도 하다. 그렇기 때문에 최적화된 디자인구성은 물론 알고리즘 환경이 구축되어야만 한다. 이른바 시지각의 데이터를 몰입으로 유도하고, 지속성 여부를 가늠하는 융합기술이 제시되어야만 새로운 시각형태의 전환으로 디자인 경쟁력을 갖출 수 있다.

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A Study on Methodology for Standardized Platform Design to Build Network Security Infrastructure (네트워크 보안 인프라 구성을 위한 표준화된 플랫폼 디자인 방법론에 관한 연구)

  • Seo, Woo-Seok;Park, Jae-Pyo;Jun, Moon-Seog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.203-211
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    • 2012
  • Network security infrastructure is constantly developing based on the combination and blending of various types of devices. From the form of distributed control, the phased defense policy such as fire walls, virtual private communication network, invasion prevention system, invasion detection system, corporate security management, and TSM (Telebiometrics System Mechanism), now it consolidates security devices and solutions to be developed to the step of concentration and artificial intelligence. Therefore, this article suggests network security infrastructure design types concentrating security devices and solutions as platform types and provides network security infrastructure design selecting methodology, the foundational data to standardize platform design according to each situation so as to propose methodology that can realize and build the design which is readily applied and realized in the field and also can minimize the problems by controlling the interferences from invasion.

Window Approach for Cosine-Modulated Filter Bank Design for Multitone Data Communication (윈도우를 이용한 멀티톤 데이터 통신용 코사인 변조 필터뱅크 디자인)

  • 김정학;신승철;정진균;송상섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1586-1592
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    • 1999
  • In DWMT, CMFB is employed in the synthesis/analysis part. The CMFB uses filters of greater length than the DFT, resulting in reduced interference between the carriers. In addition, the CMFB system is computationally efficient and fast algorithms are available for their implementation. Traditional designs for the prototype filters of CMFB usually involve nonlinear optimizations. Thus the required design time is considerably large even for small filter orders. In this paper, a prototype filter design method for CMFB is presented using optimal window method. The design process is reduced to the optimization of a single parameter and consequently the required design time is much less than those of the existing methods. It is shown that the stopband performance of the proposed method is better than that of the Kaiser window method.

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Study on Efficient Responsive Web Design for Individual Search Contents of Korean Portal (국내 포털의 개별형 콘텐츠 검색 영역 데이터에 기반을 둔 효율적인 반응형 웹 디자인에 관한 연구)

  • Lim, Kyeng Gyu;Cho, Hee Jun;Lee, Goo Yeon
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.513-522
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    • 2015
  • Various types of digital displays from PC monitor up to smart watch have been developed in response to the dramatic technological progress of electronics. Accordingly, web content creators have the need to provide web contents respectively depending on the different display environments, which increases production time and costs. As a technique for overcoming this, the responsive web design method has been proposed, which means a web page with the size of the screen being adjusted depending on the types of display. Although the responsive web system is increasingly implemented in the region of contents search pages of domestic portals, there are still many cases that contents are implemented separately for PC and for mobile. In this paper, we investigate the responsive types of the web implementation of contents search pages of domestic portal, and propose an efficient new UI for responsive web to individual types of contents search pages which responsive design is not applied to.

Energy-Efficient and Parameterized Designs for Fast Fourier Transform on FPGAs (FPGA에서 FFT(Fast Fourier Transform)를 구현하기 위한 에너지 효율적이고 변수화 된 설계)

  • Jang Ju-Wook;Han Woo-Jin;Choi Seon-Il;Govindu Gokul;Prasanna Viktor K.
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.171-176
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    • 2006
  • In this paper, we develop energy efficient designs for the Fast Fourier Transform (FFT) on FPGAs. Architectures for FFT on FPGAs are designed by investigating and applying techniques for minimizing the energy dissipation. Architectural parmeters such as degrees of vertical and horizontal parallelism are identified and a design choices. We determine design trade-offs using high-level performance estimation to obtain energy-efficient designs. We implemented a set storage types as parameters, on Xilinx Vertex-II FPGA to verify the estimates. Our designs dissipate 57% to 78% less energy than the optimized designs from the Xilinx library. In terms of a comprehensive metric such as EAT (Energy-Area-Time), out designs offer performance improvements of 3-13x over the Xilinx designs.

Developed Type in the Managed Structured System Programming of Hybrid Web in .NET Framework Environment-Centric of Smart Web (.net Framework 환경에서 하이브리드 웹 기반의 매니지드 구조화 시스템 프로그래밍 개발방식-스마트 웹 중심으로)

  • Jang, Seung-Young
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.141-152
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    • 2013
  • The current web implementation largely falls into process-oriented and object-oriented methods. Both ways implement the programs to be used for simple design of external outfit and auxiliary function of hybrid webs and it might lead to cost problems arising from waste of time and man-power to develop with it. Therefore, managed structural system programming which can be applied under .NET framework is suggested in a bid to solve these problems. The structural system design method under .NET environment by applying CS concept prefers to adopting the optimized design configuration suited to proper interfaces of UI configuration, which offers the environment to maintain the inheritance relationship by taking form of the balanced class allotment by domain, and continue to keep the connectivity between UX and UI which leads to application of interface of UX objects as form of objects through connection with objects in class design process. This development method enables programs to be implemented focused on representation methods of UI and UX, and helps relieve much of the burden on development costs.

Implementation of an Authoring Tool for Tangible user Interface (실감형 사용자 인터페이스를 위한 XML 기반 저작도구의 구현)

  • Seo, Jin-Seok;Kim, Jun-Ho;Kwon, Duk-Joong;Kim, Hong-Joon;Oh, Sei-Woong;Kim, Joung-Hyun;Kim, Chang-Hun
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.9-16
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    • 2008
  • The design and implementation of the interaction for tangible user interfaces require in-depth knowledge in many different disciplines, such as device control, sensing and calibrating devices, interaction design, low-level programming, and performance tuning. Many trial and error iterations are needed to determine the proper combination of the interaction techniques while using available interaction devices and considering the characteristics of contents. As a result, it takes too much effort and time to achieve maximum usability. This paper introduces a tangible user-interface platform, which is fabricated using various hardware devices and an XML-based authoring tool, which is developed in order to relieve content creators of the burden of the above difficulties. Finally, we demonstrate our work by illustrating some example contents.

Timing Optimization of Real-Time System Design for Embedded Systems (Embedded System Design을 위한 Real-Time System의 최적화된 Timing효과의 구현)

  • Park, Eun-Jung;Jeong, Tai-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.564-570
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    • 2006
  • This paper presents a new real-time system design methodology for embedded system as well as event-driven real time application. It is required to implement a deadline handling mechanism in order to satisfy a large-scale distributed real time application. When we design real time system, it has handled a deadline and is important to measure / control a timing issue. These timing constraints usually associated with an interface between model and system. There are many case tools that supporting a real time application, for example, UML, graphic language for designing real time system, but they cannot provide efficient way to handle deadline miss. Therefore, users have to design deadline handler manually when they need to use it. This paper contributes solving the problems of user-level deadline handling for an embedded system. Also, it also discusses an efficient deadline handler design mechanism using on RoseRT, which is a graphical CASE tool supporting from UML.

Implementation of Geosensor Interface using Object Oriented Design Pattern (객체지향 설계 유형에 의한 지오센서 인터페이스 구현)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.3
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    • pp.193-206
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    • 2006
  • This paper proposes The Efficient method that should design Geosensor model based on object oriented design pattern and implement the Geosensor network interface system using JBuilder. Such as geosensor technology will be to a new research paradigm of GIS which can manage a great quantity of field information by means of constructing the real time remote sensing network. The technology that integrates object oriented design pattern Geosensor interface network with GIS will be necessary elements that satisfy the function of GIS increasing day by day. Therefore, we would like to utilize GoF design pattern in order to change for the better object oriented Geosensor middleware. This paper shall contribute to implementing the optimal Geosensor interface that can develop reusable, modular and modifiable software by using the object oriented design pattern.

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Difference between Service Design and Product Service Systems (서비스디자인과 제품서비스 시스템의 비교연구)

  • Xie Xuanna;Lee Sungpil
    • Journal of Service Research and Studies
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    • v.12 no.2
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    • pp.94-105
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    • 2022
  • From the perspective of a post-industrial society, the main purpose of this study is to clarify the theoretical principles that distinguish service design from product service system (PSS) and to propose a new integrated design strategy. Service design is a user-centered design technique for improving or innovating existing services and solving problems in a continuous exploration and iteration process. On the other hand, PSS is a cutting-edge business approach for organizations looking to boost their competitiveness by providing integrated product and service capabilities to clients while also enhancing system operations. This paper discusses the concepts of service design and PSS, the present state of research, and design methodologies using a literature search. The distinctions between service design and PSS are examined and summarized during the design process. The ultimate content proposed in this study is to incorporate user experience into the PSS design process and propose a systematic process to meet users' needs to effectively implement the service design concept.