• Title/Summary/Keyword: 초등과학

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Exploration on the Elements of Teacher's Professionalism in Gifted Education (영재교육 교사 전문성의 구성요소 탐색 연구)

  • Park, Kyung-Hee;Seo, Hae-Ae
    • Journal of Gifted/Talented Education
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    • v.17 no.1
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    • pp.77-98
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    • 2007
  • It has been said that the level of teacher professionalism determines the quality of education. The same notion allies for gifted education. Therefore, exploration of teacher professionalism in gifted education may provide fundamental bases for raising the quality of gifted education. In this study, first, literature review was conducted to extract elements of teacher professionalism in gifted education and a survey instrument was developed to find out categories of those elements and differences of teacher perception to professionalism at school levels and subject areas of gifted education. Research subjects included 212 teachers who participated in 2005 KEDI teacher training program of gifted education, 60 hour-clock introductory program and 232 teachers who participated in 2005 KEDI teacher training program of gifted education, 120 hour-clock enrichment program. It was found that elements of teacher professionalism in gifted education were categorized into knowledge-based, abilitybased and context-based. It was also found that secondary school teachers' perception to knowledge-based professionalism was significantly higher than those at elementary and science teachers' perception to ability-based and context-based professionalism was significantly higher than mathematics teachers. The research findings may provide insights for better teacher training program in gifted education as well as gifted education policies.

A Haptic Pottery Modeling System Using GPU-Based Circular Sector Element Method (GPU 기반의 부채꼴 요소법을 이용한 햅틱 도자기 모델링 시스템)

  • Lee, Jae-Bong;Han, Gab-Jong;Choi, Seung-Moon
    • Journal of KIISE:Software and Applications
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    • v.37 no.8
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    • pp.611-619
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    • 2010
  • This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool for E-learning. We propose a Circular Sector Element Method (CSEM) which represents the virtual pottery with a set of circular sector elements based on the cylindrical symmetry of pottery. Efficient algorithms for collision detection and response, interactions between adjacent elements, and GPU-based visual-haptic synchronization are designed and implemented for the CSEM. Empirical evaluation showed that the modeling system is computationally efficient with finer details and provides convincing model deformation and force feedback. The developed system, if combined with educational contents, is expected to be used as an effective E-learning platform for elementary school students.

Study on Mating Type of Microsporum gypseum Isolated from Children Patients and Soils in Taegu Area (대구지방 소아 및 토양에서 분리한 Microsporum gypseum의 교배형에 대한 연구)

  • 노병의;방용준
    • Biomedical Science Letters
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    • v.2 no.1
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    • pp.109-114
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    • 1996
  • A study was conducted to evaluate isolation rate and distribution of mating type of M.gypseum complex Arthroderma(A.) gypsea and A.incurvata. Seventeen(17) strains were isolated from children patients and sixty(60) strains were from elementary school playgrounds, flower beds, and childrens playgrounds in Taegu area. The strains were crossed with test strains of A.gypsea and A. incurvata which were provided by Tokyo university. The results were summarized as follows; Of seventeen(17) strains, thirteen(13) were isolated from male children and ten(10) were A.incurvata and three(3) A.gypsea, and four(4) were from female children and all iou, strains were A.incurvata. Face(Tinea facial) was more frequently affected to compare with other clinical type. Of seventeen(17) strains isolated from patients, six(6) were A.incurvata "+" type and eight (8) were "-" type, and two(2) were A.gypsea "+" type and one(1) was "-" type. Of sixty (60) strains isolated from soil, sixteen (16) were A.gypsea "+" type and fifteen(15) were"-" type. and fifteen(15) were A. incurvata "+" type and fourteen(14) were "-" type.) were A. incurvata "+" type and fourteen(14) were "-" type. &"-&" type.t; type.

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A Study on the Educational Program of Seasonal Customs for the 4th Grade Students in the Elementary School in Yangju City - Focused on the Seasonal Customs in Summer - (양주시 초등학교 4학년 세시풍속교육프로그램 연구 - 여름 세시풍속을 중심으로 -)

  • Choi, Bae-Young;Kim, Mi-Sik;Kim, Mi-Heui
    • The Korean Journal of Community Living Science
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    • v.16 no.3
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    • pp.109-125
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    • 2005
  • The purpose of this study was to analyze the differences in the understanding level of the Korean traditional seasonal customs during summer (i.e. Buddha's birthday, Dano festival, Yudu festival and Chilseok) before and after the execution of a educational program concerning seasonal customs and determine if elementary school teachers recognize a need for this kind of educational program. The subjects of this study were 168 students in the 4th grade at two elementary schools (84 students each for the experiment group and the control group) and 249 teachers at the elementary schools in Yangju city. The major results of this study are as follows : First, it was shown that there is no significant difference in the understanding level of seasonal customs between the experiment group and the control group in the pre-test, but after carrying out the educational program, it was indicated that there is a statistically significant difference between the experiment group and the control group in the post-test. Second, in addition to strongly pointing out the necessity of seasonal customs education, the teachers recognized that it is desirable to teach seasonal customs to students through the discretionary activity class corresponding to the seasonal divisions in the year and that it is especially important to perform the educational activity through traditional plays and to utilize audio-visual media. Also, teachers hoped that a seasonal customs program suitable for elementary school students would be required, along with the development of instructional materials, and finally that the schools need to further develop teacher training through field inspections and practice.

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Cross-language Transfer of Phonological Awareness and Its Relations with Reading and Writing in Korean and English (음운인식의 언어 간 전이와 한글 및 영어의 읽기 쓰기와의 관계)

  • Kim, Sangmi;Cho, Jeung-Ryeul;Kim, Ji-Youn
    • Korean Journal of Cognitive Science
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    • v.26 no.2
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    • pp.125-146
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    • 2015
  • This study investigated the contribution of Korean phonological awareness to English phonological awareness and the relations of phonological awareness with reading and writing in Korean Hangul and English among Korean 5th graders. With age and vocabulary knowledge statistically controlled, Korean phonological awareness was transferred to English phonological awareness. Specifically, syllable and phoneme awareness in Korean transferred to syllable awareness in English, and Korean phoneme awareness transferred to English phoneme awareness. In addition, English phoneme awareness independently explained significant variance of reading and writing in Korean and English after controlling for age and vocabulary. Syllable awareness in Korean and English explained Hangul reading and writing, respectively. The results suggest cross-language transfer of phonological awareness that is a metalinguistic skill. Phoneme awareness is important in reading and writing in English whereas both of syllable and phoneme awareness are important in literacy of Korean.

Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files (3D 그래픽 SW(Blender)를 활용한 STL파일 기반의 3D 애니메이션 제작)

  • Kim, Jong-Jin;Kim, Jong-Seong
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.710-721
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    • 2018
  • In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.

The Relationship between Maternal Rearing Behavior Characteristics And Elementary School Children's Internet Use (어머니의 양육행동특성들과 초등학생 아동의 인터넷 사용과의 관계)

  • Kim, Hyoun-Ji
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.861-874
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    • 2004
  • The goal of this study is to investigate the relationship between maternal rearing behavior characteristics and elementary school children's Internet use, and to utilize the results as the basic data to develop a program, in which parents learn how to educate their children for better use of the Internet. The subjects were 713 children whose grade are in fourth through sixth in an elementary school. Data were obtained with questionnaires. The instruments employed were Children's Internet Use and Addiction, and maternal rearing behavior characteristics-Rational Guidance, Affection, Authoritarian Control, Overprotection, Achievement Encouragement, and Active Involvement-Scales. The data were analyzed with the SPSS program. They were analyzed by Frequency, Percentage, ANOVA, Duncan's test, and Pearson correlation. The results of this study are as follows: First, 30.2% of the subjects has used Internet for more than three years. 55.6% of the subjects spend less than an hour per day in using the Internet. The two major types of Internet use were playing games(49.9%) and sending e-mails(25.4%). The main reason for playing Internet games was escape from stress(34.7%). 34.5% of the subjects also said that their parents usually encourage them to use the Internet. Second, maternal affection, authoritarian control, and active involvement were significantly different in the types of Internet use. Maternal authoritarian control and overprotection were significantly different in the reasons of doing Internet game. The rational guidance and active involvement of mothers were correlated negatively with children's Internet using time, but their authoritarian control and overprotection were correlated positively with children's Internet using time. Maternal overprotection was correlated positively with parents' encouragement level in the Internet use. Third, the rational guidance, affection, and active involvement of mothers were correlated negatively with children's Internet addiction. In the other hand, maternal authoritarian control and overprotection were correlated positively with children's Internet addiction. Lastly, children's Internet addiction was significantly different by the types of Internet Use and the reasons for doing internet game. Children's Internet using time was correlated positively with children's Internet addiction.

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Development of STEAM Program using App Inventor -Focusing on the Concept of Speed in Elementary Science Education- (앱인벤터를 활용한 STEAM 프로그램 개발 -초등학교 과학의 '속력' 개념을 중심으로-)

  • Shin, Seungki;Choi, Ikseon;Bae, Youngkwon
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.530-544
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    • 2015
  • We live in the modern society which is called as Knowledge-Information society. The national and social goal is to raise the creative person for preparing the rapidly changing society. Thus, the schools and families concentrate on and effort to enhance the creativity and problem solving ability. Specially, the school is pushing forward the STEAM education and Software education for raising the creativity person and enhancement of national competitiveness. In this study, we suggested for STEAM education the way how we utilize the App Inventor which was supported by MIT and came up as a computer programming language for Software education, and we verified and evaluated through professional group verification. We completed STEAM instructional design according to the results from the professional group verification, and we suggested the authentic instruction for STEAM education. In addition, we suggested the further prospects of Software education and instructions through going through the characteristics and application plan of App Inventer in terms of educational computer programming language.

The Influence of Unplugged Computing Learning on the Interest and Satisfaction of Computing Learning : Focusing on North Korean Refugee Adolescents in a South Korean Alternative School (언플러그드 컴퓨팅 학습이 정보 수업의 흥미도와 만족도에 미치는 영향 : 탈북청소년 대안학교 학생을 대상으로)

  • Hwang, Tae-Chul;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.319-322
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    • 2018
  • Unplugged computing, the teaching and learning method, helps you learn the principles and concepts of computer science, and its advantage is that even elementary school students can easily understand it. Most of the North Korean Defector specialized alternative schools in the country have the purpose of having their students pass the qualification exam and be admitted to college. Therefore, the data, or information courses, are comprised of simple typing practices and basic office program handling. The purpose of the present study is to offer a teaching plan for these North Korean refugee adolescents, and we had assessed the courses in terms of its effectivity through a verification process. As a result, during the stage where we analyzed the answers from surveys, that they considered suggested curriculum for these specialized North Korean refugee alternative school was appropriate and have the potential to increase the student's satisfaction and interest.

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Feature extraction motivated by human information processing method and application to handwritter character recognition (인간의 정보처리 방법에 기반한 특징추출 및 필기체 문자인식에의 응용)

  • 윤성수;변혜란;이일병
    • Korean Journal of Cognitive Science
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    • v.9 no.1
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    • pp.1-11
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    • 1998
  • In this paper, the features which are thought to be used by humans based on the psychological experiment of human information processing are applied to character recognition problem. Man will deal with a little large area information as well as pixel by pixel information. Therefore we define the feature that represents a little wide region I information called region feature, and combine the features derived from region feature and pixel by pixel features that have been used by now. The features we used are the result of region feature based preanalysis, mesh with region attributes, cross distance difference and gradient. The training and test data in the experiment are handwritten Korean alphabets, digits and English alphabets, which are trained on neural network using back propagation algorithm and recognition results are 90.27-93.25%, 98.00% and 79.73-85.75%, respectively Experimental results show that the feature we are suggesting in this paper is 1-2% better than UDLRH feature similar in attribute to region feature, and the tendency of misrecognition is more easily acceptable by humans.

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