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http://dx.doi.org/10.5392/JKCA.2018.18.09.710

Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files  

Kim, Jong-Jin (안동대학교 교육대학원 정보통신교육전공)
Kim, Jong-Seong (안동대학교 사범대 전자공학교육과)
Publication Information
Abstract
In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.
Keywords
3D; Blender; 3D File Format; Weight Painting; 3D Animation; Rigging;
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