Browse > Article

A Haptic Pottery Modeling System Using GPU-Based Circular Sector Element Method  

Lee, Jae-Bong (LG전자 DS연구소)
Han, Gab-Jong (POSTECH 컴퓨터공학과)
Choi, Seung-Moon (POSTECH 컴퓨터공학과)
Abstract
This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool for E-learning. We propose a Circular Sector Element Method (CSEM) which represents the virtual pottery with a set of circular sector elements based on the cylindrical symmetry of pottery. Efficient algorithms for collision detection and response, interactions between adjacent elements, and GPU-based visual-haptic synchronization are designed and implemented for the CSEM. Empirical evaluation showed that the modeling system is computationally efficient with finer details and provides convincing model deformation and force feedback. The developed system, if combined with educational contents, is expected to be used as an effective E-learning platform for elementary school students.
Keywords
Pottery modeling; Virtual clay; Haptic rendering; Deformable object rendering; GPU-based rendering ;
Citations & Related Records
연도 인용수 순위
  • Reference
1 D. L. James and D. K. Pai, "A Unified Treatment of Elastostatic Contact Simulation for Real Time Haptics," in Proceedings of International Conference on Computer Graphics and Interactive Techniques, pp.141-153, 2005.
2 I. F. Costa and R. Balaniuk, "LEM - An Approach for Real Time Physically Based Soft Tissue Simulation," in Proceedings of IEEE International Conference on Robotics and Automation, pp.2337-2343, 2001.
3 K. Sundaraj, C. Laugier, and I. F. Costa, "An Approach to LEM Modeling: Construction, Collision Detection and Dynamic Simulation," in Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, pp.2196-2201, 2001.
4 S.Y. Kim, J. Park, D. S. Kwon, "Real-time Haptic Rendering of High-Resolution Volumetric Deformable Object in a Collaborative Virtual Environment," Advanced Robotics, vol.19, no.9, pp.951-975, 2005.   DOI   ScienceOn
5 S. Jun, J. Choi, and M. Cho, "Physics-based s- Adaptive Haptic Simulation for Deformable Object," in Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, pp.477-483, 2006.
6 O. R. Astley and V. Hayward, "Multirate Haptic Simulation Achieved by Coupling Finite Element Meshes Through Norton Equivalents," in Proceedings of IEEE International Conference on Robotics and Automation, pp.989-994, 1998.
7 J. Kim, S. De, and M. A. Srinivasan, "An Itegral Equation Based Multiresolution Modeling Scheme for Multimodal Medical Simulations," in Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, pp.221-228, 2003.
8 G. Debunne, M. Desbrun, M. P. Cani, and A. H. Barr, "Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling," in Proceedings of the Annual Conference on Computer Graphics and Interactive Techniques, pp.31-36, 2001.
9 M. de Pascale, G. de Pascale, D. Prattichizzo, and F. Barbagli, "A GPU-friendly method for haptic and graphic rendering of deformable objects," in Proceedings of EuroHaptics, pp.44-51, 2004.
10 Cristian J. Luciano, P. Pat Banerjee, and Silvio H. R. Rizzi, "GPU-based elastic-object deformation for enhancement of existing haptic applications," in Proceedings of the Annual IEEE Conference on Automation Science and Engineering, pp.146-151, 2007.
11 K. Korida, H. Nishino, and K. Utsumiya, "An Interactive 3D Interface for a Virtual Ceramic Art Work Environment," in Proceedings of the International Conference on Virtual Systems and MultiMedia, pp.227-234, 1997.
12 T. Massie, "A tangible goal for 3D modeling," IEEE Computer Graphics and Applications, vol.18, pp.62-65, 1998.   DOI   ScienceOn
13 Y. Chai, G. R. Luecke, and J. C. Edwards, "Virtual Clay Modeling Using the ISU Exoskeleton," in Proceedings of IEEE Virtual Reality Annual International Symposium, pp.76-80, 1998.
14 K. T. McDonnell, H. Qin, and R. A. Wlodarczyk, "Virtual Clay: A Real-Time Sculpting System with Haptic Toolkits," in Proceedings of the Symposium on Interactive 3D Graphics, pp.179-190, 2001.
15 G. Han, J. Kim, and S. Choi, "Virtual Pottery Modeling with Force Feedback Using Cylindrical Element Method," in Proceedings of the International Conference on Next-Generation Computing, pp. 125-129, 2007.
16 T. W. Sederberg and S. R. Parry, "Free-Form Deformation of Solid Geometric Models," in Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, pp. 151-160, 1986.
17 S. Coquillart, "Extended Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling," in Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, pp. 187-196, 1990.
18 S. Coquillart and P. Jancene, "Animated Free-Form Deformation: An Interactive Animation Technique," in Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, pp. 23-26, 1991.
19 W. Hsu, J. Hughes, and H. Kaufman, "Direct Manipulation of Free-Form Deformations," in Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, pp. 177-184, 1992.
20 O. C. Zienkiewics, R. L. Taylor, P. Nithiarasu, and J. Z. Zhu, The Finite Element Method, Elsevier/Butterworth-Heinemann, 2005.
21 C. Mendoza, C. Laugier, I. R. A. Zirst, and F. Saint Martin, "Simulating Cutting in Surgery Applications Using Haptics and Finite Element Models," in Proceedings of IEEE International Conference on Virtual Reality, pp.295-296, 2003.
22 F. Conti, O. Khatib, and C. Baur, "Interactive Rendering of Deformable Objects Based on a Filling Sphere Modeling Approach," in Proceedings of IEEE International Conference on Robotics and Automation, pp.3716-3721, 2003.
23 K. Kameyama, "Virtual Clay Modeling System," in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp.197-200, 1997.